The
Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
(NES), an
8-bit
In computer architecture, 8-bit Integer (computer science), integers or other Data (computing), data units are those that are 8 bits wide (1 octet (computing), octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) arc ...
third-generation home video game console produced by
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles.
Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
, had numerous model variants produced throughout its lifetime. It was originally released in 1983 as the (and widely known as the ) in Japan, with design work led by
Masayuki Uemura. Nintendo intentionally redesigned it as the NES in North America in an attempt to avoid the stigma of video game consoles lingering from the
video game crash
The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including ma ...
the same year; while it was initially conceptualized as a
home computer, it was ultimately modeled after a
videocassette recorder (VCR) for its debut there in 1985. Nintendo subsequently exported the NES to Europe and Oceania via local distributors.
Uemura's former employer
Sharp Corporation, which previously collaborated with Nintendo on the
Game & Watch,
released three officially licensed Famicom variants in Japan: a
CRT television
A television set or television receiver, more commonly called the television, TV, TV set, telly, tele, or tube, is a device that combines a tuner, display, and loudspeakers, for the purpose of viewing and hearing television broadcasts, or using ...
with a built-in Famicom, a console that combined the Famicom and
Famicom Disk System hardware in one package, and a console dedicated to video production. Only the television variant was given a release in North America. Meanwhile, Nintendo produced two arcade variants of the console: the
Nintendo VS. System
The is an arcade system developed and produced by Nintendo from 1984 to 1990. It is based on most of the same hardware as the Family Computer (Famicom), later released as the Nintendo Entertainment System (NES). Most of its games are conversio ...
, released in 1984 to gauge consumer interest in the United States for then-unreleased Famicom games; and the
PlayChoice-10, released in 1986 as a demonstration unit for NES games.
After the release of the
Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
(SNES)/Super Famicom, Nintendo released a compact, redesigned version of the NES/Famicom in 1993. The company elected to revert to the top-loading cartridge slot with the NES due to reliability issues with the original front-loading slot. It was the sole design in production when the console was ultimately discontinued in 2003.
Original variants
Family Computer
According to Uemura, video games were an unfamiliar concept to Japanese toy stores when they were introduced; the stores did not consider carrying them since they required televisions, which the stores did not sell at the time. Rather than targeting the
educational market with
PC-like styling, Uemura styled the Famicom like a toy as a cheaper option.
While Uemura's team intended to use an inexpensive
steel
Steel is an alloy made up of iron with added carbon to improve its strength and fracture resistance compared to other forms of iron. Many other elements may be present or added. Stainless steels that are corrosion- and oxidation-resistant ty ...
case, they switched to a durable plastic due to the fragility of the steel case.
The red, gold, and white color scheme, chosen by Yamauchi, was inspired by two objects that used similar schemes: a
scarf that he liked, and a
set-top TV antenna
A television antenna (TV aerial) is an antenna specifically designed for use with a television receiver (TV) to receive over-the-air broadcast television signals from a television station. Television reception is dependent upon the antenna a ...
from a company called DX Antenna.
Other design considerations took into account the lifestyles and attitudes of Japanese consumers at the time. Uemura had considered PC-like styling for the console, but elected to use a horizontally-oriented design suited for placement on the floor; he felt Japanese consumers would prefer the latter as more relaxing. The controllers were designed to make the console's adoption among Japanese consumers easier; despite arriving on the market later than its competitors, the
Game & Watch-inspired design provided a familiar control scheme for those who had already played one of its
handheld electronic games, especially with the inclusion of a
D-pad for versatility across game genres. They were also intentionally hardwired with short cables to keep players close to the console (and the TV by extension), ideal for Japanese houses due to their smaller layout compared to their American counterparts.
Nintendo Entertainment System
After the (AVS) was showcased at the Winter
Consumer Electronics Show
CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
(CES) in January 1985, Nintendo proceeded to redesign it due to the lingering stigma from the
video game crash of 1983 and the high price point it would have likely commanded.
After a cost-reduced revision of the AVS by designer Lance Barr
was showcased at the Summer CES that June as the Nintendo Entertainment System (NES), Nintendo subsequently conceived a new design for the NES with colorations from Barr and Don James.
Known among Nintendo employees as the "lunch box", the design—credited to engineer Masayuki Yukawa—included a front-loading cartridge mechanism that was modeled after a
videocassette recorder, mainly intended to further remove the console from the stigma of its contemporaries.
