Applications
Futures and promises originated in functional programming and related paradigms (such as logic programming) to decouple a value (a future) from how it was computed (a promise), allowing the computation to be done more flexibly, notably by parallelizing it. Later, it found use in distributed computing, in reducing the latency from communication round trips. Later still, it gained more use by allowing writing asynchronous programs in direct style, rather than in continuation-passing style.Implicit vs. explicit
Use of futures may be ''implicit'' (any use of the future automatically obtains its value, as if it were an ordinary reference) or ''explicit'' (the user must call a function to obtain the value, such as theget
method of in Java). Obtaining the value of an explicit future can be called ''stinging'' or ''forcing''. Explicit futures can be implemented as a library, whereas implicit futures are usually implemented as part of the language.
The original Baker and Hewitt paper described implicit futures, which are naturally supported in the 3 + ''future '' factorial(100000)
. In pure actor or object languages this problem can be solved by sending ''future '' factorial(100000)
the message + /code>, which asks the future to add 3
to itself and return the result. Note that the message passing approach works regardless of when factorial(100000)
finishes computation and that no stinging/forcing is needed.
Promise pipelining
The use of futures can dramatically reduce latency in distributed systems. For instance, futures enable ''promise pipelining'', as implemented in the languages E and Joule, which was also called ''call-stream'' Also published in ''ACM SIGPLAN Notices'' 23(7). in the language Argus
Argus is the Latinized form of the Ancient Greek word ''Argos''. It may refer to:
Greek mythology
* See Argus (Greek myth) for mythological characters named Argus
**Argus (king of Argos), son of Zeus (or Phoroneus) and Niobe
**Argus (son of Ar ...
.
Consider an expression involving conventional remote procedure calls, such as:
t3 := ( x.a() ).c( y.b() )
which could be expanded to
t1 := x.a();
t2 := y.b();
t3 := t1.c(t2);
Each statement needs a message to be sent and a reply received before the next statement can proceed. Suppose, for example, that x
, y
, t1
, and t2
are all located on the same remote machine. In this case, two complete network round-trips to that machine must take place before the third statement can begin to execute. The third statement will then cause yet another round-trip to the same remote machine.
Using futures, the above expression could be written
t3 := (x <- a()) <- c(y <- b())
which could be expanded to
t1 := x <- a();
t2 := y <- b();
t3 := t1 <- c(t2);
The syntax used here is that of the language E, where x <- a()
means to send the message a()
asynchronously to x
. All three variables are immediately assigned futures for their results, and execution proceeds to subsequent statements. Later attempts to resolve the value of t3
may cause a delay; however, pipelining can reduce the number of round-trips needed. If, as in the prior example, x
, y
, t1
, and t2
are all located on the same remote machine, a pipelined implementation can compute t3
with one round-trip instead of three. Because all three messages are destined for objects which are on the same remote machine, only one request need be sent and only one response need be received containing the result. The send t1 <- c(t2)
would not block even if t1
and t2
were on different machines to each other, or to x
or y
.
Promise pipelining should be distinguished from parallel asynchronous message passing. In a system supporting parallel message passing but not pipelining, the message sends x <- a()
and y <- b()
in the above example could proceed in parallel, but the send of t1 <- c(t2)
would have to wait until both t1
and t2
had been received, even when x
, y
, t1
, and t2
are on the same remote machine. The relative latency advantage of pipelining becomes even greater in more complicated situations involving many messages.
Promise pipelining also should not be confused with pipelined message processing in actor systems, where it is possible for an actor to specify and begin executing a behaviour for the next message before having completed processing of the current message.
Read-only views
In some programming languages such as Oz, E, and AmbientTalk, it is possible to obtain a ''read-only view'' of a future, which allows reading its value when resolved, but does not permit resolving it:
* In Oz, the !!
operator is used to obtain a read-only view.
* In E and AmbientTalk, a future is represented by a pair of values called a ''promise/resolver pair''. The promise represents the read-only view, and the resolver is needed to set the future's value.
* In C++11 a std::future
provides a read-only view. The value is set directly by using a std::promise
, or set to the result of a function call using std::packaged_task
or std::async
.
* In the Dojo Toolkit's Deferred API as of version 1.5, a ''consumer-only promise object'' represents a read-only view.
* In Alice ML, futures provide a ''read-only view'', whereas a promise contains both a future and the ability to resolve the future
* In .NET Framework 4.0
Microsoft started development on the .NET Framework in the late 1990s originally under the name of Next Generation Windows Services (NGWS). By late 2001 the first beta versions of .NET 1.0 were released. The first version of .NET Framework was ...
