RayCrisis
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is a 1998
vertically scrolling shooter A vertically scrolling video game or vertical scroller is a video game in which the player views the field of play principally from a top-down perspective, while the background scrolls from the top of the screen to the bottom (or, less often, from ...
arcade video game An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arc ...
developed and published by
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. I ...
. A PlayStation home release was published in 2000 as ''RayCrisis: Series Termination''. It is the third in the ''Ray'' series of games, serving as a prequel to '' RayForce''.


Gameplay

The gameplay of ''RayCrisis'' is based on ''RayForce'', which features a viewpoint given to the player with an overhead perspective. The game is a vertically scrolling shooter with a "virus infiltration" theme: the player plays the role of the ''Waverider'' computer virus, and the enemies are Con-Human's antibodies, programmed to terminate any virus—including the player—inside the supercomputer's system. An Encroachment system is added, which causes player to lose points when it reaches 100%, especially facing Dis-Human and Infinity prematurely when reaching a huge Antibody, in addition to a bad ending. Encroachment percentage can be lowered by deleting Antibodies, terminating huge Antibodies or obtaining items, keeping a low profile not to be recognized by Con-Human. The game starts with Self-Area, followed by three other stages out of the following: Emotion, Consciousness, Intelligence, Memory, or Consideration, each reflecting Con-Human's details of sentience. After completing stage 4, having the emergency control activated by ''Con-Human'' because of the havoc the player have caused, the ''Waverider'' computer virus must fight against the ''Dis-Human'' Antibody, and ''Infinity'', Con-Human's heart.


Plot

''RayCrisis'', being a prequel to '' RayForce'', details the events during the timeframe of the supercomputer called the ''Neuro-Computer Con-Human'' gaining sentience and rebelling against its human creators, a direct result of a misguided scientist trying to bond a human clone to Con-Human mentally. Now, against Con-Human's massive attack forces laying siege to the Earth, exterminating and cloning humans, a mecha-neurologist jacks in to the Con-Human system in an attempt to regain control of the rogue machine by means of the computer viruses, known as the ''Waveriders'', into the Cybernetics Link, engaging ''Operation Raycrisis'' to cease the supercomputer's destructive actions permanently and prevent it from causing more havoc in the future. However, even when Operation Raycrisis leaves Con-Human wrecked from the inside, it was too late to reverse the damage it has done. Furthermore, what is left of the human race has left for the space colonies as refuge from the destruction. In the end, years later, with the unveiling of the ''X-LAY'' starfighter and the ships of the fleet, Terran Command and the remaining humans initiate one final assault on Con-Human, who has turned the Earth into a bleak, metal graveyard. One final assault, in which will end the cybernetic nightmare once and for all, destroying the planet they've called home in the process.


Release

In the PlayStation version, Stages 2, 3, and 4 can be freely chosen, and stages can be played more than once in a single game. An original mode is added, which allows player to fight all stages and obtain extra items in the game, but there is no continue option if the player loses all of their lives. This port is the only game in the series to include a customization feature that allows the player to choose between multiple colors for their selected ship; the arcade and smartphones versions did not include this feature, electing to give player 1 a red color scheme and player 2 blue. The Japanese version of the game supported a downloadable game called "Pocket Ray" for the
PocketStation The PocketStation is a memory card peripheral by Sony Computer Entertainment for the PlayStation home video game console. Categorized by Sony as a combination of a Memory Card and a miniature personal digital assistant, the device features a monoc ...
system. Since the PocketStation was not released in the U.S., the "Pocket Ray" minigame was removed from the American localization of ''RayCrisis'' by Working Designs. The Windows 95 port of the game is also different from the PlayStation port. This game was bundled with ''RayStorm'' as part of the compilation ''Simple 1500 Series Vol. 75: The Double Shooting''.


Reception

The PlayStation version received "average" reviews according to the
review aggregation A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
website
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
. Chris Charla of '' NextGen'' said that the game "looks fantastic and plays ok y but if you're looking for the next ''
R-Type is a horizontally scrolling shooter arcade video game developed and released by Irem in 1987 and the first game in the ''R-Type'' series. The player controls a star ship, the R-9 "Arrowhead", in its efforts to destroy the Bydo, a powerful ...
'', look elsewhere." In Japan, ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'' gave it a score of 26 out of 40. Also in Japan, ''Game Machine'' listed the arcade version in their 1 February 1999 issue as the tenth most-successful arcade game of the year.


See also

* '' RayForce'' * ''
RayStorm is a 1996 vertically scrolling shooter arcade video game developed and published by Taito. It has been ported to several consoles, including the PlayStation, Sega Saturn, and Xbox 360. Players control a starship, the R-Gray, in its mission to de ...
''


Notes


References


External links


Official website
* * {{DEFAULTSORT:Raycrisis 1998 video games Arcade video games CyberFront games PlayStation (console) games PlayStation Network games Science fiction video games Single-player video games Taito arcade games Vertically scrolling shooters Video game prequels Video games developed in Japan Video games scored by Tamayo Kawamoto Windows games Working Designs