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Player versus player (PvP) is a type of multiplayer interactive conflict within a
game A game is a structured form of play (activity), play, usually undertaken for enjoyment, entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator s ...
between human
players Players may refer to: Art, entertainment, and media * ''Players'' (1979 film), a film starring Ali MacGraw * ''Players'' (2012 film), a Bollywood film * ''Players'' (Dicks novel), a novel by Terrance Dicks, based on the television series ''Doc ...
. This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents. The terms are most often used in games where both activities exist, particularly
MMORPG A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
s,
MUD A MUD (; originally multi-user dungeon, with later variants multi-user dimension and multi-user domain) is a Multiplayer video game, multiplayer Time-keeping systems in games#Real-time, real-time virtual world, usually Text-based game, text-bas ...
s, and other
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s, to distinguish between gamemodes. PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other. PvP is often controversial when used in role-playing games. In most cases, there are vast differences in abilities between players. PvP can even encourage experienced players to immediately attack and kill inexperienced players. PvP is often referred to as player killing in the cases of games which contain, but do not focus on, such interaction.


History

PvP combat in CRPGs has its roots in various
MUD A MUD (; originally multi-user dungeon, with later variants multi-user dimension and multi-user domain) is a Multiplayer video game, multiplayer Time-keeping systems in games#Real-time, real-time virtual world, usually Text-based game, text-bas ...
s like '' Gemstone II'' and '' Avalon: The Legend Lives.''. However, while the ability to kill another player existed in many MUDs, it was usually frowned upon because of general strict adherences and heavy influences from tabletop
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
s such as '' Dungeons & Dragons''. The term PvP originated in text based MUDs played on bulletin board systems like
MajorMUD The Major BBS (sometimes MajorBBS or MBBS) was bulletin board software (a bulletin board system server) developed between 1986 and 1999 by Galacticomm. In 1995 it was renamed Worldgroup Server and bundled with a user client interface program na ...
and Usurper. These games had open worlds where any player could attack any other player as long as they were not at a safe spot in town like the Bank. Player versus player was coined sometime in the late 1980s to refer to the combat between players that resulted in the loser being penalized in some way. The first graphical MMORPG was ''
Neverwinter Nights ''Neverwinter Nights'' is a series of video games developed by BioWare and Obsidian Entertainment, based on the ''Forgotten Realms'' campaign setting of the ''Dungeons & Dragons'' role-playing game. Aside from also being set in the Dungeons & Dra ...
'', which began development in 1989 and ran on
AOL AOL (stylized as Aol., formerly a company known as AOL Inc. and originally known as America Online) is an American web portal and online service provider based in New York City. It is a brand marketed by the current incarnation of Yahoo (2017â ...
1991–1997, and which included PvP. PvP was initially limited to magical attacks in the game. Later modifications expanded its use to limited areas so that players who wished to avoid it could do so. Much of the PvP activity was coordinated events by the game's guilds, which were the first such organized user groups in MMORPGs. '' Genocide'', an LPMud launched in 1992, was a pioneer in PvP conflict as the first "pure PK" MUD, removing all non-PvP gameplay and discarding the RPG-style character development normally found in MUDs in favor of placing characters on an even footing, with only player skill providing an advantage. Extremely popular, its ideas influenced the MUD world heavily. Other early MMORPGs, including ''
Meridian 59 ''Meridian 59'' was a 1996 video game developed by Archetype Interactive and published by The 3DO Company. It was the first 3D graphical massively multiplayer online role-playing game (MMORPG) and one of the longest running original online role-p ...
'' (1996), '' Ultima Online'' (1997), and '' Tibia'' (1997) also had PvP combat as a feature. In ''Ultima Online'', the goal was to allow players to police themselves in a " frontier justice" way. This system also exists in ''Tibia'', where death includes significant penalty, and killing someone inflicts considerable harm to their character. In ''Meridian 59'', the game tried to focus PvP by having different political factions for players to join. The later '' Eve Online'' (2003) refined ''Ultima Onlines original approach of "PvP anywhere but in town" (where attacking another player is dangerous in and around towns due to interference from NPC "guards"). However, these games tended to be unfriendly to more casual players. With the popularity of '' EverQuest'' in 1999, primarily consisting of
PvE PVE may refer to: * Places ** Beech River Regional Airport, Henderson County, Tennessee, United States ** Palos Verdes Estates, California ** Prairie Vista Elementary School, Granger, Indiana, United States * Science, technology, and medicine ** Por ...
elements (with the exception of limited PvP on one specific server), PvP became a negative for some newer/casual MMORPG players and developers looking to draw a larger crowd. In 2000, in response to complaints about malicious player-killers, ''Ultima Online'' controversially added an extra copy of the game world to each server in which open PvP was disabled. In addition to this, not all PvP games feature a player's avatar experiencing death. An example of this type of PvP element can be found on MMOs such as '' Audition Online'' (2004) where while players are not directly killing each other's avatars as traditionally found in MMOs, they are still competing against each other during certain game modes in a Player versus Player setting. PvP has been included in other games such as '' Asheron's Call'' in late 1999, '' Diablo II'' in 2000, '' Dark Age of Camelot'' and '' RuneScape'' in 2001, ''
Asheron's Call 2 ''Asheron's Call 2: Fallen Kings'' was a fantasy massively multiplayer online role-playing game (MMORPG) for Microsoft Windows which was released on November 22, 2002 and shut down on December 30, 2005. In 2012, it was relaunched as a beta for act ...
'' in 2002, '' Shadowbane'' in 2003, and ''
Dragon Nest ''Dragon Nest'' ( ko, 드래곤네스트) is a free-to-play fantasy MMORPG developed by Eyedentity and currently available in different regions and languages. Aside from boasting a non-targeting combat and skill system within instance dunge ...
'' in 2011. While these games included PvP, they still contained large portions of prerequisite PvE, mostly to build characters. ''DOOM'' was one of the most influential instances of PvP, coining the term "
Deathmatch Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters a ...
". This MMO-esque mode helped inspire the now-iconic PvP modes found in the FPS genre, such as battle royale and team deathmatch while popularizing PvP as a whole..


