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''Pharaoh'' is an
adventure module An adventure is a playable scenario in a tabletop role-playing game. These can be constructed by gamemasters for their players, and are also released by game publishers as pre-made adventure modules. Different types of designs exist, including l ...
for the ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
'' fantasy role-playing game. The module was published in 1982 by
TSR, Inc. TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had bee ...
for the first edition ''Advanced Dungeons & Dragons'' rules. It formed the first of the three-part ''
Desert of Desolation A desert is a barren area of landscape where little precipitation occurs and, consequently, living conditions are hostile for plant and animal life. The lack of vegetation exposes the unprotected surface of the ground to denudation. About one ...
'' module series. The module was written by Tracy and Laura Hickman; Tracy Hickman would later go on to help create the ''
Dragonlance ''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving in t ...
''
campaign setting A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A ''campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and ca ...
.


Plot summary

The original Daystar West edition of the scenario involves a tomb which is rumored to be theft-proof. At the start of the adventure, the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s are confronted by the ghost of a long-dead Pharaoh, cursed to wander the sands of his now-deserted land for time on end, in search of the ones who can break the curse and free him from this world. The characters soon find themselves searching for items which will end the curse and bring them wealth and power. There are five levels to explore in the pyramid, and a large exterior temple. The TSR version of ''Pharaoh'' is an Egyptian-styled adventure that includes a pyramid map and a trap-filled maze. In ''Pharaoh'', the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s (PCs) are driven into the desert for a crime they did not commit. The characters journey to the sunken city of Pazar and from there must travel to the haunted tomb of an ancient pharaoh. While in the desert, the characters encounter the spirit of Amun-Re, a pharaoh cursed to wander the desert until his tomb is robbed. Amun-Re begs the PCs to remove his ''staff of ruling'' and Star Gem from his tomb to break his curse. The tomb was built to be thief-proof and has so far lived up to its reputation. While in Amun-Re's pyramid, the characters can use an item called the ''dome of flight'' to control or reverse gravity; carelessness can cause them to fall upwards. The palm trees in this room bear exploding fruit. The characters also encounter a maze with numerous traps. The module contains wilderness maps, and a number of smaller adventures as well.


Publication history

In 1977, Tracy Hickman (co-creator of the ''
Dragonlance ''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving in t ...
''
campaign setting A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A ''campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and ca ...
) and Laura Hickman were married. Soon after, while living in Provo, Utah, they wrote the adventures ''Pharaoh'' and ''
Ravenloft Ravenloft is a campaign setting for the ''Dungeons & Dragons'' roleplaying game. It is an alternate time-space existence known as a ''Demiplane, pocket dimension'' or demiplane, called the Demiplane of Dread, which consists of a collection of la ...
''. The Hickmans decided to privately publish the first two adventures they had designed together, ''
Rahasia ''Rahasia'' is an Adventure (Dungeons & Dragons), adventure module, self-published by DayStar West Media in 1980 and published by TSR, Inc. in 1983 and 1984, for the Dungeons & Dragons Basic Set, ''Basic Set'' rules of the ''Dungeons & Dragons'' ...
'' and ''Pharaoh'', which earned them a reputation on a local level. ''Pharaoh'' was published as part of the "Night Ventures" line of scenarios in 1980, by DayStar West Media Productions, as a sixty-eight-page book. The module was designed to be played and completed with a satisfactory conclusion with a couple of sessions of playing time. However, disaster struck when Tracy went into business with an associate who went bad, leaving the Hickmans to cover thirty-thousand dollars in bad checks. They were driven into bankruptcy, and Tracy Hickman decided to sell their modules to TSR, "literally so that I could buy shoes for my children". TSR decided not only to buy the modules, but hire Tracy as a game designer: : "They said it would be easier to publish my adventures if I was part of the company. So, we made the move from Utah to Wisconsin." In 1982, TSR published ''Pharaoh'' as a thirty-two-page booklet with two outer folders, for the first edition of ''AD&D''. It was designed for 6-8 player characters of levels 5-7 and formed the first of the three-part ''
Desert of Desolation A desert is a barren area of landscape where little precipitation occurs and, consequently, living conditions are hostile for plant and animal life. The lack of vegetation exposes the unprotected surface of the ground to denudation. About one ...
'' module series. The cover art for ''Pharaoh'' was provided by Jim Holloway. Tracy Hickman noted that the module ''Pharaoh'' can teach positive lessons about the concepts of good to youth, saying of the eponymous Pharaoh character, the "apparent misery to which this figure was condemned by his own lust for wealth continues to teach the value of deeds over possessions to all who play that game today."


