Perfect Dark (2010 Video Game)
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''Perfect Dark'' is a 2010 first-person shooter developed by
4J Studios 4J Studios Limited is a British video game developer based in Dundee. It has a second office located in East Linton. Founded in April 2005 by VIS Entertainment alumni Chris van der Kuyl, Paddy Burns and Frank Arnot, the company is best known fo ...
and published by
Microsoft Game Studios Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher and part of the Microsoft Gaming division based in Redmond, Washington. It was established in March 2000, ...
for the Xbox 360 through its Xbox Live Arcade download service. The game is a
remaster Remaster refers to changing the quality of the sound or of the image, or both, of previously created recordings, either audiophonic, cinematic, or videographic. The terms digital remastering and digitally remastered are also used. Mastering A ...
of the original '' Perfect Dark'', which was released for the Nintendo 64 in 2000. Although the gameplay remains largely unchanged, the remaster features significant technical improvements over the original, including new higher-resolution textures and character models, a higher
frame rate Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images (frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be ca ...
, and a multiplayer mode that supports the
Xbox Live The Xbox network, formerly and still sometimes branded as Xbox Live, is an Internet, online multiplayer video game, multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox ...
online service. The story of the game follows
Joanna Dark Joanna Dark is a fictional character and the main protagonist of the ''Perfect Dark'' video game series. She debuted in the Nintendo 64 first-person shooter ''Perfect Dark'' and is a player character in all the games of the series. Outside of vid ...
, an agent of the Carrington Institute organization, as she attempts to stop a conspiracy by rival corporation dataDyne. ''Perfect Dark'' was developed over a course of nearly a year and its
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
was completely re-written from scratch to support several Xbox 360 features. Therefore, although the game plays exactly the same as the original, the
code In communications and information processing, code is a system of rules to convert information—such as a letter, word, sound, image, or gesture—into another form, sometimes shortened or secret, for communication through a communication ...
and renderer is different. The game received generally favorable reviews. Some critics considered the relatively unchanged game to be outdated, but most agreed that the title was a solid revival of a classic. As of the end of 2011, the game had sold nearly 410,000 units. In 2015, the game was included in the '' Rare Replay'' video game compilation for Xbox One.


Gameplay

''Perfect Dark'' is a
remaster Remaster refers to changing the quality of the sound or of the image, or both, of previously created recordings, either audiophonic, cinematic, or videographic. The terms digital remastering and digitally remastered are also used. Mastering A ...
ed release of the 2000 first-person shooter video game of the same name, which was developed by Rare and released for the Nintendo 64 as a
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product lin ...
to the 1997 hit '' GoldenEye 007''. The game features a
single-player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usuall ...
mode consisting of 17
levels Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
in which the player assumes the role of Carrington Institute agent
Joanna Dark Joanna Dark is a fictional character and the main protagonist of the ''Perfect Dark'' video game series. She debuted in the Nintendo 64 first-person shooter ''Perfect Dark'' and is a player character in all the games of the series. Outside of vid ...
as she attempts to stop a conspiracy by rival corporation dataDyne. It also features a range of multiplayer options, including a
co-operative A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-control ...
mode and a "Combat Simulator" where numerous players can compete against each other in traditional
deathmatch Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters a ...
settings. Combat Simulator matches can be highly customised and can include
bots The British Overseas Territories (BOTs), also known as the United Kingdom Overseas Territories (UKOTs), are fourteen territories with a constitutional and historical link with the United Kingdom. They are the last remnants of the former Bri ...
. A "Counter-Operative" mode, where one player controls the protagonist while the other controls enemies throughout a single-player level, attempting to stop the first player from completing objectives, is also included in the game. The remaster changes little from the core gameplay of the original game, but offers several enhancements in the multiplayer department. In the remaster, any of the multiplayer modes can be played in either splitscreen or through the
Xbox Live The Xbox network, formerly and still sometimes branded as Xbox Live, is an Internet, online multiplayer video game, multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox ...
online service. An online leaderboard system was also added, and players can earn achievements and in-game crowns by accomplishing certain tasks. Although Combat Simulator matches are still capped at 12 entities, the remaster can comprise eight players online simultaneously, an improvement to the original's cap of four players and eight bots. Players may also play against more than eight bots as long as there are enough slots available in a match. For example, a single player can play against 11 bots; such a feature was not possible in the original game. All the multiplayer content in the remaster is unlocked from the beginning, and weapons from ''GoldenEye 007'', which were originally only available in the single-player mode, are now available in the multiplayer. The remaster also includes two new control set-ups, entitled "Spartan" and "Duty Calls", which are based on the '' Halo'' and ''
Call of Duty ''Call of Duty'' is a first-person shooter video game Media franchise, franchise published by Activision. Starting out in 2003, it first focused on games set in World War II. Over time, the series has seen games set in the midst of the Cold W ...
'' first-person shooter franchises, respectively.


