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Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
'' (''D&D'')
fantasy Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy ...
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
, alignment is a categorization of the
ethical Ethics or moral philosophy is a branch of philosophy that "involves systematizing, defending, and recommending concepts of right and wrong behavior".''Internet Encyclopedia of Philosophy'' The field of ethics, along with aesthetics, concerns ma ...
and moral perspective of
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s, non-player characters, and creatures. Most versions of the game feature a system in which players make two choices for characters. One is the character's views on "
law Law is a set of rules that are created and are enforceable by social or governmental institutions to regulate behavior,Robertson, ''Crimes against humanity'', 90. with its precise definition a matter of longstanding debate. It has been vario ...
" versus "
chaos Chaos or CHAOS may refer to: Arts, entertainment and media Fictional elements * Chaos (''Kinnikuman'') * Chaos (''Sailor Moon'') * Chaos (''Sesame Park'') * Chaos (''Warhammer'') * Chaos, in ''Fabula Nova Crystallis Final Fantasy'' * Cha ...
", the other on "
good In most contexts, the concept of good denotes the conduct that should be preferred when posed with a choice between possible actions. Good is generally considered to be the opposite of evil and is of interest in the study of ethics, morality, ph ...
" versus "
evil Evil, in a general sense, is defined as the opposite or absence of good. It can be an extremely broad concept, although in everyday usage it is often more narrowly used to talk about profound wickedness and against common good. It is general ...
". The two axes allow for nine alignments in combination. Later editions of ''D&D'' have shifted away from tying alignment to specific game mechanics; instead, alignment is used as a roleplaying guide and does not need to be rigidly adhered to by the player. According to
Ian Livingstone Sir Ian Livingstone (born 29 December 1949) is an English fantasy author and entrepreneur. Along with Steve Jackson, he is the co-founder of a series of role-playing gamebooks, ''Fighting Fantasy'', and the author of many books within that s ...
, alignment is "often criticized as being arbitrary and unreal, but... it works if played well and provides a useful structural framework on which not only characters but governments and worlds can be moulded."


