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RE Engine, also known as Reach for the Moon Engine, is a
video game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software in ...
created by
Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
. Originally designed for '' Resident Evil 7: Biohazard'', it has since been used in a variety of the company's games such as ''
Devil May Cry 5 is a 2019 action-adventure game developed and published by Capcom. It is the sixth installment overall and the fifth mainline installment in the ''Devil May Cry'' series. Capcom released it for PlayStation 4, Windows, and Xbox One on 8 March 201 ...
'', ''
Monster Hunter Rise is a 2021 action role-playing game by Capcom. It is the sixth mainline installment in the ''Monster Hunter'' series and was released for the Nintendo Switch in March 2021 and Windows in January 2022. An expansion pack, ''Monster Hunter Rise: Sun ...
'' and ''
Street Fighter 6 ''Street Fighter 6'' is an upcoming fighting game developed and published by Capcom. It is planned for release for PlayStation 4, PlayStation 5, Windows, and Xbox Series X/S on June 2, 2023. An arcade version exclusive to Japan is set to be relea ...
''. The engine is a successor to
MT Framework MT Framework is a game engine created by Capcom. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". While initially MT Framework was intended to power 2006's ''Dead Rising'' and '' Lost Planet: Extreme Condition'' only, Capcom late ...
, Capcom's previous engine.


History

RE Engine was created in 2014, during the beginning of the development of ''Resident Evil 7''. The engine was originally designed with the game's linear nature in mind and was created to make game development more efficient. The reason the team did not choose a third-party engine was that "a highly generic engine developed by another company would not be appropriate" for a game like ''Resident Evil 7''. MT Framework was not used for the project due to its slower development tools. Jun Takeuchi, the head of Capcom's Division 1 stated "we had to rethink the way we make games. In order to carry out asset-based (graphic and 3D model elements) development, which is globally the mainstream, we began developing our new RE Engine". When discussing ''Monster Hunter Rise'', Yasunori Ichinose, the game's director, discussed porting RE Engine to the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
, and said "a lot of background technical engineering work need dto be done just to achieve targeting a new hardware platform", and mentioned the challenge of creating the large maps the team wanted while trying to maintain the game's graphical quality.


Features

RE Engine features various improvements over
MT Framework MT Framework is a game engine created by Capcom. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". While initially MT Framework was intended to power 2006's ''Dead Rising'' and '' Lost Planet: Extreme Condition'' only, Capcom late ...
, including new anti-aliasing and
volumetric lighting Volumetric lighting, also known as "God rays", is a technique used in 3D computer graphics to add lighting effects to a rendered scene. It allows the viewer to see beams of light shining across the environment. Examples of volumetric lighting ...
features. The engine also allows developers to use
photogrammetry Photogrammetry is the science and technology of obtaining reliable information about physical objects and the environment through the process of recording, measuring and interpreting photographic images and patterns of electromagnetic radiant ima ...
to create higher quality assets. It also includes improved VR support over its predecessor, allowing it to hit high framerates necessary to avoid
motion sickness Motion sickness occurs due to a difference between actual and expected motion. Symptoms commonly include nausea, vomiting, cold sweat, headache, dizziness, tiredness, loss of appetite, and increased salivation. Complications may rarely include d ...
. It also includes tools to make animation faster, such as modular rigging, motion matching, procedural animation and motion retargeting. RE Engine also has various new physics simulation options which allow for more realistic debris.


Games


References

{{Resident Evil Video game engines Proprietary software 2014 software Resident Evil Capcom 3D graphics software