Classifications


Player Killing

Player killing, or PKing, is unrestricted PvP resulting in a character's death. Some games offer open PvP (also sometimes called world PvP), where one player can attack another without warning anywhere in the game world. A pure PK game is one where PvP conflict is the only gameplay offered. Ganking (short for gang killing) is a type of PKing in which the killer has a significant advantage over his victim, such as being part of a group, being a higher level, or attacking the victim while they are at low health. PvP can also create additional facets in the community. In '' Ultima Online'' and '' Asheron's Call'', a rift formed between those who enjoyed PKing, those who enjoyed hunting the PKs and those who simply did not want to fight at all. The '' Renaissance'' expansion later added a ''Trammel'' facet where PvP was not allowed, giving some out to the UO crowd that did not wish to engage in PvP at all. ''Asheron's Call'' contained a server that was completely unrestricted in player interactions where massive "PK" and "Anti (PK)" dynasties formed. Character death in an online game usually comes with a penalty (though some games remove it from PvP combat), so habitual PKers can find themselves ostracized by the local community. In some games a character will die many times and the player must often sacrifice some experience points (XP) or in-game currency to restore that character to life. Permanent death (such that the player must create a new character) is relatively uncommon in online games, especially if PKing is permitted. An example of such a mode is Hardcore mode on the game '' Diablo II''.


Anti-Player Killing

Anti-PKing, also known as Player Killer Killing, PK Killing, or PKK, is a form of in-game player justice. Often motivated by an overpopulation of in-game player killers, vigilante Anti-PKs hunt Player Killers and Player Griefers with vengeance. Some players, known as "friendlies", choose to befriend other players with pacifism.
Voice chat Voice chat is telecommunication via voice over IP technologies—especially when those technologies are used among players in multiplayer online games. Users might use either a VoIP engine system that is built into the game, or a separate pro ...
or in-game emotes are often utilized to demonstrate peacefulness and keep others from attacking.