Uemura later revealed in 2020 that the redesign was also intended to prevent a
short circuit via direct contact with the hardware during cartridge insertion, which was especially problematic in a household full of
static-inducing furniture in a
semi-arid climate, as was the case in much of the
Great Plains
The Great Plains (french: Grandes Plaines), sometimes simply "the Plains", is a broad expanse of flatland in North America. It is located west of the Mississippi River and east of the Rocky Mountains, much of it covered in prairie, steppe, an ...
.
While most of the peripherals that accompanied the AVS were scrapped, the light gun was kept, albeit in a cost-reduced form as the
NES Zapper. To further dissuade consumers from perceiving the NES as a console, Nintendo introduced the Nintendo Video Robot, a
toy robot
An entertainment robot is, as the name indicates, a robot that is not made for utilitarian use, as in production or domestic services, but for the sole subjective pleasure of the human. It serves, usually the owner or his housemates, guests or cl ...
that acted as a second player in two games; the presence of the robot, which was eventually named the
Robotic Operating Buddy (R.O.B.) by advertising manager
Gail Tilden, helped convince reluctant
toy shop
''Toy Shop'' is a Simulation video game, simulation/role-playing video game video game developed by Portuguese team Seed Studios and published by Majesco Entertainment for the Nintendo DS handheld video game console. It is often compared to the Sto ...
s to place orders for the NES before it launched in New York City on October 18, 1985.
PAL versions
Nintendo also marketed the NES in
PAL regions through local distributors, though the console did not find as much success as it did in North America. In Europe, it was first released in Scandinavia in late 1986.
Nintendo then partnered with
Mattel in 1987 to distribute the NES in the United Kingdom and Italy; the same year, the console was introduced to France, Belgium, the Netherlands, and Luxembourg via Nintendo Entertainment Systems International (NESI), a French private company led by former NOA salesperson Ron Judy.
However, Mattel's lackluster marketing effort in the face of strong competition from the home computer market led Nintendo to give the British distribution rights to NESI the following year.
NESI handed over its distribution rights to
Bandai in 1992 before Nintendo reclaimed them in 1995.
Countries in Eastern Europe did not receive as much attention as their western counterparts, with the NES making its debut in Hungary in 1991 via the Austrian distributor.
In Oceania, Mattel gained the distribution rights for Australia and New Zealand, with both receiving the NES in mid-1987. While the console fared better in those countries compared to Europe, it did not gain significant traction until 1993.
The same year, Nintendo established a regional subsidiary—Nintendo Australia—and subsequently reclaimed the distribution rights the following year.
Europe was split into two zones for distribution; the United Kingdom and Italy were designated as PAL-A, while the rest of Europe was designated as PAL-B. Consoles from one zone are not compatible with games from the other zone.
Also, unique to the French NES consoles is the inclusion of an AV port that outputs
RGB video via a
SCART connector instead of
composite; however, since the NES is not capable of RGB output (in its original form), it converts the native composite signal to RGB.
Asian versions
The NES was also released in other regions of Asia outside Japan (except for mainland China). In particular, South Korea received the NES via distributor
Hyundai Electronics as the Hyundai Comboy in October 1989. Nintendo could not sell the NES directly in the country as Japanese cultural imports were banned by the government at the time, dating back to the end of
World War II; the ban stayed in effect until 2004. In India, a license-built version of the PAL-region NES was sold as the Samurai Electronic TV Game System.
However, due to the prohibitively expensive price of the console, it sold poorly in the country; the Samurai brand was later reused on a series of unauthorised
Famiclone consoles.
Redesigned variant
The New-Style NES is a compact cost-reduced redesigned version of the Famicom/NES released by Nintendo in 1993. In Japan, it is officially called the though it retains the "Family Computer" branding to maintain consistency with the original Famicom.
Unveiled in North America via
press release on October 11 and released later that month with a retail price of US$49.95 ($ in dollars), the new design was marketed virtually the same as the original model; the only difference was the presence of a "new design" mark on the packaging.
It was sold in Japan starting on December 1 (delayed from the original release date of October 21) for ¥6,800. The redesign did not receive a release in Europe.
Redesigned by Lance Barr, the New-Style NES has a vertical cartridge slot to prevent reliability issues common with the spring-loaded mechanism in the original NES.
