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Rummy is a group of matching-card games notable for similar gameplay based on matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build '' melds'' which can be either sets (three or four of a kind of the same rank) or runs (three or more sequential cards of the same suit) and either be first to go out or to amass more points than the opposition.


Origin

There are two common theories about the origin of Rummy, attributing its origins in either Mexico or China in the nineteenth century. The first is that it originated in Mexico around the 1890s in a game described as Conquian in R.F. Foster's book ''Foster's Complete Hoyle'', which was played with a 40 card Spanish deck and had melding mechanics. The second is that Rummy originated in Asia, and that Rummy was the result of a Mahjongg variant named Kun P'ai that was Westernized as Khanhoo by W.H. Wilkinson in 1891. Games scholar
David Parlett David Parlett (born 18 May 1939 in London) is a games scholar, historian, and translator from South London, who has studied both card games and board games. He is the president of the British Skat Association. His published works include many pop ...
combines these two theories, and proposes that the Mexican game of Conquian is ancestral to all rummy games, and that Conquian is the equivalent of the Chinese game Khanhoo. The rummy principle of drawing and discarding with a view to melding appears in Chinese card games at least in the early 19th century, and perhaps as early as the 18th century. Rummy variations like Gin and Canasta became popular in the twentieth century. Rummy games are popular in India, and it is likely that
Indian rummy Indian Cherokee Rummy (or Paplu) is a card game in India with little variation from original rummy. It may be considered a cross between Rummy 500 and gin rummy. Indian Rummy is a variant of the rummy game popular in India that involves making val ...
is an extension of gin rummy and
500 rum 500 rum, also called pinochle rummy, Michigan rummy, Persian rummy, rummy 500 or 500 rummy, is a popular variant of rummy.50 ...
, which originated from the United States. Several theories about the origin of the name "rummy" exist. Some attribute it to the British slang word ''rum'', meaning odd, strange, or queer. Others say the origin lies in the game Rum Poker, or in the popular liquor of the same name.


General features of rummy-style games


Deal

Depending on the variation, each player receives a certain number of cards from either a standard deck of 52 cards, more than one deck or a special deck of cards used for specific games. The un-dealt cards are placed in a face down stack in the middle, which is known as the stock. In most variations, a single card is turned face up next to the stock where players discard or shed cards, and this is known as the discard pile. In 10 Cards Rummy, which is often played with two, three or four players, each player gets ten cards. In rummy games with five players, each player is given six cards. In 500 Rummy, each player is given seven cards. In Indian Rummy, 13 cards are dealt to each player.


Melds

A meld can either be a set (also known as a book) or a run. A set consists of at least three cards of the same rank, for example or . A run consists of at least three consecutive cards of the same suit or . Very few variations allow runs that have mixed suits. In a few variations of rummy, other patterns may be allowed. In some variations the melds (sets and runs) must be 3 or 4 cards, while other variations allow larger melds through the use of longer runs, for example: or, if multiple decks or
wild cards ''Wild Cards'' is a series of science fiction superhero shared universe anthologies, mosaic novels, and solo novels. They are written by a collection of more than forty authors (referred to as the "Wild Cards Trust") and are edited by George R. ...
are used, or . Wild cards (such as a joker) may be used to represent any card in a meld. The number of wild cards in a meld may be restricted.


Play

Depending on the variation of the game, players take turns adding and shedding cards from their hands. There are numerous and quite different ways of doing this though it usually involves picking a card from the stock and discarding a card to the discard pile. In some variations melds are revealed to all players by placing them face up on the table, in other variations each player keeps their hand hidden until the show. Some variations permit picking up the entire discard pile. A few variations permit stealing cards from their opponents melds.


Show

In most variations a player must put all of their cards into at least two melds (though they may be allowed to shed one card to the discard pile before showing). Once the player has melded all their cards they reveal their entire hand and the player submits their hand to validation. All other players reveal their melds and deadweight. The action of submitting the cards is called Showing.


