Oxenfree Overworld
   HOME

TheInfoList



OR:

''Oxenfree'' is a
supernatural Supernatural refers to phenomena or entities that are beyond the laws of nature. The term is derived from Medieval Latin , from Latin (above, beyond, or outside of) + (nature) Though the corollary term "nature", has had multiple meanings si ...
mystery Mystery, The Mystery, Mysteries or The Mysteries may refer to: Arts, entertainment, and media Fictional characters *Mystery, a cat character in ''Emily the Strange'' Films * ''Mystery'' (2012 film), a 2012 Chinese drama film * ''Mystery'' ( ...
/
horror Horror may refer to: Arts, entertainment, and media Genres *Horror fiction, a genre of fiction ** Japanese horror, Japanese horror fiction **Korean horror, Korean horror fiction * Horror film, a film genre *Horror comics, comic books focusing o ...
graphic adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
developed and published by
Night School Studio Night School Studio, LLC is an American video game developer and publisher founded on June 6, 2014 by Sean Krankel and Adam Hines, and is based in Glendale, California. After the founding of the company, the team started development on their deb ...
. It was released for
OS X macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lapt ...
,
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
, and
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
in January 2016.
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
and
Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which ...
versions were released later in 2016, followed by
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also includes ...
,
Android Android may refer to: Science and technology * Android (robot), a humanoid robot or synthetic organism designed to imitate a human * Android (operating system), Google's mobile operating system ** Bugdroid, a Google mascot sometimes referred to ...
, and
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
versions in 2017. In ''Oxenfree'', players assume the role of the teenage girl Alex on a weekend trip to a local island. After seemingly supernatural events occur, Alex and her friends must unravel the secrets of the island. The game is Night School Studio's debut. Influenced by classic teen films and
coming-of-age Coming of age is a young person's transition from being a child to being an adult. The specific age at which this transition takes place varies between societies, as does the nature of the change. It can be a simple legal convention or can ...
shows, the developers wanted to create a story-driven game without cutscenes, allowing players to roam the environment freely. ''Oxenfree''s visual presentation marries dark, organic, and analog elements with bright, geometric, and digital ones. Musician
scntfc Andrew Rohrmann, better known by his stage name scntfc (formerly Scientific American), is an American composer and sound designer. His solo productions, which incorporate elements of electronic dance music, hip-hop, and rock, have been used by ...
composed the game's soundtrack, which features digital music production techniques alongside the use of vintage analog tape recorders and receivers. ''Oxenfree''s release was accompanied by development documentaries, an alternate reality game, and a collector's edition, and was met with generally positive reviews, with critics praising the presentation and characters, although some of them were left wanting more. The game was nominated for multiple awards including "Best Narrative" at
The Game Awards 2016 The Game Awards 2016 was an award show that honored the best video games of 2016. It was produced and hosted by Geoff Keighley at the Microsoft Theater in Los Angeles on December 1, 2016, and was live streamed across several platforms. At the ev ...
and "Outstanding Achievement in Story" at the 20th Annual
D.I.C.E. Awards The D.I.C.E. Awards (formerly the Interactive Achievement Awards) is an award show in the video game industry started in 1998 and commonly referred to in the industry as the "video games Academy Awards, Oscar". The awards are arranged by the Ac ...
. A sequel titled ''Oxenfree II: Lost Signals'', as well as a series adaptation has been announced for the game.


