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''Obsession'' is a
pinball Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
developed and originally published by Unique Development Sweden for the
Atari STe The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first per ...
on December 2, 1994. It is the first video game to be created by UDS and one of the last official releases for the
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
platform Platform may refer to: Technology * Computing platform, a framework on which applications may be run * Platform game, a genre of video games * Car platform, a set of components shared by several vehicle models * Weapons platform, a system or ...
after being discontinued in 1993 by
Atari Corporation Atari Corporation was an American manufacturer of computers and video game consoles. It was founded by Jack Tramiel on May 17, 1984, as Tramel Technology, Ltd., but then took on the Atari name less than two months later when WarnerMedia, Warn ...
. In the game, players can choose between any of the four available playfields, both of which have their own thematic and main objectives in order to obtain the highest score possible. ''Obsession'' served as the debut title of Unique Development Sweden, a development company consisting of Atari ST
demoscener Demogroups are teams of demosceners, who make computer based audio-visual works of art known as demos. Demogroups form a subculture collectively known as the demoscene. Groups frequently consist of students, young computer enthusiasts who spend ...
s,
composer A composer is a person who writes music. The term is especially used to indicate composers of Western classical music, or those who are composers by occupation. Many composers are, or were, also skilled performers of music. Etymology and Defi ...
s and
artist An artist is a person engaged in an activity related to creating art, practicing the arts, or demonstrating an art. The common usage in both everyday speech and academic discourse refers to a practitioner in the visual arts only. However, th ...
s founded in 1992 by Peter Zetterberg and Michael Brunnström, both of which began writing games for the Atari STe and found the idea of earning money from their hobby as appealing. The original idea was to develop a
shareware Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer ...
game inspired by ''
Pinball Dreams ''Pinball Dreams'' is a pinball simulation video game developed by Digital Illusions and originally released for the Amiga in 1992. It spawned several sequels, including ''Pinball Fantasies'' and ''Pinball Illusions''. The MS-DOS port was digital ...
'' for the STe at the level of an earlier release by Zetterberg before the project was expanded upon, as UDS settled with developing a pinball project with a "no compromise" approach due to the lack of quality pinball titles on the ST but its scope grew too much during development and the team struggled to get the title working and ship it on schedule. ''Obsession'' was met with acclaim from critics when it was first released on the Atari STe, garnering praise for pushing limits of the STe hardware, its audiovisual presentation, controls and gameplay but criticized for various design aspects and sold very few copies. The game was later ported to the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
on June 1, 1995, a conversion commended by reviewers but received criticism for certain aspects compared to the STe original while others drew comparison with both the ''Pinball'' series by
Digital Illusions EA Digital Illusions CE AB (trade name: DICE) is a Swedish video game developer based in Stockholm. The company was founded in 1992 and has been a subsidiary of Electronic Arts since 2006. Its releases include the ''Battlefield'', '' Mirror's Ed ...
and 21st Century Entertainment, as well as '' Dragon's Fury''.
Port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as Ham ...
s for the
Amiga 1200 The Amiga 1200, or A1200 (code-named " Channel Z"), is a personal computer in the Amiga computer family released by Commodore International, aimed at the home computer market. It was launched on October 21, 1992, at a base price of £399 in the ...
,
Atari Falcon The Atari Falcon030 (usually shortened to Atari Falcon), released in 1992, was the final personal computer product from Atari Corporation. A high-end model of the Atari ST line, the machine is based on a Motorola 68030 CPU and a Motorola 56001 dig ...
, PC and
Atari Jaguar The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. Part of the fifth generation of video game consoles, it competed with the 16-bit Sega Genesis, the Super NES and the ...
were under development but never released, however the PC version evolved into a follow-up with new tables and features titled ''
Absolute Pinball ''Pinball Dreams'' is a pinball simulation video game developed by Digital Illusions and originally released for the Amiga in 1992. It spawned several sequels, including '' Pinball Fantasies'' and '' Pinball Illusions''. The MS-DOS port was digi ...
'' (1996).


