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Andy Schatz (; born March 9, 1978) is a video game designer based in
San Diego San Diego ( , ; ) is a city on the Pacific Ocean coast of Southern California located immediately adjacent to the Mexico–United States border. With a 2020 population of 1,386,932, it is the List of United States cities by population, eigh ...
. He began developing video games at a young age and graduated from
Amherst College Amherst College ( ) is a private liberal arts college in Amherst, Massachusetts. Founded in 1821 as an attempt to relocate Williams College by its then-president Zephaniah Swift Moore, Amherst is the third oldest institution of higher educatio ...
. After graduation, he worked for various video game development companies, including
TKO Software TKO Software was a video game developer founded in 2002 in Santa Cruz, California, United States by Jacob Hawley and Michael Songy. TKO Software created '' Medal of Honor: Allied Assault: Breakthrough'' (2003) and the multiplayer portion of '' Meda ...
, before founding his own independent video game development studio Pocketwatch Games in 2004. Attempting to expand his company, Schatz tried enrolling into business school; all applications were rejected. As a result, he began working on games he was passionate about. Schatz has released four video games under Pocketwatch Games: '' Wildlife Tycoon: Venture Africa'', '' Venture Arctic'', '' Monaco: What's Yours Is Mine'', and ''
Tooth and Tail ''Tooth and Tail'' is a real-time strategy video game developed and published by Independent video game development, indie development team Pocketwatch Games, the company behind ''Monaco: What's Yours Is Mine''. ''Tooth and Tail'' was released i ...
''. ''
Monaco 2 ''Monaco 2'' (stylised as ''Monaco II'') is an upcoming stealth action video game developed by Pocketwatch Games and published by Humble Games. The game is a sequel to the critically well received '' Monaco: What's Yours Is Mine'' (2013). The g ...
'' is currently in development. His design philosophy revolves around taking inspiration from already existing media, such as
film A film also called a movie, motion picture, moving picture, picture, photoplay or (slang) flick is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere ...
s, and transforming it into a video game.


Early life

Andy Schatz was born in San Diego. His father was a
geophysicist Geophysics () is a subject of natural science concerned with the physical processes and physical properties of the Earth and its surrounding space environment, and the use of quantitative methods for their analysis. The term ''geophysics'' som ...
, his mother a
philosophy Philosophy (from , ) is the systematized study of general and fundamental questions, such as those about existence, reason, knowledge, values, mind, and language. Such questions are often posed as problems to be studied or resolved. Some ...
professor. At the age of four, Schatz received a
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
, which sparked his desire to create video games. By the age of seven, he had designed maze games and applied
BASIC BASIC (Beginners' All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College ...
scripts to make them work. When he was in seventh grade, he developed code for a game he called ''Servants of Darkness'', a " ''Warlords''-esque game" for the Commodore 64. His work on game development led to an invitation to the 1995
California State Science Fair The California Science and Engineering Fair, previously known as the California State Science Fair, is a science fair held annually at the California Science Center in Los Angeles, except 2020 when it was cancelled. It was established in 1952. T ...
. In the same year, Schatz began working on
Netplay A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
, an online gaming
portal Portal often refers to: * Portal (architecture), an opening in a wall of a building, gate or fortification, or the extremities (ends) of a tunnel Portal may also refer to: Arts and entertainment Gaming * ''Portal'' (series), two video games ...
, which acted as his introduction to the
video game industry The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , ...
. He later enrolled at
Amherst College Amherst College ( ) is a private liberal arts college in Amherst, Massachusetts. Founded in 1821 as an attempt to relocate Williams College by its then-president Zephaniah Swift Moore, Amherst is the third oldest institution of higher educatio ...
, where he graduated with a degree in Computer Science and Fine Arts.