The console removed the
10NES
The Checking Integrated Circuit (CIC) is a lockout chip designed by Nintendo for the Nintendo Entertainment System (NES) video game console in 1985; the chip is part of a system known as 10NES, in which a 'key' (which is stored in the game) is us ...
lockout chip, allowing it to play unlicensed games. The console also removed
composite video
Composite video is an analog video signal format that carries standard-definition video (typically at 525 lines or 625 lines) as a single channel. Video information is encoded on one channel, unlike the higher-quality S-Video (two channels) a ...
output, leaving only
RF output available on it; Nintendo later produced a rare version of the console that replaced RF with the AV "multi-out" port used on the SNES. Although a game was not bundled with the New-Style NES, it came packaged with a redesigned controller modeled after the SNES controller; colloquially called the "
dog bone
A dog toy is a toy that is specifically for dogs to play with.
Dog toys come in many varieties, including dog bones, puppy toys, balls, tug toys, dog training, training aids, squeaky toys, discs and flying disc, frisbees, plush toys, and sticks.
...
" controller due to its resemblance in shape to one, it also retailed separately for $15 ($ in dollars) each.
The New Famicom is similar in appearance to the New-Style NES, though the former lacks the "bump" on the latter's cartridge slot to accommodate the shorter Famicom cartridges as well as the RAM Adapter for the Famicom Disk System.
It was bundled with two "dog bone" controllers; while this allowed for easy replacement of defective controllers compared to the hardwired ones in the original Famicom, games that utilized the microphone in the original Famicom's second controller are incompatible with the New Famicom due to the lack of one in the new controller.
Although the New Famicom included composite video output, an improvement over the RF-only Famicom, it did not come bundled with an AV cable or an
AC adapter
An AC adapter or AC/DC adapter is a type of external power supply, often enclosed in a case similar to an AC plug. Other common names include wall wart, power brick, wall charger, and power adapter. Adapters for battery-powered equipment may ...
(they were sold separately) as Nintendo assumed that prospective customers were in possession of a
Super Famicom and could use the cables intended for that system instead.
The New-Style NES was produced until it was discontinued in August 1995. The New Famicom was discontinued in September 2003 along with the
Super Famicom Jr. due to part scarcity, marking the official end of Famicom/NES production; the disk rewriting service for the
Famicom Disk System was also terminated at the same time. The last Famicom was kept by Nintendo and loaned to the organizers of Level X, a game exhibition held from December 2003 to February 2004 at the
Tokyo Metropolitan Museum of Photography, for a Famicom retrospective in commemoration of the console's 20th anniversary.
Sharp-produced variants
Sharp Nintendo Television
The Sharp Nintendo Television, often described as the C1 NES TV, is a
CRT television
A television set or television receiver, more commonly called the television, TV, TV set, telly, tele, or tube, is a device that combines a tuner, display, and loudspeakers, for the purpose of viewing and hearing television broadcasts, or using ...
with a built-in Famicom/NES that was produced by Sharp under license from Nintendo. It was originally released in Japan in October 1983 as the
it was also distributed in Taiwan via
Sampo
In Finnish mythology, the ''Sampo'' () is a magical device or object described in many different ways that was constructed by the blacksmith Ilmarinen and that brought riches and good fortune to its holder, akin to the horn of plenty (cornucopi ...
as the Sampo C1 starting in 1984. The unit was showcased at the Summer CES in 1987 with a release in the United States intended for later that year, but it was not released there until 1989 as the Game Television.
The C1 is notable for having provided the high-quality
screenshot
screenshot (also known as screen capture or screen grab) is a digital image that shows the contents of a computer display. A screenshot is created by the operating system or software running on the device powering the display.
Additionally, s ...
s displayed in
video game magazines of the period, as it had a better picture quality than a Famicom or NES paired with a separate television due to its direct internal display connection.
In Japan, the TV was sold in two sizes; initially released as a 14-inch model for ¥93,000
MSRP on October 4, 1983, a 19-inch model was subsequently released on October 25 for ¥145,000 MSRP. The TV was also available in two colors: a black and red model, and a light silver and red model.
When the TV was released in the U.S., only a black 19-inch model was made available at a retail price of $799;
it was later sold for $437 at
Kmart.