Scoring

After a successful show, the winner or all players score their hand. In most variations numbered cards have certain assigned points and the royal cards (J-Q-K) have assigned points and the A often has a different point value. Scoring often involves each player adding up points in their melded cards (sets and runs) and deducting points from cards that have not been melded. The winner may also receive a bonus for winning. Some special or difficult melds may also give extra points to a hand. A player may have a negative score if their unmelded cards total more than their melded ones. Usually play continues until one player passes a threshold, for example 1,000 points.


Basic rummy

There are many variations of Rummy, but most build on a common set of features found in the basic game. The following rules follow Parlett (2008) unless otherwise stated.Parlett (2008), pp. 490–491.


Cards

Standard packs of 52 cards are used: one is sufficient for two or three players; four to seven may use a twin pack, which may have two different patterns on the card backs. Alternatively four to six players may play with a single pack, but with a reduced number of cards. Recently, double packs of 104
German-suited cards German-suited playing cards are a very common style of traditional playing card used in many parts of Central Europe characterised by 32- or 36-card packs with the suits of Acorns (''Eichel'' or ''Kreuz''), Leaves (''Grün'', ''Blatt'', ''Lau ...
have been produced for the first time in centuries. Jokers are
wild Wild, wild, wilds or wild may refer to: Common meanings * Wild animal * Wilderness, a wild natural environment * Wildness, the quality of being wild or untamed Art, media and entertainment Film and television * ''Wild'' (2014 film), a 2014 A ...
.


Deal

The first dealer may be chosen by
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. Deal and play are clockwise. The dealer
shuffles Shuffling is a procedure used to randomize a deck of playing cards to provide an element of chance in card games. Shuffling is often followed by a cut, to help ensure that the shuffler has not manipulated the outcome. __TOC__ Techniques Overha ...
the pack well and player on the dealer's right may cut. Up to seven may play and receive 10 cards each, provided there are two packs available if four or more play. The cards dealt are summarised in the table below: Starting with eldest hand, cards are dealt clockwise, face down, one at a time. The dealer then turns the next card to start the discard pile and places the rest of the pack, face down, between the players as the stock (cards), stock.


Play

Play begins with the player on the dealer's left and proceeds clockwise. In turn, each player draws the top card from the stock or the discard pile. If drawing from the discard pile a player may draw multiple cards. The player will then do either or both of the following: * Meld. A player who has three cards of the same suit in a sequence (cards), sequence or run, may meld (cards), meld them by laying these cards, face up, on the table. If at least three cards of the same rank (cards), rank are held, they may be melded as a set (cards), set or group. The original rule was that Aces could only be played low, for example . However, it is now common to treat them as high or low, but not both. For example, is legal but is not. Melding is optional and as many may be made as are possible on one turn. * Lay off. A player may also choose to lay off (cards), lay off some cards on an existing meld. This means that a player who can add to a sequence or a set on the table, regardless of who initially melded it, may do so. Finally, after making any melds or lay offs, the player must discard a single card to the discard pile, face up. A player who drew the upcard from the discard pile, may not replace the same card on the discard pile, but must discard a different card. If the stock runs out, the next player may choose to draw from the discard pile or to turn it over to form a new stock. The discard pile is not shuffled. After forming the new stock, the top card is drawn to form the new discard pile. The player can call rummy if a point is discarded into the discard pile. They cannot however call rummy if the card becomes a point while in the discard pile. Going out. A player may go out (cards), go out by discarding the last remaining card in hand, whether as part of a meld, a lay-off or a discard. ''Example''. Anne has left in her hand and draws , thus forming a sequence. She goes out by melding her sequence and without making a discard. Or supposing Ben has and draws the , he may meld the , discard the and go out. Or if there is a run of on the table and Charlotte, who has the , picks up the , she may lay off her two cards to the existing meld and go out.


Scoring

The player who goes out, wins, and scores as many points as the other have in their hand cards. Court cards score 10 each, Jokers 15 each and numeral cards, numerals score their face value. Aces count as 1 unless they are allowed to be high, in which case they score 11.


