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A virtual museum is a digital entity that draws on the characteristics of a museum, in order to complement, enhance, or augment the museum experience through personalization, interactivity, and richness of content. Virtual museums can perform as the digital footprint of a physical museum, or can act independently, while maintaining the authoritative status as bestowed by the International Council of Museums (ICOM) in its definition of a museum. In tandem with the ICOM mission of a physical museum, the virtual museum is also committed to public access; to both the knowledge systems imbedded in the collections and the systematic, and coherent organization of their display, as well as to their long-term preservation. As with a traditional museum, a virtual museum can be designed around specific objects (such as an art museum or a natural history museum), or can consist of online exhibitions created from primary or secondary resources (as, for example in a science museum). Moreover, a virtual museum can refer to the mobile or World Wide Web offerings of traditional museums (e.g., displaying digital representations of its collections or exhibits); or can be born digital content such as, 3D environments, net art, virtual reality and digital art. Often, discussed in conjunction with other cultural institutions, a museum by definition, is essentially separate from its sister institutions such as a library or an archive. Virtual museums are usually, but not exclusively delivered electronically when they are denoted as online museums, hypermuseum, digital museum, cybermuseums or web museums.


Off-line pioneers (CD-ROM and digital media before 2000)

The following museums were created with digital technology before the web gained any form of popularity or mass usability. CD-ROM and postal mail distribution made these museums available world-wide, before web browsers, fast connections and ubiquitous web usage. * The Virtual Museum, Apple Computer. Released as a CD-ROM in 1992, and distributed free worldwide to 1000 schools, universities and museums, The Virtual Museum was an interactive, electronic museum where users moved from room to room, and selected any exhibit in a room for more detailed examination. The exhibits in the museum were educational, encompassing topics such as medicine, plant growth, the environment, and space. To facilitate interaction with the museum, a new method for navigating through a prerendered 3D space, and interacting with objects in that space had been developed, called 'virtual navigation'. Virtual navigation employed real-time video decompression for the display of, and interaction with, high-quality computer animation. In addition, a representation for 3D objects in animated sequences was used which permitted pixel-accurate, frame-accurate object picking, so that a viewer was able to select any 3D object to trigger movement within the 3D space, to examine an exhibit in animated form, or to play a digital movie or soundtrack. The use of precomputed video permitted 3D navigation in a realistic-looking space, without requiring special-purpose graphics hardware. This was designed as a project to showcase new techniques in computer graphics at the time, particularly to push the envelope of what
QuickTime QuickTime is an extensible multimedia framework developed by Apple Inc., capable of handling various formats of digital video, picture, sound, panoramic images, and interactivity. Created in 1991, the latest Mac version, QuickTime X, is avai ...
was capable of, as it was still in
beta Beta (, ; uppercase , lowercase , or cursive ; grc, βῆτα, bē̂ta or ell, βήτα, víta) is the second letter of the Greek alphabet. In the system of Greek numerals, it has a value of 2. In Modern Greek, it represents the voiced labiod ...
. This project was the grandfather of QuickTime VR, which made sense given Eric Chen's role in the project. The Virtual Museum was a product of Apple Computer, Inc.'s 3D graphics group and was created by Gavin Miller, Eric Hoffert, Shenchang Eric Chen, Elizabeth Patterson, Dean Blackketter, Steve Rubin, Sally Applin, Derrick Yim and Jim Hanan under the leadership of Frank Crow. * Guggenheim Virtual Museum. In 1999, the
Solomon R. Guggenheim Foundation The Solomon R. Guggenheim Foundation is a nonprofit organization founded in 1937 by philanthropist Solomon R. Guggenheim and his long-time art advisor, artist Hilla von Rebay. The foundation is a leading institution for the collection, preserva ...
released an experimental interactive virtual museum, conceived by the American design office Asymptote Architecture and based on VRML technology, to provide a virtual hub for the various venues of the foundation around the world, as well as to host exhibitions of cyberart.