Gameplay

''Obsession'' is an
arcade Arcade most often refers to: * Arcade game, a coin-operated game machine ** Arcade cabinet, housing which holds an arcade game's hardware ** Arcade system board, a standardized printed circuit board * Amusement arcade, a place with arcade games * ...
-style pinball game for one or eight players reminiscent of the ''Pinball'' game series by Digital Illusions and 21st Century Entertainment, featuring four types of pinball tables and each one has their own main objectives, gameplay mechanics and thematic.''Obsession'' manual (Amiga, EU) The player can set a number of settings in the options menu or during gameplay by pressing key commands on the computer. "Aquatic Adventure", a table included in the April 1994
covermount Covermount (sometimes written cover mount) is the name given to storage media (containing software and or audiovisual media) or other products (ranging from toys to flip-flops) packaged as part of a magazine or newspaper. The name comes from the ...
of ''
ST Review ''ST Review'' was a computer magazine in the United Kingdom covering the Atari ST during the early to mid 1990s. Published by EMAP and launched in May 1992 and placed at the "serious end" of the market, it catered to ST users who wished to use th ...
'' magazine, is oriented around Bobby Bubble searching for a treasure using a map stolen from Captain Notpolite. "X-ile Zone" is focused on an assassination mission against an enemy tribe leader taking place in a post-nuclear war setting. "Balls 'n Bats" is a
baseball Baseball is a bat-and-ball sport played between two teams of nine players each, taking turns batting and fielding. The game occurs over the course of several plays, with each play generally beginning when a player on the fielding tea ...
-style table where players attempt to win a world series. "Desert Run" is based on
racing In sport, racing is a competition of speed, in which competitors try to complete a given task in the shortest amount of time. Typically this involves traversing some distance, but it can be any other task involving speed to reach a specific goa ...
, where players start from
Paris Paris () is the capital and most populous city of France, with an estimated population of 2,165,423 residents in 2019 in an area of more than 105 km² (41 sq mi), making it the 30th most densely populated city in the world in 2020. S ...
and reach
Dakar Dakar ( ; ; wo, Ndakaaru) (from daqaar ''tamarind''), is the capital and largest city of Senegal. The city of Dakar proper has a population of 1,030,594, whereas the population of the Dakar metropolitan area is estimated at 3.94 million in 2 ...
. Each table has their respective letters that must be lit to start a high-scoring event.


Development

''Obsession'' was first project to be developed by Unique Development Sweden (now Unique Development Studios), a Swedish video game developer consisting of Atari ST demosceners, composers and artists founded in 1992 by Peter Zetterberg and Michael Brunnström, both of which began writing games for the STe and found the idea of earning money from their hobby as appealing. Its development was helmed by a crew of approximately seven to eight members with Zetterberg as both project manager and designer along with Magnus Zetterburg. Brunnström also served as
programmer A computer programmer, sometimes referred to as a software developer, a software engineer, a programmer or a coder, is a person who creates computer programs — often for larger computer software. A programmer is someone who writes/creates ...
alongside Kalle Lundqvist, Hans Härröd and Tord Jansson, who acted as sound programmer and wrote the replay routines. Jimmy Gustafsson was responsible for the table artwork, while the
soundtrack A soundtrack is recorded music accompanying and synchronised to the images of a motion picture, drama, book, television program, radio program, or video game; a commercially released soundtrack album of music as featured in the soundtrack o ...
was composed by Per Almered. The team recounted its creation process and history through various publications. The team stated that the original idea behind ''Obsession'' was to develop a simple shareware pinball game inspired by ''Pinball Dreams'' for the STe at the level of an earlier release by Zetterberg titled ''Smash Hit'', starting early design work before the project was expanded upon. Jansson was brough to the team due to his proprietary sound driver called "Octalyser" but also suggested bringing Almered to compose music and Härröd to use his routines for border breaking and raster colors. Gustafsson was later brought in after the staff realized they needed improved visuals. Because of the lack of quality pinball games on the ST besides ''Starball'', the team settled with developing a pinball project with a "no compromise" approach for the STe as both Zetterberg and Brunnström had previously discussed creating a game that made use of the hardware features in the STe computer, while Jansson stated they did not wanted to make a "bad copy" of ''Pinball Dreams''. Gustafsson drew each table using four layers instead of using one layer to save time and avoid redesigning tables when minor changes were required. Almered composed the music under general guidelines provided by Zetterberg using the Octalyser sound driver to set the mood for each table, while sampling instruments from sample CDs and multiple synthesizers. Zetterberg told Almered that he wanted to reflect a post-war scenario when composing music for the "X-ile Zone" table. Lundqvist coded the ball routine but proved difficult and took a year for him to program the routine. Despite receiving governmental startup support, however, Jansson stated that the scope of ''Obsession'' had grown too much during development and the team struggled to get the game working and ship it in time.


