NGOMSL
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NGOMSL (Natural GOMS Language) is a variation of the
GOMS GOMS is a specialized human information processor model for human-computer interaction observation that describes a user's cognitive structure on four components. In the book ''The Psychology of Human Computer Interaction''. written in 1983 by Stua ...
technique in
human computer interaction Humans (''Homo sapiens'') are the most abundant and widespread species of primate, characterized by bipedalism and exceptional cognitive skills due to a large and complex brain. This has enabled the development of advanced tools, culture, ...
.


Overview

Natural GOMS Language technique was developed by David Kieras in 1988. The motivation was to make GOMS/CCT ( cognitive complexity theory) simple to use, and still keep the power and flexibility of standard GOMS. This was necessary because GOMS did not have very well defined semantics. This lack of definition meant that two equally competent evaluators could do evaluations on the same system and come up with very different results. Kieras's result was the development of high-level (natural language) syntax for GOMS representation with directions for doing a GOMS evaluation. The recipe is referred to as a "top-down, breadth-first" expansion. The user's high-level goals are unfolded until only operators remain. Generally operators are considered to be keystroke-level operations, but that is not a rigid requirement. Since NGOMSL is based on CCT, it has certain properties that make it unique. NGOMSL inherits the ability to not only give estimations for execution times but it can also estimate the time taken to learn how to use the system. It also, however, shares one of the major disadvantages all of the previous methods. NGOMSL models user interaction as a serial operation. One operation occupies the user completely, there is no multitasking, which makes NGOMSL inappropriate for analyzing tasks where the users are under time pressure, highly practiced and, in reality, do act in a parallel fashion.


Example

* ''Goal:'' Move a file into a subfolder in Windows XP * ''Method'' for accomplishing goal of moving a file using the drag and drop option: :''Step 1:'' Locate the icon of the source file on the screen :''Step 2:'' Move mouse over the icon of the source file :''Step 3:'' Press and keep holding the left mouse button :''Step 4:'' Locate the icon of the destination folder on the screen :''Step 5:'' Move mouse over the icon of the destination folder :''Step 6:'' Release left mouse button :''Step 7:'' Return with goal accomplished * ''Method'' for accomplishing goal of moving a file using the cut and paste option: :''Step 1:'' Recall that the first command is called "cut" :''Step 2:'' Recall that the command "cut" is in the right click menu :''Step 3:'' Locate the icon of the source file on the screen :''Step 4:'' Accomplish the goal of selecting and executing the "cut" command :''Step 5:'' Recall that the next command is called "paste" :''Step 6:'' Recall that the command "paste" is in the right click menu :''Step 7:'' Locate the icon of the destination folder on the screen :''Step 8:'' Double click with left mouse button :''Step 9:'' Locate empty spot on screen :''Step 10:'' Move mouse to the empty spot :''Step 11:'' Accomplish the goal of selecting and executing the "paste" command :''Step 12:'' Return with goal accomplished ''Selection rule'' set for goal: Move a file into a subfolder in Windows XP :If custom icon arrangement is used Then ::accomplish goal: cutting-and-pasting. :If no custom icon arrangement is used Then ::accomplish goal: drag-and-drop. ''Return with goal accomplished''.


See also

*
Human information processor model Human processor model or MHP (Model Human Processor) is a cognitive modeling method developed by Stuart K. Card, Thomas P. Moran, & Allen Newell (1983) used to calculate how long it takes to perform a certain task. Other cognitive modeling methods ...
* CPM-GOMS * KLM-GOMS * CMN-GOMS


References


Notations

* This article incorporates text fro
Dr. G. Abowd: GOMS Analysis Techniques - Final Essay
which has been released into
GFDL The GNU Free Documentation License (GNU FDL or simply GFDL) is a copyleft license for free documentation, designed by the Free Software Foundation (FSF) for the GNU Project. It is similar to the GNU General Public License, giving readers the r ...
by its author (see ). * Judith Reitman Olson, Gary M. Olson: ''The Growth of Cognitive Modeling in Human-Computer Interaction Since GOMS'', in: R. M. Baecker, J. Grudin, W. A. S. Buxton, S. Greenberg: ''Readings in Human-Computer Interaction: Towards the Year 2000.'' 1995, San Francisco, CA: Morgan Kaufmann. * {{cite web, title=A Guide to GOMS Model Usability Evaluation using NGOMSL, last=Kieras, first=David, year=1996, accessdate=2006-11-23, url=http://www.idemployee.id.tue.nl/g.w.m.rauterberg/lecturenotes/GOMS96guide.pdf


Footnotes

Human–computer interaction