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The Nimrod, built in the
United Kingdom The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom (UK) or Britain, is a country in Europe, off the north-western coast of the continental mainland. It comprises England, Scotland, Wales and Nor ...
by
Ferranti Ferranti or Ferranti International plc was a UK electrical engineering and equipment firm that operated for over a century from 1885 until it went bankrupt in 1993. The company was once a constituent of the FTSE 100 Index. The firm was known ...
for the 1951
Festival of Britain The Festival of Britain was a national exhibition and fair that reached millions of visitors throughout the United Kingdom in the summer of 1951. Historian Kenneth O. Morgan says the Festival was a "triumphant success" during which people: ...
, was an early computer custom-built to play
Nim Nim is a mathematical two player game. Nim or NIM may also refer to: * Nim (programming language) Nim is a general-purpose, multi-paradigm, statically typed, compiled systems programming language, designed and developed by a team around And ...
, inspired by the earlier Nimatron. The twelve-by-nine-by-five-foot (3.7-by-2.7-by-1.5-meter) computer, designed by
John Makepeace Bennett John Makepeace Bennett (31 July 1921 – 9 December 2010) was an early Australian computer scientist. He was Australia's first professor of computer science and the founding president of the Australian Computer Society. His pioneering career ...
and built by engineer Raymond Stuart-Williams, allowed exhibition attendees to play a game of Nim against an
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
. The player pressed buttons on a raised panel corresponding with lights on the machine to select their moves, and the Nimrod moved afterward, with its calculations represented by more lights. The speed of the Nimrod's calculations could be reduced to allow the presenter to demonstrate exactly what the computer was doing, with more lights showing the state of the calculations. The Nimrod was intended to demonstrate Ferranti's computer design and programming skills rather than to entertain, though Festival attendees were more interested in playing the game than the logic behind it. After its initial exhibition in May, the Nimrod was shown for three weeks in October 1951 at the Berlin Industrial Show before being dismantled. The game of Nim running on the Nimrod is a candidate for one of the first video games, as it was one of the first computer games to have any sort of visual display of the game. It appeared only four years after the 1947 invention of the
cathode-ray tube amusement device The cathode-ray tube amusement device is the earliest known interactive electronic game as well as the first game to incorporate an electronic display. The device simulates an artillery shell arcing towards targets on a cathode-ray tube (CRT) scre ...
, the earliest known
interactive Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but ...
electronic game An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common ...
to use an electronic display, and one year after ''
Bertie the Brain ''Bertie the Brain'' was an early computer game, and one of the first games developed in the early history of video games. It was built in Toronto by Josef Kates for the 1950 Canadian National Exhibition. The four meter (13 foot) tall computer all ...
'', a computer similar to the Nimrod which played tic-tac-toe at the 1950
Canadian National Exhibition The Canadian National Exhibition (CNE), also known as The Exhibition or The Ex, is an annual event that takes place at Exhibition Place in Toronto, Ontario, Canada, on the third Friday of August leading up to and including Canadian Labour Day, ...
. The Nimrod's use of light bulbs rather than a screen with real-time visual graphics, however, much less moving graphics, does not meet some definitions of a video game.


