The principle of indifference (also called principle of insufficient reason) is a rule for assigning
epistemic probabilities. The principle of indifference states that in the absence of any relevant evidence, agents should distribute their credence (or 'degrees of belief') equally among all the possible outcomes under consideration.
In
Bayesian probability, this is the simplest
non-informative prior
In Bayesian statistical inference, a prior probability distribution, often simply called the prior, of an uncertain quantity is the probability distribution that would express one's beliefs about this quantity before some evidence is taken into ...
. The principle of indifference is meaningless under the
frequency interpretation of probability, in which probabilities are relative frequencies rather than degrees of belief in uncertain propositions, conditional upon state information.
Examples
The textbook examples for the application of the principle of indifference are
coins,
dice
Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing g ...
, and
cards.
In a
macroscopic system, at least, it must be assumed that the physical laws that govern the system are not known well enough to predict the outcome. As observed some centuries ago by
John Arbuthnot
John Arbuthnot FRS (''baptised'' 29 April 1667 – 27 February 1735), often known simply as Dr Arbuthnot, was a Scottish physician, satirist and polymath in London. He is best remembered for his contributions to mathematics, his membersh ...
(in the preface of ''Of the Laws of Chance'', 1692),
:It is impossible for a Die, with such determin'd force and direction, not to fall on such determin'd side, only I don't know the force and direction which makes it fall on such determin'd side, and therefore I call it Chance, which is nothing but the want of art....
Given enough time and resources, there is no fundamental reason to suppose that suitably precise measurements could not be made, which would enable the prediction of the outcome of coins, dice, and cards with high accuracy:
Persi Diaconis's work with
coin-flipping
Coin flipping, coin tossing, or heads or tails is the practice of throwing a coin in the air and checking which side is showing when it lands, in order to choose between two alternatives, heads or tails, sometimes used to resolve a dispute betwe ...
machines is a practical example of this.
Coins
A
symmetric coin has two sides, arbitrarily labeled ''heads'' (many coins have the head of a person portrayed on one side) and ''tails''. Assuming that the coin must land on one side or the other, the outcomes of a coin toss are mutually exclusive, exhaustive, and interchangeable. According to the principle of indifference, we assign each of the possible outcomes a probability of 1/2.
It is implicit in this analysis that the forces acting on the coin are not known with any precision. If the momentum imparted to the coin as it is launched were known with sufficient accuracy, the flight of the coin could be predicted according to the laws of mechanics. Thus the uncertainty in the outcome of a coin toss is derived (for the most part) from the uncertainty with respect to initial conditions. This point is discussed at greater length in the article on
coin flipping.
Dice
A
symmetric die
Die, as a verb, refers to death, the cessation of life.
Die may also refer to:
Games
* Die, singular of dice, small throwable objects used for producing random numbers
Manufacturing
* Die (integrated circuit), a rectangular piece of a semicondu ...
has ''n'' faces, arbitrarily labeled from 1 to ''n''. An ordinary cubical die has ''n'' = 6 faces, although a symmetric die with different numbers of faces can be constructed; see
Dice
Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing g ...
. We assume that the die will land with one face or another upward, and there are no other possible outcomes. Applying the principle of indifference, we assign each of the possible outcomes a probability of 1/''n''. As with coins, it is assumed that the initial conditions of throwing the dice are not known with enough precision to predict the outcome according to the laws of mechanics. Dice are typically thrown so as to bounce on a table or other surface(s). This interaction makes prediction of the outcome much more difficult.
The assumption of symmetry is crucial here. Suppose that we are asked to bet for or against the outcome "6". We might reason that there are two relevant outcomes here "6" or "not 6", and that these are mutually exclusive and exhaustive. This suggests assigning the probability 1/2 to each of the two outcomes.
Cards
A standard deck contains 52 cards, each given a unique label in an arbitrary fashion, i.e. arbitrarily ordered. We draw a card from the deck; applying the principle of indifference, we assign each of the possible outcomes a probability of 1/52.
This example, more than the others, shows the difficulty of actually applying the principle of indifference in real situations. What we really mean by the phrase "arbitrarily ordered" is simply that we don't have any information that would lead us to favor a particular card. In actual practice, this is rarely the case: a new deck of cards is certainly not in arbitrary order, and neither is a deck immediately after a hand of cards. In practice, we therefore
shuffle the cards; this does not destroy the information we have, but instead (hopefully) renders our information practically unusable, although it is still usable in principle. In fact, some expert blackjack players can track aces through the deck; for them, the condition for applying the principle of indifference is not satisfied.
Application to continuous variables
Applying the principle of indifference incorrectly can easily lead to nonsensical results, especially in the case of multivariate, continuous variables. A typical case of misuse is the following example:
*Suppose there is a cube hidden in a box. A label on the box says the cube has a side length between 3 and 5 cm.
*We don't know the actual side length, but we might assume that all values are equally likely and simply pick the mid-value of 4 cm.
*The information on the label allows us to calculate that the surface area of the cube is between 54 and 150 cm
2. We don't know the actual surface area, but we might assume that all values are equally likely and simply pick the mid-value of 102 cm
2.
*The information on the label allows us to calculate that the volume of the cube is between 27 and 125 cm
3. We don't know the actual volume, but we might assume that all values are equally likely and simply pick the mid-value of 76 cm
3.
*However, we have now reached the impossible conclusion that the cube has a side length of 4 cm, a surface area of 102 cm
2, and a volume of 76 cm
3!