Development

''Perfect Dark'' was developed by
4J Studios 4J Studios Limited is a British video game developer based in Dundee. It has a second office located in East Linton. Founded in April 2005 by VIS Entertainment alumni Chris van der Kuyl, Paddy Burns and Frank Arnot, the company is best known fo ...
, the same studio that previously developed the Xbox Live Arcade versions of Rare's platform games ''
Banjo-Kazooie ''Banjo-Kazooie'' is a series of video games developed by Rare (company), Rare. The games feature a male bear named Banjo & Kazooie, Banjo and his friend, a large female red bird named Banjo & Kazooie, Kazooie, who are both controlled by the p ...
'' and ''
Banjo-Tooie ''Banjo-Tooie'' is a platform video game developed by Rare and originally released for the Nintendo 64 console in 2000. It is the second game in the ''Banjo-Kazooie'' series and the sequel to ''Banjo-Kazooie''. The game follows the returning ...
''. According to
Microsoft Game Studios Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher and part of the Microsoft Gaming division based in Redmond, Washington. It was established in March 2000, ...
creative director Ken Lobb, the development team "took the original code, ported it to the Xbox 360 and included deep box Liveintegration". The game was developed over a course of approximately 11 months after the creation of a working
prototype A prototype is an early sample, model, or release of a product built to test a concept or process. It is a term used in a variety of contexts, including semantics, design, electronics, and Software prototyping, software programming. A prototyp ...
. As the Xbox Live functionality had to be written from scratch, the developers opted to completely rewrite the
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
rather than do a port through emulation. As a result, although the game plays exactly the same, the
code In communications and information processing, code is a system of rules to convert information—such as a letter, word, sound, image, or gesture—into another form, sometimes shortened or secret, for communication through a communication ...
and renderer are different. The game runs at
1080p 1080p (1920×1080 progressively displayed pixels; also known as Full HD or FHD, and BT.709) is a set of HDTV high-definition video modes characterized by 1,920 pixels displayed across the screen horizontally and 1,080 pixels down the screen vert ...
and 60 frames per second. While the original level geometry was kept, the levels received new textures, characters and weapons were recreated, and skyboxes were rebuilt. Lobb explained that "things are large and blocky because that's what 'Perfect Dark''looks like", meaning that the sharper textures and higher resolution simply make the game look clearer. He also observed that, as character and weapon models were remodeled from their original low hundreds polygon count to polygons in the thousands, he was worried about them looking awkward in the low-poly geometry level design. According to him, "it's one of the areas that I give a lot of credit to the developer on. It just looks right. They were smart about the way they up-resed the models so they still feel like they're kind of retro, but they're clean". Although music and sound effects were kept from the original recording sessions, original master recordings have been used to update the soundtrack at a higher quality; the original recording size was 16  MB, while in the remaster it is over 250 MB. Developers retained the free aim mode because they wanted to be faithful to the original game. According to Rare's Producer Nick Ferguson: "We didn't change the fundamental behavior of the aiming system simply because that is not how ''Perfect Dark'' was played". He also observed that the idea of updating the controls was actually seen as a flaw in '' Perfect Dark Zero'', which tried to "combine the original ''Perfect Dark'' system with aspects of ''Halo''". The original diagonal running, which allows players to move faster than by running forwards or sideways alone, did not work the first time they implemented the analog stick, so it was manually rewritten because it was considered essential for speedruns.


