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Tiger Style
Tiger Style is an American independent video game studio. The studio was founded by industry veterans Randy Smith and David Kalina in 2008. Their first title '' Spider: The Secret of Bryce Manor'', was released in August 2009, followed by ''Waking Mars'' in 2012. They are a fully independent collective of designers, artists, and musicians. The studio is known for working remotely, and is known for their cooperative pay structure, distributing royalties among the game production teams. List of titles *'' Spider: The Secret of Bryce Manor (2009)'' *''Waking Mars ''Waking Mars'' is a 2012 platform-adventure game developed and published by Tiger Style. Players jetpack through underground Mars caves and encounter a host of alien lifeforms that operate as an ecosystem. Players must master the behaviors of ... (2012)'' *'' Spider: Rite of the Shrouded Moon (2015)'' References Video game development companies Video game companies established in 2008 Video game companies of ...
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David Kalina
David Kalina is the co-founder and co-owner of the award-winning game studio Tiger Style. Kalina started Tiger Style with Randy Smith in 2009, and released the award-winning game Spider: The Secret of Bryce Manor, and most recently the Independent Games Festival nominated game Waking Mars. Kalina is a games industry veteran, previously working on projects such as Tom Clancy's Splinter Cell, Deus Ex: Invisible War, and the Thief series. Kalina currently resides in Melbourne, Australia. Video games credits *''Waking Mars'' *'' Spider: The Secret of Bryce Manor'' *'' BlackSite: Area 51'' *'' Area-51'' *'' Thief: Deadly Shadows'' *'' Deus Ex: Invisible War'' *''Tom Clancy's Splinter Cell ''Tom Clancy's Splinter Cell'' is a series of stealth action-adventure video games, the first of which was released in 2002, and their tie-in novels that were endorsed by Tom Clancy. The series follows Sam Fisher, a highly trained agent of a ...'' References {{DEFAULTSORT:Kalina, Davi ...
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Randy Smith (game Designer)
Randy Smith (born June 14, 1974) is an American video game designer. He co-owns and is the creative director of Tiger Style. He has worked extensively on the ''Thief'' series with both Looking Glass Studios and Ion Storm. Smith started Tiger Style in 2009 and shipped the award-winning game '' Spider: The Secret of Bryce Manor'' on iOS, followed by ''Waking Mars'' and '' Spider: Rite of the Shrouded Moon''. He spent time on the Steven Spielberg collaboration code-named LMNO at EA Los Angeles studio, which was eventually canceled. Smith has lectured on game design at GDC, and additionally, Smith has participated in the Indie Game Jam. Between 2007 and 2013, Smith wrote a monthly column called "The Possibility Space" for ''Edge'' in the UK. Games credited *'' Thief: The Dark Project'' (1998) *'' Thief II: The Metal Age'' (2000) *'' Thief: Deadly Shadows'' (2004) *''Dark Messiah of Might and Magic'' (2006) *'' LMNO'' (Cancelled) *'' Spider: The Secret of Bryce Manor'' (2009) *'' ...
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Independent Video Game Development
An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. However, the "indie" term may apply to other scenarios where the development of the game has some measure of independence from a publisher even if a publisher helps fund and distribute a game, such as creative freedom. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games, and may explore the medium to produce unique experiences in art games. Indie games tend to be sold through digital distribution channels rather than at retail due to lack of publisher support. The term is synonymous with that of independent music or independent film in those respective mediums. Indie game development bore out from the same concepts of amateur ...
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The Secret Of Bryce Manor
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pr ...
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Waking Mars
''Waking Mars'' is a 2012 platform-adventure game developed and published by Tiger Style. Players jetpack through underground Mars caves and encounter a host of alien lifeforms that operate as an ecosystem. Players must master the behaviors of these creatures to create ecosystems of their own design to survive and discover the secrets of Mars' past. The game has been nominated for Best Mobile Game and Excellence in Audio in 2012 Independent Game Festival. In June 2012, ''Waking Mars'' was also named the Best Game of 2012 (So Far) by '' Paste''. The game was originally developed for iOS and released on iTunes in March 2012. Microsoft Windows, Mac OS X, Linux and Android versions of this game were released as part of the Humble Indie Bundle for Android 4 on November 8, 2012. The game was released on Desura on December 5, 2012, and on Steam on December 13 after being successfully green-lit by the Steam users. Reception The reception has been generally positive, with the game r ...
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Rite Of The Shrouded Moon
Rite may refer to: * Ritual, an established ceremonious act * Rite of passage, a ceremonious act associated with social transition Religion * Rite (Christianity), a sacred ritual or liturgical tradition in various Christian denominations * Catholic particular churches and liturgical rites, within the Roman Catholic Church * Christian liturgy, traditional patterns of worship in Christianity * Li (Confucianism), rites in the Confucian ritual religion * Nusach (Jewish custom), rites of worship in Judaism * Sacrament, rites in Christianity including baptism, communion, and last rites * Samskara (rite of passage), rites of passage in Indic religions and cultures Arts, entertainment, and media * RITE Method, game usability criteria * ''Rite'' (album), a 1993 ambient album by Julian Cope and Donald Ross Skinner * ''Rites'' (album) a 1998 jazz album by Norwegian saxophonist Jan Garbarek * ''The Rite'' (1969 film), a Swedish drama film * ''The Rite'' (2011 film), an American horr ...
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Video Game Development Companies
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical ...
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Video Game Companies Established In 2008
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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