The Japanese systems feature two built-in programs, ''JR GRAPHIC'' and ''TV NOTE'', and they were additionally shipped with a
multicart containing
trial versions of ''
Donkey Kong Jr.
is a 1982 arcade platform game that was released by Nintendo. It is the sequel to ''Donkey Kong'', but with the roles reversed compared to its predecessor: Mario (previously named "Jumpman") is now the villain and Donkey Kong Jr. is trying to ...
'' and ''
Donkey Kong Jr. no Sansuu Asobi
is an edutainment Platform game, platform video game developed and published by Nintendo for the Nintendo Entertainment System. It is a Spin-off (media), spin-off of the 1982 arcade game ''Donkey Kong Jr.'' In the game, players control Donkey Ko ...
''. At the time of its release, this cartridge was unique to the C1 and represented one of the few licensed multicarts made for the Famicom.
The Japanese systems also feature detachable controllers with unique round connectors.
The concept was followed up in Japan by the
Super Famicom-based
SF1 in 1990.
Twin Famicom
The is a
home video game console produced by Sharp. It was exclusively released in Japan on July 1, 1986, at an introductory price of ¥32,000.
The Twin Famicom is a licensed Nintendo product that combines the Famicom and the
Famicom Disk System into a single piece of hardware.
Whereas the standard Famicom only has one color combination, the Twin Famicom was initially sold in two colors: red with black highlights (AN-500R), and black with red highlights (AN-500B). A second version of the system was released in 1987 with a slightly different case design, turbo controllers, and two different color schemes; black with green highlights (AN-505-BK) and red with beige highlights (AN-505-RD).
The basic parts of the Twin Famicom include a slot for Famicom cartridges, a slot for the Disk System's
floppy disk
A floppy disk or floppy diskette (casually referred to as a floppy, or a diskette) is an obsolescent type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined w ...
s (called "Disk Cards"), a switch located right below the cartridge slot to switch between the two formats, a power button, a reset button, and an eject button, while the back of the console has slots for controller storage.
The Twin Famicom has the
expansion port present in other Famicom variations that allows additional peripherals to be connected to the console; it is located on the right side of the console and labeled .
The console also features three additional expansion ports; port "B" is located to the right of port "A", while ports "C" and "D" are located on the bottom rear, hidden by a removable cover.
However, unlike port "A", no known existing peripherals use them.
The Twin Famicom generates an
NTSC signal, but outputs
composite video
Composite video is an analog video signal format that carries standard-definition video (typically at 525 lines or 625 lines) as a single channel. Video information is encoded on one channel, unlike the higher-quality S-Video (two channels) a ...
and
monophonic audio via
RCA connectors instead of using an
RF modulator,
allowing for greater audiovisual quality on TVs and monitors with such inputs; such connections were rare in Japan when it was released.
An external RF modulator is bundled with the unit for connection through a TV's antenna/cable input. Like the original Famicom, the Twin Famicom also features two gamepads, both of which are hardwired into the console.
Famicom Titler
The also known as the is a Famicom-based
home video game console produced by
Sharp Corporation under license from Nintendo in 1989. The console, released exclusively in Japan at a retail price of ¥43,000, was the most technologically ambitious project that Sharp had attempted with the Famicom system, with Sharp identifying a need for capturing direct game footage from a Famicom at a time when doing so for any video game required specialized equipment.
It is the only Famicom that was commercially available to internally generate
RGB video, done via usage of a unique variant of the PPU chip capable of doing so, and this has been identified as responsible for markedly improved clarity of image over other Famicom models.
It is also the only Famicom console to employ
S-Video output, though
composite video
Composite video is an analog video signal format that carries standard-definition video (typically at 525 lines or 625 lines) as a single channel. Video information is encoded on one channel, unlike the higher-quality S-Video (two channels) a ...
output is another option available on the system.
The system additionally features a
keyboard and pressure-sensitive
touchpad, enabling users to produce
subtitles
Subtitles and captions are lines of dialogue or other text displayed at the bottom of the screen in films, television programs, video games or other visual media. They can be transcriptions of the screenplay, translations of it, or informati ...
directly on the screen during gameplay as well as perform other basic editing functions, while a
microphone is present to enable video narration.
Although relatively obscure at the time of its release, the console has recently seen increased interest from fans, hackers/modders, and collectors on the secondary market.