Gameplay

''Oxenfree'' is a graphic adventure played from a
2.5D 2.5D (two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwis ...
perspective, with three-dimensional characters navigating two-dimensional environments. The player controls Alex, a teenager visiting a local island with a group of friends. After accidentally unleashing a paranormal force on the island, Alex and company must figure out what the force is and how to stop it. Gameplay is built around the "
walk and talk Walk and talk is a storytelling technique used in filmmaking and television production in which a number of characters have a conversation while walking somewhere. Walk and talk often involves a walking character who is then joined by another char ...
" mechanic: instead of dialogue occurring during cutscenes,
speech bubbles Speech balloons (also speech bubbles, dialogue balloons, or word balloons) are a graphic convention used most commonly in comic books, comics, and cartoons to allow words (and much less often, pictures) to be understood as representing a charac ...
appear over Alex's head, giving the player a choice between two or three dialogue options. At the same time, Alex remains free to move around and navigate the game world. Players can select dialogue options at any time during conversations, choosing to wait for other characters to finish, to interrupt, or to remain silent. Certain dialogue options cause a thought bubble with Alex inside it to appear over characters' heads, suggesting that the player's choice had an effect on the characters' relationship. Objects that can be interacted with in the game world display a small circle next to them. Puzzles in the game are solved by finding the correct frequency on Alex's handheld radio, which can perform actions such as unlocking doors or communicating with ghosts, or by winding up tape recorders at the correct speed. ''Oxenfree'' does not have any " game over" loss conditions; the player's choices and relationships with the characters determine which of several possible endings the player receives.


Plot

Alex (
Erin Yvette Erin Yvette is an American voice actress best known for her roles in character driven, narrative-heavy video games like Snow White in ''The Wolf Among Us'' by Telltale Games, Alex in Night School Studio’s debut ''Oxenfree'' and Chelsea Stevens i ...
), a teenager, is on the last ferry heading to the fictional Edwards Island for a weekend party. She is accompanied by Ren (Aaron Kuban), her stoner friend, and Jonas (Gavin Hammon), her new stepbrother. On the island, Alex and company meet Clarissa (Avital Ash), the ex-girlfriend of Alex's deceased brother Michael, and Nona (Brittani Johnson), Clarissa's best friend and Ren's love interest. Ren explains the island was once a military base and that the island's only permanent resident, Maggie Adler, has recently died. After camping on the beach, Alex, Ren, and Jonas explore the nearby caves, where it is rumored certain radio frequencies cause supernatural events. In a small cavern, Alex tunes her radio to a floating shape and unexpectedly forms a dimensional rift. A voice answers and the teens experience visions before passing out. Jonas and Alex awake in front of a communications tower elsewhere on the island. Ren calls, having passed out in the woods, while Clarissa calls from the decommissioned military fort on the island. In the woods, Jonas and Alex encounter supernatural events, including Alex's reflection in the water communicating with her, objects moving on their own, and time looping repeatedly. Time corrects when Alex plays a reel-to-reel tape. They spot Nona, who claims she saw an alternate Jonas and Alex. Alex and Jonas find Ren, but after another time loop, they find him
possessed Possessed may refer to: Possession * Possession (disambiguation), having some degree of control over something else ** Spirit possession, whereby gods, demons, animas, or other disincarnate entities may temporarily take control of a human body *** ...
by a "ghost". Using the radio, Alex creates another rift which returns Ren to normal. Ren and Nona return to the tower. At the military fort, Alex's reflection appears in a mirror, giving Alex advice. A ghost questions them and possesses Jonas, revealing that the ghosts are the crew of the submarine USS ''Kanaloa'', thought lost at sea. Alex creates another rift that revives Jonas. They find Clarissa, but time loops to her jumping to her death before disappearing. Nona, Alex, Jonas, and Ren regroup at Harden Tower. Unable to send a radio transmission off the island, Ren suggests finding the key to Maggie Adler's estate, where she kept a boat. At Adler's estate, a possessed Clarissa talks with Alex; her conversations and scattered letters left behind by Maggie Adler reveal that Adler mistakenly interpreted scrambled messages from ''Kanaloa'' as an enemy transmission, and the submarine was sunk by friendly fire. The crew was not killed, but transported to another dimension due to the sub's experimental nuclear reactor. Adler and her friend Anna had attempted to communicate with the ''Kanaloa'' crew via a radio, but Anna was absorbed through the rift. The ''Kanaloa'' crew intend on using Alex and her friends' bodies to escape the dimension, keeping them on the island long enough for their possession attempts to be successful. Alex and the group discover Maggie Adler's plan to fix the rifts—crossing to the other side of them and tuning the radio within. Alex repeatedly loops back to the past, mainly to times she talked with Michael. A ghost possesses Jonas and attempts to bargain with Alex, offering to spare her and the rest of her friends if they leave Clarissa behind. Returning to the caves, Alex tunes into a rift that sends her into a void. Encountering the possessed Clarissa, the ghosts warn Alex that she will die if the rift is closed, and Clarissa will be kept by the ghosts if Alex leaves through the rift. Alex can choose to leave, erasing Clarissa from existence; close the rift herself, trapping her with the ghosts; or, if she has found enough letters from Maggie Adler, Alex can appeal to the crew members directly, convincing them to let Clarissa and her go. The reflection of Alex giving her advice is revealed to be Alex from the future. She loops back to a conversation with Michael, who admits that he and Clarissa are planning to move away from town and asks for Alex's advice. Time then corrects. Alex wakes up with the others on the ferry back home; Jonas informs her that whatever she did fixed the rift and that everything is normal. Everyone reveals that, for a limited period, they revisited past memories. They then swear to not tell anyone about their experiences. Nona takes a final group picture.