Career


Early career and TKO Software

Schatz' first job after college was at the viral marketing firm e-tractions, where he helped create a virtual Christmas snowglobe. After his work at Netplay, he worked on his first commercial release at Presto Studios, where he helped develop '' Star Trek: Hidden Evil'' (1999) as a level builder. He left Presto Studios temporarily to work for e-tractions again, only to return later to help with the AI on the
Xbox Live The Xbox network, formerly and still sometimes branded as Xbox Live, is an Internet, online multiplayer video game, multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox ...
version of ''
Whacked! ''Whacked!'' is a party game developed by Presto Studios and released in 2002 by Microsoft Game Studios exclusively for the Xbox. It was one of the two original games to be made available for Xbox Live, and it received mixed reviews. ''Whacked!'' ...
'' (2002). After leaving Presto Studios, Schatz moved to Santa Cruz to work for TKO Software, and in the early 2000s helped develop '' Medal of Honor: Allied Assault Breakthrough'' (2003) and '' GoldenEye: Rogue Agent'' (2004) among other games. During a time when the development team had nothing to work on, Schatz proposed a prototype of a game he had been working on described as "a house-robbing game" where players would build a home and defend it, then attempt to break into other players' homes. He sent this prototype to
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washing ...
, but it did not interest them.


2004-2014: Pocketwatch Games' inception and ''Monaco''