History

''D&D'' co-creator
Gary Gygax Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering role-playing game ''Dungeons & Dragons'' (''D&D'') with Dave Arneson. In the 1960s, Gygax created an ...
credited the inspiration for the alignment system to the fantasy stories of
Michael Moorcock Michael John Moorcock (born 18 December 1939) is an English writer, best-known for science fiction and fantasy, who has published a number of well-received literary novels as well as comic thrillers, graphic novels and non-fiction. He has work ...
and
Poul Anderson Poul William Anderson (November 25, 1926 – July 31, 2001) was an American fantasy and science fiction author who was active from the 1940s until the 21st century. Anderson wrote also historical novels. His awards include seven Hugo Awards and ...
. The original version of ''D&D'' (1974) allowed players to choose among three alignments when creating a character: lawful, implying
honor Honour (British English) or honor (American English; see spelling differences) is the idea of a bond between an individual and a society as a quality of a person that is both of social teaching and of personal ethos, that manifests itself as a ...
and respect for society's rules; chaotic, implying rebelliousness and
individualism Individualism is the moral stance, political philosophy, ideology and social outlook that emphasizes the intrinsic worth of the individual. Individualists promote the exercise of one's goals and desires and to value independence and self-reli ...
; and neutral, seeking a balance between the extremes. The 1977 release of the ''
Dungeons & Dragons Basic Set The ''Dungeons & Dragons Basic Set'' is a set of rulebooks for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. First published in 1977, it saw a handful of revisions and reprintings. The first edition was written by J. Eric Holm ...
'' introduced a second axis of good, implying altruism and respect for life, versus evil, implying selfishness and no respect for life. As with the law-versus-chaos axis, a neutral position exists between the extremes. Characters and creatures could be lawful and evil at the same time (such as a tyrant), or chaotic but good (such as
Robin Hood Robin Hood is a legendary heroic outlaw originally depicted in English folklore and subsequently featured in literature and film. According to legend, he was a highly skilled archer and swordsman. In some versions of the legend, he is depic ...
). ''
Advanced Dungeons & Dragons Several different editions of the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the ...
'' (''AD&D''), released between 1977 and 1979, continued the two-axis system. The 1981 version of the ''Basic Set'' went back to the earlier one-axis alignment system. ''AD&D 2nd Edition'', released in 1988, retained the two-axis system. In that edition, a character who performs too many actions outside their alignment can find their alignment changed, and is penalized by losing experience points, making it harder to reach the next level. ''D&D'' 3rd Edition, released in 2000, kept the same alignment system. However the ''
Eberron Campaign Setting ''Eberron Campaign Setting'' is a hardcover accessory for the 3.5 edition of the ''Dungeons & Dragons'' fantasy role-playing game. Contents The ''Eberron Campaign Setting'' book introduces Eberron, and provides the core campaign setting, inc ...
'' (2004), released for 3.5 Edition, subverted many of the established ''D&D'' tropes including alignment. Evil beings of traditionally good races and good beings of traditionally evil races were encouraged but the alignment definition remained true to ''D&D'' standards, with good and evil retaining their meanings. Oppositely aligned characters will side with each other briefly if a threat looms over all. Keith Baker highlighted that in
Eberron Eberron is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') role-playing game. The game is set primarily on the continent of Khorvaire following a vast destructive war. Eberron is designed to accommodate traditional ''D&D'' elements a ...
"alignment is a spectrum". ''D&D'' 4th Edition, released in 2008, reduced the number of alignments to five: lawful good, good, evil, chaotic evil, and unaligned. In that edition, "good" replaced neutral good and did not encompass chaotic good; "evil" replaced neutral evil and did not encompass lawful evil; "unaligned" replaced true neutral and did not encompass lawful neutral and chaotic neutral. 4th Edition was the start of de-emphasizing alignment in ''D&D''. ''
Wired ''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San ...
'' highlighted that 4th Edition's de-emphasis of "alignment and traditional racial stereotypes", along with other adjustments to the core races, allowed for more "PCs and NPCs with unknown and shifting motives". ''D&D'' 5th Edition, released in 2014, initially returned to the previous schema of nine alignments, and included a tenth option of "unaligned" for creatures that operate on instinct, not moral decision-making. With 5th Edition, alignment has been decoupled from most of the ''D&D'' game mechanics, such as "no rules that limit certain classes to characters of a specific alignment, or spells that impact characters differently depending on" alignment. Players do not need to be rigid or "consistently faithful" to their alignment choice; alignment in this edition is more of a roleplaying guide. 5th Edition game design has since moved even further away alignment — starting with the publication of '' Icewind Dale: Rime of the Frostmaiden'' (2020) and ''
Tasha's Cauldron of Everything ''Tasha's Cauldron of Everything'' is a sourcebook for the 5th edition of the ''Dungeons & Dragons'' fantasy role-playing game, published in 2020. The book is a supplement to the 5th edition ''Dungeon Master's Guide'' (2014) and ''Player's Hand ...
'' (2020), player and monster races no longer had preassigned alignments. Then in December 2021, official
errata An erratum or corrigendum (plurals: errata, corrigenda) (comes from la, errata corrige) is a correction of a published text. As a general rule, publishers issue an erratum for a production error (i.e., an error introduced during the publishing pro ...
removed the suggested alignments for playable races in 5th Edition sourcebooks. '' Mordenkainen Presents: Monsters of the Multiverse'' (2022), a sourcebook which revises roughly 250 previously published monsters, removed preassigned alignments for creatures except in the cases of specifically named characters. Creature stat blocks that also have playable races "now state that they can be any alignment" while "other monsters, such as demons, with a strong association to a given alignment feature the word 'typically' featured next to their alignment. This insinuates that exceptions to a preassigned alignment are possible, encouraging DMs to potentially subvert player expectations and utilize monsters in unanticipated ways".


Function

Richard Bartle Richard Allan Bartle FBCS FRSA (born 10 January 1960) is a British writer, professor and game researcher in the massively multiplayer online game industry. He co-created ''MUD1'' (the first MUD) in 1978, and is the author of the 2003 book ''De ...
's ''
Designing Virtual Worlds ''Designing Virtual Worlds'' is a book about the practice of virtual world development by Richard Bartle. It has been noted as an authoritative source regarding the history of world-based online games. College courses have been taught using it. ...
'' noted that alignment is a way to categorize players' characters, along with gender, race,
character class In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, ...
, and sometimes nationality. Alignment was designed to help define
role-playing Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing a ...
, a character's alignment being seen as their outlook on life. A player decides how a character should behave in assigning an alignment, and should then play the character in accordance with that alignment. A character's alignment can change. If a lawful neutral character consistently performs good acts, when neutral or evil actions were possible, the character's alignment will shift to lawful good. In games, the Dungeon Master (referee) decides when alignment violations occur, as it is subjective and often frowned upon, if not outright disallowed. Characters acting as a
party A party is a gathering of people who have been invited by a host for the purposes of socializing, conversation, recreation, or as part of a festival or other commemoration or celebration of a special occasion. A party will often feature f ...
should have compatible alignments; a party with both good and evil characters may turn against itself.
Bill Slavicsek Bill Slavicsek is a game designer who served as the Director of Roleplaying Design and Development at Wizards of the Coast. He previously worked for West End Games and TSR, Inc., and designed products for ''Dungeons & Dragons'', '' Star Wars'', ...
and Richard Baker's ''Dungeon Master for Dummies'' noted that a party of good or neutral characters works better as the motivations for adventures are easier, the group dynamics are smoother, and the "heroic aspects of ''D&D'' shine through in ways that just don't happen when players play evil characters".


