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Nvidia Nvidia CorporationOfficially written as NVIDIA and stylized in its logo as VIDIA with the lowercase "n" the same height as the uppercase "VIDIA"; formerly stylized as VIDIA with a large italicized lowercase "n" on products from the mid 1990s to ...
NV1, manufactured by
SGS-Thomson Microelectronics STMicroelectronics N.V. commonly referred as ST or STMicro is a Dutch multinational corporation and technology company of French-Italian origin headquartered in Plan-les-Ouates near Geneva, Switzerland and listed on the French stock market. ST ...
under the model name STG2000, was a multimedia
PCI PCI may refer to: Business and economics * Payment card industry, businesses associated with debit, credit, and other payment cards ** Payment Card Industry Data Security Standard, a set of security requirements for credit card processors * Pro ...
card announced in May 1995 and released in November 1995. It was sold to retail by
Diamond Diamond is a Allotropes of carbon, solid form of the element carbon with its atoms arranged in a crystal structure called diamond cubic. Another solid form of carbon known as graphite is the Chemical stability, chemically stable form of car ...
as the Diamond Edge 3D. The NV1 featured a complete 2D/ 3D graphics core based upon
quadratic texture mapping Texture mapping is a method for mapping a texture on a computer-generated imagery, computer-generated graphic. Texture here can be high frequency complexity, detail, Procedural_texture, surface texture, or color. History The original techniqu ...
, VRAM or
FPM DRAM Dynamic random-access memory (dynamic RAM or DRAM) is a type of random-access semiconductor memory that stores each bit of data in a memory cell, usually consisting of a tiny capacitor and a transistor, both typically based on metal-oxide ...
memory, an integrated 32-channel 350 MIPS playback-only sound card, and a
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
compatible joypad port. As such, it was intended to replace the 2D graphics card, Sound Blaster-compatible audio systems, and 15-pin joystick ports, then prevalent on
IBM PC The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the IBM PC model line and the basis for the IBM PC compatible de facto standard. Released on August 12, 1981, it was created by a team ...
compatibles. Putting all of this functionality on a single card led to significant compromises, and the NV1 was not very successful in the market. A modified version, the NV2, was developed in partnership with
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
for the
Sega Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
, but ultimately dropped. Nvidia's next stand-alone product, the RIVA 128, focussed entirely on 2D and 3D performance and was much more successful.


History

Several Sega Saturn games were converted to NV1-compatible formats on the PC such as
Panzer Dragoon ''Panzer Dragoon'' is a series of video games by Sega. The first three games were developed in the 1990s by Sega's Team Andromeda for the Sega Saturn. The fourth, ''Panzer Dragoon Orta'' (2002), was developed by Sega's Smilebit team for the Xbox ...
and
Virtua Fighter Remix is a fighting game created for the Sega Model 1 arcade platform by AM2, a development group within Sega, headed by Yu Suzuki. An early prototype version was location tested in Japan by August 1993, before the complete game was released worldwi ...
. However, the NV1 struggled in a market place full of several competing proprietary standards, and was marginalized by emerging Triangle
polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two toge ...
-based 2D/3D accelerators such as the low-cost S3 Graphics ViRGE, Matrox Mystique,
ATI Rage The ATI Rage (stylized as RAGE or rage) is a series of graphics chipsets developed by ATI Technologies offering graphical user interface (GUI) 2D acceleration, video acceleration, and 3D acceleration developed by ATI Technologies. It is the s ...
, and Rendition Vérité V1000 among other early entrants. It ultimately did not sell well, despite being a promising and interesting device. NV1's biggest initial problem was its cost and overall quality. Although it offered credible 3D performance, its use of quadratic surfaces was anything but popular, and was quite different than typical polygon rendering. The audio portion of the card received merely acceptable reviews, with the General MIDI receiving lukewarm responses at best (a critical component at the time due to the superior sound quality produced by competing products). The Sega Saturn console was a market failure compared to Sony's
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
or Sega's earlier
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
, and so the unique and somewhat limiting support of these gamepads was of limited benefit.
Nvidia Nvidia CorporationOfficially written as NVIDIA and stylized in its logo as VIDIA with the lowercase "n" the same height as the uppercase "VIDIA"; formerly stylized as VIDIA with a large italicized lowercase "n" on products from the mid 1990s to ...
, by integrating all of these usually separate components, raised their costs considerably above what they would have been if the card had been designed solely for 3D acceleration. During the NV1's release timeframe, the transition from VLB/
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( 486s) to PCI ( Pentiums and late model 486 boards) was taking place, and games often used
MIDI MIDI (; Musical Instrument Digital Interface) is a technical standard that describes a communications protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, computers, and re ...
for music because PCs were still generally incapable of large-scale digital audio playback due to storage and processing power limitations. Reaching for the best music and sound quality, and flexibility with
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
audio standards, often required 2 sound cards be used, or a sound card with a MIDI
daughtercard In computing, an expansion card (also called an expansion board, adapter card, peripheral card or accessory card) is a printed circuit board that can be inserted into an electrical connector, or expansion slot (also referred to as a bus slo ...
connector. Additionally, NV1's 2D speed and quality were not competitive with many of the high-end systems available at the time, especially the critical-for-games DOS graphics speed. Many customers were simply not interested in replacing their often-elaborate system setups with an expensive all-in-one board and so the heavy integration of NV1 hurt sales simply through inconvenience. Market interest in the product quickly ended when
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washing ...
announced the
DirectX Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", ...
specifications, based upon triangle polygon rendering. This release by Microsoft of a major industry-backed
API An application programming interface (API) is a way for two or more computer programs to communicate with each other. It is a type of software Interface (computing), interface, offering a service to other pieces of software. A document or standa ...
that was generally incompatible with NV1 ended Nvidia's hopes of market leadership immediately. While demos of quadratic rendered round spheres looked good, experience had proved working with quadratic texture maps was extremely difficult. Even calculating simple routines was problematic. Nvidia did manage to put together limited Direct3D support, but it was slow and buggy (software-based), and no match for the native triangle polygon hardware on the market. Subsequent NV1 quadratic-related development continued internally as the NV2. File:NVIDIA@500nm@Fixed-pipeline@NV1@STG2000X B A22FN9609 MALTA DSC05885 (27662108651).jpg, The NV1 File:NVIDIA@500nm@Fixed-pipeline@NV1@STG2000X B A22FN9609 MALTA Stack-DSC05980-DSC06005 - ZS-DMap (27671715841).jpg, Die shot of the NV1


