Prop Cycle
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is a 1996
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
developed and published by
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
.


Gameplay

''Prop Cycle'' is a 3D flying simulator in which the player uses a
human-powered aircraft A human-powered aircraft (HPA) is an aircraft belonging to the class of vehicles known as human-powered transport. Human-powered aircraft have been successfully flown over considerable distances. However, they are still primarily constructed a ...
to pop hot-air balloons in the city of Solitar to prevent the city from floating away permanently. The cycle is controlled by using pedals to spin the propeller and handlebars to steer left and right and change altitude.


Plot

The story takes place in a world destroyed by a war 200 years earlier. A hyperspace magnetic weapon called the "Tesla Bomb" was used in the war, destroying all civilization and completely changing the world's terrain. The few who survived have abandoned high technology and live a simple but elegant life. The most advanced technology is the steam engine powered by a natural resource called fuel stones. Using improved steam engines with fuel stones, it is possible to fly an airplane. With the world's terrain made up of steep canyons caused by the destruction from the previous war, personal flight technology is necessary for people to live without destroying nature. However flight technology has undergone a high degree of evolution with the new civilization's collection of knowledge and now it's possible to fly freely with only human power. The flying machine is called the "Lapperopter". In one town an altar stood with where someone touched part of it and fierce lightning struck several villages. Each village was cut into either a sun, moon, and star shape, and taken to a high altitude. People on the ground eventually began to call the floating land a "solita" (isolated island). At one point, a letter fell from a resident in "Solita". The altar was actually a weapon controller with red energy balls floating around it. If all the balls can be destroyed in a short time, the villages can return to their original positions on the ground. However several have tried and failed to destroy all the energy balls. To avoid more pilot casualties, a test to collect balloons in a short time is being conducted with the "Lapperopter".


Development and release

''Prop Cycle'' was designed by Shigeki Toyama, an engineer for
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
that worked on games such as ''
Xevious is a vertically scrolling shooter video game developed and published by Namco for arcades in 1982. It was released in Japan and Europe by Namco and in North America by Atari, Inc. Controlling the Solvalou starship, the player attacks Xevious for ...
'' (1983), ''
Final Lap is a 1987 racing simulation video game developed and published by Namco. Atari Games published the game in the United States in 1988. It was the first game to run on Namco's then-new System 2 hardware and is a direct successor to Namco's ''Pol ...
'' (1987), and ''
Point Blank Point-blank range is any distance over which a certain firearm can hit a target without the need to compensate for bullet drop, and can be adjusted over a wide range of distances by sighting in the firearm. If the bullet leaves the barrel paral ...
'' (1994). Toyama was inspired to create ''Prop Cycle'' after he and another Namco employee finished production on a technical demo where the player rode in a human-powered plane and shot down enemies. The demo didn't use 3D polygons, but instead 2D sprites with scaling techniques that created the illusion of a 3D world. While Toyama didn't find the game itself interesting, he thought its sense of flight was intriguing and decided to turn the concept into a full game. He was also inspired by the
Studio Ghibli is a Japanese animation studio headquartered in Koganei, Tokyo."Studio Ghibli Collection - Madman Entertainment". ''Studio Ghibli Collection - Madman Entertainment''. Retrieved 2020-12-14. It is best known for its animated feature films, and ha ...
film ''
Kiki's Delivery Service is a 1989 Japanese Anime, animated fantasy film written, produced, and directed by Hayao Miyazaki, adapted from the Kiki's Delivery Service (novel), 1985 novel by Eiko Kadono. It was animated by Studio Ghibli for Tokuma Shoten, Yamato Transpor ...
'', which stars a young witch flying on a broomstick. Since ''Prop Cycle'' was being made as an arcade game, Toyama wanted the game to be highly interactive and have a reason to be exclusive to arcades. He also wanted the game to be unique and distinct from other arcade games, as he never enjoyed repeating already-existing ideas. Toyama worked to allow players to experience the thrill of flying and feeling the wind, and to make the game itself be more than simply defeating enemies. To get an idea of what Toyama was looking for, the development team went out for a day of
hang gliding Hang gliding is an air sport or recreational activity in which a pilot flies a light, non-motorised foot-launched heavier-than-air aircraft called a hang glider. Most modern hang gliders are made of an aluminium alloy or composite frame covered ...
with a camera attached to the glider's wings. The team spent three to four months developing the flying aspect; programmer Naoyuki Koyama didn't understand what Toyama wanted to convey with "riding the wind", so to demonstrate he attached a weight to an umbrella to give Koyama an idea of what he was trying to create. Toyama wanted ''Prop Cycle'' to have a proper storyline in addition to its unique game concept. Jokingly referring to his role as the project's "movie director", Toyama designed the setting, plotline, and characters, and drew the artwork for the villages and level themes. An intentional design choice was that the player had to make it to the last stage in order to understand the story, a decision he has since come to regret. Toyama considered making a "Sightseeing" mode where players were able to fly anywhere they wanted under a time limit, however the limited development time caused the idea to be scrapped.


Reception

''Game Machine'' claims that ''Prop Cycle'' was the second most popular arcade game of August 1996 in Japan. '' Next Generation'' stated that "in the final analysis, ''Prop Cycles strengths win out over its weaknesses." ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became ...
'' described it as being one of the most unique arcade games ever created, and a more accessible title compared to Namco and
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
's other offerings. Staff enjoyed the game's simplicity and originality, writing that there's "no question as to how it has stayed in so many locations after almost two decades."


Notes


References

{{reflist


External links


Official website
1996 video games Arcade video games Arcade-only video games Flight simulation video games Namco arcade games Racing video games Single-player video games Video games developed in Japan