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Maxis is an American
video game developer A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
and a
division Division or divider may refer to: Mathematics *Division (mathematics), the inverse of multiplication *Division algorithm, a method for computing the result of mathematical division Military *Division (military), a formation typically consisting ...
of
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
(EA). The studio was founded in 1987 by Will Wright and
Jeff Braun Jeff Braun is an American business executive and co-founder of the video game developer Maxis. Career Braun had successfully published font packs for the Amiga personal computer when he met Will Wright at a pizza party hosted by Chris Doner ...
, and acquired by EA in 1997. Maxis is best known for its
simulation game Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such ...
s, including ''
The Sims ''The Sims'' is a series of life simulation video games developed by Maxis and published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling video game series of all time. The games ...
'', ''
Spore In biology, a spore is a unit of sexual or asexual reproduction that may be adapted for dispersal and for survival, often for extended periods of time, in unfavourable conditions. Spores form part of the life cycles of many plants, algae, f ...
'' and ''
SimCity ''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim' ...
''. In the late 2010s, Maxis suffered from a series of studio closures and layoffs. This included the shutdown of Maxis Emeryville in 2015,
EA Salt Lake EA Salt Lake was an American video game developer located in Salt Lake City, Utah, United States. It was owned by video game publisher Electronic Arts (EA). History EA Salt Lake was founded by the studio's president, Vance Cook, as Headgate Stud ...
in 2017, and a wave of layoffs at Redwood Shores in 2018. With the remainder of Maxis reorganised under EA Mobile, and EA opening new studios under the label from 2019, some commentators have suggested that only the brand name from the original studio survives.


History


Independent studio (1987-1997)

Maxis was founded in 1987 by Will Wright and
Jeff Braun Jeff Braun is an American business executive and co-founder of the video game developer Maxis. Career Braun had successfully published font packs for the Amiga personal computer when he met Will Wright at a pizza party hosted by Chris Doner ...
to help publish ''
SimCity ''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim' ...
'' on home computers. Before then, the game was only available on a limited basis on the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
due to few
publishers Publishing is the activity of making information, literature, music, software and other content available to the public for sale or for free. Traditionally, the term refers to the creation and distribution of printed works, such as books, newsp ...
showing any interest in
porting In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desi ...
a non-traditional game without definite "win" and "lose" conditions. The title went on to become one of the most popular and successful video games of all time. The ''SimCity'' series became a staple for the company and spawned multiple sequels and spin-offs. To name the company, Braun required that the name was "from 5-7 letters, mean nothing, be easy to remember and contain a x,z or q"; the name "Maxis" was presented by Braun's father. Following the broad success of ''
SimCity 2000 ''SimCity 2000'' is a City-building game, city-building Simulation game, simulation video game jointly developed by Will Wright (game designer), Will Wright and Fred Haslam (game designer), Fred Haslam of Maxis. It is the successor to ''SimCity ( ...
'', Maxis moved from
Orinda, California Orinda is a city in Contra Costa County, California, United States. The city's population as of the 2020 census is estimated at 19,514 residents. History Orinda is located within four Mexican land grants: Rancho Laguna de los Palos Colorados ...
, to
Walnut Creek A walnut is the edible seed of a drupe of any tree of the genus ''Juglans'' (family Juglandaceae), particularly the Persian or English walnut, ''Juglans regia''. Although culinarily considered a "nut" and used as such, it is not a true bo ...
in 1994. One of the unintended successes of ''SimCity'' was recognition of the means to gamify the intersection of multiple real-world systems that could be used for planning and development, such as using ''SimCity''-type simulations for
urban planning Urban planning, also known as town planning, city planning, regional planning, or rural planning, is a technical and political process that is focused on the development and design of land use and the built environment, including air, water, ...
. Around 1992, Maxis was approached by corporations and government agencies who wanted the company to use the same system simulation principles of ''SimCity'' to develop non-game simulations that they could manipulate for similar planning purposes. To support this, Maxis bought a small company, Delta Logic, and its owner John Hiles, who had been focused on more immediate business simulation software, and rebranded it as Maxis Business Simulations (MBS) for this work. Among works developed under this included ''
SimRefinery ''SimRefinery'' is a computer management simulation game designed to simulate Chevron's Richmond refinery operation. It was developed by the Maxis Business Simulations division of Maxis in 1993. John Hiles, who was the head of the Maxis divisio ...
'' for the
Chevron Corporation Chevron Corporation is an American multinational energy corporation. The second-largest direct descendant of Standard Oil, and originally known as the Standard Oil Company of California (shortened to Socal or CalSo), it is headquartered in S ...
, and ''
SimHealth ''SimHealth: The National Health Care Simulation'' is a management simulation video game developed by Thinking Tools and published by Maxis in 1994 for MS-DOS with assistance from the Markle Foundation. It is a simulation of the United States he ...
'' for the Markle Foundation. In 1994, Maxis decided to let this division go on its own; MBS rebranded itself as Thinking Tools Inc. and continued to produce similar simulation tools, but eventually closed down in 1998. Most of the information on MBS and Thinking Tools has been lost as upon being told of the company's closure, the few remaining employees burned most of the company's archives and only remnants of MBS' output exists. In what ''Kotaku'' later referred to as the "era of scattergun experimentation", Maxis released numerous titles throughout the 1990s, including "sim" titles as well as some non-simulation titles, such as ''RoboSport'' (1991) and ''Full Tilt! Pinball, 3D Pinball for Windows'' (1995), which was included as one of the standard system games in several Windows releases. However, these newer games were not successful. On June 1, 1995, Maxis became a public company. Heavy losses and lack of direction led Maxis to begin considering acquisition offers.