Online pioneers (web-based sites established before 2000)

The following online museums were pioneers. In the period, web pages were simpler, bandwidth was slower, the concepts of the online museum were still developing, and there were limited multimedia technologies available within web browsers. Some online museums began in non-website electronic forms and not all were established by existing physical museums. Many online museums have become significant sources of scholarly information, including extensive
citation A citation is a reference to a source. More precisely, a citation is an abbreviated alphanumeric expression embedded in the body of an intellectual work that denotes an entry in the bibliographic references section of the work for the purpose of ...
s within Wikipedia. * Museum of Computer Art (MOCA) – Founded 1993. Directed by Don Archer, a non-profit corporation under charter from the Department of Education of New York State (US). MOCA was awarded .museum top-level domain (TLD) status by the Museum Domain Management Association (MuseDoma) in 2002 and is now hosted on the Web. * WebMuseum, Paris – founded online in 1994 as the WebLouvre, before being required to change its name. A pioneering virtual or online museum, it was created by Nicholas Pioch with images digitized from books and other public-domain sources. It is now hosted by ibiblio. * The Lin Hsin Hsin Art Museum – online 1994. An early virtual art museum website by the Singaporean artist Lin Hsin Hsin. * The Museum of the History of Science in Oxford – opened 1683, online 21 August 1995. Now the History of Science Museum, it was the earliest physical museum to inaugurate a programme of virtual exhibitions with detailed collections-based content and high resolution images of paintings, books, instruments and other artworks and artefacts. Located in the oldest surviving purpose-built museum building in the world, it was able to initiate a website relatively early because of the networking facilities and expertise available in the university environment, pages created by staff-member Giles Hudson. The site was mounted on Oxford University's 'Sable' UNIX mainframe, occupied 150MB and GIFs were used as not all browsers supported JPEGs at the time. * Ljubljana: Open-Air Museum – founded 1993, online 1996. Ljubljana, the
capital Capital may refer to: Common uses * Capital city, a municipality of primary status ** List of national capital cities * Capital letter, an upper-case letter Economics and social sciences * Capital (economics), the durable produced goods used f ...
of Slovenia, was presented as a huge museum where streets were the
exhibition An exhibition, in the most general sense, is an organized presentation and display of a selection of items. In practice, exhibitions usually occur within a cultural or educational setting such as a museum, art gallery, park, library, exhibition ...
s of the architecture and building interiors were museum rooms. The method of the presentation was interactive maps and interactive virtual reality panoramas. The aim of the project was to create "3D like" virtual visit of the museum and replacing and documenting the "reality" exhibition after it was discontinued in its original "reality form". After 1996, the project was extended to "Virtual museums of Slovenia", covering all museums in the country, totalling over 106 museum exhibitions. Further development of the "Virtual museum" developed to project City View documenting natural and cultural heritage of the country with over 10000 locations added by 2006. * Virtual Museum of Computing – founded 1995. This is an eclectic collection of links and online resources concerning the
history of computers History (derived ) is the systematic study and the documentation of the human activity. The time period of event before the invention of writing systems is considered prehistory. "History" is an umbrella term comprising past events as well ...
and computer science. * The
Israel Museum The Israel Museum ( he, מוזיאון ישראל, ''Muze'on Yisrael'') is an art and archaeological museum in Jerusalem. It was established in 1965 as Israel's largest and foremost cultural institution, and one of the world’s leading encyclopa ...
, Jerusalem – first launched in 1995, Hebrew pages 1996. *
Virtual Museum of New France The Virtual Museum of New France (french: Le Musée virtuel de la Nouvelle-France) is a virtual museum created and managed by the Canadian Museum of History. Its purpose is to share knowledge and raise awareness of the history, culture and legacy ...
– online 1997. Established by the Canadian Museum of Civilization Corporation. *
Asia Society The Asia Society is a non-profit organization that focuses on educating the world about Asia. It has several centers in the United States (Manhattan, Washington, D.C., Houston, Los Angeles, and San Francisco) and around the world (Hong Kong, Man ...
Virtual Gallery – online 1998. Created for the exhibition "More Than Meets the Eye". * The Natural History Museum of Los Angeles County – founded 1910, online 1998. The museum is the largest natural and historical museum in the Western United States and an active research center. *
WebExhibits WebExhibits is a virtual museum of science, humanities, and culture that uses information, virtual experiments, and hands-on activities that prompt visitors to think, to formulate questions, and to explore topics from a variety of angles. Exhibi ...
– founded 1999, online 1999. WebExhibits is an interactive, web-based museum that encourages visitors to think about and explore scientific and cultural phenomena in new ways. Exhibits include "Investigating Bellini's Feast of the Gods," "Causes of Color," "Color Vision & Art," Pigments through the Ages," "Butter," "Van Gogh's Letters," and "Poetry through the Ages," "Calendars through the Ages," and "Daylight Saving Time." * Museo Nazionale Scienza e Tecnologia Leonardo da Vinci – founded 1954, online 1996. The National Museum of Science and Technology, online since 1996, launched in 1999 an online 3D virtual cooperative environment, the first of its kind in the museum world. * The Science Museum in London – founded 1857, online 1999. One of the major science museums in the world was able to establish an early web presence partly due to the proximity of
Imperial College Imperial College London (legally Imperial College of Science, Technology and Medicine) is a public research university in London, United Kingdom. Its history began with Prince Albert, consort of Queen Victoria, who developed his vision for a cu ...
, but was also spurred on by the fact that the Natural History Museum, which is next door, had recently established the first dedicated museum web server in the United Kingdom. * The Thylacine Museum – online 1999. The Thylacine Museum is an online scientific and educational resource aimed at promoting a greater awareness and understanding of the biology, behaviour and history of the thylacine, or Tasmanian tiger (''Thylacinus cynocephalus''). * ibiblio – founded 1992, online 2000. An online exhibition with the backing of the Library of Congress, ibiblio hosted EXPO Ticket Office with exhibits including a Vatican Exhibit and even a virtual "restaurant" and "post office". This looks very simplistic now, but was novel in 1991.