NV2

Cancelled before completion, NV2 was to be NVIDIA's second PC
3D accelerator A graphics processing unit (GPU) is a specialized electronic circuit designed to manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device. GPUs are used in embedded systems, mobil ...
graphics chip. A successor to the NV1, NV2 built upon its predecessor's unusual quadratic 3D-rendering architecture. It was initially considered for use in Sega's Dreamcast console, due to the relationship cultivated between NVidia and Sega over the porting of Sega arcade and Saturn console titles over to the PC platform, where the similarity in NV1's and Saturn's 3D-rendering architecture aided in the porting process. (The NV1 graphics cards had 2 Sega Saturn gamepad ports integrated so that Saturn titles could be easily ported over to the NV1 cards and have an equal gameplay experience.) However, experience with both Saturn and NV1's 3D-rendering architecture in the Saturn ultimately led the company to abandon quadratic 3D-rendering architecture altogether, in favor of a more traditional architecture that operated on triangle primitives. NVIDIA's strong desire to stick with their maturing quadratic forward texture mapping technology was a great cause of friction between Sega and NVIDIA. One part of the equation was undoubtedly that Sega's PC games division. A quadratic 3D
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
would be very difficult to port over to just about any other contemporary 3D graphics hardware, all of which used triangle primitives and inverse-texture mapping. More importantly, although consumer 3D hardware was still in its infancy, there was general consensus within the industry that triangle primitives with inverse-texture mapping would be standard going forward. Sega ultimately selected
NEC is a Japanese multinational corporation, multinational information technology and electronics corporation, headquartered in Minato, Tokyo. The company was known as the Nippon Electric Company, Limited, before rebranding in 1983 as NEC. It prov ...
/ VideoLogic's
PowerVR PowerVR is a division of Imagination Technologies (formerly VideoLogic) that develops hardware and software for 2D and 3D rendering, and for video encoding, decoding, associated image processing and DirectX, OpenGL ES, OpenVG, and OpenCL accelera ...
2 to power the 3d-graphics in its Dreamcast console. Because the demand was not there from Sega, and the PC market had drastically changed direction away from QTM due to the popularity of the triangle polygon-based
OpenGL OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardwa ...
and
DirectX Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", ...
, NVIDIA abandoned further development of the NV2 and started on a new architecture, a.k.a. "NV3" or RIVA 128.


3D games that supported NV1

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Battle Arena Toshinden is a weapons-based fighting game developed by Tamsoft and published by Takara and Sony Computer Entertainment in 1995 for the PlayStation, followed by 1996 ports for the Sega Saturn, Game Boy and MS-DOS. It was one of the first fighting games to ...
*
Daytona USA is an arcade racing video game developed by Sega AM2 in 1993 and released by Sega in 1994. Players race stock cars on one of three courses. The first game released on the Sega Model 2 three-dimensional arcade system board, a prototype debuted ...
(Japanese releases) * Descent: Destination Saturn *
NASCAR Racing ''NASCAR Racing'' is a series of car racing video games originally developed by Papyrus Design Group in the 1990s. The series started in 1994 and ended with the release of ''NASCAR Racing 2003 Season'' in 2003. Later NASCAR games were released b ...
*
Panzer Dragoon ''Panzer Dragoon'' is a series of video games by Sega. The first three games were developed in the 1990s by Sega's Team Andromeda for the Sega Saturn. The fourth, ''Panzer Dragoon Orta'' (2002), was developed by Sega's Smilebit team for the Xbox ...
*
Sonic X-treme ''Sonic X-treme'' was a platform game developed by Sega Technical Institute from 1994 until its cancellation in 1996. It was planned as the first fully 3D ''Sonic the Hedgehog'' game, taking Sonic into the 3D era of video games, and the first ...
(cancelled) *
Twisted Metal ''Twisted Metal'' is a series of vehicular combat video games published by Sony Computer Entertainment, and developed by various companies. The series has appeared on the PlayStation, PlayStation 2, PlayStation Portable and PlayStation 3. As o ...
(Japanese releases) *
Virtua Fighter Remix is a fighting game created for the Sega Model 1 arcade platform by AM2, a development group within Sega, headed by Yu Suzuki. An early prototype version was location tested in Japan by August 1993, before the complete game was released worldwi ...
*
Virtua Cop (known as ''Virtua Squad'' for the North American Windows version) is a 1994 light gun shooter game developed by Sega AM2 and designed by Yu Suzuki. It was originally an arcade game on the Sega Model 2 system, and was ported to the Sega Saturn in ...


References

{{Nvidia Computer-related introductions in 1995 Nvidia graphics processors Sega Saturn Graphics cards