System.Threading.Tasks.Task
represents a read-only view. Resolving the value can be done via System.Threading.Tasks.TaskCompletionSource
.
Support for read-only views is consistent with the principle of least privilege, since it enables the ability to set the value to be restricted to subjects that need to set it. In a system that also supports pipelining, the sender of an asynchronous message (with result) receives the read-only promise for the result, and the target of the message receives the resolver.
Thread-specific futures
Some languages, such as Alice ML, define futures that are associated with a specific thread that computes the future's value. This computation can start either eagerly when the future is created, or lazily when its value is first needed. A lazy future is similar to a thunk, in the sense of a delayed computation.
Alice ML also supports futures that can be resolved by any thread, and calls these ''promises''. This use of ''promise'' is different from its use in E as described above. In Alice, a promise is not a read-only view, and promise pipelining is unsupported. Instead, pipelining naturally happens for futures, including ones associated with promises.
Blocking vs non-blocking semantics
If the value of a future is accessed asynchronously, for example by sending a message to it, or by explicitly waiting for it using a construct such as when
in E, then there is no difficulty in delaying until the future is resolved before the message can be received or the wait completes. This is the only case to be considered in purely asynchronous systems such as pure actor languages.
However, in some systems it may also be possible to attempt to ''immediately'' or ''synchronously'' access a future's value. Then there is a design choice to be made:
* the access could block the current thread or process until the future is resolved (possibly with a timeout). This is the semantics of ''dataflow variables'' in the language Oz.
* the attempted synchronous access could always signal an error, for example throwing an exception. This is the semantics of remote promises in E.
* potentially, the access could succeed if the future is already resolved, but signal an error if it is not. This would have the disadvantage of introducing nondeterminism and the potential for race conditions, and seems to be an uncommon design choice.
As an example of the first possibility, in C++11, a thread that needs the value of a future can block until it is available by calling the wait()
or get()
member functions. You can also specify a timeout on the wait using the wait_for()
or wait_until()
member functions to avoid indefinite blocking. If the future arose from a call to std::async
then a blocking wait (without a timeout) may cause synchronous invocation of the function to compute the result on the waiting thread.
Related constructs
''Futures'' are a particular case of the synchronization primitive
In computer science, synchronization refers to one of two distinct but related concepts: synchronization of processes, and synchronization of data. ''Process synchronization'' refers to the idea that multiple processes are to join up or handshak ...
" events," which can be completed only once. In general, events can be reset to initial empty state and, thus, completed as many times as you like.
An ''I-var'' (as in the language Id) is a future with blocking semantics as defined above. An ''I-structure'' is a data structure
In computer science, a data structure is a data organization, management, and storage format that is usually chosen for efficient access to data. More precisely, a data structure is a collection of data values, the relationships among them, a ...
containing I-vars. A related synchronization construct that can be set multiple times with different values is called an ''M-var''. M-vars support atomic operations to ''take'' or ''put'' the current value, where taking the value also sets the M-var back to its initial ''empty'' state.
A ''concurrent logic variable'' is similar to a future, but is updated by unification, in the same way as ''logic variables'' in logic programming. Thus it can be bound more than once to unifiable values, but cannot be set back to an empty or unresolved state. The dataflow variables of Oz act as concurrent logic variables, and also have blocking semantics as mentioned above.
A ''concurrent constraint variable'' is a generalization of concurrent logic variables to support constraint logic programming: the constraint may be ''narrowed'' multiple times, indicating smaller sets of possible values. Typically there is a way to specify a thunk that should run whenever the constraint is narrowed further; this is needed to support ''constraint propagation''.
Relations between the expressiveness of different forms of future
Eager thread-specific futures can be straightforwardly implemented in non-thread-specific futures, by creating a thread to calculate the value at the same time as creating the future. In this case it is desirable to return a read-only view to the client, so that only the newly created thread is able to resolve this future.
To implement implicit lazy thread-specific futures (as provided by Alice ML, for example) in terms in non-thread-specific futures, needs a mechanism to determine when the future's value is first needed (for example, the WaitNeeded
construct in Oz). If all values are objects, then the ability to implement transparent forwarding objects is sufficient, since the first message sent to the forwarder indicates that the future's value is needed.
Non-thread-specific futures can be implemented in thread-specific futures, assuming that the system supports message passing, by having the resolving thread send a message to the future's own thread. However, this can be viewed as unneeded complexity. In programming languages based on threads, the most expressive approach seems to be to provide a mix of non-thread-specific futures, read-only views, and either a ''WaitNeeded'' construct, or support for transparent forwarding.