Schatz founded Pocketwatch Games, an independent video game development studio as a
sole proprietorship A sole proprietorship, also known as a sole tradership, individual entrepreneurship or proprietorship, is a type of enterprise owned and run by one person and in which there is no legal distinction between the owner and the business entity. A sole ...
in December 2004, before TKO shut down in 2005. The first game Schatz developed and released was ''Wildlife Tycoon: Venture Africa'' (2005), a tycoon game designed to appeal to the same audience as ''
Zoo Tycoon ''Zoo Tycoon'' is a series of business simulation video games. The worlds focus around building and running successful zoo scenarios. The series was initially developed by Blue Fang Games and published by Microsoft Studios who later in 2001–200 ...
'' (2001). Set in the African wilderness, the game focused on a number of themes including balancing the
ecosystem An ecosystem (or ecological system) consists of all the organisms and the physical environment with which they interact. These biotic and abiotic components are linked together through nutrient cycles and energy flows. Energy enters the syste ...
, species' relationships and weather cycles. It was a success and became an Independent Games Festival (IGF) finalist helping Schatz' secure the budget for the sequel: ''Venture Arctic'' (2007). ''Venture Arctic'' had the same premise as ''Venture Africa''. While some critics praised it, and it won Gametunnels simulation game of the year in 2007, it had complications that players did not enjoy. As a result, it was a commercial failure compared to ''Venture Africa''. Schatz was then hired by Jim Safka, co-founder of
Match.com Match is an online dating service with web sites serving over 50 countries in twelve languages. Its headquarters are in Dallas, Texas. The company has offices in Dallas, West Hollywood, San Francisco, Tokyo, Rio de Janeiro, and Beijing. Match is ...
, to develop a
flash game A browser game or a "flash game" is a video game that is played via the internet using a web browser. They are mostly free-to-play and can be single-player or multiplayer. Some browser games are also available as mobile apps, PC games, or on co ...
for Green.com. This contract slowly waned, and Schatz began to work on ''Venture Dinosauria''. It was cancelled before its 2009 release date. Looking back Schatz said he had failed to find "a way to make it both fun and open-ended, but also a small, self-contained experience at the same time". Throughout this period Schatz wanted to expand Pocketwatch Games from a studio to a business and applied for enrollment in various business schools. He was never accepted, something he now considers "the biggest blessing of isentire career". In 2009, Schatz, feeling despondent after the failure of ''Venture Dinosauria'', began learning
Microsoft XNA Microsoft XNA (a recursive acronym for XNA's not acronymed) is a freeware set of tools with a managed runtime environment that Microsoft developed to facilitate video game development. XNA is based on .NET Framework, with versions that run on Win ...
to enable him to develop games for both PC and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
. Having been rejected by business schools, he slowly discarded that idea and focused on making "whatever game 'mpassionate about in the moment". In 2009, he was low on cash and gave himself one last chance before getting "a corporate job". He began to code a game inspired by ''
Hitman Contract killing is a form of murder or assassination in which one party hires another party to kill a targeted person or persons. It involves an illegal agreement which includes some form of payment, monetary or otherwise. Either party may be ...
'' and other games that resembled ''
Pac-Man originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. Th ...
'' without the ghosts. This was the foundation of '' Monaco: What's Yours Is Mine'' (2013) and within a week Schatz had added enemies, ambience, and abilities. Shortly after, he began to look over design documents he made years earlier. After fifteen weeks of development, he had a prototype that won two IGF 2010 awards—the Seumas McNally Grand Prize and the Excellence in Design award. With the game still unfinished, these awards allowed Schatz to continue to work on what became, as ''
Polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two toge ...
'' described, "a magnificent return to the four-player couch madness of '90s console games". Schatz originally planned to release the game on the Xbox Live Indie Games (XBLIG) marketplace. Having received these awards, however, he changed his mind, describing XBLIG as being "a roll of the dice". Soon after,
Valve A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or slurries) by opening, closing, or partially obstructing various passageways. Valves are technically fittings ...
(the company behind
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
) and Schatz began discussing the idea of selling the game on Steam. Before this he had contacted Microsoft to discuss selling the game on the Xbox Live Arcade (XBLA). Schatz's idea was rejected by Microsoft for its lack of marketability. Microsoft gave him another chance, and with a "no-risk loan" of $100,000 from the Indie Fund, he continued to work on the game. In 2011, Microsoft rejected the game again. Around the same time, hackers had compromised the
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
databases ending Schatz' plans to port it to
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
. Despite these issues, he persisted with the idea of getting the game on consoles. It was around this time he met San Diego-born Andy Nguyen. Nguyen took an interest in ''Monaco: What's Yours Is Mine'' thanks to the accolades it had received and sent Schatz a
cold call Cold calling is the solicitation of business from potential customers who have had no prior contact with the salesperson conducting the call. It is an attempt to convince potential customers to purchase either the salesperson's product or service ...
e-mail asking if he needed "a beta tester within walking distance". Because Schatz was becoming increasingly desperate for more feedback, he hired Nguyen, whose input reaffirmed his desire to work on ''Monaco''. He later partnered with
Majesco Entertainment Majesco Entertainment Company (formerly Majesco Sales Inc.) is an American video game publisher and distributor based in Hazlet, New Jersey. The company was founded as Majesco Sales in Edison, New Jersey in 1986, and was a privately held company ...
to get the game released on XBLA. Schatz met composer
Austin Wintory Austin Wintory (born September 9, 1984) is an American composer for film and video games. He is known for scoring the video games '' Flow'' and ''Journey'', which made history as the only video game soundtrack to be nominated for the Grammy Award ...
during ''Monaco''s development. Initially, Schatz was using licensed music with an "old timey,
silent era A silent film is a film with no synchronized recorded sound (or more generally, no audible dialogue). Though silent films convey narrative and emotion visually, various plot elements (such as a setting or era) or key lines of dialogue may, wh ...
piano style". He contacted Wintory and proposed replacing some of the licensed music with original music. They began to discuss it in more depth as Schatz knew of Wintory's work on Thatgamecompany's ''
Flow Flow may refer to: Science and technology * Fluid flow, the motion of a gas or liquid * Flow (geomorphology), a type of mass wasting or slope movement in geomorphology * Flow (mathematics), a group action of the real numbers on a set * Flow (psych ...
'' and '' Journey''. Wintory eventually persuaded Schatz to use a soundtrack throughout the game. Wintory explained in an interview with ''
IndieGames.com ''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Game ...
'' that Schatz was the one who created the premise for each part of ''Monaco''s soundtrack. Schatz would present Wintory with an idea and he would compose for it. He recalled thinking: "When else am I ever going to be asked to write anything remotely like this?" This process was unlike the one he had while working with Thatgamecompany. There he would make a suggestion and it would be discussed formally.


