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''Robotrek'', known in Japan as , is a role-playing video game (RPG) for the Super Nintendo Entertainment System (SNES). It was developed by
Quintet A quintet is a group containing five members. It is commonly associated with musical groups, such as a string quintet, or a group of five singers, but can be applied to any situation where five similar or related objects are considered a single ...
and published by
Enix was a Japanese video game publisher that produced video games, anime and manga. Enix is known for publishing the ''Dragon Quest'' series of role-playing video games. The company was founded by Yasuhiro Fukushima on September 22, 1975, as . Th ...
in both Japan and North America in 1994. Set on the fictional planet Quintenix, the game puts the player in control of a budding robotics expert who is the son of a famous inventor. As its Japanese name implies, ''Robotrek'' was intended as a humorous game. Designed to appeal to a younger audience, ''Robotreks main focus is on allowing the player to raise up to three
robot A robot is a machine—especially one programmable by a computer—capable of carrying out a complex series of actions automatically. A robot can be guided by an external control device, or the control may be embedded within. Robots may ...
s which are built from spare parts that may be found, gained through battles, or generated by the player by means of the game's item combination system. ''Robotrek'' sold poorly and was given mostly average reviews upon its release. The game's combination of traditional RPG mechanics with the ability to build customizable robots and invent items was positively received. Mixed criticism was directly at its graphics, music, and overall presentation. Some sources have noted gameplay similarities between ''Robotrek'' and the later released '' Pokémon'' and '' Robopon'' RPG franchises.


Gameplay

''Robotrek'' has similar gameplay to that of most RPG video games, with the notable exception that the main character is not the combatant; rather, the robots he invents are, making it more similar to '' Pokémon'' and '' Dragon Quest Monsters''. The robots are highly customizable, in aspects such as equipment, special attacks, body color and name. The player is allowed to build a maximum of three robots. Unlike many RPGs, the player must invent or create the robots' equipment, use "Program Points" to set the robot's attributes (as opposed to these attributes being set by the game), and program special attacks in a macro-like fashion, although certain commands do special effects instead.


Battles

Battles are engaged by contact with the enemy on a map. The player usually attacks first, unless the enemy has caught the player's side or from behind. Battling in the game takes place on a battlefield under a variation of the ATB system, in which the player must wait for a gauge to fill up before acting. Only one robot may fight at any time up against at most three enemies; the player can switch between robots at the cost of a turn (like in '' Pokémon''). During the player's turn, none of the enemies will act, and the robot is free to move around the battlefield and attack with one of its weapons. After the robot acts, a gauge appears with the letters E (empty) and F (full) at either end. The gauge's depletion will depend on what action the player used. Until the gauge reaches F, all enemies take turns attacking. Like most RPG video games, the character gains experience points, called here "Megs of Data". Once enough Megs are obtained, the player gains a level. Also all enemies do not give money by default, but certain enemies do drop it on the map after being defeated. Most enemies will drop some item or low-level equipment, but these can be "Recycled" to make money. This battling system also uses bonuses. The player can earn extra Megs of Data by defeating enemies within a time limit and using melee attacks. Bonus capsules are also scattered around for the duration of the time limit that can contain items or traps.


Inventing

Much of the game revolves around creating and combining items for the robots' benefit, and is essential to make higher-level equipment. The player creates and combines items using an invention machine. More items can be created by finding the "Inventor's Friends" series which can only be accessed depending on the character's level. Aiding the combination process are items called Scrap, these allow the player to create basic equipment or make more powerful ones. Weapons can also be strengthened by combining one weapon with the same type (swords for a Sword). A weapon can increase strength by nine times (called levels). The different Scraps that the protagonist can find, are: Scrap 1, Scrap 2, Scrap 3, Scrap 4, Scrap 5, Scrap 6, Scrap 7, Scrap 8, Scrap 9, Scrap 10, Scrap A and Scrap B. Scrap 9 and Scrap 10 when combined with some equipment or other scrap result the most powerful weapons in the game. Some inventions, equipment and scraps are not compatible.