Development

In the summer of 1951, the United Kingdom held the
Festival of Britain The Festival of Britain was a national exhibition and fair that reached millions of visitors throughout the United Kingdom in the summer of 1951. Historian Kenneth O. Morgan says the Festival was a "triumphant success" during which people: ...
, a national exhibition held throughout the UK to promote the British contribution to science, technology, industrial design, architecture, and the arts and to commemorate the centenary of the 1851
Great Exhibition The Great Exhibition of the Works of Industry of All Nations, also known as the Great Exhibition or the Crystal Palace Exhibition (in reference to the temporary structure in which it was held), was an international exhibition which took pl ...
. British engineering firm and nascent computer developer
Ferranti Ferranti or Ferranti International plc was a UK electrical engineering and equipment firm that operated for over a century from 1885 until it went bankrupt in 1993. The company was once a constituent of the FTSE 100 Index. The firm was known ...
promised to develop an exhibit for the Festival. In late 1950,
John Makepeace Bennett John Makepeace Bennett (31 July 1921 – 9 December 2010) was an early Australian computer scientist. He was Australia's first professor of computer science and the founding president of the Australian Computer Society. His pioneering career ...
, an Australian employee of the firm and recent Ph.D. graduate from the
University of Cambridge , mottoeng = Literal: From here, light and sacred draughts. Non literal: From this place, we gain enlightenment and precious knowledge. , established = , other_name = The Chancellor, Masters and Schola ...
, proposed that the company create a computer that could play the game of
Nim Nim is a mathematical two player game. Nim or NIM may also refer to: * Nim (programming language) Nim is a general-purpose, multi-paradigm, statically typed, compiled systems programming language, designed and developed by a team around And ...
. In Nim, players take turns removing at least one object from a set of objects, with the goal of being the player who removes the last object; gameplay options can be modeled mathematically. Bennett's suggestion was supposedly inspired by an earlier Nim-playing machine, " Nimatron", which had been displayed in 1940 at the New York World's Fair. The Nimatron machine had been designed by
Edward Condon Edward Uhler Condon (March 2, 1902 – March 26, 1974) was an American nuclear physicist, a pioneer in quantum mechanics, and a participant during World War II in the development of radar and, very briefly, of nuclear weapons as part of the ...
and constructed by
Westinghouse Electric The Westinghouse Electric Corporation was an American manufacturing company founded in 1886 by George Westinghouse. It was originally named "Westinghouse Electric & Manufacturing Company" and was renamed "Westinghouse Electric Corporation" i ...
from electromechanical relays, and had weighed over a ton. Although Bennett's suggestion was a game, his goal was to show off the computer's ability to do mathematical calculations, as Nim is based on mathematical principles, and thus showcase Ferranti's computer design and programming skills rather than to entertain. Ferranti began work on building the computer on 1 December 1950, with engineer Raymond Stuart-Williams adapting the design by Bennett into a working machine. Development was completed by 12 April 1951, resulting in a device twelve feet wide, nine feet deep, and five feet tall. The majority of the volume was taken up by vacuum tubes and the light bulbs that displayed the state of the game, with the actual computer taking up no more than two percent of the total volume of the machine. The Nimrod took the form of a large box with panels of lights, with a raised stand in front of it with buttons corresponding with the lights, which in turn represented the objects the player could remove. The player would sit at the stand and press the buttons to make their moves, while one panel of lights showed the state of the game, and another showed the computer's calculations during its move. The computer could be set to make its calculations at various speeds, slowing down so that the demonstrator could describe exactly what the computer was doing in real time. A visual guide attached to the Nimrod explained what the computer was doing during its turn, as well as showing possible game states and how they would be represented by the lights. Signs stating which player's turn it was and whether one or the other had won would light up as appropriate during gameplay.


