Robbing The Cradle
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"Robbing the Cradle" is a
level Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
in the 2004 game '' Thief: Deadly Shadows'', developed by Ion Storm. Unlike other levels in the game, it features a strong survival horror theme, in addition to the stealth gameplay typical of the ''Thief'' series. Players traverse an abandoned, haunted
orphanage An orphanage is a Residential education, residential institution, total institution or group home, devoted to the Childcare, care of orphans and children who, for various reasons, cannot be cared for by their biological families. The parent ...
and mental asylum called the Shalebridge Cradle, while attempting to free the soul of a young girl from the building's captivity. The level was designed by Jordan Thomas and Randy Smith, with a soundscape composed by
Eric Brosius Eric Brosius is a musician and video game developer, and a former employee of Looking Glass Studios. He is a former member of the band Tribe and is married to Terri Brosius. He is currently a member of the bands Eddie Japan and Dark Wheels. Bro ...
. Using theories of interactive horror design developed by Smith in 2000, the team sought to create the scariest level ever to appear in a game. They took influence from works such as ''
House of Leaves ''House of Leaves'' is the debut novel by American author Mark Z. Danielewski, published in March 2000 by Pantheon Books. A bestseller, it has been translated into a number of languages, and is followed by a companion piece, '' The Whalestoe Let ...
'', ''
Session 9 ''Session 9'' is a 2001 American psychological horror film directed by Brad Anderson and written by Anderson and Stephen Gevedon. The film stars David Caruso, Peter Mullan, Brendan Sexton III, Josh Lucas, and Gevedon as an asbestos abatement cre ...
'' and the '' Silent Hill'' series, and they studied mental asylums and reportedly haunted buildings for inspiration. "Robbing the Cradle" was widely praised, and it has been described by publications such as ''
Computer & Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website w ...
'', '' PC Gamer UK'' and
Bloody Disgusting Bloody Disgusting is an American multi-media company, which began as a horror genre-focused news site/website specializing in information services that covered various horror medias, including: film, television, video games, comics, and music. ...
as one of the scariest levels in the history of video games. Jordan Thomas went on to create the "Fort Frolic" level in '' BioShock'', and to serve as creative director for ''
BioShock 2 ''BioShock 2'' is a first-person shooter video game developed by 2K Marin and published by 2K Games. It was released worldwide for PlayStation 3, Windows, and Xbox 360 on February 9, 2010; Feral Interactive released an OS X version on March 30 ...
''. The positive reception of "Robbing the Cradle" inspired
Eidos Montréal Eidos may refer to: * Eidos (philosophy), a Greek term meaning "form" "essence", "type" or "species". See Plato's theory of forms and Aristotle's theory of universals * Eidos plc, a British software company, which created video game publisher Eido ...
to create a similar asylum level in '' Thief'' (2014).


Overview

"Robbing the Cradle" is the penultimate level of '' Thief: Deadly Shadows'' (2004), a video game developed by Ion Storm. In addition to the stealth gameplay typical of the game, the level features a strong survival horror theme. "Robbing the Cradle" takes place inside the Shalebridge Cradle, a conscious, malevolent and abandoned orphanage and mental institution. It is patrolled by creatures called "Puppets", the reanimated bodies of former inmates. Protagonist Garrett enters the building in hopes of solving a mystery related to a supernatural murderer, the Gray Lady. Once inside, he encounters the ghost of a deceased orphan, Lauryl, who was killed by the Gray Lady. She is trapped within the Cradle because it "remembers" her. The Shalebridge Cradle is divided into two sections: the "Inner Cradle" and "Outer Cradle". The player begins in the Outer Cradle, which is designed to terrify players, but which secretly contains no dangers or enemies. The Inner Cradle is roamed by Puppets. The building's backstory is unveiled in a nonlinear fashion, via clues scattered within the level. The player must free Lauryl by locating and disposing of artifacts that allow the Cradle to remember her. However, after completing this objective, Garrett discovers that the Cradle has remembered him. To escape, the player travels back in time within the Cradle's memory, while fleeing from silhouettes of the Cradle's staff. The player ends the level by leaping from the Cradle's highest window, which convinces the building that Garrett is dead, thus leaving him free.


