Magic Boy (video Game)
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''Magic Boy'' is a
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
developed by Blue Turtle and published for the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
,
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
, and
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
by
Empire Interactive Empire Interactive was a British video game developer and Video game publisher, publisher based in London. Founded in 1987 by Ian Higgins and Simon Jeffrey, it was acquired by Silverstar Holdings in 2006 and went out of business in 2009. His ...
in 1993. A
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
version was published in 1996 in North America and Europe by JVC Musical Industries. For the Amiga and Atari ST, ''Magic Boy'' was bundled with a bonus game ''
Cool Croc Twins ''Cool Croc Twins'' is a platform game developed by Arcade Masters and published by Empire Software for the Amiga, Atari ST, Commodore 64, and DOS in 1991 in video gaming, 1991. The player controls one of two crocodile twins named "Funk" and "Pu ...
''.


Plot

Hewlett, a wizard's apprentice, has accidentally caused havoc which he must undo. Hewlett was working late one night and accidentally tripped over a hidden trapdoor and released his master's collection of crazy animals out of the basement. Hewlett's goal is to correct his mistakes by capturing and imprisoning the monsters/crazy animals and returning everything to normal.


Super NES

The Super NES has a different plot on the back of the box, but it does not affect the game itself. Hewlett accidentally added mercury to a
potion A potion () is a liquid "that contains medicine, poison, or something that is supposed to have magic powers.” It derives from the Latin word ''potus'' which referred to a drink or drinking. The term philtre is also used, often specifically ...
despite his master telling him to use parsley. The result is that his master is turned into an elephant and every creature in a 100-mile radius turned into a monster.


Gameplay

''Magic Boy'' is a 2D platform game taking place over 4 worlds; Sand Land, Wet World, Plastic Place and Future World. Each of these worlds feature 8 levels, bringing the total standard levels to 32. The game also features another 32
bonus level A bonus stage (also known as a bonus level, bonus round, or special stage) is a special level within a video game designed to reward the player or players, and typically allows the player to collect extra points or power-ups. Bonus stage either ...
s, bringing the total to 64. The first four levels of any world can be completed in any order, which unlocks levels 5 to 8 for that world. The levels themselves are vertically scrolling. The player starts with 3 lives and 3 continues. Touching an enemy that is not stunned will result in a lost life, as does falling into water or onto spikes. However simply walking over spikes does not harm Hewlett. Hewlett is armed with a
magic wand A wand is a thin, light-weight rod that is held with one hand, and is traditionally made of wood, but may also be made of other materials, such as metal or plastic. Long versions of wands are often styled in forms of staves or sceptres, which c ...
that he can use to stun enemies. Once stunned he can pick them up by walking into them, and then by pressing the "down button" they are sent back to the basement which is represented in the information panel/icon by two rows of initially empty rooms that fill once you drop the enemies down. This capturing mechanic is the main goal of the game and a requirement to complete each level, but there is also a points/score system. When a creature is captured, a bonus is released. There are also blocks with
exclamation mark The exclamation mark, , or exclamation point (American English), is a punctuation mark usually used after an interjection or exclamation to indicate strong feelings or to show emphasis. The exclamation mark often marks the end of a sentence, f ...
s that once destroyed release a bonus. When collected these bonuses reward the player with points. Laurie Yates stated in Electronic Games magazine that the background music is upbeat and of a Caribbean styling reminiscent of calypso.


Objects and obstacles

In addition to enemies, spikes, exclamation mark boxes and water there are other platforming objects and obstacles to help or hinder Hewlett. Springs act as trampolines when jumped on and pistons automatically move up and down allowing the player to reach otherwise unreachable areas. Trap squares have one of three outcomes - red ball traps result in a lost life, big spikes allow Hewlett to shoot monsters he couldn't normally reach, or the previously mentioned spikes that kill when jumped on but can be safely walked on. There are also ice blocks that speed up Hewlett and enable him to make longer jumps, blue dissolving squares disappear once stood on, and sticky squares slow Hewlett down and prevent him from jumping.


Power-ups and collectables

Various
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen ...
s are available throughout the game including extra lives and continues. Once an enemy is captured and sent to the basement, the bonus it drops can be one of several items: points to add to your score, new abilities such as shooting through walls, shooting up, or down, double shots and triple shots. "E-X-T-R-A" letters are scattered around levels and collecting them all rewards the player with an extra life. There are also level warps, which send the player to a random level and the magic book which reveals hidden rooms.


Reception

'' ST Format'' gave the Atari ST version a rating of 84% '' PC Zone Magazine'' gave the MS-DOS version a 60/100, stating that it was "Not very 'magic' at all" ''Amiga Game Zone'' magazine gave the Amiga version a "B" rating ''
Electronic Games An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common ...
'' magazine gave the SNES version 80%


References


External links

* * {{DEFAULTSORT:Magic Boy (Video Game) Amiga games Atari ST games DOS games Empire Interactive games Platformers Single-player video games Super Nintendo Entertainment System games Video games about magic Video games about witchcraft Video games developed in the United Kingdom 1993 video games