A real-time operating system (RTOS) is an
operating system
An operating system (OS) is system software that manages computer hardware and software resources, and provides common daemon (computing), services for computer programs.
Time-sharing operating systems scheduler (computing), schedule tasks for ...
(OS) for
real-time computing
Real-time computing (RTC) is the computer science term for Computer hardware, hardware and software systems subject to a "real-time constraint", for example from Event (synchronization primitive), event to Event (computing), system response. Rea ...
applications that processes data and events that have critically defined time constraints. A RTOS is distinct from a
time-sharing
In computing, time-sharing is the Concurrency (computer science), concurrent sharing of a computing resource among many tasks or users by giving each Process (computing), task or User (computing), user a small slice of CPU time, processing time. ...
operating system, such as
Unix
Unix (, ; trademarked as UNIX) is a family of multitasking, multi-user computer operating systems that derive from the original AT&T Unix, whose development started in 1969 at the Bell Labs research center by Ken Thompson, Dennis Ritchie, a ...
, which manages the sharing of system resources with a scheduler, data buffers, or fixed task prioritization in multitasking or multiprogramming environments. All operations must verifiably complete within given time and resource constraints or else
fail safe. Real-time operating systems are
event-driven and
preemptive, meaning the OS can monitor the relevant priority of competing tasks, and make changes to the task priority.
Characteristics
A key characteristic of an RTOS is the level of its consistency concerning the amount of time it takes to accept and complete an application's
task; the variability is "
jitter
In electronics and telecommunications, jitter is the deviation from true periodicity of a presumably periodic signal, often in relation to a reference clock signal. In clock recovery applications it is called timing jitter. Jitter is a signifi ...
". A "hard" real-time operating system (hard RTOS) has less jitter than a "soft" real-time operating system (soft RTOS); a late answer is a wrong answer in a hard RTOS while a late answer is acceptable in a soft RTOS. The chief design goal is not high
throughput
Network throughput (or just throughput, when in context) refers to the rate of message delivery over a communication channel in a communication network, such as Ethernet or packet radio. The data that these messages contain may be delivered ov ...
, but rather a guarantee of a
soft or hard performance category. An RTOS that can usually or generally meet a deadline is a soft real-time OS, but if it can meet a deadline
deterministically it is a hard real-time OS.
An RTOS has an advanced algorithm for
scheduling. Scheduler flexibility enables a wider, computer-system orchestration of process priorities, but a real-time OS is more frequently dedicated to a narrow set of applications. Key factors in a real-time OS are minimal
interrupt latency
In computing, interrupt latency refers to the delay between the start of an Interrupt Request (IRQ) and the start of the respective Interrupt Service Routine (ISR). For many operating systems, devices are serviced as soon as the device's interru ...
and minimal
thread switching latency; a real-time OS is valued more for how quickly or how predictably it can respond than for the amount of work it can perform in a given period of time.
Design philosophies
An RTOS is an operating system in which the time taken to process an input stimulus is less than the time lapsed until the next input stimulus of the same type.
The most common designs are:
* Event-driven –
switches tasks only when an event of higher priority needs servicing; called
preemptive priority, or priority scheduling.
* Time-sharing – switches tasks on a regular clocked
interrupt
In digital computers, an interrupt (sometimes referred to as a trap) is a request for the processor to ''interrupt'' currently executing code (when permitted), so that the event can be processed in a timely manner. If the request is accepted ...
, and on events; called
round-robin.
Time sharing
In computing, time-sharing is the concurrent sharing of a computing resource among many tasks or users by giving each task or user a small slice of processing time. This quick switch between tasks or users gives the illusion of simultaneous ...
designs switch tasks more often than strictly needed, but give smoother
multitasking, giving the illusion that a process or user has sole use of a machine.
Early
CPU design
Processor design is a subfield of computer science and computer engineering (fabrication) that deals with creating a processor (computing), processor, a key component of computer hardware.
The design process involves choosing an instruction set an ...
s needed many cycles to switch tasks during which the CPU could do nothing else useful. Because switching took so long, early OSes tried to minimize wasting CPU time by avoiding unnecessary task switching.
