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In
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s, rushing or rushdown is a battle tactic similar to the
blitzkrieg Blitzkrieg ( , ; from 'lightning' + 'war') is a word used to describe a surprise attack using a rapid, overwhelming force concentration that may consist of armored and motorized or mechanized infantry formations, together with close air su ...
or the
human wave attack The human wave attack, also known as the human sea attack, is an offensive infantry tactic in which an attacker conducts an unprotected frontal assault with densely concentrated infantry formations against the enemy line, intended to overrun and ...
tactics in real-world ground
warfare War is an intense armed conflict between states, governments, societies, or paramilitary groups such as mercenaries, insurgents, and militias. It is generally characterized by extreme violence, destruction, and mortality, using regular ...
, in which speed and surprise are used to overwhelm an enemy's ability to wage war, usually before the enemy is able to achieve an effective buildup of sizable defensive and/or expansionist capabilities. It is also known as a zerg or zerg rush, a term which originated in the video game ''
StarCraft ''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance am ...
'' to describe a common strategy for players of the
Zerg Blizzard Entertainment's real-time strategy game series '' StarCraft'' revolves around interstellar affairs in a distant sector of the galaxy, with three species and multiple factions all vying for supremacy in the sector. The playable species of ...
race.


Strategy games and tactical games

In the
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn ...
game ''
StarCraft ''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance am ...
'', a ''Zerg rush'' is a strategy where a player using the
Zerg Blizzard Entertainment's real-time strategy game series '' StarCraft'' revolves around interstellar affairs in a distant sector of the galaxy, with three species and multiple factions all vying for supremacy in the sector. The playable species of ...
race tries to overwhelm the opponent through large numbers of smaller units before the enemy is fully prepared for battle. In strategy games, to perform a rush, the attacking player focuses on quickly building a large number of weak units (or some very rare and potent early game units) early on in the game with the hopes of swarming the opponents before they can defend themselves; this is to catch them off-guard and often to cripple the opponent's economy structures. In the majority of cases, these units are fast and cheap to enable larger numbers and opportunistic attack strategies, but they may sometimes be chosen to exploit a particular weakness of the enemy. The player who rushes may sacrifice options such as long-term resource gathering, defense, or immediate research up the
tech tree In strategy games, a technology, tech, or research tree is a hierarchical visual representation of the possible sequences of upgrades a player can take (most often through the act of research). Because these trees are technically directed and ac ...
to opt instead for a quick strike, usually putting the rushing player at a severe disadvantage should the rush be unsuccessful. A successful rush usually attempts to disrupt the resource gathering of the defending player or annihilate that player entirely. The rush is a risky tactic. If the rush is successful, then the player may have won the game or significantly set his or her opponent back; if the rush fails, then the rushing player may have lost valuable time and resources that would have been better spent on research, building defenses, and building more powerful units. A rush can also be considered a mass attack with primarily only one type of unit used, and depends on overwhelming numbers and force to succeed. The rush is often a
suicidal Suicide is the act of intentionally causing one's own death. Mental disorders (including depression, bipolar disorder, schizophrenia, personality disorders, anxiety disorders), physical disorders (such as chronic fatigue syndrome), and subs ...
attack (for the units involved); rushing units are often expected to die, but to nevertheless benefit the player initiating the rush by disrupting the opponent's operations. Rushes may also be used to force an opponent between poor decisions. In video-games which track ammunition and other resources, such as in the '' Men of War'' and ''Wargame'' series, a rush forces an opponent to expend a limited resource (ammunition) to counter the attack, to retreat to evade the attack, or to not return the attack. The consequences of such means that an opponent will have less resources to fight another, well-structured assault, will have lost ground, or will have lost units, respectively. An ''alpha strike'' denotes an all-out attack launched in hopes of achieving a decisive advantage, determining the inevitable defeat of the target before they can respond effectively. This is usually considered a risky manoeuvre, as if the attacker fails to gain a decisive advantage, it can leave the attacker's units overextended and vulnerable to
counter-attack A counterattack is a tactic employed in response to an attack, with the term originating in "Military exercise, war games". The general objective is to negate or thwart the advantage gained by the enemy during attack, while the specific object ...
.


See also

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List of military strategies This article is a list of military strategies and concepts that are commonly recognized and referenced. Military strategy, Military strategies are methods of arranging and maneuvering large bodies of military forces during armed conflicts. Co ...
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List of military tactics This article contains a list of military tactics. The meaning of the phrase is context sensitive, and has varied over time, like the difference between "strategy" and "tactics". General * Exploiting prevailing weather – the tactical use of ...
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Banzai charge Banzai charge is the term that was used by the Allied forces of World War II to refer to Japanese human wave attacks and swarming staged by infantry units. This term came from the Japanese battle cry , and was shortened to banzai, specificall ...
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Blitzkrieg Blitzkrieg ( , ; from 'lightning' + 'war') is a word used to describe a surprise attack using a rapid, overwhelming force concentration that may consist of armored and motorized or mechanized infantry formations, together with close air su ...
*
Blitz (American football) In gridiron football, blitzing is a tactic used by the defense to disrupt pass attempts by the offense. During a blitz, a higher than usual number of defensive players will rush the opposing quarterback, in an attempt either to tackle him or ...
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Camping (gaming) In video gaming, camping is a tactic where a player obtains an advantageous static position, which may be a discreet place which is unlikely to be searched. The tactic is employed both in single-player games and online multiplayer games, but is u ...
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Mob (computer gaming) A mob, short for mobile or mobile object, is a computer-controlled non-player character (NPC) in a video game such as an MMORPG or MUD. Depending on context, every and any such characters in a game may be considered to be a "mob", or usage of the ...
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Shock tactics Shock tactics, shock tactic or shock attack is the name of an offensive maneuver which attempts to place the enemy under psychological pressure by a rapid and fully-committed advance with the aim of causing their combatants to retreat. The accept ...
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Swarming (military) Military swarming is a battlefield tactic designed to maximize target saturation, and thereby overwhelm or saturate the defences of the principal target or objective. On the other-hand, defenders can overcome attempts at swarming, by launching ...
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Turtling (gameplay) Turtling is a gameplay strategy that emphasizes heavy defense, with little or no offense. A player who turtles minimizes risk to themselves while baiting opponents to take risks in trying to overcome the defenses. In practice, games are often d ...
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Human wave attack The human wave attack, also known as the human sea attack, is an offensive infantry tactic in which an attacker conducts an unprotected frontal assault with densely concentrated infantry formations against the enemy line, intended to overrun and ...
*
Leeroy Jenkins Leeroy Jenkins is a player character created by Ben Schulz in Blizzard Entertainment's MMORPG ''World of Warcraft''. The character became popular in 2005 from his role in a viral video of game footage where, having been absent during his group ...


References

{{DEFAULTSORT:Rush Esports techniques Video game terminology