Evaluation strategy
The evaluation strategy of futures, which may be termed '' call by future'', is non-deterministic: the value of a future will be evaluated at some time between when the future is created and when its value is used, but the precise time is not determined beforehand and can change from run to run. The computation can start as soon as the future is created ( eager evaluation) or only when the value is actually needed ( lazy evaluation), and may be suspended part-way through, or executed in one run. Once the value of a future is assigned, it is not recomputed on future accesses; this is like the memoization
In computing, memoization or memoisation is an optimization technique used primarily to speed up computer programs by storing the results of expensive function calls and returning the cached result when the same inputs occur again. Memoization ...
used in call by need.
A is a future that deterministically has lazy evaluation semantics: the computation of the future's value starts when the value is first needed, as in call by need. Lazy futures are of use in languages which evaluation strategy is by default not lazy. For example, in C++11 such lazy futures can be created by passing the std::launch::deferred
launch policy to std::async
, along with the function to compute the value.
Semantics of futures in the actor model
In the actor model, an expression of the form ''future''
is defined by how it responds to an Eval
message with environment ''E'' and customer ''C'' as follows: The future expression responds to the Eval
message by sending the customer ''C'' a newly created actor ''F'' (the proxy for the response of evaluating
) as a return value ''concurrently'' with sending
an Eval
message with environment ''E'' and customer ''C''. The default behavior of ''F'' is as follows:
* When ''F'' receives a request ''R'', then it checks to see if it has already received a response (that can either be a return value or a thrown exception) from evaluating
proceeding as follows:
*# If it already has a response ''V'', then
*#*If ''V'' is a return value, then it is sent the request ''R''.
*#*If ''V'' is an exception, then it is thrown to the customer of the request ''R''.
*# If it does not already have a response, then ''R'' is stored in the queue of requests inside the ''F''.
* When ''F'' receives the response ''V'' from evaluating
, then ''V'' is stored in ''F'' and
**If ''V'' is a return value, then all of the queued requests are sent to ''V''.
**If ''V'' is an exception, then it is thrown to the customer of each of the queued requests.
However, some futures can deal with requests in special ways to provide greater parallelism. For example, the expression 1 + future factorial(n)
can create a new future that will behave like the number 1+factorial(n)
. This trick does not always work. For example, the following conditional expression:
: ''if'' m>future factorial(n) ''then'' print("bigger") ''else'' print("smaller")
suspends until the future for factorial(n)
has responded to the request asking if m
is greater than itself.
History
The ''future'' and/or ''promise'' constructs were first implemented in programming languages such as MultiLisp and Act 1. The use of logic variables for communication in concurrent logic programming languages was quite similar to futures. These began in ''Prolog with Freeze'' and ''IC Prolog'', and became a true concurrency primitive with Relational Language, Concurrent Prolog, guarded Horn clauses (GHC), Parlog, Strand, Vulcan, Janus
In ancient Roman religion and myth, Janus ( ; la, Ianvs ) is the god of beginnings, gates, transitions, time, duality, doorways, passages, frames, and endings. He is usually depicted as having two faces. The month of January is named for Janu ...
, Oz-Mozart, Flow Java
Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers ''write once, run anywhe ...
, and Alice ML. The single-assignment ''I-var'' from dataflow programming languages, originating in Id and included in Reppy's '' Concurrent ML'', is much like the concurrent logic variable.
The promise pipelining technique (using futures to overcome latency) was invented by Barbara Liskov and Liuba Shrira in 1988, and independently by Mark S. Miller
Mark S. Miller is an American computer scientist. He is known for his work as one of the participants in the 1979 hypertext project known as Project Xanadu; for inventing Miller columns; and the open-source coordinator of the E programming lan ...
, Dean Tribble and Rob Jellinghaus in the context of Project Xanadu circa 1989.
The term ''promise'' was coined by Liskov and Shrira, although they referred to the pipelining mechanism by the name ''call-stream'', which is now rarely used.
Both the design described in Liskov and Shrira's paper, and the implementation of promise pipelining in Xanadu, had the limit that promise values were not first-class: an argument to, or the value returned by a call or send could not directly be a promise (so the example of promise pipelining given earlier, which uses a promise for the result of one send as an argument to another, would not have been directly expressible in the call-stream design or in the Xanadu implementation). It seems that promises and call-streams were never implemented in any public release of Argus, the programming language used in the Liskov and Shrira paper. Argus development stopped around 1988. The Xanadu implementation of promise pipelining only became publicly available with the release of the source code for Udanax Gold in 1999, and was never explained in any published document. The later implementations in Joule and E support fully first-class promises and resolvers.