Other online museums

Most physical museums now have an online presence with varying degrees of online information. At one end of the spectrum, museums may provide simple contact and background information plus a list of exhibitions (brochure museums). On the other end of the spectrum, there are museums that exist only online, or those that have a physical building but offer extensive online exhibits, interactive online features, multimedia, and searchable or browsable collections (content museums, learning museums, virtual museums). The following are a few other museums online: *
Carnamah Historical Society The Carnamah Historical Society collects, records, preserves and promotes the history of Carnamah, a town and farming community in the Mid West region of Western Australia.Google Arts & Culture Google Arts & Culture (formerly Google Art Project) is an online platform of high-resolution images and videos of artworks and cultural artifacts from partner cultural organizations throughout the world. It utilizes high-resolution image technol ...
is an online compilation of high-resolution images of artworks from galleries worldwide, as well as a virtual tour of the galleries in which they are housed. The project was launched on 1 February 2011 by Google, and includes works in the Tate Gallery, London; the Metropolitan Museum of Art, New York City; and the Uffizi, Florence. *
International Museum of Women The International Museum of Women (IMOW), headquartered in San Francisco, California, is an online museum that covers women's issues worldwide. Since March 2014 it has been part of the Global Fund for Women. Creation and expansion I.M.O.W. was f ...
is an online-only museum that does not have a physical building and instead offers online exhibitions about women's issues globally as well as an online community. Online exhibitions include "Imagining Ourselves" (launched 2006) about women's identity, "Women, Power and Politics" (2008), and "Economica: Women and the Global Economy" (2009). *
International New Media Gallery The International New Media Gallery (INMG) is an online museum that specialises in moving image and screen-based art. Founded in 2012, the INMG aims to expand and increase the audience for contemporary culture by exhibiting art outside the physical ...
(INMG) is an online museum specialising in moving image and screen-based art. The INMG is dedicated to exploring current debates and topics in art history: touching on areas such as migration, war, environmental activism and the internet itself. The gallery publishes extensive academic catalogues alongside its exhibitions. It also hosts spaces for discussion and debate, both online and offline. *
Internetmuseum Internetmuseum is a Swedish digital museum opened in 2014. In June 2016 Internetmuseum was inducted to The Association of Swedish Museums (Riksförbundet Sveriges museer) as the first entirely digital museum. Internetmuseum is run by the independ ...
is a Swedish digital museum that opened in 2014. The ambition of the museum is to spread knowledge of the Swedish history of Internet and to preserve the digital heritage. * Mobile Phone Museum is a virtual museum curating mobile phones and related telecommunication technology, founded in 2021 * Museum With No Frontiers is a virtual museum set up by MWNF and launched in 2005. It is a real museum, including a Collection, Exhibitions and a Database, and is the result of international cooperation between museums and cultural heritage organisations, based on the MWNF methodology. So far, three thematic museums have been completed: Discover Islamic Art (www.discoverislamicart.org) (online since 2005, Database of 2,113 objects and monuments from 22 countries, 19 Virtual Exhibitions); Discover Baroque Art (www.discoverbaroqueart.org) (online since 2010, Database of 588 objects and monuments from 7 countries, 9 Virtual Exhibitions), and Sharing History (www.sharinghistory.org) (focusing on Arab-Ottoman-European relations between 1815 and 1918, online since 2015, Database of 2,636 objects and monuments from 22 countries, 10 Virtual Exhibitions). * Museum of Art & Photography (MAP) in Bengaluru, India, launched its digital museum, one of the first in the country, in December 2020, taking its collection, exhibitions and programming online. MAP's mission is to take art and culture into the heart of the community, making the arts accessible for all. Through the digital museum, MAP is reaching out to and educating audiences all over the world about Indian visual culture. * National Portal and Digital Repository for Museums of India is designed and developed by Human-Centred Design and Computing Group of