Axes


Law versus chaos

The law versus chaos axis in ''D&D'' predates good versus evil in the game rules. Originally the law/chaos axis was defined as the distinction between "the belief that everything should follow an order, and that obeying rules is the natural way of life", as opposed to "the belief that life is random, and that chance and luck rule the world". According to the early rulebook, lawful characters are driven to protect the interest of the group above the interest of the individual and would strive to be honest and to obey just and fair laws. Chaotic creatures and individuals embraced the individual above the group and viewed laws and honesty as unimportant. At that time, the rulebook specified that "chaotic behavior is usually the same as behavior that could be called 'evil. Neutral creatures and characters believe in the importance of both groups and individuals, and felt that law and chaos are both important. They believe in maintaining the balance between law and chaos and were often motivated by self-interest. The third edition ''D&D'' rules define "law" and "chaos" as follows: * Law implies honor, trustworthiness, obedience to authority, and reliability. On the downside, lawfulness can include closed-mindedness, reactionary adherence to tradition, judgmentalness, and a lack of adaptability. Those who consciously promote lawfulness say that only lawful behavior creates a society in which people can depend on each other and make the right decisions in full confidence that others will act as they should. * Chaos implies freedom, adaptability, and flexibility. On the downside, chaos can include recklessness, resentment toward legitimate authority, arbitrary actions, and irresponsibility. Those who promote chaotic behavior say that only unfettered personal freedom allows people to express themselves fully and lets society benefit from the potential that its individuals have within them. * Someone who is neutral with respect to law and chaos has a normal respect for authority and feels neither a compulsion to follow rules nor a compulsion to rebel. They are honest but can be tempted into lying or deceiving others if it suits them.


Good versus evil

The conflict of good versus evil is a common motif in ''D&D'' and other
fantasy fiction Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. ...
. Although player characters can adventure for personal gain rather than from altruistic motives, it is generally assumed that the player characters will be opposed to evil and will tend to fight evil creatures. The third edition ''D&D'' rules define "good" and "evil" as follows: * Good implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others. * Evil implies harming, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient or if it can be set up. Others actively pursue evil, killing for sport or out of duty to some malevolent deity or master. * People who are neutral with respect to good and evil have compunctions against killing the innocent but lack the commitment to make sacrifices to protect or help others. Neutral people are committed to others by personal relationships. Within the game, altruistic heroes and creatures such as angels are considered good. Villains and violent criminals are considered evil, as are inherently evil creatures such as demons and most undead. Animals are considered neutral even when they attack innocents, because they act on natural instinct and lack the intelligence to make moral decisions; in the fifth edition, this is expressed by labeling such beasts as "unaligned". According to Greg Littmann, the predetermined assignment of an alignment to monsters means that they are good or evil by nature. Nevertheless, the rules do allow for individual variances, permitting "a red dragon looking to defect to the side of good"—even though Littmann acknowledges the rarity of such situations. As 5th Edition developed, it removed preassigned alignments to races and monsters. While some monsters have a "strong association to a given alignment", nature is determined by the Dungeon Master. Although good characters can be defined as having a respect for others, Littmann notes that this does not necessarily extend to the treatment of evil creatures—"a party of good characters will chop and char a tribe of orcs to so much smoking hamburger without the slightest hesitation or regrets".


Alignments

The nine alignments can be shown in a grid, as follows: The 3.5 edition ''Player's Handbook'' provided archetype examples of each alignment, as shown below. The 3.5e edition System Reference Document released under the
Open Gaming License The Open Game License (OGL) is a public copyright license by Wizards of the Coast that may be used by tabletop role-playing game developers to grant permission to modify, copy, and redistribute some of the content designed for their games, nota ...
also lists these archetypes.


Lawful good

Archetype: Crusader A lawful good character typically acts with compassion and always with honor and a sense of duty. However, lawful good characters will often regret taking any action they fear would violate their code, even if they recognize such action as being good. Such characters include gold dragons, righteous knights, paladins, and most dwarves.