Endings

In an epilogue, Alex reveals the fate of the characters, with Nona's picture of the group shown and the outcomes dependent on actions made during the game: * Clarissa's friendship with Alex and Michael can be either preserved or destroyed. Clarissa can also be sacrificed to the rift, with no one remembering Clarissa except Alex herself. If she is saved, she will either drop out of school or continue her studies. * Ren and Nona may or may not be in a
long-distance relationship A long-distance relationship (LDR) or long-distance romantic relationship (LDRR) is an intimate relationship between partners who are geographically separated from one another. Partners in LDRs face geographic separation and lack of face-to-face ...
depending on Alex's actions. * Jonas's relationship with Alex can be either preserved or destroyed. * Michael can be revived if Alex encourages him not to move away in the time loop. If so, Jonas and Alex will cease to be step-siblings. The player's actions can either destroy or preserve Michael's relationship with Clarissa. Alex also describes her own plans; she may go to college, either in or out of her hometown, or take time off. Thereafter, the screen flickers and Alex tells the player she is going to Edwards Island and is meeting Jonas for the first time, revealing that time is still looping. If the player starts another game with the same save file ( New Game Plus), Alex has the chance to send herself a message from the island. After the epilogue, a new scene plays of Alex, Jonas, and Ren at a supermarket waiting to buy alcohol before getting on the ferry. Tuning her radio, Alex receives the message her future self sent from the island. Depending on the message sent and how the player responds, Alex, Jonas, and Ren can decide not to go to Edwards Island at all, preventing the loop.


