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Based on Id Software's open stance towards game modifications, their ''Quake'' series became a popular subject for player mods beginning with '' Quake'' in 1996. Spurred by user-created hacked content on their previous games and the company's desire to encourage the hacker ethic, Id included dedicated modification tools into ''Quake'', including the QuakeC programming language and a level editor. As a game that popularized online first-person shooter multiplayer, early games were team- and strategy-based and led to prominent mods like '' Team Fortress'', whose developers were later hired by Valve to create a dedicated version for the company. Id's openness and modding tools led to a "Quake movie" community, which altered gameplay data to add camera angles in post-production, a practice that became known as
machinima Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words ''ma ...
.


Background

Player modifications, or mods, change a game's art or gameplay to create alternative or entirely new games. From the age of
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc. (1972–1992), Atari, Inc., ...
through the 1990s, video game developers were known vigilantly protect their intellectual property through copyrights, patents, and general secrecy. Id Software founders
John Carmack John D. Carmack II (born August 20, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games ''Commander Keen'', ''Wolfenstein 3D'', ''Doo ...
and John Romero were instead excited when their '' Wolfenstein 3D'' was hacked to swap content into the game, and decided to help rather than hinder the hacker ethic of those who would modify their later games, including '' Doom'' and '' Quake''. ''Doom'' added new graphical detail to its first-person shooter predecessors (wall textures, varied environments) and local, networked multiplayer, but in 1996, ''Quake'' too added better graphics in a fully 3D world but became known for its Internet-based, long-distance multiplayer. It popularized consumer graphics cards with its implementation of 3D rendering under
OpenGL OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardwa ...
technology, and its dedicated developer tools encouraged users to create their own modifications, spawning a "healthy mod scene". Around the time of ''Quake'' release, these user modifications became known as just "mods".


''Quake''

Modding was made easy for ''Quake'' players, who could download
level editors In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty t ...
and the QuakeC programming language to make their own mods and content. The accessibility of QuakeC led to a new paradigm of mod creations. Most player creations were team-based games, as players appreciated their strategic and cooperative elements. Among the first successful mods were ''Capture the Flag'' and '' Team Fortress''. The mod community and their websites, such as PlanetQuake Featured Mods, became a place for aspiring game programmers and artists to train. Valve recruited its first employees from the ''Quake'' modding community, as the ''Team Fortress'' team was invited to create its sequel for Valve's first game, ''Half-Life''—itself built on modifications of the ''Quake II'' game engine. In 1997, a "total conversion" ''Quake'' mod named "Alien Quake" replaced characters, levels, and sounds with replacements from the ''Alien'' film franchise. Its developers received a takedown notice from
20th Century Fox 20th Century Studios, Inc. (previously known as 20th Century Fox) is an American film production company headquartered at the Fox Studio Lot in the Century City area of Los Angeles. As of 2019, it serves as a film production arm of Walt Dis ...
, which they posted on their website. The producer's forceful response to a fan effort coined the term "Foxed". Id's choice to create and share an editor and scripting language with ''Quake'' spurred its modding community and led to unforeseen innovations, such as animated movies performed by players during gameplay. ''Rock, Paper, Shotgun'' referred to this time as the "Silver Age of FPS modding" for the modder attention to hyper-realistic and polished detail in creating game assets that bordered the production quality of AAA developers.


Machinima

The art of using video games to create narrative videos rather than gameplay rose from the "Quake movie" community and became known as
machinima Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words ''ma ...
. Players of ''Quake'' and ''Quake II'' created programs to alter the game's demo files, which contained records of the game's user input and events. The actors would control their characters live—creating the demo file—and editors would "re-cam" by revisiting the scene from a new point of view or swapping between pre-selected camera angles. The ''Quake'' tools created for these purposes led to dedicated machinima post-production utilities, such as David "CRT" Wright's Keygrip and Keygrip2. The rise of machinima was enabled by the choice of developers such as Id to release easily accessible code and tools to alter it. Even as more advanced tools were produced, players opted to their own homegrown tools and retain the "Quake movie"-style production as their own user-generated process.


''Quake II''

Among the most popular ''Quake II'' mods was ''Chaos Deathmatch'' by Chaotic Dream Group. Multiple shareware level editors were created for the game. A programmer frustrated with the game's QuakeEd level editor released his own version for free and was later offered a job by Id's John Carmack. Robert Duffy modified the game's editing tool into a package called QeRadiant. Another example is Qoole.


Qoole

Qoole, short for Quake Object Oriented Level Editor, is a level editor for video games based on the Quake engine, and was developed by
Lithium Software Lithium (from el, λίθος, lithos, lit=stone) is a chemical element with the symbol Li and atomic number 3. It is a soft, silvery-white alkali metal. Under standard conditions, it is the least dense metal and the least dense solid ele ...
. Among the supported games are the original ''
Quake I ''Quake'' is a first-person shooter game developed by id Software and published by GT Interactive. The first game in the ''Quake'' series, it was originally released for MS-DOS, Microsoft Windows and Linux in 1996, followed by Mac OS and Sega ...
'' and '' Quake II'', '' Hexen II'' and '' Half-Life''. It uses a
brush A brush is a common tool with bristles, wire or other filaments. It generally consists of a handle or block to which filaments are affixed in either a parallel or perpendicular orientation, depending on the way the brush is to be gripped durin ...
-based method to construct new maps, in which monsters, items and lights can be placed, or any of the on-board prefabs. It was originally sold on a
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data. Computers can read—but not write or erase—CD-ROMs. Some CDs, called enhanced CDs, hold both comput ...
, but the source code was eventually released under the GPL v2.


''Quake III''

In 2000, Id transferred maintenance control of the ''Quake III Arena'' level editor tools (Q3Radiant) to community programmers, who added new features and released the result as the Windows- and Linux-compatible GtkRadiant. A public beta test ran in January 2001. It became one of ''Quake'' most used level editors and was later released under the GNU General Public License.


See also

* Timothee Besset * Quake Army Knife


Notes


References

* * * * * * {{Quake series Mods * * *