Early years under Electronic Arts (1997-2006)

In 1997, Maxis agreed to be List of acquisitions by Electronic Arts, acquired by Electronic Arts by means of a stock swap which valued Maxis at $125 million. In a press release, Maxis stated it agreed to the acquisition in order to take advantage of Electronic Arts' strong distribution channel. The transaction was complete on July 28, 1997, and triggered major changes at the company. Jeff Braun left, having received a sizeable amount of money during the purchase, and nearly half of the Maxis staff were laid off. Over 1998, Maxis was allowed to finish ''SimCity 3000'' on its own time; following this, Wright's efforts were thrown into ''The Sims (video game), The Sims'', at the time seen as a major gamble for the company, as the dollhouse game was not seen as a match for the video game market's demographics. EA however backed the title on the basis of the economic potential for expansion releases. In 2000, Maxis South (Austin, Texas) was closed. ''The Sims'' was released in February 2000 to widespread success, and would become one of Maxis' core focuses until a 2006 reorganisation shifted it away from their core team. ''SimCity 4'' was released in 2003, the first title in the series to implement true 3D, as well as the first where Wright was not directly involved with work. In 2004, Maxis' longtime studios in
Walnut Creek A walnut is the edible seed of a drupe of any tree of the genus ''Juglans'' (family Juglandaceae), particularly the Persian or English walnut, ''Juglans regia''. Although culinarily considered a "nut" and used as such, it is not a true bo ...
were closed, and the staff moved to EA offices in Redwood City, California, Redwood City and Emeryville, California, Emeryville.


''Spore'' and ''SimCity'' reboot (2006-2014)

As ''The Sims'' became a steady success, Will Wright began to focus on ''
Spore In biology, a spore is a unit of sexual or asexual reproduction that may be adapted for dispersal and for survival, often for extended periods of time, in unfavourable conditions. Spores form part of the life cycles of many plants, algae, f ...
''. The three years between its public announcement and its release were protracted enough to attract use of the term "vaporware" by some, and upon its 2008 release, found itself subject to harsh criticism and the target of a consumer protest against
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
. Despite the poor launch publicity, ''Spore'' sold 1 million units in its first month. Will Wright left Maxis in 2009, with Maxis going on to produce the poorly received spinoff ''Darkspore'' in 2011. During this time, Maxis.com redirected to the ''Spore'' website, then later once more to the website for ''The Sims''. At the 2012 Game Developers Conference, EA announced a new ''SimCity (2013 video game), SimCity'' along with a new logo for the Maxis brand. Maxis became one of four primary labels at EA, replacing the "EA Play" brand. A Mobile focused Maxis studio was opened in Helsinki by EA in 2012. Development of ''
The Sims ''The Sims'' is a series of life simulation video games developed by Maxis and published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling video game series of all time. The games ...
'' continued, and Maxis branding returned in 2013 with the launch of ''The Sims 3: University Life'', and ''SimCity (2013 video game), SimCity''. While Maxis were focusing on graphical improvements with the ''SimCity'' reboot, EA wanted to make the title a multiplayer, always-online title- in part to combat piracy. The game was subject to "one of the most disastrous launches in history", as the game was released in a highly buggy state, with server failures plaguing players, and the open regions swiftly filling with abandoned cities. Maxis would continue to support the game with patches, but it remained buggy even a year after launch. The reboot effectively ended the ''SimCity'' franchise, and was the last game to be developed by Maxis' core location in Emeryville.


Studio closures and layoffs (2014-2019)

In the wake of the ''SimCity'' launch, Maxis went through a series of layoffs and studio closures, which continued throughout the late 2010s. This began with the 2014 restructure of
EA Salt Lake EA Salt Lake was an American video game developer located in Salt Lake City, Utah, United States. It was owned by video game publisher Electronic Arts (EA). History EA Salt Lake was founded by the studio's president, Vance Cook, as Headgate Stud ...
- dissolving the Maxis group that had been headquartered there. A number of Maxis devs were migrated to the Redwood Shores studio. Maxis' principle studio in Emeryville was closed in 2015, leaving only the smaller Redwood Shores team and a newly opened mobile developer in Helsinki under the Maxis name. In September 2015, EA announced that the consolidated Maxis team would work alongside the EA Mobile division under Samantha Ryan. However, EA indicated that the "collaboration" would still see most of Maxis' future products available for personal computers. The group was then reorganised under EA Worldwide Studios in 2016, with the rest of Salt Lake shut down in 2017. Redwood Shores faced further layoffs in 2018, which included 15-20 Maxis staff. Development of ''The Sims Mobile'' was relocated away from the remaining Maxis developers in 2019, with Firemonkeys Studios, Firemonkeys taking over. This left continued support for the Sims 4 as the sole Maxis-fronted project at EA. The closure of Emeryville in particular—as Maxis' long-lived core location—was described by commentators as the end of Maxis as it had been known in the past, with only the brand name persisting.


