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Rebecca Allen is an internationally recognized digital artist inspired by the
aesthetics Aesthetics, or esthetics, is a branch of philosophy that deals with the nature of beauty and taste, as well as the philosophy of art (its own area of philosophy that comes out of aesthetics). It examines aesthetic values, often expressed thr ...
of motion, the study of perception and behavior and the potential of advanced technology. Her artwork, which spans four decades and takes the form of experimental video, large-scale performances, live simulations and virtual and
augmented reality Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be de ...
art installations, addresses issues of gender, identity and what it means to be human as technology redefines our sense of reality.


Early life

Allen began her art practice in the early 1970s while working toward a B.F.A. degree at the
Rhode Island School of Design The Rhode Island School of Design (RISD , pronounced "Riz-D") is a private art and design school in Providence, Rhode Island. The school was founded as a coeducational institution in 1877 by Helen Adelia Rowe Metcalf, who sought to increase the ...
(RISD). She received her Master of Science degree in 1980 from the
Architecture Machine Group The MIT Media Lab is a research laboratory at the Massachusetts Institute of Technology, growing out of MIT's Architecture Machine Group in the School of Architecture. Its research does not restrict to fixed academic disciplines, but draws from ...
(predecessor to the
MIT Media Lab The MIT Media Lab is a research laboratory at the Massachusetts Institute of Technology, growing out of MIT's Architecture Machine Group in the School of Architecture. Its research does not restrict to fixed academic disciplines, but draws from ...
) at
Massachusetts Institute of Technology The Massachusetts Institute of Technology (MIT) is a private land-grant research university in Cambridge, Massachusetts. Established in 1861, MIT has played a key role in the development of modern technology and science, and is one of the ...
.


Career


Select works


Swimmer (1981)

"Swimmer" is a looping video animation that Allen curated to show human animation using technology. It was displayed on the exhibition entitled A Retrospective in 1986., which was hosted by
SIGGRAPH SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference on computer graphics (CG) organized by the ACM SIGGRAPH, starting in 1974. The main conference is held in North America; SIGGRAPH Asia ...
.


Steps (1982)

"Steps" is a video performance that Allen animated with the goal of creating a human in a virtual space. The video itself showcases a series of digitally animated people walking up a staircase on a looped motion. This piece was displayed in the 1986 exhibition entitled A Retrospective, showcased by
SIGGRAPH SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference on computer graphics (CG) organized by the ACM SIGGRAPH, starting in 1974. The main conference is held in North America; SIGGRAPH Asia ...
.


The Catherine Wheel (1982)

In creating "The Catherine Wheel" Allen worked alongside the choreographer
Twyla Tharp Twyla Tharp (; born July 1, 1941) is an American dancer, choreographer, and author who lives and works in New York City. In 1966 she formed the company Twyla Tharp Dance. Her work often uses classical music, jazz, and contemporary pop music. Fr ...
. Tharp later used the animation for this video in her PBS video film of the same title. This project is a two and a half minute video that Allen created animation for. Allen composed this piece when she worked at the
New York Institute of Technology The New York Institute of Technology (NYIT or New York Tech) is a private research university founded in 1955. It has two main campuses in New York—one in Old Westbury, on Long Island, and one in Manhattan. Additionally, it has a cybersecu ...
Computer Graphics Laboratory. She produced the animation of St. Catherine by placing a mathematically derived wireframe around the performer which allowed every stride made by the performer. A keyframe was captured allowed for the illusion of a continuous movement of the dancer.


Emergence (1997-2001) oftware used for The Bush Soul, Coexistence

This PC-based software system was generated by Allen as a form to create interactive art. The system contains three dimensional computer generated environments and autonomous
animated characters Character animation is a specialized area of the animation process, which involves bringing animated s to life. The role of a character animator is analogous to that of a film or stage actor and character animators are often said to be "actors wit ...
. Alongside generating this
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), educ ...
the figures in this piece are displayed in
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
. By having these avatars interact in real time it allowed users to become avatars in the piece. There are also music, voices, and other accompanying sounds that help connect people to the virtual world. which allowed people to use forms of communication that rely on gestures, movements and behaviors.


The Bush Soul (#1) (1997)

The first piece of a series of three interactive art installations which involve
artificial life Artificial life (often abbreviated ALife or A-Life) is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemistry ...
, behavior, tactile interfaces and 3D
virtual environment A virtual environment is a networked application that allows a user to interact with both the computing environment and the work of other users. Email Electronic mail (email or e-mail) is a method of exchanging messages ("mail") betwee ...
. This piece is set on a 4 inch by 8 inch digital screen and allows for people to role play and become avatars in an artificial world. The Bush soul is a concept based on a West African belief that a person can have more than one soul, and plays with that idea in order to involve people in role playing into their avatar. The software that was used in this installation was one that Allen created, entitled Emergence. The art installation was also featured in the
SIGGRAPH SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference on computer graphics (CG) organized by the ACM SIGGRAPH, starting in 1974. The main conference is held in North America; SIGGRAPH Asia ...
Touchware Art show in the year of 1998.