Variations

In some instances, jokers are used as wildcards and can represent any card value when melding. They can be used in sets or runs but can not be replaced when 'melded', nor can a player lay off a card to replace it by themselves or their opponent. Jokers are not counted during the scoring. In other variations, such as rummy 500 and treppenrommé, discards are placed so that all the cards are visible. At the beginning of his or her turn, a player may take any card from the discard pile, so long as they also pick up all the cards that are on top of it, and the last card picked up is played immediately. If only picking up the top card, the player must keep it and discard a different card from their hand. In a variation called ''block or tile rummy'', players do not continue after going through the pack once – if no players are out, they all lose the points in their hands after the pack has been gone through once. ''Round the corner rummy'', also called ''continuity rummy'', is a variant where an ace may be simultaneously high and low to "wrap around" in a run, as in the following meld: Q-K-A-2.


Related games

There are a large number of games derived from rummy. Although in North America the word ''rummy'' is often used interchangeably for gin rummy, the term is applicable to a large family of games, including canasta, mahjong and rummikub.


Melding family

The most basic form where play continues until the stock is exhausted or a player achieves a specific number of points. Different cards (and melds in some games) are worth specific points. In some variations, the first meld must meet minimum point requirements or the final meld must include a discard. Some of these are played for four players in partnerships of two. In most variations, players may extensively add to or even rearrange their cards. *500 Rum *5000 Rum *Bing rummy *Continental (card game), Continental *Cuajo *Desmoche *German Rummy *Indian Marriage (card game), Indian Marriage *Indonesian rummy (''remi'') *Machiavelli (Italian card game), Machiavelli *Marriage (card game), Marriage *Red three rummy *Panguingue *Penang rummy *:it:Scala 40, Scala 40 *Seven bridge *Shanghai rum *Speed Rummy *Ten pennies *Three thirteen *Tong-its *Treppenrommé


Contract family

In contract rummy, players are either assigned specific objectives (known or unknown to the other players) or decides their own objectives and announces them before play begins. Players are awarded and or penalized extra points depending on if they successfully meet their objectives. *Contract rummy *Kalooki *Dummy rummy *Carioca (card game), Carioca *Phase 10 *Liverpool rummy *Zioncheck


Shedding games

In these games, players play until they have a minimal number of points or cards in their unmelded hand. * Conquian *Robbers' rummy


Canasta family

Canasta games usually involve partnerships using two or more decks with many wild cards. There are many rules and restrictions on first melds, final melds and taking the deck. Seven or eight of a kinds (canasta) score high. *Buraco *Biriba *Canasta *Hand & Foot *Samba *Mille (card game), Mille


Knock rummy

In knock rummy, players usually reveal their entire hand at the end of the game. In most variations, a player may signal (through knock or a specific kind of discard) that s/he has a valid hand. In some variations, the other players get one final turn before the reveal. *Gin rummy *Indian Rummy *Rumino *Tonk (game), Tonk (aka Tunk) *Viennese Rummy


Variations with non-Western cards or special equipment


Rummoli games

Rummoli games use Western cards, but require a special board or modified table with various squares with specific cards drawn on them. In each round, players put tokens in the squares. If a player lays down a card matching a square, they collect the tokens therein. Most versions allow multiple players to meld straights in sequence and do not use three- or four-of-a-kinds. Some versions include poker-like elements. *Pope Joan (card game), Pope Joan *Michigan *Poch *Rummoli *Three In One *Tripoli or TRIPOLEY (a trademarked version) *Michigan Rummy *Royal Rummy


Unique cards

Several companies produce special card sets which often include special cards not seen in other rummoli variations. Some variations resemble the card game Crazy Eights. Most of these games are suitable for children and Safari Pals is an educational game. *Phase 10 *Ruckus *Safari Pals


Chinese cards

There are two different kinds of Chinese decks used for rummy-like games. The rules of each variation vary greatly. * Khanhoo *Quan dui *Four Color Cards


Tiles

Tile rummy games usually include tiles of only three suits along with special tiles unseen in card games. Mahjong, a game with elaborate rules and different scoring systems, is played in East Asia with numerous variations played in different countries. Rummikub and other international tile variations have rules similar to meld and knock rummy. *Mahjong *Rummikub *Okey *Domino rummy


Footnotes


References

{{Authority control Rummy, Multi-player card games