Several early actor languages, including the Act series, supported both parallel message passing and pipelined message processing, but not promise pipelining. (Although it is technically possible to implement the last of these features in the first two, there is no evidence that the Act languages did so.)
After 2000, a major revival of interest in futures and promises occurred, due to their use in responsiveness of user interfaces, and in web development
Web development is the work involved in developing a website for the Internet (World Wide Web) or an intranet (a private network). Web development can range from developing a simple single static page of plain text to complex web applications ...
, due to the request–response
In computer science, request–response or request–reply is one of the basic methods computers use to communicate with each other in a network, in which the first computer sends a ''request'' for some data and the second ''responds'' to the requ ...
model of message-passing. Several mainstream languages now have language support for futures and promises, most notably popularized by FutureTask
in Java 5 (announced 2004) and the async/await constructions in .NET 4.5 (announced 2010, released 2012) largely inspired by the ''asynchronous workflows'' of F#, which dates to 2007. This has subsequently been adopted by other languages, notably Dart (2014), Python (2015), Hack (HHVM), and drafts of ECMAScript 7 (JavaScript), Scala, and C++ (2011).
List of implementations
Some programming languages are supporting futures, promises, concurrent logic variables, dataflow variables, or I-vars, either by direct language support or in the standard library.
List of concepts related to futures and promises by programming language
* ABCL/f
* Alice ML
* AmbientTalk (including first-class resolvers and read-only promises)
* C++, starting with C++11: std::future and std::promise
** Compositional C++
* Crystal (programming language)
* Dart
Dart or DART may refer to:
* Dart, the equipment in the game of darts
Arts, entertainment and media
* Dart (comics), an Image Comics superhero
* Dart, a character from ''G.I. Joe''
* Dart, a ''Thomas & Friends'' railway engine character
* Dar ...
(with ''Future''/''Completer'' classes and the keywords ''await'' and ''async'')
* Elm (programming language) via the ''Task'' module
* Glasgow Haskell (I-vars and M-vars only)
* Id (I-vars and M-vars only)
* Io
* Java via or
* JavaScript as of ECMAScript 2015, and via the keywords async
and await
since ECMAScript 2017
* Lucid
LUCID (Langton Ultimate Cosmic ray Intensity Detector) is a cosmic ray detector built by Surrey Satellite Technology Ltd and designed at Simon Langton Grammar School for Boys, in Canterbury, England. Its main purpose is to monitor cosmic rays usi ...
(dataflow only)
* Some Lisps
** Clojure
** MultiLisp
* .NET via ''Task''s
** C#, since .NET Framework 4.5, via the keywords async
and await
* Kotlin, however kotlin.native.concurrent.Future
is only usually used when writing Kotlin that is intended to run natively
* Nim
Nim is a mathematical two player game.
Nim or NIM may also refer to:
* Nim (programming language)
* Nim Chimpsky, a signing chimpanzee Acronyms
* Network Installation Manager, an IBM framework
* Nuclear Instrumentation Module
* Negative index met ...
* Oxygene
* Oz version 3
* Pythonbr>concurrent.futures
since 3.2, as proposed by th
PEP 3148
and Python 3.5 added async and await
* R (promises for lazy evaluation, still single threaded)
* Racket
Racket may refer to:
* Racket (crime), a systematised element of organized crime
** Protection racket, a scheme whereby a group provides protection to businesses or other groups through violence outside the sanction of the law
* Racket (sports equ ...
* Raku
* Rust (usually achieved via .await
)
* Scala vi
scala.concurrent package
* Scheme A scheme is a systematic plan for the implementation of a certain idea.
Scheme or schemer may refer to:
Arts and entertainment
* ''The Scheme'' (TV series), a BBC Scotland documentary series
* The Scheme (band), an English pop band
* ''The Schem ...
* Squeak Smalltalk
Smalltalk is an object-oriented, dynamically typed reflective programming language. It was designed and created in part for educational use, specifically for constructionist learning, at the Learning Research Group (LRG) of Xerox PARC by Alan Ka ...
* Strand
* Swift (only via third-party libraries)
* Visual Basic 11 (via the keywords ''Async'' and ''Await'')
Languages also supporting promise pipelining include:
* E
* Joule
List of non-standard, library based implementations of futures
* For Common Lisp
Common Lisp (CL) is a dialect of the Lisp programming language, published in ANSI standard document ''ANSI INCITS 226-1994 (S20018)'' (formerly ''X3.226-1994 (R1999)''). The Common Lisp HyperSpec, a hyperlinked HTML version, has been derived fro ...