Development

The central ideas behind "Robbing the Cradle" were conceived by ''Thief: Deadly Shadows'' project director Randy Smith in 2000. Smith had designed a horror-based level, "Return to the Cathedral", in 1998's '' Thief: The Dark Project''. Although he had intended only to make it "atmospheric and suspenseful", the level was widely held to be terrifying. In 2000, Smith was in the process of being hired at Ion Storm to work on ''Deadly Shadows'', and he was contacted by '' PC Gamer UK'' writer
Kieron Gillen Kieron Michael Gillen (; born 30 September 1975) is a British comic book writer and former video game and music journalist. In comics, Gillen is known for ''Phonogram'' and ''The Wicked + The Divine'', both co-created with artist Jamie McKelvie ...
to discuss "Return to the Cathedral". As the interview progressed via email, Smith developed a theory of horror design to retroactively explain the success of the level. His core concept was that players try to establish boundaries between safety and danger, and that fear results when these boundaries become unpredictable, or when the player is compelled to cross them "of their own free will". Smith decided to consciously apply this theory in ''Deadly Shadows'', and the result was "Robbing the Cradle". Smith's goal with "Robbing the Cradle" was to create the scariest level ever to appear in a game, which would "knock 'Return to the Cathedral' off the charts". Designer Jordan Thomas joined the ''Deadly Shadows'' team in November 2001, in part because of his interest in horror design. Smith worked with Thomas during the early planning of "Robbing the Cradle", which was referred to at Ion Storm as the "haunted house". Thomas explained that the key to their design was "dread", which he described as the feeling of being "seven steps from the unspeakable". Thomas drafted a level design based on this idea, while seeking to retain the stealth focus of other levels in ''Deadly Shadows''. He saw "Robbing the Cradle" both as a level and as a test of the possibilities of interactive horror design. Smith later noted that his own biggest contributions were the level's beats: he designed ways for players' boundaries to be regularly violated, such as by forcing them to explore threatening areas. Thomas spent a large portion of his off-hours working on the level, and Smith stated that Thomas was responsible for "all of the implementation" of the level's theories. The team worked to discover the causes and mechanics of fear, and they analyzed horror films for inspiration. "Robbing the Cradle" includes influences from the '' Silent Hill'' and ''
System Shock ''System Shock'' is a 1994 first-person action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game is set aboard a space s ...
'' series, from the films ''
The Devil's Backbone ''The Devil's Backbone'' ( es, El espinazo del diablo) is a 2001 gothic horror film directed by Guillermo del Toro, and written by del Toro, David Muñoz, and Antonio Trashorras. The film is set in Spain, 1939, during the final year of the ...
'', '' Jacob's Ladder'' and ''
Session 9 ''Session 9'' is a 2001 American psychological horror film directed by Brad Anderson and written by Anderson and Stephen Gevedon. The film stars David Caruso, Peter Mullan, Brendan Sexton III, Josh Lucas, and Gevedon as an asbestos abatement cre ...
'', and from the books ''
House of Leaves ''House of Leaves'' is the debut novel by American author Mark Z. Danielewski, published in March 2000 by Pantheon Books. A bestseller, it has been translated into a number of languages, and is followed by a companion piece, '' The Whalestoe Let ...
'', '' From Hell'' and '' The Shining''. Thomas applied psychological horror techniques that he hoped would stay with the player even after the level's end. To generate fear, he used a combination of scripted sequences and unplanned, emergent factors. Every light source in the level dims and brightens at an imperceptibly slow speed, which Thomas hoped would create a "subconscious sense of breathing" and thereby make the Shalebridge Cradle feel like a living entity. Lights were programmed to flicker when approached by Puppets; however, Puppets roam the level in real-time, and so Thomas was unable to predict which lights would flicker at which times. He believed that this gave the player the feeling of being hunted. Thomas explained that the Shalebridge Cradle's design was based on "dozens of actual, existing Victorian hospitals and reputedly haunted buildings". The
Danvers State Hospital The Danvers State Hospital, also known as the State Lunatic Hospital at Danvers, The Danvers Lunatic Asylum, and The Danvers State Insane Asylum, was a psychiatric hospital located in Danvers, Massachusetts. It was built in 1874, and opened in 18 ...
was a key influence, and Smith went with other members of the team to visit an abandoned asylum in
Austin, Texas Austin is the capital city of the U.S. state of Texas, as well as the county seat, seat and largest city of Travis County, Texas, Travis County, with portions extending into Hays County, Texas, Hays and Williamson County, Texas, Williamson co ...
. Thomas gathered photographs by
urban explorers Urban exploration (often shortened as UE, urbex and sometimes known as roof and tunnel hacking) is the exploration of manmade structures, usually abandoned ruins or hidden components of the manmade environment. Photography and historical inter ...
and studied past methods of treating mental disorders, and he "read reams of patient and staff interviews". Audio director
Eric Brosius Eric Brosius is a musician and video game developer, and a former employee of Looking Glass Studios. He is a former member of the band Tribe and is married to Terri Brosius. He is currently a member of the bands Eddie Japan and Dark Wheels. Bro ...
composed the Cradle's soundscape, which Gillen later described as "a drunken miasma of sound .. that makesyou uneasy until an unexpected noise splits asunder".