Presentation

On 5 May 1951, the Nimrod computer was presented at the Festival as the Nimrod Digital Computer, advertised as "faster than thought" and an "electronic brain". It exclusively played the game of Nim; moves were made by players seated at the raised stand, with the demonstrator sitting on the other side between the stand and the computer. Nimrod could play either the traditional or "reverse" form of the game. A short guidebook was sold to visitors for one
shilling The shilling is a historical coin, and the name of a unit of modern currency, currencies formerly used in the United Kingdom, Australia, New Zealand, other British Commonwealth countries and Ireland, where they were generally equivalent to 1 ...
and sixpence explaining how computers worked, how the Nimrod worked, and advertising Ferranti's other developments. It explained that the use of a game to demonstrate the power of the machine did not mean that it was meant for entertainment and compared the mathematical underpinnings of Nim with modeling the economics of countries. Players of the Nimrod during the Festival included computer science pioneer
Alan Turing Alan Mathison Turing (; 23 June 1912 – 7 June 1954) was an English mathematician, computer scientist, logician, cryptanalyst, philosopher, and theoretical biologist. Turing was highly influential in the development of theoretical co ...
. Although it was intended as a technology demonstration, most of the onlookers at the Festival of Britain were more interested in playing the game than in the programming and engineering logic behind it. Bennett claimed that "most of the public were quite happy to gawk at the flashing lights and be impressed." BBC Radio journalist Paul Jennings claimed that all of the festival attendees "came to a standstill" upon reaching the "frightful" "tremendous gray refrigerator". After the Festival, the Nimrod was showcased for three weeks in October at the Berlin Industrial Show, where it also drew crowds, including the
West Germany West Germany is the colloquial term used to indicate the Federal Republic of Germany (FRG; german: Bundesrepublik Deutschland , BRD) between its formation on 23 May 1949 and the German reunification through the accession of East Germany on 3 ...
economics minister
Ludwig Erhard Ludwig Wilhelm Erhard (; 4 February 1897 – 5 May 1977) was a German politician affiliated with the Christian Democratic Union (CDU), and chancellor of West Germany from 1963 until 1966. He is known for leading the West German postwar economi ...
. It was then briefly shown in Toronto; afterwards, however, as it had served its purpose the Nimrod was dismantled. As the Nimrod was not intended as an entertainment product, it was not followed up by any future games, and Ferranti continued its work on designing general purpose computers. Nim was used as a demonstration program for several computers over the next few years, including the Norwegian NUSE (1954), Swedish SMIL (1956), Australian SILLIAC (1956), Polish Odra 1003 ('' Marienbad'', 1962), Dutch Nimbi (1963), and French Antinéa (1963). The Nimrod was created only four years after the 1947 invention of the
cathode-ray tube amusement device The cathode-ray tube amusement device is the earliest known interactive electronic game as well as the first game to incorporate an electronic display. The device simulates an artillery shell arcing towards targets on a cathode-ray tube (CRT) scre ...
, the earliest known
interactive Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but ...
electronic game An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common ...
, and one year after a similar purpose built game-playing machine, ''
Bertie the Brain ''Bertie the Brain'' was an early computer game, and one of the first games developed in the early history of video games. It was built in Toronto by Josef Kates for the 1950 Canadian National Exhibition. The four meter (13 foot) tall computer all ...
'', the first computer-based game to feature a visual display of any sort. The Nimrod is considered under some definitions one of the first video games, possibly the second. While definitions vary, the prior cathode-ray tube amusement device was a purely analog electrical game, and while the Nimrod and ''Bertie'' did not feature an electronic screen they both had a game running on a computer. The software-based tic-tac-toe game '' OXO'' and a draughts program by
Christopher Strachey Christopher S. Strachey (; 16 November 1916 – 18 May 1975) was a British computer scientist. He was one of the founders of denotational semantics, and a pioneer in programming language design and computer time-sharing.F. J. Corbató, et al., T ...
were programmed a year later in 1952 and were the first
computer games A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-deter ...
to display
visuals The visual arts are art forms such as painting, drawing, printmaking, sculpture, ceramics, photography, video, filmmaking, design, crafts and architecture. Many artistic disciplines such as performing arts, conceptual art, and textile arts a ...
on an electronic screen rather than through light bulbs.


References


External links


The Nimrod Computer
{{Authority control 1951 video games Early British computers
Nimrod Nimrod (; ; arc, ܢܡܪܘܕ; ar, نُمْرُود, Numrūd) is a biblical figure mentioned in the Book of Genesis and Books of Chronicles. The son of Cush and therefore a great-grandson of Noah, Nimrod was described as a king in the land of ...
Festival of Britain History of computing in the United Kingdom Video games developed in the United Kingdom