Scheduling
In typical designs, a task has three states:
# Running (executing on the CPU);
# Ready (ready to be executed);
# Blocked (waiting for an event, I/O for example).
Most tasks are blocked or ready most of the time because generally only one task can run at a time per
CPU core. The number of items in the ready queue can vary greatly, depending on the number of tasks the system needs to perform and the type of scheduler that the system uses. On simpler non-preemptive but still multitasking systems, a task has to give up its time on the CPU to other tasks, which can cause the ready queue to have a greater number of overall tasks in the ready to be executed state (
resource starvation
In computer science, resource starvation is a problem encountered in concurrent computing where a process is perpetually denied necessary resources
''Resource'' refers to all the materials available in our environment which are Technology, te ...
).
Usually, the data structure of the ready list in the scheduler is designed to minimize the worst-case length of time spent in the scheduler's critical section, during which preemption is inhibited, and, in some cases, all interrupts are disabled, but the choice of data structure depends also on the maximum number of tasks that can be on the ready list.
If there are never more than a few tasks on the ready list, then a
doubly linked list of ready tasks is likely optimal. If the ready list usually contains only a few tasks but occasionally contains more, then the list should be sorted by priority, so that finding the highest priority task to run does not require traversing the list. Instead, inserting a task requires walking the list.
During this search, preemption should not be inhibited. Long critical sections should be divided into smaller pieces. If an interrupt occurs that makes a high priority task ready during the insertion of a low priority task, that high priority task can be inserted and run immediately before the low priority task is inserted.
The critical response time, sometimes called the flyback time, is the time it takes to queue a new ready task and restore the state of the highest priority task to running. In a well-designed RTOS, readying a new task will take 3 to 20 instructions per ready-queue entry, and restoration of the highest-priority ready task will take 5 to 30 instructions.
In advanced systems, real-time tasks share computing resources with many non-real-time tasks, and the ready list can be arbitrarily long. In such systems, a scheduler ready list implemented as a linked list would be inadequate.
Algorithms
Some commonly used RTOS scheduling algorithms are:
*
Cooperative scheduling
*
Preemptive scheduling
**
Rate-monotonic scheduling
In computer science, rate-monotonic scheduling (RMS) is a priority assignment algorithm used in real-time operating systems (RTOS) with a static-priority scheduling class. The static priorities are assigned according to the cycle duration of the j ...
**
Round-robin scheduling
**
Fixed-priority pre-emptive scheduling
Fixed-priority preemptive scheduling is a scheduling system commonly used in real-time systems. With fixed priority preemptive scheduling, the scheduler ensures that at any given time, the processor executes the highest priority task of all tho ...
, an implementation of
preemptive time slicing
** Fixed-priority scheduling with deferred preemption
** Fixed-priority non-preemptive scheduling
** Critical section preemptive scheduling
** Static-time scheduling
*
Earliest deadline first approach
*
Stochastic Stochastic (; ) is the property of being well-described by a random probability distribution. ''Stochasticity'' and ''randomness'' are technically distinct concepts: the former refers to a modeling approach, while the latter describes phenomena; i ...
digraphs with
multi-threaded graph traversal
In computer science, graph traversal (also known as graph search) refers to the process of visiting (checking and/or updating) each vertex in a graph. Such traversals are classified by the order in which the vertices are visited. Tree traversa ...
Intertask communication and resource sharing
A multitasking operating system like
Unix
Unix (, ; trademarked as UNIX) is a family of multitasking, multi-user computer operating systems that derive from the original AT&T Unix, whose development started in 1969 at the Bell Labs research center by Ken Thompson, Dennis Ritchie, a ...
is poor at real-time tasks. The scheduler gives the highest priority to jobs with the lowest demand on the computer, so there is no way to ensure that a time-critical job will have access to enough resources. Multitasking systems must manage sharing data and hardware resources among multiple tasks. It is usually unsafe for two tasks to access the same specific data or hardware resource simultaneously.