Centre for Development of Advanced Computing The Centre for Development of Advanced Computing (C-DAC) is an Indian autonomous scientific society, operating under the Ministry of Electronics and Information Technology. History CDAC was created in November 1987, initially as the Centre f ...
(C-DAC), India in collaboration and with funding support from Ministry of Culture, Government of India. The National Portal for Museums of India was formally launched on 21 October 2014. The portal offers search & retrieval and integrated access to digitized collections of 10 national museums namely National Museum of India, New Delhi; Allahabad Museum, Allahabad; Indian Museum, Kolkata; National Gallery of Modern Arts (NGMA), New Delhi; National Gallery of Modern Arts (NGMA), Mumbai; National Gallery of Modern Arts (NGMA), Bengaluru; Archaeological Survey of India (ASI) Museum, Goa; Archaeological Survey of India (ASI) Museum, Nagarjunakonda; Salar Jung Museum, Hyderabad and Victoria Memorial Hall, Kolkata. All participating museums are using JATAN: Virtual Museum Builder, a software developed by C-DAC for the purpose of standardization. The National Portal for Museums of India also won Special Mention Grand Jury Manthan Award in e-Culture, Heritage & Tourism category in 2015. * St George's Museum, founded in Walkley near Sheffield in 1875 by the Victorian art critic John Ruskin and later dispersed, has been recreated as a virtual museum by the "Ruskin at Walkley" project. * Tucson Gay Museum is an online-only archives museum that for security as a minority group archives museum does not use a public accessed physical building and instead offers online exhibitions about Arizona LGBTQIA+ history. *
UK's The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom (UK) or Britain, is a country in Europe, off the north-western coast of the continental mainland. It comprises England, Scotland, Wales and North ...
Culture24 Culture24, originally the 24 Hour Museum, is a British charity which publishes websites, ''Culture24'', ''Museum Crush'' and ''Show Me'', about visual culture and heritage in the United Kingdom, as well as supplying data and support services to ...
is an online guide to public museums, galleries, libraries, archives, heritage sites and science centres in the United Kingdom. * Virtual Museum of Canada is Canada's national virtual museum. With over 2,500 Canadian museums, the VMC brings together Canada's museums regardless of size or geographical location. * Virtual Museum of Modern Nigerian Art is the VMMNA is the first of its kind in Africa. Hosted by the
Pan-African University, Lagos Pan-Atlantic University is a private, non-profit educational institution in Lekki, Lagos State. Timeline The university had its origin as the Lagos Business School (LBS), established in 1991. The federal government approved the university as ...
, Nigeria this virtual museum offers a good view of the development on Nigerian Art in the past fifty years. * Virtual Museum of Soviet Repression in Belarus presents recordings of audio- and video-recollections of witnesses of Soviet repression in Belarus. The museum is operated by historians and other scientists from Belarus, based on a private initiative. It started collection of materials in 2007 and is operable since 2014. * Western Australian Museum is a CyberMuseum using social media sites of Twitter and Facebook to tell the history of Perth, Western Australia, through photographs, videos and news feeds.