Dueling

Dueling is both voluntary and competitive. Dueling ladders and leagues set up by fans are common for most MMORPGs that have PvP. '' Dark Age of Camelot'' was the first graphical MMORPG to debut a formal dueling system ingame (Ballista); other MMORPGs such as ''
City of Heroes ''City of Heroes'' (''CoH'') was a massively multiplayer online role-playing game which was developed by Cryptic Studios and published by NCSOFT. The game was launched in North America on April 28, 2004, and in Europe by NCsoft Europe on Febru ...
'', '' Anarchy Online'', '' World of Warcraft'', '' Guild Wars'', ''
Lineage 2 ''Lineage II'' is a massively multiplayer online role-playing game (MMORPG) for Microsoft Windows and the second game in the ''Lineage'' series. It is a prequel to ''Lineage'' and is set 150 years before the first game. It has become popular sin ...
'', '' Wurm Online'', and '' RuneScape'' feature PvP as competitive dueling in a group setting.


Flagging

Through various means, "flags" can be turned on or off, allowing PvP combat with other people who have also turned on their flag. In Everquest, there is no way to turn the flag off once it has been turned on. In Star Wars Galaxies, the flag may be turned off by interacting with faction specific NPCs located throughout the game or by typing an ingame command (/pvp). In World of Warcraft, flagging is selectable or can be activated by attacking certain flagged players until a cool-off period ends, though this can be exploited by
griefers A griefer or bad-faith player is a player in a multiplayer video game who deliberately irritates and harasses other players within the game (trolling), by using aspects of the game in unintended ways such as destroying something another player ma ...
via
corpse camping In video game, video gaming, camping is a tactic where a player obtains an advantageous static position, which may be a discreet place which is unlikely to be searched. The tactic is employed both in single-player games and online multiplayer gam ...
. Some games have a
bounty system A bounty is a payment or reward of money to locate, capture or kill an outlaw or a wanted person. Two modern examples of bounties are the ones placed for the capture of Saddam Hussein and his sons by the United States government and Microsoft' ...
where players that kill or heal other players open themselves up to being killed in return. This is sometimes called the "revenge flag". Use of this 'bounty' system is not standardized among MMORPGs, and there are debates raging about how to 'police' the system to avoid abuse. Sometimes the PvP flag gets automatically 'ON' on any player who initiates a PK. Other players who attacks a player who has the PvP flag on will NOT get their PvP flag 'ON'.


RvR (realm versus realm) combat

In 2001, Mythic Entertainment introduced a new team-based form of PvP combat with the release of '' Dark Age of Camelot''. In RvR, players of each realm team up to fight against players from the opposing realms in team-based combat. This can include normal skirmishes between rival groups that is common in other PvP systems, but also consists of objective-based battles such as taking and holding keeps or capturing enemy relics. This was a new concept to graphical MMORPGs, but was first introduced in the game that preceded ''DAoC'', ''Darkness Falls: The Crusade'', which has since been shut down in favor of building on ''DAoC''. Other MMORPG games now also feature this type of gameplay.


PvP in tabletop role-playing games

Tabletop role-playing games (RPGs) have also often featured PvP action. These are usually considered a reasonable part of play so long as the fight is based on "in-character" reasons. Games are often written to balance
playable characters A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
, ensuring that the players are able to pick their favorite characters rather than being forced into a metagame to succeed. This approach to PvP in tabletop games is not universal. For example, in the highly satirical '' Paranoia'', lethal PvP conflict is a core game element, considered normal and heavily encouraged by the rules and support materials.


Ethical issues

Player-vs-player dynamics involve ethical issues with players. Because of ganking, some game developers view PvP with contempt. Despite the advantage experienced players have over new players, many game developers have assumed an honor code would prevent PKing.


See also

*
Deathmatch Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters a ...
*
Last man standing (video games) Last man standing (LMS) or last team standing (LTS) is a multiplayer deathmatch gameplay mode featured in some first-person shooter computer and video games, and is also the essence of battle royale games. The aim of a player in a last man standi ...
* Player versus environment


References

{{MUDs, state=collapsed Esports terminology MUD terminology Role-playing game terminology Video game gameplay Video game terminology Video game culture