Release

''Obsession'' was first showcased in a playable state at the 1994 Bristol Atari Show and initially slated for an October 1994 launch. The game was first released by Unique Development Sweden for the Atari STe on December 2, 1994. It was also distributed in France by Frontier Software. The title was later ported to the Amiga by UDS and released on June 1, 1995. A conversion for the Amiga 1200 featuring a new table and a multiball mechanic was planned but never released. According to Tord Jansson in a 2018 interview, work on Atari Falcon and PC port began after the release of the Amiga version but the latter version evolved into a new project with new tables and features titled ''Absolute Pinball'', while the rights to the unreleased Falcon version were sold to a French company. Jansson also stated that Atari Corporation gave the team an Atari Jaguar development kit which he and Ulrik Lindahl, another programmer at Unique Development Sweden spent time with it and created a conversion of ''Obsession'' with only three out of the four tables to the Jaguar in a few days except the music and sound effects. However, UDS decided not to support the system due to its low sales and sent back the development kit to Atari Corp.


Reception

''Obsession'' garnered critical acclaim from reviewers when it was released on the Atari STe. ''ST Review''s Tina Hackett praised the visual presentation of each table for pushing the limits of the STe hardware, sound, controls and addictive gameplay but criticized the lack of a multiball system and a double set of flippers on the tables. German magazine ''Atari Inside'' commended Unique Development Sweden for creating a "great" pinball simulator, praising the ball and table physics as well as the overall audiovisual presentation, stating that "''Obsession'' offers everything a game freak could wish for." '' ST Format''s Trenton Webb also commended Unique Development for making use of the STe hardware, praising the physics, graphics, sound, speed and accessibility, regarding it as one of the best games for the computer alongside '' Zero-5'' but criticized the "Ball & Bats" table for being dull and relying heavily on its main gimmick. ''STart Micro''s Arnaud Pignard gave positive remarks to the colorful graphics, playability and soundtrack as well. However, according to Tord Jansson, very few copies were sold due to its late release on the STe. ''Obsession'' was also met with mostly positive critical reception when it was ported to the Amiga but many drew comparison with the ''Pinball'' game series by Digital Illusions and '' Dragon's Fury''. ''
Amiga Power ''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996. Philosophy ''Amiga Power'' had several principles which com ...
''s Jonathan Nash commended the variety of tables but criticized the "Exile Zone" table in particular for its overall design and ball physics in the Amiga conversion. ''
Amiga Format ''Amiga Format'' was a British computer magazine for Amiga computers, published by Future plc. The magazine lasted 136 issues from 1989 to 2000. The magazine was formed when, in the wake of selling ''ACE'' to EMAP, Future split the dual-format t ...
''s Stephen Bradley stated that the Amiga version was not as slick as the ''Pinball'' games by Digital Illusions and criticized the occasionally sluggish playability but ultimately regarded it as a fine game, praising the audiovisual presentation as well as the "Desert Run" and "Ball 'n' Bats" tables for being addictive. ''
Amiga Action ''Amiga Action'' was a monthly magazine about Amiga video games. It was published in the United Kingdom by Europress (later IDG Media) and ran for 89 full issues, from October 1989 to December 1996. After its closure, it was merged into sister pu ...
''s Steve McNally and Paul Roundell drew comparison with Digital Illusions ''Pinball'' releases but nevertheless stated that "''Obsession'' is a fine example of what the Amiga is capable of", giving positive remarks to the graphics, sound, playability and difficulty. Both ''Amiga Concept''s Sébastian Mézière and ''Amiga Dream''s Yann Sera commended the Amiga version of ''Obsession'' for its animated visuals, audio design, longevity and difficulty. When reviewing the Amiga version for ''
Amiga Computing ''Amiga Computing'' was a monthly computer magazine of a serious nature, published by Europress and IDG in both the UK and USA. A total of 117 issues came out. The games section was called Gamer, although later ''Amiga Action'' was incorporated i ...
'' and comparing it to Digital Illusions ''Pinball'' titles, Hackett stated that the port was let down by the lack of a multiball mechanic and a double set of flippers, regarding the music to be not as good as the STe original but gave positive comments to the graphical presentation for being impressive, ball physics and multiplayer.


References


External links


''Obsession''
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''Obsession''
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''Obsession''
at Unique Development Studios {{DEFAULTSORT:Obsession (video game) 1994 video games Amiga games Atari ST games Cancelled Atari Jaguar games Pinball video games Unique Development Studios games Video games developed in Sweden