Research and scholarship

The digitalization of museums is a task that has combined efforts, budgets and research from many museums, cultural associations and governments around the world. For the last few years, there have been projects related to Information Society Technologies dealing with: preservation of
cultural heritage Cultural heritage is the heritage of tangible and intangible heritage assets of a group or society that is inherited from past generations. Not all heritages of past generations are "heritage"; rather, heritage is a product of selection by soci ...
, restoration and learning resources. Some examples of contributions in the field of digital and virtual museography: Euromuse.net (EU), DigiCULT (EU), Musings, Digital Museums Projects. European Community has founded various projects to support this filed, like V-Must, the Virtual Museum Transnational Network that aims to provide the heritage sector with the tools and support to develop Virtual Museums that are educational, enjoyable, long-lasting and easy to maintain. In 2017, Virtual Multimodal Museum continues to explore the core concept of the virtual museum where the Working group 1.1 is actively working towards re-defining the definition of the virtual museum in order to keep up with current research. An international conference in the field of museums and their websites is the annual ''
Museums and the Web MuseWeb (formerly Museums and the Web) is an annual international conference in the field of museums and their websites. It was founded and organized by Archives & Museum Informatics and has taken place each spring since 1997 in North America, a ...
'' conference. In 2004, Roy Hawkey of
King's College London King's College London (informally King's or KCL) is a public research university located in London, England. King's was established by royal charter in 1829 under the patronage of King George IV and the Duke of Wellington. In 1836, King's ...
reported that "Virtual visitors to museum websites already out-number physical (on-site) visitors, and many of these are engaged in dedicated learning". In establishing virtuality and promoting cultural development, the goal is not merely to reproduce existing objects, but to actualize new ones. Information and communication technologies are not merely tools for processing data and making it available, but can be a force and stimulus for cultural development.


Interactive environments

There are several types of interactive environments. One is to re-create 3D space with visual representations of the museum by a 3D architectural metaphor, which provides a sense of place using various spatial references. They usually use
3D modelling In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface (mathematics), surface of an object (inanimate or living) in Three-dimensional space, three dimensions via 3D comput ...
, VRML ( Virtual Reality Modelling Language) and now X3D(successor to VRML) for viewing. There have been introduced various kinds of imaging techniques for building virtual museums, such as infrared reflectography, X-ray imaging, 3D
laser scanning Laser scanning is the controlled deflection of laser beams, visible or invisible. Scanned laser beams are used in some 3-D printers, in rapid prototyping, in machines for material processing, in laser engraving machines, in ophthalmological la ...
, IBMR (Image Based Rendering and Modeling) techniques. In the case of EU-funded projects, the ViHAP3D, a new virtual reality system for scanning museum artifacts, has been developed by EU researchers. Another interactive three-dimensional spatial environment is QTVR. Being a pre-rendered, fixed environment it is more restricted in regards to moving freely around in 3D space but the image quality can be superior to that of real-time rendered environments. This was especially the case in the mid-1990s when computing power and online speeds were limited.


