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''Quazatron'' is an
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform gam ...
developed by
Graftgold Graftgold was an independent computer game developer that came to prominence in the 1980s, producing numerous computer games on a variety of 8-bit, 16-bit and 32-bit platforms. History The Hewson Era The studio Graftgold was formed in 1983, whe ...
, and released in 1986 by
Hewson Consultants Hewson Consultants were one of the smaller software companies which produced video games for home computers in the mid-1980s. They had a reputation for high-quality games which continually pushed the boundaries of what the computers were capable ...
. It was designed by Steve Turner for the
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as t ...
.


Plot

In ''Quazatron'', the player-controlled droid (KLP-2 "Klepto", from the
Classical Greek Ancient Greek includes the forms of the Greek language used in ancient Greece and the ancient world from around 1500 BC to 300 BC. It is often roughly divided into the following periods: Mycenaean Greek (), Dark Ages (), the Archaic peri ...
κλεπτω, ''steal'') attempts to destroy all the other robots in the underground citadel of Quazatron and subsequent locations on the planet Quartech. The droid has been sent to deactivate the hostile alien droids there which can be done by shooting them, pushing them off their programmed routes to destruction, ramming them, or taking control of them via the sub-game.


Gameplay

Klepto is maneuvered across individual levels of Quazatron, which can be navigated between via a system of lifts. Levels may include floors at different heights, ramps, information points, recharge points and patrolling robots. It is Klepto's aim to destroy all the other robots, whereupon the lighting on that level is deactivated. This can be done by damaging them with a ranged weapon, by ramming into them and/or causing them to fall from a height, or by a successful grapple attempt. Each robot has a two-character identifier which provides information about its parts and role. 'X' denotes a menial robot, 'U' for utility, 'R' for repair, 'B' for battle, 'L' for logic, 'S' for security and 'C' for command. The number is a ranking system, with lower numbers denoting better parts. '9' is a 'device', '8' or '7' for a drone, '6' or '5' for a robot, '4' or '3' for a droid, '2' or '1' for a cyborg. This ranking also determines the robot's security rating from Epsilon to Alpha. Security rating determines the level of access from information points. In addition are several special identifiers; 'OO Medic Droid', 'A1 Automaton', 'ST Programmer' and 'AB Andrewoid'. (The last two being plays on Steve Turner and
Andrew Braybrook Andrew Braybrook (born 1960) is a software engineer and former game programmer. He created video games such as '' Paradroid'', '' Gribbly's Day Out'', '' Fire and Ice'', ''Uridium'' and '' Morpheus''. He also programmed the Commodore Amiga and ...
's names.) To grapple another robot, Klepto must make contact with it with the grapple activated. This initiates a sub-game in which both parties must light sections at the centre of a circuit board using a limit number of power supplies. Should Klepto win, the player may attempt to salvage parts from the destroyed enemy, with a more dominating victory providing less damaged equipment. Parts include: *Power (ranging from the initial Chemifax Mk1 to the Cybonic Mk2), which provides power to all components, but more powerful units weigh more. *Drive (ranging from Linear Mk1 to Ultragrav), which consumes power but determines a robots speed. Overall speed is also reduced by the weight of all the parts. *Chassis (ranging from Duralite to Coralloy Mk2) which determines a robots ability to take damage, but may consume power and has weight. *Weapon (ranging from a Pulse Laser to a Disruptor) which consumes power and has weight. *Devices have extra weight and may consume power. **Detector displays active levels on the map screen. **Overdrive provides extra drive, whilst Powerboost provides extra power. **Laser Shields and Disruptor Shields provide extra defence against certain weapons. **Ram Thruster causes extra damage when ramming. If Klepto is sufficiently damaged, it will lose all acquired parts and be left with its default loadout. The player must then seek immediate repairs or risk losing the game completely. Klepto's damage level is denoted by the expression on his face, rather than an energy bar. These facial expressions, including eye blinks and looks, were inspired by Andrew Braybrook's animation techniques for '' Gribbly's Day Out''. When the first location, Quazatron, has been completely cleared, Klepto proceeds to the next citadel, Beebatron (a reference to a rival microcomputer, the BBC Model B or "Beeb"). Subsequent citadels, Commodo and Amstrados, are also named after microcomputers of the era.


History

''Quazatron'' was a Spectrum version of ''
Paradroid ''Paradroid'' is a Commodore 64 computer game written by Andrew Braybrook and published by Hewson Consultants in 1985. It is a shoot 'em up with puzzle elements and was critically praised at release. The objective is to clear a fleet of spaceships ...
'', which was written by Graftgold partner Andrew Braybrook in 1985. Although a direct conversion was considered, it was felt that the Spectrum could not handle screen-scrolling as smoothly as the Commodore 64. However, Steve Turner had been working on an isometric landscape engine for the Spectrum called ''Ziggurat'' and decided to use this with the ''Paradroid'' game mechanics, control system and patrol paths. This new isometric perspective (drawing visual comparisons with ''
Marble Madness ''Marble Madness'' is an arcade video game designed by Mark Cerny and published by Atari Games in 1984. It is a platform game in which the player must guide a marble through six courses, populated with obstacles and enemies, within a time limi ...
'') also provided an additional gameplay aspect – opposing droids could be pushed off edges in order to damage them.


Reception

''
Your Sinclair ''Your Sinclair'', or ''YS'' as it was commonly abbreviated, was a commercially published and printed British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum. It was in circulation between 1984 and 1993. History The ...
'' reviewed the game in issue 6, awarding 9 out of 10, with reviewer Phil South highlighting the original scenario and combination of strategy and action. ''
CRASH Crash or CRASH may refer to: Common meanings * Collision, an impact between two or more objects * Crash (computing), a condition where a program ceases to respond * Cardiac arrest, a medical condition in which the heart stops beating * Couch su ...
'' was similarly impressed, awarding 94% in issue 29 and highlighting the graphics, sound effects, playability and addictiveness. ''
Sinclair User ''Sinclair User'' was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum (while also occasionally covering arcade games). Initially published by ECC Publications, and later EMAP, it was publi ...
'' awarded the game a 'Sinclair User Classic' award in their May 1986 issue. In their issue 51 retrospective, CRASH concluded that ''Quazatron'' was a successful fusion of arcade action and strategy, superior to the original ''Paradroid''. One common criticism was with the game's "slow and jerky" screen scrolling, despite Hewson claiming that problem would be fixed by the game's release. The ZX Spectrum version was voted number 19 in the ''
Your Sinclair ''Your Sinclair'', or ''YS'' as it was commonly abbreviated, was a commercially published and printed British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum. It was in circulation between 1984 and 1993. History The ...
Readers' Top 100 Games of All Time''.


Legacy

''Quazatron'' was followed by a 1988 sequel, ''Magnetron''. The same game concept can be seen in ''
Ranarama ''Ranarama'' (also ''Rana Rama'') is a top-down '' Gauntlet''-like action game developed by Graftgold and published by Hewson Consultants in 1987. It was released for the Amstrad CPC, Atari ST, Commodore 64 and ZX Spectrum home computers. The ...
'' (1987), a game from the same author that appeared between ''Quazatron'' and ''Magnetron''. ''Quazatron'' has also provided inspiration for several PC remakes.


External links

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References

{{reflist 1986 video games Action video games Europe-exclusive video games ZX Spectrum games ZX Spectrum-only games Video games developed in the United Kingdom Single-player video games Graftgold games Hewson Consultants games