HOME

TheInfoList



OR:

Read-Only Memory is a British publisher of
art books Artists' books (or book arts or book objects) are works of art that utilize the form of the book. They are often published in small editions, though they are sometimes produced as one-of-a-kind objects. Overview Artists' books have employed a ...
on topics of
video game history The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. '' Spacewar!'' was developed by MIT student hobbyists in 1962 as one of the first su ...
and
culture Culture () is an umbrella term which encompasses the social behavior, institutions, and norms found in human societies, as well as the knowledge, beliefs, arts, laws, customs, capabilities, and habits of the individuals in these groups.Tyl ...
. Following a resurgence of interest in 1980s and '90s British video game development, the company
crowdfunded Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and alternative finance. In 2015, over was raised worldwide by crow ...
and produced four
art books Artists' books (or book arts or book objects) are works of art that utilize the form of the book. They are often published in small editions, though they are sometimes produced as one-of-a-kind objects. Overview Artists' books have employed a ...
: an oral history of that Britsoft era, two books on British developers
Sensible Software Sensible Software was a British software company founded by Jon Hare and Chris Yates that was active from March 1986 to June 1999. It released seven number-one hit games and won numerous industry awards. The company was well known for the exa ...
and
The Bitmap Brothers The Bitmap Brothers are a British video game developer founded in 1987. The company entered the video game industry in 1988 with the scrolling shooter ''Xenon''. They quickly followed with '' Speedball''. Prior to becoming the publisher of th ...
, and a definitive volume on the
Sega Mega Drive/Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
, for which the publisher became best known. Read-Only Memory's books are archival anthologies, including original design documents juxtaposed with developer interviews and high-quality prints of in-game graphics. Reviewers were particularly impressed with each book's breadth of unreleased concepts.


History and publications

The 30th anniversary of the
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as t ...
home computer in 2012 generated renewed interest in Britsofta "
golden era ''The Golden Era'' was a 19th-century San Francisco newspaper. The publication featured the writing of f.e.g. Mark Twain, Bret Harte, Charles Warren Stoddard (writing at first as "Pip Pepperpod"), Fitz Hugh Ludlow, Adah Isaacs Menken, Ada Clare ...
" of British video game development, particularly in the 1980s and '90s, little publicised outside Britain. Between games republished on digital platforms like Steam, re-releases for mobile platforms, and related crowdfunding projects through Kickstarter, coverage of British games development was brought closer to parity with the coverage of Japanese and American game developers. Through its Kickstarter projects, Read-Only Memory grew as a British publisher of
art books Artists' books (or book arts or book objects) are works of art that utilize the form of the book. They are often published in small editions, though they are sometimes produced as one-of-a-kind objects. Overview Artists' books have employed a ...
on topics of
video game history The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. '' Spacewar!'' was developed by MIT student hobbyists in 1962 as one of the first su ...
and
culture Culture () is an umbrella term which encompasses the social behavior, institutions, and norms found in human societies, as well as the knowledge, beliefs, arts, laws, customs, capabilities, and habits of the individuals in these groups.Tyl ...
. Kiyonori Muroga, the editor-in-chief of Japanese graphic design magazine ''Idea'', highlighted Read-Only Memory in 2015 as performing groundbreaking art book design work with exceptional product quality. In late 2013, graphic designer Darren Wall released an art book about the history of British developer