Mobile telepresence

In 2013, the National Museum of Australia and the Australian Commonwealth Scientific and Industrial Research Organisation (CSIRO) trialled a virtual museum tour system that uses mobile
telepresence Telepresence refers to a set of technologies which allow a person to feel as if they were present, to give the appearance or effect of being present via telerobotics, at a place other than their true location. Telepresence requires that the user ...
technology and requires a high-speed broadband connection. The technology allows remote visitors, for example school students from regional and remote Australia, to interact with a museum facilitator through a robot equipped with an omni-directional camera. Each remote visitor is able to control their own view of the museum gallery.


Domain names

Museums have a variety of
top-level domain A top-level domain (TLD) is one of the domains at the highest level in the hierarchical Domain Name System of the Internet after the root domain. The top-level domain names are installed in the root zone of the name space. For all domains in ...
names. In the United States, many are
.org The domain name .org is a generic top-level domain (gTLD) of the Domain Name System (DNS) used on the Internet. The name is truncated from ''organization''. It was one of the original domains established in 1985, and has been operated by th ...
. Some are
.gov The domain name gov is a sponsored top-level domain (sTLD) in the Domain Name System of the Internet. The name is derived from the word ''government'', indicating its restricted use by government entities. The TLD is administered by the Cyber ...
, or governmental domains for other countries. A few are
.edu The domain name .edu is a sponsored top-level domain (sTLD) in the Domain Name System of the Internet. The domain was implemented in 1985 for the purpose of creating a domain name hierarchy for organizations with a focus on education, even abl ...
in the US, either as part of a larger educational institution, or grandfathered in when .edu regulations changed (e.g., as with the
Exploratorium The Exploratorium is a museum of science, technology, and arts in San Francisco, California. Characterized as "a mad scientist's penny arcade, a scientific funhouse, and an experimental laboratory all rolled into one", the participatory natur ...
). The ''
.museum museum is a sponsored top-level domain (sTLD) in the Domain Name System of the Internet used exclusively by museums, museum associations, and individual members of the museum profession, as these groups are defined by the International Council ...
'' domain name is used by some museums, as organized by
MuseDoma The Museum Domain Management Association (MuseDoma) was created in 2000 by the International Council of Museums (ICOM) and the J. Paul Getty Trust. MuseDoma is the sponsoring organization for the top-level domain. History MuseDoma was created i ...
, but is not widely used.


Prospects of development

Depending on the scientific position of the researchers, industry or instrumental use, virtual museums are regarded and used in different ways. For example, as a kind of creative activity; an innovative educational tool; a fashion or advertising project; а room with multimedia capabilities; the representation of the traditional Museum on the Internet; a gadget; the publication; website; type of communication; the electronic catalogue, etc.


See also

* Virtual Library museums pages *
Museology Museology or museum studies is the study of museums. It explores the history of museums and their role in society, as well as the activities they engage in, including curating, preservation, public programming, and education. Terminology The w ...
(also called museum studies), the study of how to organize and manage museums and museum collections *
Mobile museums A mobile museum is a museum educational outreach program that bring the museum to the people rather than vice versa. Typically they can be in Recreational Vehicles (RVs) or trucks/ trailers that drive to schools, libraries and rural events. Their bu ...
– a different kind of mobile museum, when a museum is on an RV and drives to audiences


References


External links

* * {{DEFAULTSORT:Virtual Museum Types of art museums and galleries Types of museums