Rogue Trader (Warhammer 40,000)
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''Warhammer 40,000: Rogue Trader'' is the first edition rule/source book for the ''
Warhammer 40,000 ''Warhammer 40,000'' is a miniature wargame produced by Games Workshop. It is the most popular miniature wargame in the world, and is particularly popular in the United Kingdom. The first edition of the rulebook was published in September 1987, ...
'' miniature wargame by
Games Workshop Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are ''Warhammer Age of Sigmar'' and ''Warhammer 40,000''. Founded in 1975 by John Peake (gam ...
. The subtitle "Rogue Trader" was dropped in subsequent editions.


Rule book

The existence of a
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel unive ...
table top game in development by Games Workshop was made known through ''Citadel Journal'' in 1986 and ''Rogue Trader'' was officially released at Games Workshop's annual Games Day event in October 1987. Created by Rick Priestley, The game was titled ''Warhammer 40,000'' in order to clearly differentiate it from 2000 AD's '' Rogue Trooper'' comic series. The game featured rules that were closely modelled on those of its older fantasy counterpart, '' Warhammer Fantasy Battle''. The majority of the book was written by Rick Priestley who was also responsible for WFB. The gameplay of ''Warhammer 40,000: Rogue Trader'' differs from its main modern-day descendant, in that it was heavily
role-play Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing a ...
-oriented, with great detail placed on weaponry and vehicles and the inclusion of a third player (the Game Master) in battles, a role similar to the Dungeon Master in '' Dungeons & Dragons''. Rogue Trader introduced some races that were later removed from the setting, such as the Space Slann (a humanoid frog-like race also found in
Warhammer Fantasy Warhammer Fantasy can mean: * ''Warhammer Fantasy'' (setting), the fictional setting of the various games and media * ''Warhammer'' (game), a table-top fantasy miniature wargame, and origin of the franchise *''Warhammer Age of Sigmar'', the success ...
at the time). Models which were released for Rogue Trader are no longer produced. Limited sales have taken place through the
Games Workshop Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are ''Warhammer Age of Sigmar'' and ''Warhammer 40,000''. Founded in 1975 by John Peake (gam ...
online store. Like many later incarnations, the ''Rogue Trader'' rulebook mostly contained lore about the ''Warhammer 40,000'' universe, including the historical background of the Imperium of Mankind and xenos (alien) races. Information on the Warp was limited and the forces of Chaos were nowhere in the text. They were, however, referred to by game designer Rick Priestley in the pre-release announcement, and did show up shortly after in expansion rule books which provided not just greater background for the various races and armies, but also the first proper army lists. The inside covers of the book were decorated with caricatures of members of Games Workshop staff. The physical rule book itself was notorious for poor construction, as the pages almost invariably fell out of the binding.


Lore Expansions

Supplemental material was continually published in White Dwarf magazine, which provided rules for new units and models. These articles were from time to time released in expansion books along with new rules, background materials and illustrations. Ten books were released for the original edition of Warhammer 40,000: ''Chapter Approved - Book of the Astronomican'', the ''Warhammer 40,000 Compendium'' and the ''Warhammer 40,000 Compilation'' compiled articles previously printed in White Dwarf. ''Waaargh - Orks'', Ere We Go - Orks in Warhammer 40,000'' and ''Freebooterz'' introduced background material for
Ork Ork or ORK may refer to: * Ork (folklore), a mountain demon of Tyrol folklore * ''Ork'' (video game), a 1991 game for the Amiga and Atari ST systems * Ork (''Warhammer 40,000''), a fictional species in the ''Warhammer 40,000'' universe * ''Ork!'' ...
culture and physiology, and army lists for the major Ork clans, pirates, and mercenaries. The ''Realm of Chaos'' books, ''Slaves to Darkness'' and ''The Lost and the Damned'', included background and rules for Chaos in all of GW's main systems of the era - Rogue Trader, Warhammer Fantasy Battle 3rd edition, and
Warhammer Fantasy Roleplay ''Warhammer Fantasy Roleplay'' or ''Warhammer Fantasy Role-Play'' (abbreviated to ''WFRP'' or ''WHFRP'') is a role-playing game set in the ''Warhammer Fantasy'' setting, published by Games Workshop or its licensees. The first edition of ''WFR ...
. The ''Battle Manual'' consolidated rules for the many weapons of the 41st millennium, and introduced new rules replacing the shooting and hand-to-hand combat phases of the game, while the ''Vehicle Manual'' contained a new system for vehicle management, including a target location system which used acetate crosshairs to simulate weapon hits on a silhouette of the vehicle. Together, these manuals practically form an intermediate edition of the Warhammer 40,000 rules, between Rogue Trader and 2nd edition.