Sensible Software Sensible Software was a British software company founded by Jon Hare and Chris Yates that was active from March 1986 to June 1999. It released seven number-one hit games and won numerous industry awards. The company was well known for the exa ...
. Funded through the crowdfunding website Kickstarter and written by games journalist Gary Penn of ''
Zzap!64 ''Zzap!64'' was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazine ...
'', ''Sensible Software 1986–1999'' is a 340-page anthology of the company's full catalogue, from its popular 16-bit games (e.g. ''
Sensible Soccer ''Sensible Soccer'', often called ''Sensi'', is an association football video game series which was highly popular in the early 1990s and which still retains a cult following. It was developed by Sensible Software and first released for Amiga ...
'', ''
Cannon Fodder Cannon fodder is an informal, derogatory term for combatants who are regarded or treated by government or military command as expendable in the face of enemy fire. The term is generally used in situations where combatants are forced to deliberatel ...
'', ''
Wizball ''Wizball'' is a shoot 'em up written by Jon Hare and Chris Yates (who together formed Sensible Software) and released in 1987 originally for the Commodore 64 and later in the year for the ZX Spectrum and Amstrad CPC. Versions for the Amiga and ...
'') to its lesser-known products and features. It also explains the personalities behind the company, mainly its founders
Jon Hare Jon "Jops" Hare (born 20 January 1966, Ilford, Essex, England) is an English computer game designer, video game artist, musician and one of many founder members of the early UK games industry as co-founder and director, along with Chris Yates, ...
and Chris Yates, through long-form interviews. Hare was elated when Wall originally contacted him about the project, but Yates, who has been estranged from Hare since 2003, did not participate. Hare explained the company's issues with scaling and hiring, and how the company was slow to transition to 3D graphics. Other commentators featured in the book include developer and entrepreneur David Darling, television personality
Dominik Diamond Paul Dominik Diamond (born 31 December 1969) is a Scottish television and radio presenter and newspaper columnist. He is best known as the original presenter of Channel 4's video gaming programme '' GamesMaster'', as host of ''The Dominik Diamo ...
, musician
Martin Galway Martin Galway (born 3 January 1966, Belfast, Northern Ireland) is one of the best known composers of chiptune video game music for the Commodore 64 and the ZX Spectrum. His works include '' Rambo: First Blood Part II'', '' Comic Bakery'' and ...
, and games journalist
Gary Whitta Gary Leslie Whitta (born 21 July 1972) is an English screenwriter, author, game designer, and video game journalist. He was editor-in-chief of both the UK and US editions of ''PC Gamer'' magazine and contributor to gaming magazine ''ACE''. Whit ...
. Wall designed ''Sensible Software 1986–1999'' in the style of an art monograph, with full pages of in-game art, concept art, and other visual assets. Each major game received its own chapter. As part of his design process, Wall personally revisited the company's catalogue to capture screenshots. The project had an immediate response during its 2012 Kickstarter campaign, and met its goal of $30,000 to begin production. Reviewers were impressed by the details of the company's unreleased concepts. ''Kotaku'' praised the volume and its breadth of personnel interviewed, though ''Metro'' wrote the absence of Sensible co-founder Yates was conspicuous. Still, the book did not appear to be one-sided. ''Nintendo Life'' called the book "an absolutely essential read" for those interested in 1990s Britsoft. The book was made available on the website of Read-Only Memory, Wall's new publishing imprint.