Plot

On the planet of Quintenix (Paradise Star in Japanese), where the situation has long been peaceful, a group calling themselves "The Hackers", headed by Blackmore, suddenly starts an uprising against the population by disrupting the peace of the town of Rococo (and elsewhere). The main character (who appears to be nameless) is the son of a famous inventor, Dr. Akihabara, who decides to move to Rococo. The main character soon sets off to find out that The Hackers want Dr. Akihabara for a sinister purpose, as Akihabara refuses an offer to join them. The story unfolds to the point where The Hackers' ultimate goal is the Tetron, a mysterious stone that allows viewers to observe events past and future and travel through time. The Tetron is later found out to be an invention of the main character's ancestor Rask (Rusk) and one of his friends, Gateau, finds the Tetron's potential as the key to controlling the universe by controlling time. Rask disregards that potential and hides the Tetron in shards throughout Quintenix. Gateau, who — presumedly — formed The Hackers later on, obtains the Tetron and attempts to proceed with his plan for universal domination, starting with Rask's home planet of Choco (Chocolate Star in Japanese). It is up to the main character to stop Gateau in his space fortress.


Development and release

''Robotrek'' was developed by
Quintet A quintet is a group containing five members. It is commonly associated with musical groups, such as a string quintet, or a group of five singers, but can be applied to any situation where five similar or related objects are considered a single ...
and published by
Enix was a Japanese video game publisher that produced video games, anime and manga. Enix is known for publishing the ''Dragon Quest'' series of role-playing video games. The company was founded by Yasuhiro Fukushima on September 22, 1975, as . Th ...
.
Ancient Ancient history is a time period from the beginning of writing and recorded human history to as far as late antiquity. The span of recorded history is roughly 5,000 years, beginning with the Sumerian cuneiform script. Ancient history cov ...
handled the games audio. Quintet had previously developed the ''
ActRaiser is a 1990 hybrid platformer, god game, and city-building game with light action RPG elements for the Super Nintendo Entertainment System developed by Quintet and published by Enix, combining traditional side-scrolling platforming with urban ...
'' series, ''
Soul Blazer ''Soul Blazer'', released in Japan as , is a video game for the Super NES developed by Quintet and published by Enix. ''Soul Blazer'' was scored by Yukihide Takekawa. It was released in 1992 in Japan and North America, but not released in Europe u ...
'', and ''
Illusion of Gaia ''Illusion of Gaia'', known in PAL territories as ''Illusion of Time'', is an action role-playing video game developed by Quintet for the Super Nintendo Entertainment System. The game was released in Japan by Enix in 1993, and in North America and ...
'', all released by Enix on the
SNES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in E ...
. Quintet first collaborated with Ancient on ''
ActRaiser 2 ''ActRaiser 2'' is a side-scrolling platform game for the Super Nintendo Entertainment System developed by Quintet and published by Enix in 1993. The game is a sequel to the original ''ActRaiser'', but the storyline is not directly connected to ...
''. ''Robotrek'' was
directed Director may refer to: Literature * ''Director'' (magazine), a British magazine * ''The Director'' (novel), a 1971 novel by Henry Denker * ''The Director'' (play), a 2000 play by Nancy Hasty Music * Director (band), an Irish rock band * ''D ...
