Oculus Rift S
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The Oculus Rift S is a
virtual reality headset A virtual reality headset (or VR headset) is a head-mounted device that provides virtual reality for the wearer. VR headsets are widely used with VR video games but they are also used in other applications, including simulators and trainers. VR ...
co-developed by Lenovo Technologies and Facebook Technologies—a division of
Meta Platforms Meta Platforms, Inc., (file no. 3835815) trade name, doing business as Meta and formerly named Facebook, Inc., and TheFacebook, Inc., is an American multinational technology conglomerate based in Menlo Park, California. The company owns Facebo ...
. Announced in March 2019 and released that May, it is a successor to the original
Oculus Rift CV1 Oculus Rift CV1, also known simply as Oculus Rift, is a virtual reality headset developed by Oculus VR, a subsidiary of Facebook, Inc. It was announced in January 2016, and released in March the same year. The device constituted the first commer ...
model, with noted changes including a new "inside-out"
positional tracking In virtual reality (VR) and augmented reality (AR), a pose tracking system detects the precise pose of head-mounted displays, controllers, other objects or body parts within Euclidean space. Pose tracking is often referred to as 6DOF tracking, for ...
system with cameras embedded inside the headset unit (similarly to its sister device, the
Oculus Quest The Oculus Quest is a virtual reality (VR) headset developed by Oculus, a division of Meta, Inc., released on May 21, 2019. Similar to its predecessor, Oculus Go, it is a standalone device that can run games and software wirelessly under an ...
), a higher-resolution display, and a new "halo" head strap. The Rift S received mixed reviews, with critics praising improvements in comfort and ease of setup due to the halo strap and new tracking system, but characterizing the Rift S as being only an incremental upgrade over the CV1, and noting regressions such as a lower
refresh rate The refresh rate (or "vertical refresh rate", "vertical scan rate", terminology originating with the cathode ray tubes) is the number of times per second that a raster-based display device displays a new image. This is independent from frame rate ...
, and the lack of hardware adjustment for inter pupillary distance (IPD).


Development

In June 2015, Oculus VR co-founder
Palmer Luckey Palmer Freeman Luckey (born September 19, 1992) is an American entrepreneur best known as the founder of Oculus VR and designer of the Oculus Rift, a virtual reality head-mounted display that is widely credited with reviving the virtual reality ...
revealed that Oculus was already working on a successor to the original Rift and planned to release it in around 2–3 years from the original Rift release. The headset would feature higher resolution screen and inside-out tracking and would enable room scale experiences. In October 2018, Oculus VR co-founder and former CEO until 2016
Brendan Iribe Brendan Trexler Iribe (; born August 12, 1979) is an American game programmer, entrepreneur and the original CEO and co-founder of Oculus VR, Inc. and Scaleform. He is the managing partner at BIG Ventures, an early-stage venture fund. Early l ...
left Oculus VR, allegedly due to both parts having "fundamentally different views on the future of Oculus that grew deeper over time." Iribe wanted to deliver comfortable VR experience competitive on the high-end market while Oculus leadership aimed to lower the VR gaming entry barrier.
Mark Zuckerberg Mark Elliot Zuckerberg (; born ) is an American business magnate, internet entrepreneur, and philanthropist. He is known for co-founding the social media website Facebook and its parent company Meta Platforms (formerly Facebook, Inc.), o ...
, CEO of Oculus parent company
Facebook, Inc. Meta Platforms, Inc., (file no. 3835815) doing business as Meta and formerly named Facebook, Inc., and TheFacebook, Inc., is an American multinational technology conglomerate based in Menlo Park, California. The company owns Facebook, Instagra ...
, repeatedly stated that Oculus' goal is to bring a billion users into VR. Iribe was said to be overseeing the development of the second generation Oculus Rift, which was canceled the week prior to his departure.