Development

Cousins Sean Krankel and Adam Hines founded
Night School Studio Night School Studio, LLC is an American video game developer and publisher founded on June 6, 2014 by Sean Krankel and Adam Hines, and is based in Glendale, California. After the founding of the company, the team started development on their deb ...
in 2014, having long wanted to collaborate on a video game together. Hines had worked on
Telltale Games Telltale Incorporated (trade name: Telltale Games) was an American video game developer based in San Rafael, California. The company was founded in July 2004 by former LucasArts developers Kevin Bruner, Dan Connors and Troy Molander, following ...
's story-focused games like '' Wolf Among Us'', while Krankel had met or worked with many future Night School members at
Disney The Walt Disney Company, commonly known as Disney (), is an American multinational mass media and entertainment conglomerate headquartered at the Walt Disney Studios complex in Burbank, California. Disney was originally founded on October ...
. Hines and Krankel were interested in creating a game that told its story in a unique way. Krankel and Hines looked at other story-focused games, and felt that they either were linear stories driven by set pieces, or branching, player choice-influenced stories told through cut scenes. "We thought, why not let you move freely while communicating, interacting, and exploring a branching narrative?" Krankel recalled. They wanted to make communication a key mechanic of the game, but allow more freedom than previous story-focused games. "At its core, we wanted to never have a cut scene in the game, where you could walk and move freely and communicate with your friends, and even communicate with other beings and other kind of strange things." Rather than developing the gameplay and attaching a story to it, Night School focused on developing gameplay that would support the story they wanted to tell. Because Night School was a small team, Hines and Krankel had to outline a scope for the game that would be manageable. This meant making sure branching dialogue trees of possible conversation options never became too sprawling. In developing the story, Krankel and Hines first looked at influences and other media that inspired them. They wanted the story to have scary and supernatural elements, without verging on horror. Krankel said, "We wanted to do something a little bit more ... Spielberg-ian, and sort of give it a sense of wonder and have it, for awhile, just be actually interacting with these supernatural creatures where it's almost a little bit fun, and hopefully, gives you butterflies in your stomach before it gets pretty crazy." The developers were influenced by other coming-of-age stories such as the film '' Stand by Me'' when developing the characters and story; Krankel cited the character of Lindsay Weir from the television series '' Freaks and Geeks'' as the biggest outside influence on the character of Alex. Night School set up a casting call for voice actors on the magazine ''
Backstage Backstage most commonly refers to backstage (theatre), also in motion picture and television production. Backstage may also refer to: Film and television * ''Back Stage'' (1969 film), a silent film starring Oliver Hardy * ''Back Stage'' (1942 fil ...
''. The team produced placeholder subtitles in the game prior to casting actors and recording lines. Lead engineer Bryant Cannon recalled that without the voices, he was unsure whether the game would be fun to play; after the voices were added, he could see the characters as believable people having conversations. Hines directed recording sessions, allowing him to change dialogue immediately if he felt material did not work when voiced by the actors. All of the actors voiced their lines separately and out of order, their conversations in-game being stitched together in post-production. ''Oxenfree'' was developed primarily using the
Unity Unity may refer to: Buildings * Unity Building, Oregon, Illinois, US; a historic building * Unity Building (Chicago), Illinois, US; a skyscraper * Unity Buildings, Liverpool, UK; two buildings in England * Unity Chapel, Wyoming, Wisconsin, US; a h ...
game engine,
Adobe Photoshop Adobe Photoshop is a raster graphics editor developed and published by Adobe Inc. for Microsoft Windows, Windows and macOS. It was originally created in 1988 by Thomas Knoll, Thomas and John Knoll. Since then, the software has become the indu ...
, and Autodesk Maya. The game's artwork was made by Heather Gross, who drew inspiration from her own upbringing—Alex's outfit is made of clothing Gross wore as a child. The team wanted to show multiple characters, dialogue bubbles, and places to explore in the environment on the screen simultaneously. This directly influenced the game's two-dimensional look and distance from the player characters on screen. Working with these requirements, Gross created parallaxing, painterly backgrounds. The dark, organic elements of the setting were designed in contrast to the supernatural elements, which are bright and geometric. The animation, art, and effects required for the game's major plot developments ended up taking more time than Hines and Krankel expected, but they found that it helped organize their story in the process.