In this example, mutually contradictory estimates of the length, surface area, and volume of the cube arise because we have assumed three mutually contradictory distributions for these parameters: a
uniform distribution
Uniform distribution may refer to:
* Continuous uniform distribution
* Discrete uniform distribution
* Uniform distribution (ecology)
* Equidistributed sequence In mathematics, a sequence (''s''1, ''s''2, ''s''3, ...) of real numbers is said to be ...
for any one of the variables implies a non-uniform distribution for the other two. In general, the principle of indifference does not indicate which variable (e.g. in this case, length, surface area, or volume) is to have a uniform epistemic probability distribution.
Another classic example of this kind of misuse is the
Bertrand paradox.
Edwin T. Jaynes
Edwin Thompson Jaynes (July 5, 1922 – April 30, 1998) was the Wayman Crow Distinguished Professor of Physics at Washington University in St. Louis. He wrote extensively on statistical mechanics and on foundations of probability and statistic ...
introduced the
principle of transformation groups, which can yield an epistemic probability distribution for this problem. This generalises the principle of indifference, by saying that one is indifferent between ''equivalent problems'' rather than indifferent between propositions. This still reduces to the ordinary principle of indifference when one considers a permutation of the labels as generating equivalent problems (i.e. using the permutation transformation group). To apply this to the above box example, we have three random variables related by geometric equations. If we have no reason to favour one trio of values over another, then our prior probabilities must be related by the rule for changing variables in continuous distributions. Let ''L'' be the length, and ''V'' be the volume. Then we must have
:
,
where
are the
probability density functions (pdf) of the stated variables. This equation has a general solution:
, where ''K'' is a normalization constant, determined by the range of ''L'', in this case equal to:
:
To put this "to the test", we ask for the probability that the length is less than 4. This has probability of:
:
.
For the volume, this should be equal to the probability that the volume is less than 4
3 = 64. The pdf of the volume is
:
.
And then probability of volume less than 64 is
:
.
Thus we have achieved invariance with respect to volume and length. One can also show the same invariance with respect to surface area being less than 6(4
2) = 96. However, note that this probability assignment is not necessarily a "correct" one. For the exact distribution of lengths, volume, or surface area will depend on how the "experiment" is conducted.
The fundamental hypothesis of
statistical physics, that any two microstates of a system with the same total energy are equally probable at
equilibrium, is in a sense an example of the principle of indifference. However, when the microstates are described by continuous variables (such as positions and momenta), an additional physical basis is needed in order to explain under ''which'' parameterization the probability density will be uniform.
Liouville's theorem justifies the use of canonically
conjugate variables, such as positions and their conjugate momenta.
The
wine/water paradox shows a dilemma with linked variables, and which one to choose.
History
The original writers on probability, primarily
Jacob Bernoulli and
Pierre Simon Laplace, considered the principle of indifference to be intuitively obvious and did not even bother to give it a name. Laplace wrote:
:The theory of chance consists in reducing all the events of the same kind to a certain number of cases equally possible, that is to say, to such as we may be equally undecided about in regard to their existence, and in determining the number of cases favorable to the event whose probability is sought. The ratio of this number to that of all the cases possible is the measure of this probability, which is thus simply a fraction whose numerator is the number of favorable cases and whose denominator is the number of all the cases possible.
These earlier writers, Laplace in particular, naively generalized the principle of indifference to the case of continuous parameters, giving the so-called "uniform prior probability distribution", a function that is constant over all real numbers. He used this function to express a complete lack of knowledge as to the value of a parameter. According to Stigler (page 135), Laplace's assumption of uniform prior probabilities was not a meta-physical assumption. It was an implicit assumption made for the ease of analysis.
The principle of insufficient reason was its first name, given to it by
Johannes von Kries, possibly as a play on
Leibniz's
principle of sufficient reason. These later writers (
George Boole,
John Venn, and others) objected to the use of the uniform prior for two reasons. The first reason is that the constant function is not normalizable, and thus is not a proper probability distribution. The second reason is its inapplicability to continuous variables, as described above.
The "principle of insufficient reason" was renamed the "principle of indifference" by , who was careful to note that it applies only when there is no knowledge indicating unequal probabilities.
Attempts to put the notion on firmer
philosophical ground have generally begun with the concept of
equipossibility
Equipossibility is a philosophical concept in possibility theory that is a precursor to the notion of equiprobability in probability theory. It is used to distinguish what ''can'' occur in a probability experiment. For example, it is the differenc ...
and progressed from it to
equiprobability
Equiprobability is a property for a collection of events that each have the same probability of occurring. In statistics and probability theory it is applied in the discrete uniform distribution and the equidistribution theorem for rational num ...
.
The principle of indifference can be given a deeper logical justification by noting that equivalent states of knowledge should be assigned equivalent epistemic probabilities. This argument was propounded by
Edwin Thompson Jaynes: it leads to two generalizations, namely the
principle of transformation groups as in the
Jeffreys prior, and the
principle of maximum entropy
The principle of maximum entropy states that the probability distribution which best represents the current state of knowledge about a system is the one with largest entropy, in the context of precisely stated prior data (such as a proposition ...
.
More generally, one speaks of
uninformative priors.
See also
*
Bayesian epistemology
*
Rule of succession: a formula for estimating underlying probabilities when there are few observations, or for events that have not been observed to occur at all in (finite) sample data
References
{{Decision theory
Probability theory
Indifference