Neutral good

Archetype: Benefactor A neutral good character typically acts altruistically, without regard for or against lawful precepts such as rules or tradition. A neutral good character has no problems with cooperating with lawful officials, but does not feel beholden to them. In the event that doing the right thing requires the bending or breaking of rules, they do not suffer the same inner conflict that a lawful good character would. Examples of this alignment include many celestials, some cloud giants, and most gnomes.


Chaotic good

Archetype: Rebel A chaotic good character does what is necessary to bring about change for the better, disdains bureaucratic organizations that get in the way of social improvement, and places a high value on personal freedom, not only for oneself, but for others as well. Chaotic good characters usually intend to do the right thing, but their methods are generally disorganized and often out of sync with the rest of society. Examples of this alignment include copper dragons, many elves, and unicorns.


Lawful neutral

Archetype: Judge A lawful neutral character typically believes strongly in lawful concepts such as honor, order, rules, and tradition, but often follows a personal code in addition to, or even in preference to, one set down by a benevolent authority. Examples of this alignment include a soldier who always follows orders, a judge or enforcer who adheres mercilessly to the letter of the law, a disciplined monk, and some wizards.


True neutral

Archetype: Undecided A neutral character (also called "true neutral") is neutral on both axes and tends not to feel strongly towards any alignment, or actively seeks their balance. Druids frequently follow this dedication to balance and, under ''Advanced Dungeons & Dragons'' rules, were required to be this alignment. In an example given in the 2nd Edition ''Player's Handbook'', a typical druid might fight against a band of marauding gnolls, only to switch sides to save the gnolls' clan from being totally exterminated. Examples of this alignment include lizardfolk, most druids, and many humans.


Chaotic neutral

Archetype: Free spirit A chaotic neutral character is an individualist who follows their own heart and generally shirks rules and traditions. Although chaotic neutral characters promote the ideals of freedom, it is their own freedom that comes first; good and evil come second to their need to be free. Examples of this alignment include many barbarians and rogues, and some bards.


Lawful evil

Archetype: Dominator A lawful evil character sees a well-ordered system as being easier to exploit than to necessarily follow. Examples of this alignment include tyrants, devils, corrupt officials, undiscriminating mercenary types who have a strict code of conduct, blue dragons, and hobgoblins.


Neutral evil

Archetype: Malefactor A neutral evil character is typically selfish and has no qualms about turning on allies-of-the-moment, and usually makes allies primarily to further their own goals. A neutral evil character has no compunctions about harming others to get what they want, but neither will they go out of their way to cause carnage or mayhem when they see no direct benefit for themselves. Another valid interpretation of neutral evil holds up evil as an ideal, doing evil for evil's sake and trying to spread its influence. Examples of the first type are an assassin who has little regard for formal laws but does not needlessly kill, a henchman who plots behind their superior's back, or a mercenary who readily switches sides if made a better offer. An example of the second type would be a masked killer who strikes only for the sake of causing fear and distrust in the community. Examples of this alignment include many drow, some cloud giants, and yugoloths.


Chaotic evil

Archetype: Destroyer A chaotic evil character tends to have no respect for rules, other people's lives, or anything but their own desires, which are typically selfish and cruel. They set a high value on personal freedom, but do not have much regard for the lives or freedom of other people. Chaotic evil characters do not work well in groups because they resent being given orders and usually do not behave themselves unless there is no alternative. Examples of this alignment include higher forms of undead (such as liches), violent killers who strike for pleasure rather than profit, demons, red dragons, and orcs.


Unaligned

Creatures not sapient enough to make decisions based on moral choices, but operating purely on instinct, are described as "unaligned". Sharks are savage predators, for example, but they are not evil: they have no alignment. The use of "unaligned" for creatures was introduced in the 4th edition, and retained in 5th edition.