Audio

American music composer and sound designer Andrew Rohrmann, known under his alias
scntfc Andrew Rohrmann, better known by his stage name scntfc (formerly Scientific American), is an American composer and sound designer. His solo productions, which incorporate elements of electronic dance music, hip-hop, and rock, have been used by ...
, created ''Oxenfree''s audio. Krankel knew Rohrmann through a friend of a friend and had not known of his game music pedigree. Initially, Night School Studio was unsure about what they wanted the game's music to sound like. Hines mentioned that they gave Rohrmann "random" suggestions for the sound, including " John Carpenter meets
Boards of Canada Boards of Canada are a Scottish electronic music duo consisting of brothers Michael Sandison and Marcus Eoin, formed initially as a group in 1986 before becoming a duo in the 1990s.Hoffmann, Heiko.Pitchfork: Interviews: Boards of Canada (Septemb ...
", but were impressed with the music they got in response. Krankel said the goal was for the music to feel simultaneously analog and digital, "so that it's nostalgic without being set in a specific time in the past". Rohrmann combined digital recording techniques and plugins with analog ones, running some sounds through old cassette decks and reel-to-reel tape. The shortwave radio Alex uses in the game was created by recording sounds through a
World War II World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the vast majority of the world's countries—including all of the great powers—forming two opposin ...
-era radio set. Much of the music was not scored to specific scenes, but for certain moods; Rohrmann estimated 90% of the songs in the completed game were identical to his original demo recordings. The soundtrack was released on January 15, 2016, to accompany the game, with a limited edition vinyl shipping later.


Promotion and release

Night School posted a
teaser Teaser may refer to: * One who teases * Teaser (animal), a male livestock animal (typically a bull) whose penis has been amputated, "''gomer''" Film exhibition, broadcasting, advertising * Teaser (trailer), a short film used to advertise an ...
for the game on March 1, 2015, followed by a full announcement four days later at the Game Developers Conference. In October 2015, it was announced that the game would be released in January 2016; this announcement coincided with a second teaser from the game. After release, Skybound Entertainment approached Night School to help develop additional media for the game. In January 2016, Skybound released multiple episodes as part of their Creator Series about the creation of ''Oxenfree'', detailing the story, art, mechanics, and voice acting. Night School partnered with iam8bit to create a collector's edition of the game, which featured items such as a cassette tape demo of Ren's band in the game, a map of the island, poster, and code for the game. The
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
(PS4) version of the game was announced on April 27 and released May 31. The PS4 version of the game added the New Game+ mode as well as platform-specific tweaks, like using the DualShock 4 controller to adjust the game's radio. An iOS version of the game was released on the
Apple App Store The App Store is an app store platform, developed and maintained by Apple Inc., for mobile apps on its iOS and iPadOS operating systems. The store allows users to browse and download approved apps developed within Apple's iOS Software Deve ...
on March 16, 2017. The game was added to
Netflix Netflix, Inc. is an American subscription video on-demand over-the-top streaming service and production company based in Los Gatos, California. Founded in 1997 by Reed Hastings and Marc Randolph in Scotts Valley, California, it offers a fil ...
's mobile gaming app in September 2022. The game also has an alternate reality game (ARG) counterpart. Within the game are radio frequencies that provide hints to a real phone number. This phone number led players to the Twitter account @xray9169363733. The account posted various cryptic, coded messages, all of which seemed to point to a real world location. On May 7, 2016, YouTuber Jesse Cox posted a video similar to the PS4 ''Oxenfree'' trailer, but with several letters highlighted in red. This led players to edwardsisland.com. Several messages were found, but most important was "MILNER IS WARD", confirming that a special object would be hidden at Fort Ward, Washington. On June 11, 2016, fans playing the ARG discovered the object was a box with letters by Alex from all the possible timelines from the game, and a manually operated tape player with two paper music tapes of songs from the game soundtrack.