Reception and legacy

"Robbing the Cradle" was widely praised. It was the subject of a ten-page feature by Kieron Gillen in '' PC Gamer UK'', the first and only article dedicated to a single level in that magazine. Gillen hailed it as "one of the most brilliant and disturbing levels ever committed to PC", and he believed that it was "probably the scariest level ever made". Tom McNamara of
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
wrote that the level "just has to be experienced to be believed", and he praised its sound design. He considered the level to be a high point of ''Deadly Shadows''.
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
's
Greg Kasavin Gregory A. Kasavin (; born August 21, 1977) is an American writer and designer for Supergiant Games, and the former site director and executive editor at the gaming website ''GameSpot'' for over 10 years. Early life and education Kasavin atten ...
called the level "remarkable" and "nerve-wracking", and IGN's Shunal Doke noted in a retrospective feature that the level's audiovisuals combine to "scare the living daylights out of you". In April 2013, the level was highlighted as "powerfully atmospheric" by
Valve A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or slurries) by opening, closing, or partially obstructing various passageways. Valves are technically fittings ...
writer
Marc Laidlaw Marc Laidlaw (born August 3, 1960) is an American writer of science fiction and horror, musician, and a former writer for the video game company Valve. He is most famous for working on Valve's ''Half-Life'' series. Biography Laidlaw was b ...
. '' Maximum PC'' included "Robbing the Cradle" in its list of the "Scariest Video Game Moments", with the magazine's Brittany Vincent noting that the level features "a frightful mixture of lobotomized patients, suffering spirits, and evil intentions".
Bloody Disgusting Bloody Disgusting is an American multi-media company, which began as a horror genre-focused news site/website specializing in information services that covered various horror medias, including: film, television, video games, comics, and music. ...
placed the level fourth in its "The 15 Scariest Moments in Non-Horror Games", and its staff wrote that the level "managed to burn itself into our minds forever, as well as creep us the hell out." Writing for ''
Official Xbox Magazine ''Official Xbox Magazine'' (or OXM for short) was a British monthly video game magazine which started in November 2001 around the launch of the original Xbox. A preview issue was released at E3 2001, with another preview issue in November 2001. Th ...
'', Ryan McCaffery ranked ''Deadly Shadows'' fourth on his "My Top 5 Scariest Games of All-Time" list, based solely on "Robbing the Cradle". He considered the level to be "perhaps the single most brilliantly designed mission in a genius trilogy of games." In a reader poll conducted by ''
The Daily Telegraph ''The Daily Telegraph'', known online and elsewhere as ''The Telegraph'', is a national British daily broadsheet newspaper published in London by Telegraph Media Group and distributed across the United Kingdom and internationally. It was fo ...
'', ''Deadly Shadows'' tied as the twelfth scariest video game, in large part because of "Robbing the Cradle". The level led ''
Computer & Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website w ...
'' to place ''Deadly Shadows'' on its list "Fear Factor: The 12 Scariest Games Ever Made". The magazine's Iain Wilson wrote that the level is "considered one of the scariest levels ever created". After finishing work on ''Deadly Shadows'', Jordan Thomas went to Irrational Games, where he designed the "Fort Frolic" section of '' BioShock''. He later became the creative director of ''
BioShock 2 ''BioShock 2'' is a first-person shooter video game developed by 2K Marin and published by 2K Games. It was released worldwide for PlayStation 3, Windows, and Xbox 360 on February 9, 2010; Feral Interactive released an OS X version on March 30 ...
''. Because of tensions and disagreements within the ''Deadly Shadows'' team, Randy Smith was fired from Ion Storm near the end of the game's production, and he founded
Tiger Style Tiger Style is an American independent video game studio. The studio was founded by industry veterans Randy Smith and David Kalina in 2008. Their first title '' Spider: The Secret of Bryce Manor'', was released in August 2009, followed by ''Wak ...
with fellow ''Deadly Shadows'' designer David Kalina. Smith later wondered if the team had "overdone it" with "Robbing the Cradle", and he stated, "I worry a little bit in retrospect about people who just wanted a 'sneaking around mansions and stealing stuff' experience eingforced into their deepest nightmares." The positive reception of "Robbing the Cradle" inspired
Eidos Montréal Eidos may refer to: * Eidos (philosophy), a Greek term meaning "form" "essence", "type" or "species". See Plato's theory of forms and Aristotle's theory of universals * Eidos plc, a British software company, which created video game publisher Eido ...
to create a similar asylum level in 2014's '' Thief''.


Notes

{{Good article Thief (series) Video game levels Video games set in psychiatric hospitals