Legacy

The ''D&D'' alignment system is occasionally referenced as a system of moral classification in other contexts. ''
Salon Salon may refer to: Common meanings * Beauty salon, a venue for cosmetic treatments * French term for a drawing room, an architectural space in a home * Salon (gathering), a meeting for learning or enjoyment Arts and entertainment * Salon (P ...
'' television critic
Heather Havrilesky Heather Havrilesky (born April 1970)is an American author, essayist, and humorist. She writes the advice column "Ask Polly" for ''Substack''. She is the author of ''Disaster Preparedness: A Memoir'', the advice book ''How to Be a Person in the Wor ...
, while reviewing the HBO television series ''
True Blood ''True Blood'' is an American fantasy horror drama television series produced and created by Alan Ball. It is based on ''The Southern Vampire Mysteries'', a series of novels by Charlaine Harris. A reboot is currently in development. The serie ...
'', analyzed the program's characters in terms of ''D&D'' alignments and identified protagonist
Sookie Stackhouse Sookie Stackhouse is a fictional character and protagonist of '' The Southern Vampire Mysteries'' book series, written by Charlaine Harris. In HBO's television adaptation, ''True Blood'', Sookie is portrayed by Anna Paquin. Creation and cast ...
as chaotic good, her vampire boyfriend Bill Compton as lawful neutral,
Eric Northman Eric Northman is a fictional character in ''The Southern Vampire Mysteries,'' a series of thirteen books written by ''New York Times'' bestselling author Charlaine Harris. He is a vampire, slightly over one thousand years old, and is first intr ...
as lawful evil, and Lafayette Reynolds as chaotic neutral. In "
Hostiles and Calamities "Hostiles and Calamities" is the eleventh episode of the seventh season of the post-apocalyptic horror television series '' The Walking Dead'', which aired on AMC on February 26, 2017. The episode was written by David Leslie Johnson and directed ...
", the 11th episode of season 7 of '' The Walking Dead'' television series, the character
Eugene Porter Eugene Porter, later revealed as Eugene Hermann Porter in the television series, is a fictional character from the comic book series ''The Walking Dead (comic book), The Walking Dead'' and is portrayed by Josh McDermitt beginning in the fourth s ...
makes a reference to the ''D&D'' alignment system when describing himself as "...not good. I’m not lawful, neutral, or chaotic." The alignment chart
Internet meme An Internet meme, commonly known simply as a meme ( ), is an idea, behavior, style, or image that is spread via the Internet, often through social media platforms. What is considered a meme may vary across different communities on the Internet ...
humorously categorizes various items—often characters from works of pop culture—in a three-by-three grid. The system has also been used in research into how people create virtual
avatars Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appearanc ...
in the digital world. For example, the computer role-playing game ''
Neverwinter Nights 2 ''Neverwinter Nights 2'' is a role-playing video game developed by Obsidian Entertainment and published by Atari Interactive. It is the sequel to BioWare's ''Neverwinter Nights (2002 video game), Neverwinter Nights'', based on the ''Dungeons & ...
'' inherits the ''D&D'' alignment system and researchers have used the ''NW2'' avatar creation process to show that American undergraduate students tend to select avatars that are similar to their own moral values. Zachary Pilon, for '' CBR'', commented that alignment in 5th Edition ''Dungeons & Dragons'' is now "more of a storytelling tool" than something with "mechanical benefits" – "the history of the mechanic means that Wizards of the Coast is unlikely to ever remove it in entirely, but the current nine options are outdated and should either be improved or changed outright". Pilon highlighted that "the variety of ways each individual alignment can be interpreted or justified can lead to a single character being viewed as several alignments, with each being just as appropriate as the other. While this is alright when it comes to placing favorite movie or anime characters on the ''D&D'' alignment chart, the individual interpretation of in-game alignments means players can be upset with where a Dungeon Master places their character or how the setting applies an objective morality to what is a subjective view of morals and ethics". Pilon suggested that the more complex alignment system from Wizards of the Coast's ''
Magic: The Gathering ''Magic: The Gathering'' (colloquially known as ''Magic'' or ''MTG'') is a Tabletop game, tabletop and Digital collectible card game, digital Collectible card game, collectable card game created by Richard Garfield. Released in 1993 by Wizards ...
'' – five colors of mana with 32 unique combinations which correspond to various outlooks – could be adapted to ''Dungeons & Dragons'' in order to update the alignment system.


See also

*
Alignment (role-playing games) In some role-playing games (RPGs), alignment is a categorization of the moral and ethical perspective of the player characters, non-player characters, monsters, and societies in the game. Not all role-playing games have such a system, and s ...
* ''
Book of Exalted Deeds The ''Book of Exalted Deeds'' is an optional sourcebook for the 3.5 edition of the ''Dungeons & Dragons'' role-playing game published by Wizards of the Coast (WotC) in 2003. It provides supplementary game material for campaigns involving ch ...
'' * ''
Book of Vile Darkness ''Book of Vile Darkness'' is an optional supplemental sourcebook for the 3rd edition of the role-playing game ''Dungeons & Dragons''. The book was written by Monte Cook and published by Wizards of the Coast on October 1, 2002. Described as a "de ...
''


References

{{DEFAULTSORT:Alignment (Dungeons and Dragons) Dungeons & Dragons Ethics Fictional elements introduced in 1974 Role-playing game terminology