:
** Blackbird
** Eager Future2
** lparallel
** PCall
* For C++:
** Boost library
** Dlib
** Folly
** HPX
** POCO C++ Libraries (Active Results)
** Qt
** Seastar
** stlab
* For C# and other .NET languages: The Parallel Extensions library
* For Groovy: GPars
* For JavaScript:
** Cujo.js' when.js provides promises conforming to the Promises/A+ 1.1 specification
** The Dojo Toolkit supplies promises and Twisted Twisted may refer to:
Film and television
* ''Twisted'' (1986 film), a horror film by Adam Holender starring Christian Slater
* ''Twisted'' (1996 film), a modern retelling of ''Oliver Twist''
* ''Twisted'', a 2011 Singapore Chinese film directed ...
style deferreds
** MochiKit inspired by Twisted's Deferreds
*
jQuery's
/api.jquery.com/category/deferred-object/ Deferred Objectis based on th
CommonJS Promises/A
design.
** AngularJS
** node-promise
** Q, by Kris Kowal, conforms to Promises/A+ 1.1
** RSVP.js, conforms to Promises/A+ 1.1
** YUI's promise class conforms to the Promises/A+ 1.0 specification.
** Bluebird, by Petka Antonov
** The Closure Library'
promise
package conforms to the Promises/A+ specification.
** Se
Promise/A+'s
list for more implementations based on the Promise/A+ design.
* For Java:
** JDeferred, provides deferred-promise API and behavior similar to JQuery.Deferred object
** ParSeq provides task-promise API ideal for asynchronous pipelining and branching, maintained by LinkedIn
* For Lua
Lua or LUA may refer to:
Science and technology
* Lua (programming language)
* Latvia University of Agriculture
* Last universal ancestor, in evolution
Ethnicity and language
* Lua people, of Laos
* Lawa people, of Thailand sometimes referred t ...
:
** The cqueue
module contains a Promise API.
* For Objective-C: MAFuture, RXPromise, ObjC-CollapsingFutures, PromiseKit, objc-promise, OAPromise,
* For OCaml
OCaml ( , formerly Objective Caml) is a general-purpose programming language, general-purpose, multi-paradigm programming language which extends the Caml dialect of ML (programming language), ML with object-oriented programming, object-oriented ...
: Lazy module implements lazy explicit futures
* For Perl: Future, Promises, Reflex, Promise::ES6, and Promise::XS
* For PHP: React/Promise
* For Python:
** Built-in implementation
** pythonfutures
** Twisted's Deferreds
* For R:
** future, implements an extendable future API with lazy and eager synchronous and (multicore or distributed) asynchronous futures
* For Ruby:
** Concurrent Ruby
** Promise gem
** libuv gem, implements promises
** Celluloid gem, implements futures
** future-resource
* For Rust:
** futures-rs
* For Scala:
** Twitter's util library
* For Swift:
** Async framework, implements C#-style async
/non-blocking await
** FutureKit, implements a version for Apple GCD
** FutureLib, pure Swift 2 library implementing Scala-style futures and promises with TPL-style cancellation
** Deferred, pure Swift library inspired by OCaml's Deferred
** BrightFutures
** SwiftCoroutine
* For Tcl: tcl-promise
Coroutines
Futures can be implemented in coroutines or generators, resulting in the same evaluation strategy (e.g., cooperative multitasking or lazy evaluation).
Channels
Futures can easily be implemented in channels: a future is a one-element channel, and a promise is a process that sends to the channel, fulfilling the future.Go Language Patterns
/ref> This allows futures to be implemented in concurrent programming languages with support for channels, such as CSP and Go. The resulting futures are explicit, as they must be accessed by reading from the channel, rather than only evaluation.
See also
* Fiber (computer science)
* Futex
* Pyramid of doom (programming)
In computer programming, the pyramid of doom is a common problem that arises when a program uses many levels of nested indentation to control access to a function. It is commonly seen when checking for null pointers or handling callbacks. Two ex ...
, a design antipattern avoided by promises
References
External links
Concurrency patterns presentation
given a
scaleconf
Future Value
an
Promise Pipelining
at the Portland Pattern Repository
Easy Threading with Futures
in Python
{{DEFAULTSORT:Futures and promises
Inter-process communication
Actor model (computer science)