2014-present: ''Tooth and Tail'' and ''Monaco 2''

Having released the final content pack for ''Monaco'', development of ''
Tooth and Tail ''Tooth and Tail'' is a real-time strategy video game developed and published by Independent video game development, indie development team Pocketwatch Games, the company behind ''Monaco: What's Yours Is Mine''. ''Tooth and Tail'' was released i ...
'' (2017) began in March 2014. The premise was loosely based on a design Schatz, and college roommate Tom Wexler, had developed called ''Dino Drop''. The game was originally codenamed ''Armada'' and was initially designed to be gamepad friendly as Schatz believed there had been no "good" real-time strategy (RTS) games that utilized them. During development Schatz noted he wanted ''Armada'' to act in a similar fashion as ''Monaco''. He did this by taking the control system and "constraining tin order to make the actual, physical interaction easy to pick up without limiting the complexity of the game itself". At the Game Developers Conference, Schatz asked several people for their opinions and received positive feedback. Nothing was definite at this point including the title and theme. The title was later changed to ''Lead to Fire''. During this stage of its development, the team took inspiration from Blizzard Entertainments design strategy in their ability to simplify complex mechanics. Around the same time, the game's development began being broadcast on Twitch. Schatz called it a "miniature PAX (gaming festival)", a way to discuss the development with fans. The developers were unhappy with the title ''Lead to Fire'' and changed it to ''Tooth and Tail'' about a year later. The official title is a reference to the
tooth-to-tail ratio The tooth-to-tail ratio (T3R), in military jargon, is the amount of military personnel it takes to supply and support ("tail") each combat soldier ("tooth"). While both "tooth" and "tail" soldiers may find themselves in combat or other life-threate ...
. The finalized art style was also announced around the same time, with some comparing it to a modernized version of 1990's pixel art. Schatz wrote that like the development of the art for ''
SpyParty ''SpyParty'' is a social deduction stealth video game developed by Chris Hecker. ''SpyParty'' was first shown at the Experimental Gameplay Workshop at the 2009 Game Developers Conference. Hecker describes his game as "an asymmetric multiplayer ...
'', "the game should look utterly shitty until it's absolutely amazing". Wintory also composed the soundtrack for ''Tooth and Tail''. In March 2022, ''Monaco 2'' was announced. Schatz noted that the game would feature
3D graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the ...
as opposed to ''Monaco'' 2D top-down view, as well as incorporating procedural level generation. ''Monaco 2'' will retain the stealth and heist genres, though there will be new characters introduced for players to select when playing through the game. There is currently no release date established.


Personal life

Schatz lives with his wife, Tierney Schatz, in San Diego.


Design philosophy

When designing video games, Schatz prefers to take inspiration from non-game concepts, such as
film A film also called a movie, motion picture, moving picture, picture, photoplay or (slang) flick is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere ...
s and real-life events. From this point, he uses gaming themes to translate it into a playable video game. This trope was used heavily during ''Monaco''s development as it was substantially influenced by the 1960 heist film '' Ocean's 11''. This is also seen in the plot of ''Tooth and Tail'', given it is set during the
Russian Revolution The Russian Revolution was a period of Political revolution (Trotskyism), political and social revolution that took place in the former Russian Empire which began during the First World War. This period saw Russia abolish its monarchy and ad ...
. Schatz also tries to make the controls of each video game intuitive to allow the player to become more immersed in the gameplay. He mentioned ''
Geometry Wars ''Geometry Wars'' is a series of top-down multi-directional shooter video games developed by Bizarre Creations, and, later, Lucid Games. Originally published by Microsoft Games Studios, the first title was included as a minigame in '' Project Got ...
'' as being one of the games that inspired this design philosophy, saying he has "never played a game with better controls". The controls of both ''Monaco'' and ''Tooth and Tail'' are "directly inspired by the simplicity" of those of ''Geometry Wars''. Schatz designs games that look "simple on their face but are driven by complex machinery".


Games developed


Notes


References


External links

* for Pocketwatch Games {{DEFAULTSORT:Schatz, Andy American video game designers Living people Video game developers 1978 births People from San Diego Pocketwatch Games