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''Player's Secrets of Endier'' is a supplement to the 2nd edition of the ''
Advanced Dungeons & Dragons Several different editions of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the ga ...
''
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama ...
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
.


Contents

''Player's Secrets of Endier'' is a sourcebook for the
Birthright Birthright is the concept of things being due to a person upon or by fact of their birth, or due to the order of their birth. These may include rights of citizenship based on the place where the person was born or the citizenship of their pare ...
campaign setting, part of the "Player's Secrets" line.


Publication history

''Player's Secrets of Endier'' was published by
TSR, Inc. TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been ...
in 1995.


Reception

Cliff Ramshaw reviewed ''Player's Secrets of Endier'' for ''Arcane'' magazine, rating it a 7 out of 10 overall. He comments that "The small domain of Endier is for a thief to run. Keeping its borders intact involves much diplomacy and plotting. There's an intriguing sub-plot about a riddle, sadly let down when the answer is revealed." Ramshaw comments on the series at a whole, that "these sourcebooks are a bit overpriced and some of the history behind the domains is hackneyed or tedious. But all the sourcebooks help you to create believable worlds, with enough conflicting agencies to create strong and imaginative plotlines for years to come."


References

{{D&D Books Birthright (campaign setting) supplements Role-playing game supplements introduced in 1995