Apart from historical interest in the system, collectors are highly interested in the improved picture quality resulting from its internal RGB video generation, a feature shared only with the
Nintendo VS. System
The is an arcade system developed and produced by Nintendo from 1984 to 1990. It is based on most of the same hardware as the Family Computer (Famicom), later released as the Nintendo Entertainment System (NES). Most of its games are conversio ...
and
PlayChoice-10 arcade systems;
the Famicom Titler is recognized by collectors as a practical way to obtain such a system appropriate for modern television sets.
The console is also popular within the
modding community due to its ease of modification in outputting a true RGB signal.
Arcade variants
Nintendo VS. System
The is an arcade system developed and marketed by Nintendo. The system, introduced in March 1984 across the United States, Europe, and Japan with the release of ''
Vs. Tennis
is a sports video game developed by Nintendo in 1983, and released for the Family Computer (Famicom) in 1984. The arcade game version ''Vs. Tennis'' was also released for the Nintendo VS. System in 1984, becoming a hit at Japanese and American ...
'', was intended as a successor to the Nintendo-Pak
conversion kits used for games such as ''
Mario Bros.'' and ''
Donkey Kong 3'';
based on Famicom hardware, it was also designed as a way to introduce Famicom games to the general public in the United States without committing to a general release, which retailers were hesitant in doing so due to the lingering fallout from the
video game crash
The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including ma ...
the year before.
Two cabinet versions of the system were initially produced; collectively called the VS. DualSystem, both had dual-screen setups, with distinctions made between an upright and a sit-down version.
The upright cabinet integrated two cabinets at an angle, whereas the sit-down cabinet, later called the VS. Table (and colloquially known as the "red tent"
), placed screens on opposite ends; both cabinets ran on two motherboards (one for each screen) and could support up to four players. Complaints about the upright VS. DualSystem's size from operators led Nintendo to later introduce the VS. UniSystem in 1985, which used a more traditional upright cabinet and only one motherboard while including two control sets to support two-player games. While the VS. System's hardware was virtually similar to that of the Famicom, it included more
random-access memory (RAM); utilizing the
bank switching technique, games for the system could support more levels and features than their console counterparts. Swapping games was accomplished by replacing the existing game's
read-only memory (ROM) chip with the one for the desired game.
All cabinets could offer either two games, one for each screen, or one game programmed to handle multiplayer functionality across both screens.
The dual-motherboard cabinets retailed at $2,400, while the UniSystem cabinet retailed at under $2,000, with each game (called "VS.-Pak") sold for under $300. A UniKit conversion kit for older Nintendo arcade cabinets was released shortly after launch, with each kit sold for less than $1,000; Nintendo later demonstrated a similar kit for ''
Pac-Man
originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. Th ...
'' and ''
Ms. Pac-Man'' cabinets in 1985. Despite misgivings between some industry insiders towards the VS. System's lackluster graphical power compared to its contemporaries, Nintendo achieved major success with the system in the United States through aggressive marketing tactics, selling more than 10,000 units by the end of 1984 alone; over 40 games were released for the system before it was discontinued in 1990.
However, Nintendo did not experience the same success in Japan; Uemura noted that Japanese players were wary about the system's emphasis on competitive gameplay.
The VS. System was Nintendo's final arcade system in Japan, with the company withdrawing from the Japanese arcade market altogether in late 1985.
PlayChoice-10
The PlayChoice-10 is an arcade system developed and marketed by Nintendo. Released in August 1986 as the successor to the Nintendo VS. System, the PlayChoice-10 was developed as a means to showcase NES games while maintaining revenue from the arcade business; it did so by allowing players to test up to ten games, one at a time.
Two upright cabinet variants of the PlayChoice-10 were offered: a stacked dual-screen one and a single-screen one. A "cabaret" variant of the dual-screen cabinet, featuring a 9-inch screen on top of a 15-inch one instead of two 25-inch screens, was available in markets outside the United States. Conversion kits were also available for both dual-screen and single-screen formats, with the former intended for converting ''
Punch-Out!!'' cabinets and the latter intended for converting standard Nintendo cabinets; the company later offered conversion kits for VS. UniSystem cabinets, with a five-game PlayChoice-5 kit made available alongside the standard ten-game kit. Nintendo additionally offered a countertop variant of the PlayChoice-10: the PlayChoice CounterTop System, which featured two control sets side-by-side.