The Bush Soul (#2) (1998)

The "Bush Soul (#2)" is the second piece of a three art installation from the same title by Allen, falling back on the concepts from its predecessor, ("The Bush Soul #1") building on the ideas of artificial life, behavior, tactile interfaces and 3D virtual environment. This is Allen's second piece of work to be created with the "Emergence" software. The medium that it falls under, and the method of which it was presented was by the use of a Panorama picture. The piece was later noted for being included in the Exhibition Art and Aesthetics of Artificial Life in the year 1998, as well as being featured in the art exhibition in the museu
Centro Culturale Claudio Trevi
in 1999.


The Bush Soul (#3) (1999)

"Bush Soul (#3)" is the third and final art installation in the Bush Soul series. "Bush Soul #3" was built off of the similar concepts Allen envisioned and practiced in "The Bush Soul #2" and "The Bush Soul #1". Allen continued to work with generating a world based around
artificial life Artificial life (often abbreviated ALife or A-Life) is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemistry ...
, the interaction on human behavior, tactile interfaces and 3D virtual environment, similar to the prior projects. This final addition to the three piece installation functions by having a force-feedback joystick. This provides the user with both navigation and tactile sensations. Also, it got its software program from the same software used in "Bush Soul #2" called Emergence. This piece was also worked on and funded by the Stephen Petronio Dance Company. Also, it received funding in part by the Intel Research Council. This piece also was featured in several Exhibitions, such as Women in Science (Genomically Yours) in 2003,
ACM Siggraph ACM SIGGRAPH is the international Association for Computing Machinery's Special Interest Group on Computer Graphics and Interactive Techniques based in New York. It was founded in 1969 by Andy van Dam (its direct predecessor, ACM SICGRAPH was f ...
festival in 2001.


Coexistence (2001)

Coexistence was an interactive art installation that blurs the boundaries between physical and virtual realities. People experience a shared world of mixed reality through a unique sensory interface using breathing and haptics. Funded by IDII
Interaction Design Institute Ivrea Interaction Design Institute Ivrea (also known as Interaction Ivrea or IDII) was a two-year graduate program in the field of Interaction Design operating in the town of Ivrea, in Northern Italy. It was based in the former Olivetti Study and Rese ...
, Italy. This piece is built with the use of two personal computers and two head mounted displays. The piece also used
head tracking Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robo ...
and attached digital cameras, supplemented by two prototype interface devices. Each prototype interface device contains a breath sensor and modified force feedback to the original game pad. The software for this art installation or piece is built on the real-time video and real-time 3D animation; Emergence.


The Brain Stripped Bare (2002)

The Brain Stripped Bare was an installation and performance by Allen where she considers a future where we live simultaneously in multiple realities, where the boundaries between physical and virtual reality are blurred and thoughts are expressed telepathically. The technology she created provided an enhanced life experience. With this in mind though, Allen created sophisticated forms of surveillance that track our behaviors, our movements and our identity. This piece was Commissioned as part of the rhein.tanzmedia.net-Prize Partially funded by the Intel Research Council. This work was also presented in the Duisburger Akzente: ICHS Festival in 2003.