''Sega Mega Drive/Genesis: Collected Works''

Read-Only Memory released its next art book in late 2014. ''Sega Mega Drive/Genesis: Collected Works'' covers the development, life, and legacy of Sega's 16-bit console. The 352-page book sought to be the "definitive volume" on the console. It was officially licensed by Sega and contains about 30 interviews with former team members and documentary production artwork from both classic and lesser-known games. Its interview subjects include former Sega president
Hayao Nakayama is a Japanese businessman and was the former President and CEO of Sega Enterprises, Ltd from 1983 to 1999. Early life and career Nakayama was born into a family of doctors, and was expected to pursue medicine as a career. However, Nakayama de ...
, former Sega of America CEO
Tom Kalinske Thomas Kalinske (born July 17, 1944) is an American businessman, best known as having worked for Mattel from 1972 to 1987, where he was credited with reviving the Barbie and Hot Wheels brands, launching Masters of the Universe, then being promoted ...
, and developers such as Greg Johnson (''
Toejam & Earl ''ToeJam & Earl'' is an action game developed by Johnson Voorsanger Productions and published by Sega for the Sega Mega Drive (Genesis) console. Released in 1991, it centers on ToeJam and Earl—alien rappers who have crash-landed on Earth. A ...
''),
Yu Suzuki is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimen ...
(''
OutRun (also stylized as ''OutRun'') is an arcade driving video game released by Sega in September 1986. It is known for its pioneering hardware and graphics, nonlinear gameplay, a selectable soundtrack with music composed by Hiroshi Kawaguchi, a ...
''), and
Yuji Naka , credited in some games as YU2, is a Japanese video game programmer, designer and producer. He is the former head of the Sega studio Sonic Team, where he was the lead programmer of the original '' Sonic the Hedgehog'' series on the Sega Mega ...
('' Sonic''). Its illustrations and fold-out pages include in-game pixel art, character concepts, storyboards, and other design documents. The publisher was given "unprecedented access" to Sega's archives, where they found new technical drawings, concepts, and alternative designs. The book contains an essay by ''
The Guardian ''The Guardian'' is a British daily newspaper. It was founded in 1821 as ''The Manchester Guardian'', and changed its name in 1959. Along with its sister papers ''The Observer'' and ''The Guardian Weekly'', ''The Guardian'' is part of the Gu ...
'' games journalist Keith Stuart, and its foreword was written by games journalist Dave Perry. The publisher presented Sega with a mock-up of the book and its potential design and content. Sega liked the focus on the 16-bit console, approved the project, and offered access to their developers and archives in Japan. Wall described himself as "a die-hard Mega Drive fan" and was thrilled to see Sega's archival findings. Read-Only Memory ran a Kickstarter crowdfunding campaign in November 2013 to fund the book's publication. Supporters received perks including archival prints from Sonic the Hedgehog character designer
Naoto Ohshima (born February 26, 1964) is a Japanese artist and video game designer, best known for designing Sonic the Hedgehog and Dr. Eggman characters from Sega's '' Sonic the Hedgehog'' franchise. Although Yuji Naka created the original tech demo aroun ...
. Upon doubling the project's funding goal, Wall and Read-Only Memory announced additional interviews and content to be included. The campaign ultimately raised over three times its goal: . The campaign also propelled Sega management from the period to offer their aid. ''A.V. Club'' called it "a classy, beautiful tome" with new treasures in each read. ''Kotaku'' reviewer echoed those terms and said the book was among the best he had read in the video game genre, from its
coffee table book A coffee table book, also known as a cocktail table book, is an oversized, usually hard-covered book whose purpose is for display on a table intended for use in an area in which one entertains guests and from which it can serve to inspire convers ...
quality to its breadth of archival content. He reserved particular praise for the included design documentation of ''Streets of Rage'' and ''Gunstar Heroes'', which included hand-drawn notes and
level design In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty t ...
sketches. The German ''Eurogamer'' wrote that the book had little to criticize apart from its paucity of detail on the console's technical aspects. ''Nintendo Life'' found the book flawless, as both accessible and interesting to newcomers as well as "every Sega fan's dream come true". Read-Only Memory editor-in-chief Darren Wall told ''
The Guardian ''The Guardian'' is a British daily newspaper. It was founded in 1821 as ''The Manchester Guardian'', and changed its name in 1959. Along with its sister papers ''The Observer'' and ''The Guardian Weekly'', ''The Guardian'' is part of the Gu ...
'' how crowdfunders shared their experiences and opinions of the book on
Twitter Twitter is an online social media and social networking service owned and operated by American company Twitter, Inc., on which users post and interact with 280-character-long messages known as "tweets". Registered users can post, like, and ...
, which generated significant traffic to the publisher's website.


''Britsoft'' and ''Bitmap Brothers''