New studios under the ''Maxis'' brand (2019-present)

EA announced two new studios that would bear the Maxis name over the following years – Maxis Texas in 2019 and Maxis Europe in 2021. The announcements only came in the form of job postings on the EA careers website. The Texas team was set up at the existing EA offices in Austin to work on a new IP, while the Europe studio was created specifically to support ''The Sims 4''. Unlike the Texas office, Maxis Europe is a "distributed development team", composed of staff working remotely. The move came amid a number of job postings at the Redwood Shores studio for a new ''The Sims'' title, as well as EA CEO Andrew Wilson hinting at an online multiplayer-focused iteration of the franchise. However, in 2021, EA reaffirmed their commitment to long term support for ''The Sims 4'', for "ten years, fifteen years, or more", citing a "shift across the entire games industry to support and nurture our communities long-term".


Notable games

Maxis is regarded for its innovative simulation games, in which there is no specific goal to the player, making its games almost endless.


''SimCity'' series

''
SimCity ''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim' ...
'', released in 1989, was Maxis' first release. The player is a mayor that may, at their leisure, take a city from a single village to a successful metropolis, laying down zones, taking care of the public services and stimulating the city's economy. The series includes six main games (''
SimCity ''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim' ...
'', ''
SimCity 2000 ''SimCity 2000'' is a City-building game, city-building Simulation game, simulation video game jointly developed by Will Wright (game designer), Will Wright and Fred Haslam (game designer), Fred Haslam of Maxis. It is the successor to ''SimCity ( ...
'', ''SimCity 3000'', ''SimCity 4'', ''SimCity Societies'' and SimCity (2013 video game), SimCity) and three spin-offs, ''Sim City: The Card Game'', ''SimCopter'' and ''Streets of SimCity''. ''SimCity Societies'', the fifth main release, was not produced by Maxis, but by Tilted Mill Entertainment, being described as a 'social engineering simulator' and criticized for the lack of ''SimCity''s traditional formula. In 2013, Maxis Emeryville released a reboot, simply titled ''SimCity (2013), SimCity'', to mixed reviews, due to technical issues at launch surrounding its mandatory online connectivity. TrackTwenty (formerly Maxis Helsinki) developed SimCity: BuildIt in 2014.


''The Sims''

Maxis' most successful series to date and one of the best-selling PC games of all time is ''The Sims (video game), The Sims'' (2000). Maxis has developed seven expansion packs for the game, as well as an online spin-off titled ''The Sims Online''. Maxis released ''The Sims 2'' in 2004, a sequel title that features a full 3D computer graphics, 3D environment, as opposed to the original's Axonometric projection, dimetric engine. From 2006 to 2013, all ''The Sims'' games and expansion packs were developed by The Sims Studio, and the Maxis logo was not included on ''The Sims'' game covers until 2013, with the release of ''The Sims 3: University Life''. On May 6, 2013, it was announced that Maxis would be developing ''The Sims 4'', and the game was released internationally in September 2014. Maxis also developed ''The Sims Mobile'', until development was transferred to Firemonkeys in February 2019.


''Spore''

''
Spore In biology, a spore is a unit of sexual or asexual reproduction that may be adapted for dispersal and for survival, often for extended periods of time, in unfavourable conditions. Spores form part of the life cycles of many plants, algae, f ...
'' was released in September 2008. Players create species starting at the single Cell (biology), cell level, and develop them into sentient life. The goal is for them to eventually gain the intelligence to create spacecraft, spaceships. The ''Spore Creature Creator'' allows users to create species for later use in the game. This is one of few Maxis' games to feature goals on its plot as the player must complete five different phases and reach the Spaceflight, space-traveling technology. There is also an ultimate goal, which is entering the galactic core, a massive black hole surrounded by a powerful and hostile cyborg species called the Grox. However, the player can stay in a single phase as long as they wish, even after completing it. The game received a critic score of 84% on Metacritic, indicating generally positive reviews from critics. Electronic Arts confirmed the production of expansion packs due to ''Spore''s financial success, later releasing ''Spore Galactic Adventures'' in 2009, as well as several spin-offs such as ''Darkspore''.


See also

* List of Sim video games * List of Maxis games


References


Further reading

* *


External links

* * {{Authority control Maxis, 1987 establishments in California Companies based in Emeryville, California Electronic Arts Video game companies based in California American companies established in 1987 Video game companies established in 1987 Video game companies of the United States Video game development companies 1997 mergers and acquisitions