by Quintet president Masaya Hashimoto, who supervised the staff during the project. After assisting on the overseas marketing of ''ActRaiser'', Shinji Futami was promoted to producer for several Quintet games including ''Robotrek''. Reiko Takemoto served as both the chief
designer A designer is a person who plans the form or structure of something before it is made, by preparing drawings or plans. In practice, anyone who creates tangible or intangible objects, products, processes, laws, games, graphics, services, or exp ...
and scenario writer for ''Robotrek'', while Shigemi Kita was its main programmer. The game's original concept was devised three years prior to its release and actual development took a year and a half. As the Japanese title ''Slapstick'' implies, the game intentionally features a lighthearted, humorous tone and is officially billed as a "comedy RPG." Takemoto stated that the central theme of robots and their inventor stemmed from the desire to make a game where the player nurtured their own creation. The original gameplay model consisted of the player inventing robots with different abilities that would aid the citizens of a town in their daily lives. The townspeople would then rate how well they were helped, earning the player
experience Experience refers to conscious events in general, more specifically to perceptions, or to the practical knowledge and familiarity that is produced by these conscious processes. Understood as a conscious event in the widest sense, experience involv ...
. An army of villains was added, expanded, and worked into the finalized storyline. Difficulties during development included Takemoto having to come up with compelling ideas for the game's plot and Kita having to rethink and recode the battle system several times. The characters, backgrounds, and enemies in ''Robotrek'' were designed by a team of Quintet artists. One artist of note is Kōji Yokota, who was responsible for designing the game's robots and claimed he was tasked with making them appear "
retro Retro style is imitative or consciously derivative of lifestyles, trends, or art forms from history, including in music, modes, fashions, or attitudes. In popular culture, the "nostalgia cycle" is typically for the two decades that begin 20–30 ...
" or "old fashioned." The soundtrack for ''Robotrek'' was composed by Ayako Yoda. Ancient president and lead composer
Yuzo Koshiro is a Japanese composer and sound programmer. He is often regarded as one of the most influential innovators in chiptune and video game music, producing music in a number of genres including rock, jazz, symphonic, and various electronic genres ...
is credited as a sound producer on the game. ''Robotrek'' was released in Japan on July 8, 1994. According to ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'' sales data, it was the 11th-best selling game among Japanese retailers during the week of its release and the 21st-best selling game the following week. Enix published a strategy guide as part of its "Challenge Book" series in Japan on August 8, 1994. ''Robotrek'' was released in North America in October of the same year. Quintet reported that ''Robotrek'' ultimately sold only 45,000 copies in Japan and 20,000 copies in North America. Former Enix America producer Robert Jerauld speculated that the game suffered poor sales due to lack of advertising and an oversaturation of games on the console at the time. ''Robotrek'' would be one of the final games released by Enix in the region before taking a hiatus from publishing outside of Japan in late 1995.