There are three common approaches to resolve this problem:
Temporarily masking/disabling interrupts
General-purpose operating systems usually do not allow user programs to mask (disable)
interrupt
In digital computers, an interrupt (sometimes referred to as a trap) is a request for the processor to ''interrupt'' currently executing code (when permitted), so that the event can be processed in a timely manner. If the request is accepted ...
s, because the user program could control the CPU for as long as it is made to. Some modern CPUs do not allow
user mode
A modern computer operating system usually uses virtual memory to provide separate address spaces or regions of a single address space, called user space and kernel space. This separation primarily provides memory protection and hardware prote ...
code to disable interrupts as such control is considered a key operating system resource. Many embedded systems and RTOSs, however, allow the application itself to run in
kernel mode for greater
system call
In computing, a system call (syscall) is the programmatic way in which a computer program requests a service from the operating system on which it is executed. This may include hardware-related services (for example, accessing a hard disk drive ...
efficiency and also to permit the application to have greater control of the operating environment without requiring OS intervention.
On single-processor systems, an application running in kernel mode and masking interrupts is the lowest overhead method to prevent simultaneous access to a shared resource. While interrupts are masked and the current task does not make a blocking OS call, the current task has ''exclusive'' use of the CPU since no other task or interrupt can take control, so the
critical section is protected. When the task exits its critical section, it must unmask interrupts; pending interrupts, if any, will then execute. Temporarily masking interrupts should only be done when the longest path through the critical section is shorter than the desired maximum
interrupt latency
In computing, interrupt latency refers to the delay between the start of an Interrupt Request (IRQ) and the start of the respective Interrupt Service Routine (ISR). For many operating systems, devices are serviced as soon as the device's interru ...
. Typically this method of protection is used only when the critical section is just a few instructions and contains no loops. This method is ideal for protecting hardware bit-mapped registers when the bits are controlled by different tasks.
Mutexes
When the shared resource must be reserved without blocking all other tasks (such as waiting for Flash memory to be written), it is better to use mechanisms also available on general-purpose operating systems, such as a
mutex and OS-supervised interprocess messaging. Such mechanisms involve system calls, and usually invoke the OS's dispatcher code on exit, so they typically take hundreds of CPU instructions to execute, while masking interrupts may take as few as one instruction on some processors.
A (non-recursive) mutex is either locked or unlocked. When a task has locked the mutex, all other tasks must wait for the mutex to be unlocked by its '' owner'' - the original thread. A task may set a timeout on its wait for a mutex. There are several well-known problems with mutex based designs such as
priority inversion
In computer science, priority inversion is a scenario in scheduling in which a high-priority task is indirectly superseded by a lower-priority task, effectively inverting the assigned priorities of the tasks. This violates the priority model tha ...
and
deadlocks.
In
priority inversion
In computer science, priority inversion is a scenario in scheduling in which a high-priority task is indirectly superseded by a lower-priority task, effectively inverting the assigned priorities of the tasks. This violates the priority model tha ...
a high priority task waits because a low priority task has a mutex, but the lower priority task is not given CPU time to finish its work. A typical solution is to have the task that owns a mutex 'inherit' the priority of the highest waiting task. But this simple approach gets more complex when there are multiple levels of waiting: task ''A'' waits for a mutex locked by task ''B'', which waits for a mutex locked by task ''C''. Handling multiple levels of inheritance causes other code to run in high priority context and thus can cause starvation of medium-priority threads.
In a
deadlock, two or more tasks lock mutex without timeouts and then wait forever for the other task's mutex, creating a cyclic dependency. The simplest deadlock scenario occurs when two tasks alternately lock two mutex, but in the opposite order. Deadlock is prevented by careful design.
Message passing
The other approach to resource sharing is for tasks to send messages in an organized
message passing
In computer science, message passing is a technique for invoking behavior (i.e., running a program) on a computer. The invoking program sends a message to a process (which may be an actor or object) and relies on that process and its supporting ...
scheme. In this paradigm, the resource is managed directly by only one task. When another task wants to interrogate or manipulate the resource, it sends a message to the managing task. Although their real-time behavior is less crisp than
semaphore
Semaphore (; ) is the use of an apparatus to create a visual signal transmitted over distance. A semaphore can be performed with devices including: fire, lights, flags, sunlight, and moving arms. Semaphores can be used for telegraphy when arra ...
systems, simple message-based systems avoid most protocol deadlock hazards, and are generally better-behaved than semaphore systems. However, problems like those of semaphores are possible. Priority inversion can occur when a task is working on a low-priority message and ignores a higher-priority message (or a message originating indirectly from a high priority task) in its incoming message queue. Protocol deadlocks can occur when two or more tasks wait for each other to send response messages.
