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Non-Instrumental Movement Inhibition (NIMI) is an aspect of
body language Body language is a type of communication in which physical behaviors, as opposed to words, are used to express or convey information. Such behavior includes facial expressions, body posture, gestures, eye movement, touch and the use of space. Th ...
when a person stops
fidgeting Fidgeting is the act of moving about restlessly in a way that is not (socially recognized as) essential to ongoing tasks or events. Fidgeting may involve playing with one's fingers, hair, or personal objects (e.g. glasses, pens or items of cloth ...
because they are interested in what they are watching. For example, when a young child is rapt watching a cartoon, they often sit motionless with their mouth open; this motionlessness is NIMI. As such, it is psychological phenomenon and a form of embodied behavior, where gestures and body movements reflect the thoughts and emotions in a person's mind. This phenomenon is different from almost all other body language because it interprets what does not happen (i.e. an absence of movement) rather than making an interpretation based on a specific gesture. During NIMI, visual engagement or attention leads subconsciously to lower levels of fidgeting (and other non-instrumental movements). The movements and actions that are inhibited during NIMI are non-strictly limited to fidgeting only. Non-Instrumental movements are bodily actions that are not related to the goal of the current task; for example, when in a classroom and the goal is to listen to a lecture, attentive listeners will not talk to their neighbors or make a call on their phone. Non-instrumental (unnecessary) movements include fidgeting, scratching, postural micromovements (e.g. sitting forward in a chair), certain emotional expressions (e.g. shrugging), and even breathing. To use breathing as an example, when a person watches a tense movie, they might momentarily stop regular breathing, and this pause is also an example of NIMI. NIMI is important for recognizing boredom during human-robot interaction, human-computer interaction, computer-aided learning with automated tutoring systems,
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, and
experience design User experience design (UX design, UXD, UED, or XD) is the process of defining the experience a user would go through when interacting with a digital product or website. Design decisions in UX design are often driven by research, data analysis, an ...
.


Historical Evidence

The original observation that, in a seated audience, interest is associated with diminished fidgeting, and that
boredom In conventional usage, boredom, ennui, or tedium is an emotional and occasionally psychological state experienced when an individual is left without anything in particular to do, is listlessness and dissatisfaction arising from a lack of occup ...
doubles the amount of human movement, was made by Francis Galton in 1885. Modern experiments suggesting that movement inhibition (and NIMI) were quantifiable and related to flow or interest were suggested by a series of papers regarding automated tutoring systems by Sidney D’Mello and colleagues. Using a non-visual task, Paul Seli and collaborators showed that increased episodes of
mind wandering Mind-wandering is a broad term with no currently universal definition. According to McMillan, Kaufmann and Singer (2013) mind-wandering consists of 3 different subtypes: positive constructive daydreaming, guilty fear of failure, and poor attention ...
led to an increase in fidgeting, presumably because attention requires comparative stillness (maintaining that stillness is described as “a secondary task”). Nadia Bianchi-Berthouze and colleagues demonstrated that engagement in games (and
human computer interaction Humans (''Homo sapiens'') are the most abundant and widespread species of primate, characterized by bipedalism and exceptional cognitive skills due to a large and complex brain. This has enabled the development of advanced tools, culture, ...
) could lead to either increased movement or decreased movement, depending on the motivational nature of movement tasks involved with the accomplishment of the task. Harry Witchel and colleagues named the inhibitory phenomenon as NIMI, and demonstrated that the visual aspect of the human-computer interaction task was the most powerful contributor to the inhibitory effect on movement. They also demonstrated that, during individual human computer interaction in instrumentally identical reading comprehension tasks, interest itself was sufficient to diminish movement. This was reflected in experiments by Patrick Healy and colleagues in a seated audience at a dance performance.


Controversy

While it is known that
frustration In psychology, frustration is a common emotional response to opposition, related to anger, annoyance and disappointment. Frustration arises from the perceived resistance to the fulfillment of an individual's will or goal and is likely to in ...
and restlessness can lead to increased movement during human computer interaction, it remains controversial as to whether NIMI that occurs during engagement is actually an inhibition of a baseline amount of physiologically required movement.


References

{{reflist Emotion Cognition Attention Consciousness studies