Art exhibitions and performances

* 1986: "Swimmer",
SIGGRAPH SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference on computer graphics (CG) organized by the ACM SIGGRAPH, starting in 1974. The main conference is held in North America; SIGGRAPH Asia ...
1986: A Retrospective, Dallas, Texas. * 1998: "The Bush Soul (#2)", Art and Aesthetics of Artificial Life exhibition,
University of California, Los Angeles The University of California, Los Angeles (UCLA) is a public land-grant research university in Los Angeles, California. UCLA's academic roots were established in 1881 as a teachers college then known as the southern branch of the California St ...
. * 1998: "Bush Soul (#2)", July 19–24, 1998:
SIGGRAPH SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference on computer graphics (CG) organized by the ACM SIGGRAPH, starting in 1974. The main conference is held in North America; SIGGRAPH Asia ...
1998: Touchware, Orlando, Florida. * 1999: "The Bush Soul (#3)", SIGGRAPH 1999,
ACM Siggraph ACM SIGGRAPH is the international Association for Computing Machinery's Special Interest Group on Computer Graphics and Interactive Techniques based in New York. It was founded in 1969 by Andy van Dam (its direct predecessor, ACM SICGRAPH was f ...
, Orlando, Florida. * 1999: "The Bush Soul (#3)", Ars Electronica 1999: Lifescience, Ars Electronica Linz, Linz. * 1999: "The Bush Soul (#3)", Interactive Frictions exhibition,
University of Southern California The University of Southern California (USC, SC, or Southern Cal) is a Private university, private research university in Los Angeles, California, United States. Founded in 1880 by Robert M. Widney, it is the oldest private research university in C ...
, Los Angeles. * 1999: "The Bush Soul (#2)",The Material - Immaterial exhibition
Centro Culturale Claudio Trevi
Bolzano BZ, Italy. * 2000: "The Bush Soul (#3)", Shift-CTRL: Computers, Games and Art exhibition, Beall Center for Art and Technology University of California Irvine, Irvine. * 2000: "The Bush Soul (#3)" Internet As Cyborg exhibition,
Artfutura {{Unsourced, date=February 2021ArtFutura is an annual festival of digital culture. It was first staged in Barcelona in 1990. Other sites have included Buenos Aires, Ibiza, London, and Montevideo. ArtFutura is directed by Montxo Algora. Edition ...
festival, Barcelona. * 2001: "The Bush Soul (#3)" SIGGRAPH 2001 festival,
ACM Siggraph ACM SIGGRAPH is the international Association for Computing Machinery's Special Interest Group on Computer Graphics and Interactive Techniques based in New York. It was founded in 1969 by Andy van Dam (its direct predecessor, ACM SICGRAPH was f ...
, Orlando, Florida. * 2001: "The Bush Soul (#3)", Mixed Realities Exhibition, (Coexistence)
Interaction Design Institute Ivrea Interaction Design Institute Ivrea (also known as Interaction Ivrea or IDII) was a two-year graduate program in the field of Interaction Design operating in the town of Ivrea, in Northern Italy. It was based in the former Olivetti Study and Rese ...
Gallery, Ivrea, Italy. * 2001: "The Bush Soul (#3)", Ground Zero Exhibition,
The Tech Museum of Innovation The Tech Interactive (formerly The Tech Museum of Innovation, commonly known as The Tech) is a science and technology center that offers hands-on activities, labs, design challenges and other STEAM education resources. It is located in downtown Sa ...
, San Jose. * 2003: Women in Science (Genomically Yours) (The Bush Soul #3)
Universal Concepts Unlimited Universal Concepts Unlimited (UCU) was a pioneering art gallery in Chelsea, Manhattan, New York City that investigated the artistic merit of new technologies based on the emerging digital art scene. UCU existed between the years 2000 and 2006. It ...
Gallery, New York, New York. * 2003: Sound & Vision - The Music Video (
Musique Non-Stop "Musique Non Stop" is a 1986 single by German techno group Kraftwerk, which was featured on the album ''Electric Café''. It was re-released as a remix on their 1991 album '' The Mix''. The single was their first number one on ''Billboard'' Hot D ...
)
Tokyo Metropolitan Museum of Photography The is an art museum concentrating on photography. As the Tokyo Metropolitan Museum of Photography, it was founded by the Tokyo Metropolitan Government, and is in Meguro-ku, a short walk from Ebisu station in southwest Tokyo. The museum also ...
, Curator: Tomoe Moriyama, December 2002-February 2003, Tokyo, Japan. * 2003: The Brain Stripped Bare Installation and Performance. Tanzhaus NRW, Düsseldorf, Germany. * 2012: 13- Architecture and Design Galleries (Born out of Necessity)
Museum of Modern Art The Museum of Modern Art (MoMA) is an art museum located in Midtown Manhattan, New York City, on 53rd Street between Fifth and Sixth Avenues. It plays a major role in developing and collecting modern art, and is often identified as one of ...
, New York, New York. * 2016: Inside virtual reality art installation, Gazelli Art House, London, United Kingdom.


Awards

* 1981–1982 – Emmy for outstanding achievement in design for the title sequence for CBS ''Walter Cronkite's Universe''.


References


External links


Rebecca Allen's website

Interview with Rebecca Allen
from June 11, 2015
UCLA Arts: School of the Arts and Architecture
{{DEFAULTSORT:Allen, Rebecca American multimedia artists American women installation artists American installation artists American women video artists American video artists New media artists 20th-century American artists 21st-century American artists Rhode Island School of Design alumni Massachusetts Institute of Technology alumni UCLA School of the Arts and Architecture faculty Living people Place of birth missing (living people) 20th-century American women artists 21st-century American women artists New York Institute of Technology faculty American designers 1954 births Women digital artists American women academics