Character class

The rule book for this role-playing game originally described Rogue Traders as being freelance explorers employed by the Imperium to search for planets outside of the established borders. A Rogue Trader is portrayed as a trusted Imperial servant, and therefore given a ship, a crew, a contingent of marines and the right to go wherever they so desire. They generally survey uninhabited worlds near to the fringes of Imperial space and on the Eastern Fringes where the Astronomican does not reach. The potentials of new worlds, such as material wealth or knowledge, has stimulated the growth of the Rogue Trader section of society. Some have even gone so far as to try to cross intergalactic space, although even a mighty psyker is not powerful enough to send back reports from that distance. When encountering new alien species, the Rogue Trader is very much a separate organisation from the Imperium, so they must decide how to react to these new creatures. If they judge them unworthy, they can be destroyed or they can gather information on them and have someone else destroy them. If he deems them useful, he may make contact with them. If they are only useful for their technology or material wealth then they may be raided, the trader returning to Terra laden with rich goods and undreamt of technology. A Rogue Trader can be in charge of up to a dozen ships, including many transports with willing colonists and troops. They tend to be individuals who have reached a certain height in the Imperium but for some reason are not considered fit for further advancement. By being offered Rogue Trader status, they can be put somewhere out of harm's reach, though it strengthens their reputation as outcasts. They can include overzealous Space Marine Commanders, powerful navigators and even Inquisitors. This profile has been altered as the game (and Warhammer 40,000 universe) evolved. For example, in many of the more recent Warhammer 40,000 novels, many Rogue Traders have been depicted as independent traders who tend to smuggle highly illegal or dangerous contraband by running Imperial blockades. Some of these items include, but are not limited to, narcotics, alien technology, and warp-tainted items. However, some Rogue Traders are more sympathetic to the Imperium, and many Imperial agents such as Inquisitors employ Rogue Traders when they require fast and stealthy transportation. Yet more recent canon depicts the Rogue Traders as an amalgam of the two previous versions. Rogue Traders are given a writ from the Imperium, much like
privateer A privateer is a private person or ship that engages in maritime warfare under a commission of war. Since robbery under arms was a common aspect of seaborne trade, until the early 19th century all merchant ships carried arms. A sovereign or deleg ...
s, to explore beyond the boundaries of Imperial Space. This writ passes to the Trader's descendants. The Rogue Trader and his family, and the vessels they command, which can comprise a small fleet in some cases, are exempt from many Imperial laws and regulations, but is still under Imperial scrutiny. Rogue traders that dabble too heavily in alien trade, or other "heretical" practices, could still be investigated and executed by the Inquisition.


Spin-offs

In 2009, Fantasy Flight Games released '' Rogue Trader'', a role-playing game based on ''Warhammer 40,000: Rogue Trader''. In this RPG, the players specifically play the roles of a rogue trader and his retinue, whereas in ''Warhammer 40,000: Rogue Trader'', this was merely a recommended option. A rogue trader is a human who has been licensed by the Imperium to travel freely across the galaxy and trade with aliens. Owlcat Games released a CRPG with the same title and based on the Warhammer 40,000 universe in 2023.


Reception

In the September 1989 edition of ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' (Issue 149),
Ken Rolston Ken Rolston is an American computer game and role-playing game (pen and paper), role-playing game designer best known for his work with West End Games and on the computer game series ''The Elder Scrolls''. In February 2007, he elected to join th ...
liked the setting of this game, pointing out that it "has more in common with fantasy role-playing than with most other science-fiction games. Sure, there are spaceships, lasers, and plasma guns, but in WH40K these marvels are treated more like fantasy magical devices than like plausible developments of modern technology." Rolston then wrote a lengthy article showing how this miniatures game could be converted to a role-playing system. He thought the mixture of sf and fantasy lent itself to role-playing, saying, "this choice of a future-fantasy theme has two appealing features as a role-playing setting. First, a future fantasy frees the game master (GM) from the challenging task of moderating and maintaining a plausible science-fictional universe... ndyou can borrow liberally from the trappings and conventions of two popular adventure genres — medieval fantasy and science fiction — to create a fantasy campaign with its own peculiar and distinctive flavor."


Reviews

*''
Challenge Challenge may refer to: * Voter challenging or caging, a method of challenging the registration status of voters * Euphemism for disability * Peremptory challenge, a dismissal of potential jurors from jury duty Places Geography *Challenge, C ...
'' #35 (1988)


References


Bibliography

*''Warhammer 40,000: Rogue Trader'', Rick Priestley, Berkley Publishing Group, London 1989, * * * {{Warhammer 40,000 Handbooks and manuals Warhammer 40,000 rule books and supplements 1987 books