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Dragon Nest
''Dragon Nest'' ( ko, 드래곤네스트) is a free-to-play fantasy MMORPG developed by Eyedentity and currently available in different regions and languages. Aside from boasting a non-targeting combat and skill system within instance dungeons, ''Dragon Nest'' also revolves around a rich story which is told in different points of view depending on the player's chosen class. ''Dragon Nest'' receives new content, balance patches and cash shop items on a monthly basis. Major expansions that include several new dungeons, Nests, new classes, multiple new features or remake of old ones, extensive class adjustments and a raise on the level cap take place every year. The game has over 200million players as of 2013, and had grossed () by 2012. From June 2012 to July 2015, the game was known as ''Dragon Nest 2.0''. From 2015 to 2016, the game was known as ''Dragon Nest R'' which stands for "Action Reverse, Stress Relieve, Content Reboot". From 2016 onwards, the game is known as ''Dra ...
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Eyedentity Games
Eyedentity Games, Inc. is a South Korean developer of online games founded in 2007. The studio's first game is the commercially successful fast-paced action MMORPG, Dragon Nest. Eyedentity Games was acquired by Chinese digital entertainment company Shanda Games Shanda Group is a privately-owned multinational investment firm. With offices in Shanghai, Singapore, Hong Kong, New York and Redwood City, the firm invests in public markets, real estate and venture capital, focusing on companies in the field ... in September 2010. The studio also released a Diablo-like Chibi-Styled action MMORPG in 2012, titled Dungeon Strikers following Dragon Nest's success. The game is currently in Open-Beta in Korea and rights have sold to Game Flier for distribution in Taiwan, Hong Kong and Macau. Controversy In April 2018, Eyedentity Games staff members were arrested for withholding overtime payment. References South Korean companies established in 2007 Companies based in Seoul Video gam ...
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Player (game)
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements. In card games, the equivalent term is play. Overview Arising alongside video game development in the 1980s, the term ''gameplay'' was used solely within the context of video games, though now its popularity has begun to see use in the description of other, more traditional, game forms. Generally, gameplay is considered the overall experience of playing a video game, excluding factors like graphics and sound. Game mechanics, on the other hand, is the sets of rules in a game that are intended to produce an enjoyable gaming experience. Academic discussions tend to favor ''game mechanics'' specifically to avoid ''gameplay'' since the latter is too vagu ...
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Assassin (character Class)
In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. In shooter games and other cooperative video games, classes are generally distinct roles with specific purposes, weapons or ...
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Shanda Games
Shanda Group is a privately-owned multinational investment firm. With offices in Shanghai, Singapore, Hong Kong, New York and Redwood City, the firm invests in public markets, real estate and venture capital, focusing on companies in the fields of healthcare, financial services, media, and technology. The company was established in December 1999 as Shanda Interactive Entertainment Limited, an online gaming company known for publishing and operating games such as '' The World of Legend'' and '' Magical Land''. By 2004 Shanda was the largest online game company in China, and its listing on the NASDAQ that year under ticker SNDA was the largest IPO for a Chinese internet company in the United States. Shanda Interactive later diversified and its gaming unit spun off in 2009, raising $1.04 billion in an IPO (GAME). Shanda Group was taken private in 2012 by its founders, and by 2017 it had $8 billion in net assets under management. History 1999-2003: Start in online gaming Shanda I ...
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Electronic Entertainment Expo 2010
The Electronic Entertainment Expo 2010 (E3 2010) was the 16th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 14, 2010, and ended on June 17, 2010, with 45,600 total attendees. There was also an E3 event held in Sony's PlayStation Home. Layout E3 2010 was held at the Los Angeles Convention Center with the show occupying the South and West Halls as well as the first floor. West Hall Sony Computer Entertainment and Nintendo had booths that were directly opposite of each other. Other notable developers and publishers located on this floor were Atlus, Atari, Bethesda, Sony Online Entertainment, and Capcom. South Hall The hall has three types of booths: large, medium and small. The large booths were occupied by Square Enix, MTV Games, Microsoft, Ubisoft, Disney Interactive Studios, and Electronic Arts. The medium booths were occupied by Sega, Konami, THQ, Warner Bros. Interactive, and Take-Two Interactive. The small bo ...
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Nexon America
Nexon Co., Ltd. is a global video game publisher, listed in Japan, that specializes in online Virtual World games for PCs, consoles and mobile. Nexon is one of the world’s ten largest interactive game companies based on market capitalization and maintains over 45 titles across 190 countries with popular IP franchises such as ''MapleStory, Dungeon&Fighter, Sudden Attack, and KartRider''. As of 2022, Nexon games have registereclose to one billion registered playerswith multiple games that rank among the world's top-grossing entertainment franchises. Nexon was founded in Seoul, South Korea in 1994 by Kim Jung-ju and Jake Song. In 2005, the company moved its headquarters to Tokyo, Japan. Nexon's largest shareholder is NXC, a South Korean entertainment conglomerate headquartered in Jeju Island, South Korea. History Nexon Group was established in Seoul, South Korea on December 26, 1994, and is currently based in Japan. It also has offices located in South Korea, the United State ...
