The Rocket League Championship Series (RLCS) is an annual ''
Rocket League
''Rocket League'' is a vehicular soccer video game developed and published by Psyonix. The game was first released for Windows and PlayStation 4 in July 2015, with ports for Xbox One and Nintendo Switch being released later on. In June 2016, ...
''
esports
Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although orga ...
tournament series produced by
Psyonix
Psyonix LLC is an American video game developer based in San Diego. Founded in 2000 by Dave Hagewood, the company is best known for its 2015 game ''Rocket League''. In May 2019, Psyonix was acquired by Epic Games.
History
Psyonix was founded ...
, the game's developer. It consists of three online qualification splits in several regions, with teams earning points towards qualifying for midseason tournaments and the RLCS finals, both of which are held as LAN events worldwide.
History
Psyonix had observed the popularity of ''Rocket League'' matches on
Twitch
Twitch may refer to:
Biology
* Muscle contraction
** Convulsion, rapid and repeated muscle contraction and relaxation
** Fasciculation, a small, local, involuntary muscle contraction
** Myoclonic twitch, a jerk usually caused by sudden muscle co ...
and other
live streaming
Livestreaming is streaming media simultaneously recorded and broadcast in real-time over the internet. It is often referred to simply as streaming. Non-live media such as video-on-demand, vlogs, and YouTube videos are technically streamed, but no ...
platforms like
YouTube
YouTube is a global online video platform, online video sharing and social media, social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by ...
by early 2016 and were looking to use the game more in Esports. In March 2016, Psyonix announced the first Rocket League Championship Series; the finals took place in June 2016 with a 55,000 prize pool. The second season of the championship series took place in December 2016 with a $125,000 prize pool. A third series began in March 2017, with the $300,000 prize pool finals taking place three months later. In this season, two teams from the oceanic region were also invited to compete.
A second division, the Rocket League Rival Series (RLRS), was added in Season 4. The two teams finishing at the bottom of the RLCS and the two teams finishing at the top of the RLRS for each region play each other in a promotion tournament at the end of the season to determine if teams are promoted or relegated. At the advent of Season 5 in June 2018, Psyonix organised and managed the event alone. Previous to this, they partnered with Twitch. Season 6 started in September 2018 and featured a $1,000,000 prize pool. For Season 7, Psyonix introduced South America as a new region. Season 8 took place in December 2019. The Season 9 championship was cancelled due to the COVID-19 pandemic, with winners of the regional championships being considered the champions. In July 2020, Psyonix announced a new format for the tenth season of RLCS, known as RLCS X. This format did away with league play and the RLRS in favor of teams earning points through three regional splits, all culminating in three seasonal majors.
The 2021–22 season began in October 2021, bringing in four new regions (Middle East and North Africa, Asia Pacific North, Asia Pacific South, and Sub-Saharan Africa), a more reliable circuit similar to Season X, and a $6 million prize pool.
For the 2022–23 season Asia Pacific North and Asia Pacific South were combined into a single region with point totals being lower and each regional event being called an Open, Cup and invitational .
Seasons
Notes
References
External links
*
{{eSports
Championship Series
Recurring sporting events established in 2016