Games were distributed on
printed circuit board
A printed circuit board (PCB; also printed wiring board or PWB) is a medium used in Electrical engineering, electrical and electronic engineering to connect electronic components to one another in a controlled manner. It takes the form of a L ...
s (PCBs) featuring ROM chips and were connected to the motherboard with
edge connectors.
Gameplay is restricted to a set time limit, with two minutes available at minimum; inserting additional coins before play results in bonus session time (called "Prime Time") on top of the added time.
Players are able to freely switch between games by pressing a button that invoked a game selection menu;
they are also able to pause and reset the current game.
Dual-screen cabinets displayed the selection menu and game instructions on the top screen and the gameplay on the bottom screen. The games themselves have minor differences compared to their console counterparts, with all of them including game instructions; some games had other differences, with ''
Punch-Out!!'' using a
battery save
A ROM cartridge, usually referred to in context simply as a cartridge, cart, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, electron ...
to remember a player's initials for high scores.
There are 53 games that are confirmed to have released on the PlayChoice-10. Nintendo ultimately announced on July 31, 1992, that it would discontinue all of its arcade machines due to lack of profitability.
Prototype variants
Famicom Adapter
When the was first unveiled to the Japanese press as a prototype on November 21, 1988, it was featured with a ; a redesigned Famicom, it functioned similarly to an original Famicom, albeit with AV output rather than RF modulation.
The Super Famicom was not
backward compatible with Famicom games; Nintendo promoted the Famicom Adapter as an alternate method, but the Super Famicom acted more as an AV
passthrough
In signal processing, a passthrough is a logic gate that enables a signal to "pass through" unaltered, sometimes with little alteration. Sometimes the concept of a "passthrough" can also involve daisy chain logic.
Examples of passthroughs
*Analo ...
device rather than an
emulator, with a switch included on it to shift between the Famicom and Super Famicom outputs.
Despite the hardware incompatibility, the prototype Super Famicom controllers were compatible between the two consoles.
The Famicom Adapter ultimately never went into production, with the
New Famicom releasing instead in 1993.
Nintendo Advanced Video System
Seeking to market the Famicom worldwide after its 1983 release in Japan, Nintendo forged a tentative distribution and rights agreement with
Atari
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc. (1972–1992), Atari, Inc., ...
to market it outside the country as the Nintendo Enhanced Video System; however, both sides never consummated the deal as planned at the Summer CES in June 1983 due to a series of events that culminated in Atari collapsing amid the
video game crash
The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including ma ...
that year.
Despite the pessimism of North American retailers, Yamauchi was still convinced that a launch there was feasible, so he ordered the introduction of a Famicom-based arcade system called the
Nintendo VS. System
The is an arcade system developed and produced by Nintendo from 1984 to 1990. It is based on most of the same hardware as the Family Computer (Famicom), later released as the Nintendo Entertainment System (NES). Most of its games are conversio ...
the following year to gauge interest in the console's games there; the success of the system in North America encouraged Yamauchi to move forward with the launch.
Under the direction of Lance Barr and Don James, the former of which then held the position of "Design & Brand Director" at Nintendo of America (NOA), the Famicom was initially redesigned to resemble a
home computer; christened the Nintendo Advanced Video System (AVS), it featured peripherals such as a
computer keyboard, a
musical keyboard, a
tape drive,
infrared wireless controller
A game controller, gaming controller, or simply controller, is an input device used with video games or entertainment systems to provide input to a video game, typically to control an object or character in the game. Before the seventh generation ...
s, and a folding
light gun.
The console itself featured a Famicom-like top-loading system and cartridges, whereas the controller's D-pad had a square shape similar to that of the
Sega Master System.
The AVS was shown off at the Winter CES in January 1985, planned for a June release, to middling fanfare.
The lackluster reception prompted Nintendo to redesign the AVS as the (NES) for the Summer CES that June.
Diagnostic variant
The Nintendo Test Station is a diagnostic device developed by Nintendo to test NES accessories. Intended for use in authorized service centers as part of the Nintendo World Class Service program (introduced in the May–June 1990 issue of ''
Nintendo Power''), the device can detect problems with AV cables, power supplies, and game controllers.
A version of the device for the Super NES was initially produced as an extension to the NES version.
See also
*
Famiclone – unofficial hardware clones and variants of the system
Notes
References
Bibliography
*
*
*
{{Nintendo hardware
Nintendo Entertainment System hardware clones