Marketing and release

''Perfect Dark'' was first teased to consumers in April 2009 via a screenshot of a Rare employee's Xbox 360 dashboard which showed an icon for the game. It was confirmed to be in development on June 2, 2009 via Xbox Live Director of Programming
Larry Hryb Lawrence Hryb (), also known by his Xbox Live Gamertag "Major Nelson", is a Director of Programming for the Microsoft gaming network Xbox Live. His blog "Xbox Live's Major Nelson" provides an inside look at operations at Microsoft's Xbox divisio ...
's Twitter account. The game was released on March 17, 2010 as part of Microsoft's Xbox Live Block Party promotion. As a cross-promotion with '' Crackdown 2'', players with a ''Crackdown 2'' saved game on their Xbox 360 hard drive could unlock that game's protagonist, known as Agent 4, as a playable skin in the game's multiplayer mode. A title update was released in April 2010 which addressed bugs, added two control schemes, and expanded playlists. ''Perfect Dark'' was downloaded over 150,000 times during its first week of release and grossed approximately $1.61 million at the end of the month. The game has sold more than 285,000 units as of August 2010 and nearly 325,000 units at the end of 2010. As of year-end 2011, sales had increased to nearly 410,000 units. In 2015, ''Perfect Dark'' was included in the '' Rare Replay'' compilation for Xbox One. In 2019, the game was enhanced to run at native
4K resolution 4K resolution refers to a horizontal display resolution of approximately 4,000 pixels. Digital television and digital cinematography commonly use several different 4K resolutions. In television and consumer media, 38402160 (4K Ultra-high-definitio ...
on Xbox One.


Reception

''Perfect Dark'' received "generally favorable" reviews from critics, according to review aggregator Metacritic. Writing for ''
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
'', Scott Sharkey highlighted the technical improvements, stating that the remaster is "a great way to re-enjoy a game you already love". ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' editor Daemon Hatfield noted the game's outdated dialogue, voice acting, and mission objectives, but nevertheless remarked that the game "wasn't brought back for the uninitiated—this is for the fans, and they will be very, very happy". He also praised the game's multiplayer mode over Xbox Live and highlighted the selection of weapons, the satisfying gunplay, and leaderboards, noting that they allow players to compare their performance with their friends. Despite the praise, some reviewers criticized the game for its confusing level layouts and felt they have not held up very well over the years. Christian Donlan of '' Eurogamer'' stated that ''Perfect Dark'' is "not afraid to throw dead ends at you seemingly for the hell of it, or repeat textures so much in its huge maps that you can get a little dizzy". '' GameSpot'' reviewer Tom Mc Shea noted that the campaign was "oddly paced", and that "locked doors, unused rooms, and dead ends... can be disheartening to stumble around in a circle until you finally happen upon the correct door you just couldn't locate". Nevertheless, he admitted that "it's a lot of fun to replay them to try for high scores and figure out the many unique objectives". He also remarked that online play can periodically suffer from a significant amount of lag, but praised the amount of content and features. The game's original Counter-Operative mode was very well received, with ''Eurogamer'' remarking that it "still feels ahead of its time even now". Dan Ryckert of '' Game Informer'' stated similar pros, saying that "it's even better this time around thanks to the framerate improvement". Although the game's controls have been upgraded to support two analog sticks, ''GameZone'' noted that the game still "feels a little different from what modern day shooter fans are used to", while ''Eurogamer'' remarked that the aim assist can be unnecessarily generous on easy difficulties. At the end of March 2010, IGN named ''Perfect Dark'' Xbox Live Arcade Game of the Month.


References


External links


''Perfect Dark''
at
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