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Penny Arcade Expo
PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston and Philadelphia in the United States; and Melbourne in Australia. PAX was previously held annually in San Antonio in the United States. PAX was originally created in 2004 by Jerry Holkins and Mike Krahulik, the authors of the ''Penny Arcade'' webcomic, because they wanted to attend a show exclusively for gaming. Defining characteristics of the shows include an opening keynote speech from an industry insider, game-culture inspired concerts, panels on game topics, exhibitor booths from both independent and major game developers and publishers, a LAN party multiplayer, tabletop gaming tournaments, and video game freeplay areas. History The first PAX, known at the time as the ''Penny Arcade'' Expo, was held on August 28–29, 2004, in Bellevue, Washington, at the Meydenbauer Center, and was attended by appro ...
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Ever (Gackt Song)
"Ever" is the thirty-eighth single released by Japanese solo artist Gackt, released on July 28, 2010 by Avex Group. It was the theme song for the multiplayer online role-playing video game ''Dragon Nest''. Summary On April 17, it was officially announced that Gackt would leave the record company Nippon Crown with whom he was signed for more than a decade, and would transfer to Avex Group, with whom he had previously collaborated on the ''Kamen Rider Decade'' series. In addition he had begun a new nationwide tour, almost the same day was announced that is going to tour Europe that summer, and for the first time to perform a live concert outside Asia. The song "Ever" was first performed live on July 10, at the Zepp Tokyo. The single, "Ever" was initially scheduled to be released on June 16, but it was postponed to July 28. At a press conference, it was confirmed that Gackt would do the voice-acting for the villain character Velsklud, as well singing the "Black version" theme son ...
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Gackt
, better known by his mononymous stage name Gackt (stylized as GACKT), is a Japanese musician, singer, songwriter, record producer and actor. Born in Okinawa, Japan, to a Ryukyuan family, Gackt learned the piano at a young age and was raised on classical music and enka before becoming interested in rock music while attending high school. He has been active since 1993, first as the frontman of the short-lived independent band Cains:Feel, and then for the now-defunct visual kei rock band Malice Mizer, before starting his solo career in 1999. He has released nine studio albums and, with forty-eight singles released, holds the male soloist record for most top ten consecutive singles in Japanese music history. His single "Returner (Yami no Shūen)", released on June 20, 2007, was his first and only single to reach the number one spot on the Oricon charts. As a solo artist, Gackt has sold over 10 million records. Besides being established in the modern entertainment industry, Gac ...
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Hangame
Hangame ( ko, 한게임) (also known as Hange ( ja, ハンゲ) and formerly known as NHN Hangame ( ja, NHNハンゲーム) in Japan) is a popular South Korean online game portal operated by NHN Corporation. Launched in December 1999, Hangame offers casual, first-person shooter, MMORPGs, sports, and other genres. With over 20 million members and a peak concurrent user base of 290,000 in South Korea, it is the country's largest game portal. Hangame also has affiliates in Japan (NHN PlayArt). It also offers channeling and publishing services for many popular online games. History Hangame was launched in December 1999 as the online game service of Hangame Communications, which changed its name to NHN in September 2001. In 2000, Hangame entered the Japanese online market with Hangame, Japan. The following year, Hangame became an online game publisher. In 2003, mobile games were also started to be offered by Hangame. In 2004, it moved into the Chinese market with Ourgame, a joint ventu ...
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NHN (corporation)
NHN Corp. () is a Korean IT company that started its business as a game company called Hangame in 1999. Currently its main businesses can be categorized as Cloud, Fin-Tech (cross-border e-commerce, payment), Entertainment (game, webtoon, music) and Advertisement. NHN has been focusing on Cloud service since 2014. It launched a comprehensive cloud solution brand called TOAST Cloud in 2014 and built its own IDC center in 2015 for the secure foundation of cloud solution business. Targeting both the corporate and individual clients, TOAST Cloud provides all sorts of cloud services including SaaS, PaaS and Iaas. History It was founded in December 1999 under the name Hangame Communications, Inc. In July 2000, Hangame Communications officially merged with South Korea's largest search engine company, Naver. Upon the merger, the name of the company was changed to "Next Human Network", or NHN, although the two divisions continue to operate under their original brand names. On 1 Augus ...
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Closed Beta
A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help improve the software or fix software bugs still present in the software. There are several models for such a life cycle. A common method is that suggested by Microsoft, which divides software development into five phases: Pre-alpha, Alpha, Beta, Release candidate, and Stable. Pre-alpha refers to all activities performed during the software project before formal testing. The alpha phase generally begins when the software is feature complete but likely to contain several known or unknown bugs. The beta phase generally begins when the software is deemed feature complete, yet likely to contain several known or unknown bugs. Software in the production phase will generally have many more bugs in it than completed software, as well as speed/performan ...
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