''Neverwinter Saga'' is a saga written in the Forgotten Realms campaign world, a popular ''
Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
'' role-playing setting, by
fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy ...
and
science fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel unive ...
author
R.A. Salvatore. The tetralogy begins with ''
Gauntlgrym
''Gauntlgrym'' is a fantasy novel by American writer R. A. Salvatore set in the Forgotten Realms campaign setting; it is the first book in the Neverwinter Saga. Released in October 2010, it follows the continued adventures of drow elf renegad ...
'' which is set twenty-four years after the events of ''
The Ghost King''. ''Gauntlgrym'' is also the twentieth book concerning one of Salvatore's famous characters,
Drizzt Do'Urden
Drizzt Do'Urden () is a fictional character appearing in the Forgotten Realms campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game. Drizzt was created by author R. A. Salvatore as a supporting character in the ''Icewind Dale ...
. The saga contains ''Gauntlgrym'', ''
Neverwinter'', ''
Charon's Claw
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ...
'', and ''
The Last Threshold''. This tetralogy is preceded by
The Transitions Series.
Works included
# ''
Gauntlgrym
''Gauntlgrym'' is a fantasy novel by American writer R. A. Salvatore set in the Forgotten Realms campaign setting; it is the first book in the Neverwinter Saga. Released in October 2010, it follows the continued adventures of drow elf renegad ...
'' (2010)
# ''
Neverwinter'' (2011)
# ''
Charon's Claw
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ...
'' (2012)
# ''
The Last Threshold'' (2013)
Plot summary
Gauntlgrym
In this title, Drizzt joins
Bruenor Battlehammer on his quest to find the fabled dwarven kingdom of Gauntlgrym: said to be rich ancient treasure and arcane lore. However,
Jarlaxle
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a ...
and
Athrogate
''The Ghost King'' is the third book in the Transitions series, written by R. A. Salvatore.
Plot summary
When the Spellplague ravages Faerûn, old friends and foes alike are caught in the chaos. The blinding light released from the destruction ...
discover it first. In their search for treasure and magic, the enemy drow and dwarf pair inadvertently set into motion a catastrophe that could spell disaster for the unsuspecting inhabitants of Neverwinter—a catastrophe large enough for Jarlaxle to risk his own skin and money to stop it. To their dismay, the more they uncover about the ancient dwarven kingdom, the more they see they can't stop it on their own. This ends up in an unlikely teaming up with none other than Drizzt and Bruenor. Drizzt's lust for battle increases and he begins to wonder if he is truly different from any other dark elf, and if he loses the last of his companions he wonders if he will succumb to drow nature. In the end, Bruenor must sacrifice his life in order to save his friends and all of Neverwinter.
Neverwinter
Set days after the events of ''Gauntlgrym'', Drizzt is now the sole survivor of the companions of
Mithral Hall leaving him with guilt and relief in his new freedom for the first time in nearly one hundred years. Accompanied by
Dahlia Sin'felle, the only other survivor from their party at
Mount Hotenow, they decide that their best course of action is to head to Luskan in order to regroup and learn what they may. The two head towards the town aided by Drizzt's magical unicorn
Andahar. It is revealed that the unicorn can be killed, although it is magical. On a positive note, It can also stay in the Realms for as long as needed with no time limit restraints. However, because it has more vulnerabilities than his other magical familiar,
Guenhwyvar
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ...
, Drizzt is much more cautious in his use of Andahar. While in Luskan, the group runs afoul of the pirate captains, but end up escaping. Drizzt soon finds himself on the opposite side of the law. Dahlia forces him to see the dark things a common man could be driven to do, under certain circumstances. The two find themselves in battle quickly, and Drizzt finds himself enjoying the constant toil.
Charon's Claw
Drizzt and Dahlia return to Neverwinter with plans of revenge against the
Netherese lord
Herzgo Alegni, heralding a final battle for freedom. Drizzt then reunites with his old foe,
Artemis Entreri
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a ...
, to destroy the magical weapon that has control of him,
Charon's Claw
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ...
—even at the cost of losing his life as well. The novel will focus on how Drizzt will prepare to fight Herzgo Alegni and prelude the appearance of
Dagult Neverember, who is set to be the Lord Protector of
New Neverwinter.
Reception
Gauntlgrym
Ryan Van Cleave of California Literary Review stated that ''Gauntlgrym'' is a "quick read with satisfying fight scenes, and deeply layered with emotional atmosphere." Van Cleave also concluded that it is a solid addition to Drizzt's ongoing story. ''Gauntlgrym'' debuted on the ''New York Times'' bestseller list at number 13.
Neverwinter
''Neverwinter'' debuted on the ''New York Times'' bestseller list at number 4. A staff reviewer from enworld.org gave ''Neverwinter'' a 4.5 out 5 stating that "''Neverwinter'' is filled with great intrigue,, and some smart dialogue, particularly between Drizzt and Dahlia, where they test their morals, ethics, and philosophies of life off each other, like duelists looking for a weakness."
Publication History
References
{{Salvatore
Book series introduced in 2010
Forgotten Realms novel series