Interrupt handlers and the scheduler
Since an interrupt handler blocks the highest priority task from running, and since real-time operating systems are designed to keep thread latency to a minimum, interrupt handlers are typically kept as short as possible. The interrupt handler defers all interaction with the hardware if possible; typically all that is necessary is to acknowledge or disable the interrupt (so that it won't occur again when the interrupt handler returns) and notify a task that work needs to be done. This can be done by unblocking a driver task through releasing a semaphore, setting a flag or sending a message. A scheduler often provides the ability to unblock a task from interrupt handler context.
An OS maintains catalogues of objects it manages such as threads, mutexes, memory, and so on. Updates to this catalogue must be strictly controlled. For this reason, it can be problematic when an interrupt handler calls an OS function while the application is in the act of also doing so. The OS function called from an interrupt handler could find the object database to be in an inconsistent state because of the application's update. There are two major approaches to deal with this problem: the unified architecture and the segmented architecture. RTOSs implementing the unified architecture solve the problem by simply disabling interrupts while the internal catalogue is updated. The downside of this is that interrupt latency increases, potentially losing interrupts. The segmented architecture does not make direct OS calls but delegates the OS related work to a separate handler. This handler runs at a higher priority than any thread but lower than the interrupt handlers. The advantage of this architecture is that it adds very few cycles to interrupt latency. As a result, OSes which implement the segmented architecture are more predictable and can deal with higher interrupt rates compared to the unified architecture.
Similarly, the
System Management Mode on x86 compatible hardware can take a lot of time before it returns control to the operating system.
Memory allocation
Memory allocation
Memory management (also dynamic memory management, dynamic storage allocation, or dynamic memory allocation) is a form of resource management applied to computer memory. The essential requirement of memory management is to provide ways to dynam ...
is more critical in a real-time operating system than in other operating systems.
First, for stability there cannot be
memory leak
In computer science, a memory leak is a type of resource leak that occurs when a computer program incorrectly manages memory allocations in a way that memory which is no longer needed is not released. A memory leak may also happen when an objec ...
s (memory that is allocated but not freed after use). The device should work indefinitely, without ever needing a reboot. For this reason,
dynamic memory allocation
Memory management (also dynamic memory management, dynamic storage allocation, or dynamic memory allocation) is a form of resource management applied to computer memory. The essential requirement of memory management is to provide ways to dyna ...
is frowned upon. Whenever possible, all required memory allocation is specified statically at compile time.
Another reason to avoid dynamic memory allocation is memory fragmentation. With frequent allocation and releasing of small chunks of memory, a situation may occur where available memory is divided into several sections and the RTOS cannot allocate a large enough continuous block of memory, although there is enough free memory. Secondly, speed of allocation is important. A standard memory allocation scheme scans a linked list of indeterminate length to find a suitable free memory block,
which is unacceptable in a RTOS since memory allocation has to occur within a certain amount of time.
Because mechanical disks have much longer and more unpredictable response times, swapping to disk files is not used for the same reasons as RAM allocation discussed above.
The simple
fixed-size-blocks algorithm works quite well for simple
embedded system
An embedded system is a specialized computer system—a combination of a computer processor, computer memory, and input/output peripheral devices—that has a dedicated function within a larger mechanical or electronic system. It is e ...
s because of its low overhead.
See also
*
Adaptive partition scheduler
*
Comparison of real-time operating systems (RTOS list)
*
DO-178B
*
Earliest deadline first scheduling
*
Firmware
In computing
Computing is any goal-oriented activity requiring, benefiting from, or creating computer, computing machinery. It includes the study and experimentation of algorithmic processes, and the development of both computer hardware, h ...
*
Interruptible operating system
*
INtime
*
Least slack time scheduling
*
Rate-monotonic scheduling
In computer science, rate-monotonic scheduling (RMS) is a priority assignment algorithm used in real-time operating systems (RTOS) with a static-priority scheduling class. The static priorities are assigned according to the cycle duration of the j ...
*
Synchronous programming language
*
Time-triggered system
*
Time-utility function
*
List of operating systems
References
{{DEFAULTSORT:Real-Time Operating System
Operating systems
Real-time computing