Read-Only Memory published ''Britsoft: An Oral History'' in 2015 and ''The Bitmap Brothers: Universe'' in 2016, both about a golden age of British game development. ''Britsoft: An Oral History'' was designed as a companion to the 2014 film '' From Bedrooms to Billions'', which covers the " Britsoft" era of British game development from the late '70s bedroom developer cottage industry to the present-day billion-pound industry. The book uses developer interviews to tell the era's story so as to supplement rather than reproduce the film's narrative. Interviewed developers include coders and designers
David Braben David John Braben (born 2 January 1964) is a British video game developer and designer, founder and CEO of Frontier Developments, co-creator of the '' Elite'' series of space trading video games, first published in 1984. He is also a co-found ...
,
Geoff Crammond Geoff Crammond is a computer game designer and programmer who specialises in motor racing games. A former defence industry systems engineer, he claims to have had little interest in motor racing before programming his first racing game (Revs) ba ...
,
Mel Croucher Mel Croucher is a British entrepreneur and video games pioneer. Originally an architect, he moved into computers and in 1977 launched one of the very earliest games companies, Automata UK, as an extension of his publishing business. He is now cre ...
, Dino Dini,
Jon Hare Jon "Jops" Hare (born 20 January 1966, Ilford, Essex, England) is an English computer game designer, video game artist, musician and one of many founder members of the early UK games industry as co-founder and director, along with Chris Yates, ...
, Archer Maclean,
Jeff Minter Jeff Minter (born 22 April 1962) is an independent English video game designer and programmer who often goes by the name Yak. He is the founder of software house Llamasoft and has created dozens of games during his career, which began in 19 ...
,
Peter Molyneux Peter Douglas Molyneux (; born 5 May 1959) is an English video game designer and programmer. He created the god games '' Populous'', ''Dungeon Keeper'', and ''Black & White'', as well as ''Theme Park'', the ''Fable'' series, '' Curiosity: Wh ...
and David Perry, businessman David Darling, and writers
Chris Anderson Chris Anderson may refer to: Sports * Chris Anderson (baseball) (born 1992), American baseball player * Chris Anderson (cheese roller), 22-time winner of annual cheese rolling * Chris Anderson (footballer, born 1925) (1925–1986), Scottish footb ...
,
Gary Penn Gary Penn is a former British games reviewer who wrote for Zzap!64 in the 1980s and is a video game industry veteran. He later was editor of The One from 1988 to 1990 and was Creative Director at DMA Design where he supervised the release of the ...
, and
Julian Rignall Julian "Jaz" Rignall (born 6 March 1965, London, England) is a writer and editor. He has also produced content for corporate websites such as GamePro Media, publisher of ''GamePro'' magazine and ''GamePro.com'', marketing collateral and adverti ...
. The book's editor and former ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed ...
'' editor, Alex Wiltshire, divides the title into eight sections: the developers' initial exposure to video games, the first wave as it attempts to sell its software in the early 1980s, the industry that begins to form, the wealth that comes to the industry, the relationship between these developers and a burgeoning games journalism, the transition from home computers to 16-bit hardware, the coalescing of industry and closure of small businesses, and the late 1990s dispersion as these developers left the industry or moved to less prominent roles in the United States. The book is designed to be read linearly and out of order, based on its presentation as anecdotal snippets rather than long text blocks. It also features linked page numbering such that readers can skip directly to the developer's next page. Reviewers described the 422-page volume by its heft, comprehensiveness, and academicism. ''Eurogamer'' and ''The Verge'' recommended the book for readers interested in the era as well as readers interested in artistic production. ''Nintendo Life'' described the book as lavish, lush, and pleasurable. Reviewers lightly criticised the book's lack of signposted introductions to the many characters, and complained of needing to flip to the appendix for explanatory footnotes and captions for the book's personalities and illustrations. ''Eurogamer'' considered the book to come as close to a definitive history of British gaming as is feasible, and praised the book's intimate and fun tone on otherwise dry subject matter. The second book was published on the subject of
The Bitmap Brothers The Bitmap Brothers are a British video game developer founded in 1987. The company entered the video game industry in 1988 with the scrolling shooter ''Xenon''. They quickly followed with '' Speedball''. Prior to becoming the publisher of th ...
, a prominent British developer known for games such as '' Speedball'', ''
Xenon Xenon is a chemical element with the symbol Xe and atomic number 54. It is a dense, colorless, odorless noble gas found in Earth's atmosphere in trace amounts. Although generally unreactive, it can undergo a few chemical reactions such as the ...
'', and ''
The Chaos Engine ''The Chaos Engine'' is a top-down run and gun video game developed by The Bitmap Brothers and published by Renegade Software in March 1993. The game is set in a steampunk Victorian age in which one or two players must battle the hostile creat ...
''. Written by games journalist Duncan Harris, the 360-page book covers the developer's catalogue alongside concept art and interviews with its personnel. It features information about the developer's unfinished games and possible sequels. An interview with Sega's
Tetsuya Mizuguchi is a Japanese video game designer, producer, and businessman. Along with ex-Sega developers he is the one of the co-founders of the video game development firm Q Entertainment. He formerly worked for Sega as a producer in their Sega AM3 'arcade m ...
spoke to the developer's influence, and musicians Tim Simenon and
John Foxx John Foxx (born Dennis Leigh; 26 September 1948) is an English singer, musician, artist, photographer, graphic designer, writer, teacher and lecturer. He was the original lead singer of the new wave band Ultravox, before leaving to embark on a ...
discussed the role of music in the developer's games. Patrons who crowdfunded the project on Kickstarter received rewards including signed copies of the book and art prints. ''
Monocle A monocle is a type of corrective lens used to correct or enhance the visual perception in only one eye. It consists of a circular lens, generally with a wire ring around the circumference that can be attached to a string or wire. The other ...
'' and ''
Kotaku UK ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ...
'' praised the book's content and beauty, while ''Nintendo Life'' reviewer praised the book's anecdotes and recommended the title for readers interested in the history of British games. In late 2017, Read-Only Memory partnered with ''
Polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two to ...
'' to publish the website's oral history of '' Final Fantasy VII'' with Kickstarter crowdfunding. The book, ''500 Years Later: An Oral History of Final Fantasy 7'', adds new illustrations, additional standalone interviews, and a foreword by the creator of the ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'' series.


References


External links

* * Monocle interviews with Read-Only Memory's Darren Wall on
Britsoft
' and
The Bitmap Brothers
' {{good article Kickstarter-funded publications Publishing companies of the United Kingdom Video game companies of the United Kingdom Video gaming in the United Kingdom