Hardware


Display

Rift S uses a single fast-switch LCD panel with a resolution of 2560×1440 and an 80 Hz
refresh rate The refresh rate (or "vertical refresh rate", "vertical scan rate", terminology originating with the cathode ray tubes) is the number of times per second that a raster-based display device displays a new image. This is independent from frame rate ...
, down from the CV1's 90 Hz. Also, compared to the original Rift, the Rift S uses "next generation" lens technology, introduced in Oculus Go, which almost entirely eliminates
god rays A sunbeam, in meteorological optics, is a beam of sunlight that appears to radiate from the position of the Sun. Shining through openings in clouds or between other objects such as mountains and buildings, these beams of particle-scattered sun ...
. The field of view is 115º, compared to 110º on the Rift CV1. The headset features software-only inter pupillary distance (IPD) adjustment, because it uses a single screen instead of dual displays.


Audio

As opposed to earphones attached to the strap as on the CV1, built-in audio on the Rift S uses speakers embedded in the headset itself, positioned slightly above the user's ears.


Oculus Insight

The Rift S uses the same "Oculus Insight" inside-out tracking system used by the
Oculus Quest The Oculus Quest is a virtual reality (VR) headset developed by Oculus, a division of Meta, Inc., released on May 21, 2019. Similar to its predecessor, Oculus Go, it is a standalone device that can run games and software wirelessly under an ...
, whereby five cameras built into the headset (two on the front, one on either side, and one looking directly upwards) that track infrared diodes in the controllers, as well as input from the
accelerometers An accelerometer is a tool that measures proper acceleration. Proper acceleration is the acceleration (the rate of change of velocity) of a body in its own instantaneous rest frame; this is different from coordinate acceleration, which is acce ...
in the headset and controllers, and a prediction engine, are used to spatially track the headset and controller (removing the need for external sensors mounted in the play area). The Rift S contains an additional fifth camera over the Quest's four to improve compatibility with existing Oculus Rift software. Passthrough+ is provided as a safety feature, which displays output from the cameras in monoscopic black and white when the player exits their designated boundaries. Passthrough+ also makes use of "
Asynchronous SpaceWarp Asynchronous reprojection is a class of computer graphics technologies aimed ensuring a virtual reality headset's responsiveness to user motion even when the GPU isn't able to keep up with the headset's target frame rate. Reprojection involves th ...
" to produce a comfortable experience with minimal depth disparity or performance impact.


Halo headband

Rift S features a halo headband which, according to Oculus, has a better weight distribution, better light blocking, and will be more comfortable overall. The headset was co-developed with
Lenovo Lenovo Group Limited, often shortened to Lenovo ( , ), is a Chinese Multinational corporation, multinational technology company specializing in designing, manufacturing, and marketing consumer electronics, Personal computer, personal computers, ...
, incorporating their experience in the VR and AR space and feedback from the Lenovo Legion gaming community. The device has a knob at the rear of the band which brings the device forward and backward. The top strap is there to make it snug on the wearer's head, while a button underneath the right side of the headset is used to release the headset from its support, allowing it to be adjusted to be closer or farther from the user's eyes. The device lacks physical adjustment for
inter-pupillary distance Pupillary distance (PD) or interpupillary distance (IPD) is the distance measured in millimeters between the centers of the pupils of the eyes. This measurement is different from person to person and also depends on whether they are looking at near ...
(IPD), but this setting is supported in software.


Controllers

Oculus Rift S uses the same second generation
Oculus Touch Oculus Touch is the motion controller system used by Reality Labs in their Rift CV, Rift S, Quest, and Quest 2 virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to giv ...
controllers used in the
Oculus Quest The Oculus Quest is a virtual reality (VR) headset developed by Oculus, a division of Meta, Inc., released on May 21, 2019. Similar to its predecessor, Oculus Go, it is a standalone device that can run games and software wirelessly under an ...
. The controllers are similar to the ones used by the original
Oculus Rift Oculus Rift is a discontinued line of virtual reality headsets developed and manufactured by Oculus VR, a division of Meta Platforms, released on March 28, 2016. In 2012 Oculus initiated a Kickstarter campaign to fund the Rift's development, af ...
, except with the tracking ring on the top (to be seen by the headset's built-in cameras) instead of being on the bottom (to be seen by the external Constellation cameras).