Reception and legacy

''Robotrek'' received mostly average review scores from printed media at the time of its release. Reactions to its gameplay were mostly positive. Nick Rox of ''
GameFan ''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising. and Dave Halverson in September 1992 that provided coverage of domestic and import video games. It was notable for its ex ...
'', Dean Mortlock of '' Super Play'', and Doug Brumley of ''
Game Players ''Game Players'' is a defunct monthly video game magazine founded by Robert C. Lock in 1989 and originally published by Signal Research in Greensboro, North Carolina. The original publication began as ''Game Players Strategy to Nintendo Games'' ...
'' all viewed the ability to invent items and build customizable robots that fight in the protagonist's place as innovative or original. Rox recommended the game as "a totally different and refreshing RPG experience." Mortlock appreciated the ability to invent objects and add new robots as the game's one saving grace. He compared this latter feature to recruiting and maintaining a traditional RPG party, but admitted "at least they're trying to be different." These gameplay attributes, coupled with
linear Linearity is the property of a mathematical relationship ('' function'') that can be graphically represented as a straight line. Linearity is closely related to '' proportionality''. Examples in physics include rectilinear motion, the linear ...
storyline progression, led Brumley to conclude that ''Robotrek'' was "a fun choice for players without much RPG experience." However, '' GamePro'' negatively assessed that ''Robotrek'' "unsuccessfully attempts to push the envelope of its genre," criticizing the inability to send more than one robot into battle at a time and the
trial and error Trial and error is a fundamental method of problem-solving characterized by repeated, varied attempts which are continued until success, or until the practicer stops trying. According to W.H. Thorpe, the term was devised by C. Lloyd Morgan (18 ...
involved in creating hybrid weapons and items. The magazine did praise the robots' special attacks and the option to avoid enemy encounters. Critical reception for the game's visuals, sound, and overall light, humorous presentation have been mixed. ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
''s Mike Weigand offered a very brief, positive review of the game but desired "a little harsher tone to the whole thing." Although Rox found the "hyper-cute" music passable, he stated that the "extremely bland graphics" nearly ruined the game. ''GamePro'' described the graphics and audio as especially generic for RPGs. Mortlock echoed this sentiment, stating that its "cartoony graphics give the impression of simplicity" and that "the sound's the usual sort of thing." ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' approved of the spritework but likewise discounted the overworld graphics as "simple" and criticized the English text as roughly translated and nonsensical at times. Brumley alternatively praised ''Robotrek'' as having "colorful landscapes and cartoon-style characters," a "wonderful soundtrack," and some "realistic" sound effects. Online commentary regarding ''Robotrek'' has varied. In a Quintet retrospective,
1Up.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
editor Todd Ciolek considered ''Robotrek'' as one of the developer's few missteps during the SNES era, describing it as an "odd robot-raising RPG" that "few warmed up to."
USgamer Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and oth ...
journalist Jeremy Parish similarly described it as "weird" yet "pretty solid" simply due to Quintet's pedigree up to that point. When writing about the genre's prominence on the SNES, Brett Elston from ''
GamesRadar+ ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites '' Total Film'', '' SFX'', ''Edge'' and ''Computer ...
'' counted ''Robotrek'' among a set of strong "second stringers" like ''
The 7th Saga ''The 7th Saga'' is a turn-based role-playing video game developed by Produce! and published by Enix for the Super Nintendo Entertainment System in 1993. The game made innovative use of a radar system during gameplay. It featured 7 playable char ...
'', '' Paladin's Quest'', and ''
Uncharted Waters ''Uncharted Waters'' (originally released as , "Great Age of Sailing") is a Japanese video game series produced by Koei under its " Rekoeition" brand. It is a simulation and role-playing video game series dealing with sailing and trading, themed a ...
''. A few sources have noted similarities between ''Robotrek'' and '' Pokémon'', an RPG franchise launched two years later in 1996. Joe Keiser of '' Next Generation'' credited ''Robotrek'' as a predecessor to the core gameplay of ''Pokémon'' in that the protagonist does not himself fight, but instead sends out robots, which are kept in capsules outside of battle. Staff for both ''
Hardcore Gaming 101 ''Hardcore Gaming 101'' is an online video game magazine founded by Kurt Kalata. Kalata established the site after graduating college, when he noticed the overabundance of game strategy guides, and felt that someone should create more books abou ...
'' and ''RPGamer'' also observed a resemblance in functionality between these capsules and the
Poké Balls Poke ( Hawaiian for "to slice" or "cut crosswise into pieces"; sometimes anglicised as 'poké' to aid pronunciation) is diced raw fish served either as an appetizer or a main course and is one of the popular dishes in Hawaii. Traditional form ...
used in ''Pokémon''. ''
The Verge ''The Verge'' is an American technology news website operated by Vox Media, publishing news, feature stories, guidebooks, product reviews, consumer electronics news, and podcasts. The website launched on November 1, 2011, and uses Vox Media ...
'' contributor Nick Statt and ''Hardcore Gaming 101''s Joshua Jankiewicz further suggested that ''Robotrek'' may have been the partial inspiration for '' Robopon'', a ''Pokémon'' " clone" RPG series originating in 1998 that features customizable robots.


Notes


References


External links

* {{Quintet games 1994 video games Enix games Quintet (company) games Role-playing video games Science fiction video games Single-player video games Super Nintendo Entertainment System games Super Nintendo Entertainment System-only games Top-down video games Video games about robots Video games about time travel Video games developed in Japan Video games set on fictional planets Ancient (company) games