Reception

''Oxenfree'' was positively reviewed by critics, each version of the game receiving "generally favorable" reviews according to
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. '' Wired'' wrote that "''Oxenfree'' shows some smart thinking about the relationship between games and players", and that as Night School's first game, it was an "auspicious debut". ''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ' ...
'' praised the game for taking inspiration from old movies but still being "anything but generic", writing: "It dials into its own style and mood, tapping into something very heartfelt and special. It might just be the best 'horror' game I've played in years.” ''
Polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two toge ...
''s reviewer offered a less enthusiastic take, writing that despite offering many promising attributes, "I finished ''Oxenfree'' with my mouth agape, feeling wholly unsatisfied." The game's audiovisual presentation was commonly considered a strength of the game. ''Destructoid'' called the game's watercolor art style "gorgeous". ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' favorably contrasted ''Oxenfree''s traditional media style with the much more common retro pixel styling of indie games. The magazine and others also favorably highlighted the contrast between the watercolor look of the environment and the sharp, digital effects of the paranormal; ''Electronic Gaming Monthly'' called it a "massive success" while ''Destructoid'' noted the usual softness of the visuals made the intrusion of digital elements feel more unnerving. Reviewers felt that the naturalistic dialogue of ''Oxenfree'' was a strength. ''Polygon'' credited ''Oxenfree'' for not relying on lazy or clichéd speech, and ''GameSpot'' highlighted the interplay between characters that deepened as the game progressed. ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' in contrast felt that characters such as Ren had grating or stilted dialogue. ''
GamesTM ''GamesTM'' (styled as ''gamesTM'') was a United Kingdom, UK-based, multi-format video games magazine, covering video game console, console, handheld game, handheld, PC game, PC and Arcade games. The first issue was released in December 2002 and t ...
'' and ''
The A.V. Club ''The A.V. Club'' is an American online newspaper and entertainment website featuring reviews, interviews, and other articles that examine films, music, television, books, games, and other elements of pop-culture media. ''The A.V. Club'' was cre ...
'' credited the game with delivering organic dialogue options that lacked any clear good or bad associations. Reviewers such as VideoGamer.com's Tom Orry felt the script sometimes failed to convey realistic panic or distress of the characters in their exceptional circumstances. IGN's reviewer noted that despite her efforts, some dialogue choices unavoidably hurt relationships in the game. "It's an important reminder that you can't "win" social situations, and that kept Oxenfree's supernatural plot points grounded in reality", she wrote. ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' considered the opaque results of choices an occasional hindrance, with the opposite reactions of expected actions feeling "wrong". In contrast, ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' appreciated that some consequences of dialogue choices did not become clear until much later in the game, encouraging repeat playthroughs to try different approaches. ''Polygon'' named the game among the decade's best.


Accolades


Adaptation

In 2016, writer
Robert Kirkman Robert Kirkman (; born November 30, 1978)Löchel, Ingo"The Walking Dead: Die Comic-Serie – Robert Kirkman" Zauberspiegel. Retrieved February 17, 2013. is an American comic book writer, screenwriter and television producer. He is best known ...
was reported to be planning to help adapt ''Oxenfree'' into a film via Skybound. Krankel said the film fell through because of the complicated Hollywood studio system, and in 2021 reported that the project was moving forward as a television series.


Sequel

In 2021, Night School as developer and MWM Interactive as publisher announced that a sequel, ''Oxenfree II: Lost Signals'', will be released on PC,
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
,
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
and
PlayStation 5 The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 4 in April 2019, it was launched on November 12, 2020, in Australia, Japan, New Zealand, North Ame ...
sometime in 2023. According to the announcement, the sequel takes place five years after ''Oxenfree'', with a new character, an environmental researcher named Riley, who is returning to her hometown of Camena to investigate strange radio transmissions. Night School Studio updated ''Oxenfree''s radio transmissions to tie into the sequel's release. The game was originally due to release in 2022, however, on September 26 2022 Night School Studios announced that the game would be delayed till next year in order to make it Night School Studios "best game".


References


External links

*
Oxenfree
at
MobyGames MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small ...
{{Authority control 2016 video games Adventure games MacOS games PlayStation 4 games Single-player video games Video games developed in the United States Video games with alternate endings Windows games Xbox One games Android (operating system) games Nintendo Switch games IOS games Linux games Video games about siblings Video games set in Washington (state) Video games set on fictional islands PlayStation 4 Pro enhanced games Video games about the paranormal Tie-in alternate reality games Video games featuring female protagonists Indie video games Independent Games Festival winners