Software

All existing and future Oculus Rift-compatible software is supported by the Rift S. The Oculus storefront also supports cross-buys between Oculus Quest and PC for games released on both platforms


Release

Oculus Rift S was announced during GDC 2019 on March 20, with shipments starting on May 21 the same year. At launch, it shared the same US$399 price point as the CV1. On September 16, 2020, Facebook announced the upcoming discontinuation of the Rift S in favor of the
Oculus Quest 2 Meta Quest 2 (initially sold as Oculus Quest 2) is a virtual reality (VR) headset developed by Meta Platforms (formerly Facebook, Inc.). It was unveiled on September 16, 2020 and released on October 13. As with its predecessor, the Oculus Qu ...
, with sales ending in spring 2021. In December 2020, Facebook discounted the Rift S to US$300. In April 2021, production of the Rift S was discontinued. In an email sent to UploadVR, a Facebook representative stated that "stock of the headset would no longer be replenished moving forward." That June, the Rift S section in the Oculus website was updated and was no longer being sold.


Reception

The Rift S received mixed reviews. ''The Verge'' felt that the Insight system was "easily a match for the old Rift tracking cameras" and helped make setup less complicated, and that its halo strap was more comfortable than that of the Oculus Quest, but felt that some of its other changes were downgrades over the previous model and Quest — including replacing its headphones with directional speakers, the lack of hardware IPD adjustment, and a screen whose resolution only slightly higher than the Rift CV1, but lower than the Oculus Quest. ''TechRadar'' characterized the Rift S as being an incremental upgrade over the CV1, similarly praising its "elegantly simple" tracking system, but noting only marginal hardware updates, and regressions such as its directional speakers, a tighter fit and no hardware IPD, and its lower refresh rate. Coming from a CV1, the reviewer also noted that the Rift S was also the first headset to make them feel nauseous, although citing possible factors such as the lower refresh rate or ''
Fallout 4 VR ''Fallout 4'' is a 2015 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fourth main game in the ''Fallout'' series and was released worldwide on November 10, 2015, for PlayStation 4, ...
'' being a SteamVR game that was not fully optimized for the Oculus platform. It was argued that the Rift S "does very little to appeal to those that have already invested in the Oculus ecosystem", and that "the future of Oculus VR, if it is ever to have mainstream appeal from a consumer perspective, looks to sit then with the Oculus Quest, whose freedom of movement does stand the chance of being truly transformational, given the right software." Oculus co-founder
Palmer Luckey Palmer Freeman Luckey (born September 19, 1992) is an American entrepreneur best known as the founder of Oculus VR and designer of the Oculus Rift, a virtual reality head-mounted display that is widely credited with reviving the virtual reality ...
criticized the lack of hardware IPD, stating that the software-only adjustment was not comparable in any way to an actual physical IPD adjustment mechanism. He estimated that about 30% of the population — including himself — would not be able to use the Rift S comfortably. In comparison, the original Rift CV1 was designed to support any IPD between the 5th and 95th percentile (58mm and 72mm, respectively), making the device comfortable for 90% of the population.


Hidden messages in Touch Controllers

On April 12, 2019, Nate Mitchell, co-founder of Oculus VR and head of VR product at Facebook, explained via
Twitter Twitter is an online social media and social networking service owned and operated by American company Twitter, Inc., on which users post and interact with 280-character-long messages known as "tweets". Registered users can post, like, and ...
that "some '
easter egg Easter eggs, also called Paschal eggs, are eggs that are decorated for the Christian feast of Easter, which celebrates the resurrection of Jesus. As such, Easter eggs are common during the season of Eastertide (Easter season). The oldest tr ...
' labels meant for prototypes accidentally made it onto the internal hardware for tens of thousands of culus Quest and Rift STouch controllers." The messages on final production hardware say 'This Space For Rent' and 'The Masons Were Here,' while a few development kits contained 'Big Brother is Watching' and 'Hi iFixit! We See You!'


References


External links

* {{Facebook navbox Products introduced in 2019 Virtual reality headsets Oculus Rift American inventions Wearable devices