Reception

Harley Bates reviewed the Daystar West edition of the adventure in ''
The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
'' No. 54. He commented that "It's a nice break from standard ongoing campaigns, and gives both players and judges attainable goals in shorter steps." Bates added that "The inhabitants of the tomb are far from the ordinary fare and provide the players and the judge with fascinating role-playing. There are many clues and puzzles scattered throughout the adventure. All in all, it's a very tightly-woven adventure which should be enjoyable for all involved." He criticized that "The only real flaw is that there are too many typographical errors. Most of the play supplements available today suffer from this. Couldn't designers and publishers spend just a little more time proofreading?" Bates concluded his review by stating: "Given the overall quality we are presented in this product, the typos can be overlooked ..It's a great buy, considering the time, effort, and thought evident throughout." ''Dungeon Master for Dummies'' lists ''Pharaoh'' as one of the ten best classic adventures. Doug Cowie reviewed ''Pharaoh'' very favorably for ''
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'' magazine. He noted the "first rate cover art" and the overall "value-for-money feel" of the module. He also praised the well-designed layout and the standardized approach to describing encounter areas. Cowie expected that those who played this "dangerous, tricky and entertaining" module would wish to continue with the sequels I4 and I5. One month later, Doug Cowie also reviewed ''Oasis of the White Palm'' favorably for ''
Imagine Imagine may refer to: * Imagination Music Albums * ''Imagine'' (Armin van Buuren album), 2008 * ''Imagine'' (Eva Cassidy album), 2002 * ''Imagine'' (Janice Vidal album), 2012 * ''Imagine'' (John Lennon album), 1971 ** ''Imagine: John Lennon' ...
'' magazine. He found it a “tough test” for the players and praised the “first rate cover art” and “lively illustrations” inside. Cowie found I4 a “mainstream AD&D adventure with plenty of treasure, traps and tricks” situated mostly in “traditional room/corridor environments”. But according to him it also offers “plenty of interesting goings-on between NPC individuals and groups” so that the players find themselves in a “dynamic society”. Cowie cautioned that some encounters are quite complicated so the DM needs to study the module closely before running it. Cowie felt I4 to be an “excellent, varied module” that offered “excitement, depth and tension”. He concluded his review by calling it “a must for those who have played I3 and highly recommended for anyone else.” ''Pharaoh'' and ''Oasis of the White Palm'' were reviewed in ''
White Dwarf A white dwarf is a stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very dense: its mass is comparable to the Sun's, while its volume is comparable to the Earth's. A white dwarf's faint luminosity comes fro ...
'', No. 45 by
Jim Bambra Jim Bambra (born 1956)Jim Bambra: Director Summary
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, who gave both modules 10 of out 10 overall. Bambra felt that ''Pharaoh'' involved "some excellent adventure situations," and said that the "design of the pyramid is very imaginative and the use of wall carvings to provide background information to the adventure really brings it to life making it more than just a collection of rooms." He felt that the presentation of both modules was excellent, and liked the new format, which utilized a short paragraph to quickly describe how the adventure should be run. He felt that this system, which also included distinct listings of traps, tricks, monsters, and treasure, "makes it far easier to find information quickly and reduced the chance of leaving something important out in the heat of play." Bambra concluded by stating that these "are both excellent adventures, they are imaginative, colourful and challenging." The module was considered as a milestone in dungeon design because since that moment they needed to have « an overarching, cohesive plot, usually with epic overtones. Dungeons were not silly little mazes, but structures that made sense architecturally. And encounters had to make sense within the overall plot. » This new movement of dungeon design was called the « Hickman Revolution » by James Maliszewski.


Credits

Design: Tracy &
Laura Hickman Laura Curtis Hickman (born December 7, 1956, in Long Beach, California) is an American fantasy author, best known for her works in game design and fantasy novels cowritten with her husband, Tracy Hickman. She was one of the first women to write a ...
Editing: Curtis Smith Cover Art: Jim Holloway. .


Notable nonplayer characters

* Pasha of the Efreet, vizier of the fire Sultan


New Monsters

* Dustdiggers * Symbaysns * Thunder herders * Thune Dervishes


See also

*
List of Dungeons & Dragons modules A module in ''Dungeons & Dragons'' is an adventure published by TSR. The term is usually applied to adventures published for all ''Dungeons & Dragons'' games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses t ...


References and Footnotes

{{reflist
Pharaoh Pharaoh (, ; Egyptian: ''pr ꜥꜣ''; cop, , Pǝrro; Biblical Hebrew: ''Parʿō'') is the vernacular term often used by modern authors for the kings of ancient Egypt who ruled as monarchs from the First Dynasty (c. 3150 BC) until the an ...
Role-playing game supplements introduced in 1982