Mystery House
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''Mystery House'' is an
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
released by
On-Line Systems In computer technology and telecommunications, online indicates a state of connectivity and offline indicates a disconnected state. In modern terminology, this usually refers to an Internet connection, but (especially when expressed "on line" or ...
in
1980 Events January * January 4 – U.S. President Jimmy Carter proclaims a grain embargo against the USSR with the support of the European Commission. * January 6 – Global Positioning System time epoch begins at 00:00 UTC. * January 9 – ...
. It was designed, written and illustrated by
Roberta Williams Roberta Lynn Williams (; born February 16, 1953) is an American video game designer and writer, who co-founded Sierra On-Line with her husband, game developer Ken Williams. In 1980, her first game, ''Mystery House'', became a modest commerci ...
, and programmed by Ken Williams for the
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
. ''Mystery House'' is the first graphical adventure game and the first game produced by On-Line Systems, the company which would evolve into Sierra On-Line. It is one of the earliest horror video games.


Plot

The game starts near an abandoned Victorian mansion. The player is soon locked inside the house with no other option than to explore. The mansion contains many interesting rooms and seven other people: Tom, a plumber; Sam, a mechanic; Sally, a
seamstress A dressmaker, also known as a seamstress, is a person who makes custom clothing for women, such as dresses, blouses, and evening gowns. Dressmakers were historically known as mantua-makers, and are also known as a modiste or fabrician. Nota ...
; Dr. Green, a surgeon; Joe, a grave-digger; Bill, a butcher; Daisy, a cook. Initially, the player has to search the house in order to find a hidden cache of jewels. Soon, dead bodies (of the other people) begin appearing and it is obvious there's a murderer on the loose in the house. The player must discover who it is or become the next victim.


Development and release

At the end of the 1970s, Ken Williams sought to set up a company for enterprise software for the market-dominating Apple II computer. One day, he took a teletype terminal to his house to work on the development of an accounting program. Looking through a catalog, he found a game called ''
Colossal Cave Adventure ''Colossal Cave Adventure'' (also known as ''Adventure'' or ''ADVENT'') is a text-based adventure game, released in 1976 by developer Will Crowther for the PDP-10 mainframe computer. It was expanded upon in 1977 by Don Woods. In the game, the pl ...
''. He bought the game and introduced it to his wife, Roberta, and they both played through it. They began to search for something similar but found the market underdeveloped. Roberta decided that she could write her own, and conceived of the plot for ''Mystery House'', taking inspiration from
Agatha Christie Dame Agatha Mary Clarissa Christie, Lady Mallowan, (; 15 September 1890 – 12 January 1976) was an English writer known for her 66 detective novels and 14 short story collections, particularly those revolving around fictiona ...
's novel ''
And Then There Were None ''And Then There Were None'' is a mystery novel by the English writer Agatha Christie, described by her as the most difficult of her books to write. It was first published in the United Kingdom by the Collins Crime Club on 6 November 1939, as ...
''. She was also inspired by the board game ''
Clue Clue may refer to: People with the name * DJ Clue (born 1975), mixtape DJ * Arthur Clues (1924–1998), Australian rugby league footballer * Ivan Clues * Tim Cluess Arts, entertainment, and media ''Clue'' entertainment franchise * ''Cluedo'' ...
'', which helped to break her out from a linear structure to the game. Recognizing that though she knew some programming, she needed someone else to code the game, she convinced her husband to help her. Ken agreed and borrowed his brother's
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
computer to write the game on. Ken suggested that adding graphical scenes to the otherwise text-based game would make it more interesting for players, and the couple bought a VersaWriter machine, on which users can trace over a line drawing and convert it to a digital drawing. Roberta drew seventy scenes for the game. Ken found, however, that the resulting digital drawings were too large to fit into a 5¼-inch
floppy disk A floppy disk or floppy diskette (casually referred to as a floppy, or a diskette) is an obsolescent type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined w ...
, so he devised a way to convert the images into coordinates and instructions for the program to redraw the lines of the scenes rather than static images, as well as writing a better version of the VersaWriter scanning software. The resulting game is a text-based adventure with a depiction of the character's location displayed above the text. The game's code was completed in only a few days, and was finished on May 5, 1980. The couple took out an advertisement in ''Micro'' magazine as On-Line Systems, and mass-produced
Ziploc Ziploc is a brand of reusable, re-sealable sliding channel storage bags and containers originally developed and test marketed by The Dow Chemical Company in 1968 and now produced by S. C. Johnson & Son. The plastic bags and containers come in ...
bags containing a floppy disk and a sheet of instructions, to be sold at .


Reception and legacy

To the Williams's surprise, what Roberta had initially considered a hobby project sold more than 10,000 copies through mail-order. Including its 1982 rerelease through the SierraVenture line, 80,000 units were eventually sold worldwide, making it one of the best-selling computer games at the time. Mark Marlow reviewed ''Mission: Asteroid'', ''Mystery House'', and ''The Wizard and the Princess'' for ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'', and stated that "''Mystery House'' is considerably more difficult and provides many traps for the unwary in a wonderfully Victorian setting." ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' in 1996 ranked it fourth on the magazine's list of the most innovative computer games. ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' named ''Mystery House'' the 51st most important game of all time in 2007, for introducing a visual component to adventure games and for featuring graphics at a time when most
computer games A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-deter ...
did not. Though the game is often considered the first adventure game to use graphics,
dungeon crawl A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games an ...
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s had already been using graphics prior to its release. Applying graphics to an adventure game, however, was unprecedented as previous story-based adventure games were entirely
text-based In computing, text-based user interfaces (TUI) (alternately terminal user interfaces, to reflect a dependence upon the properties of computer terminals and not just text), is a retronym describing a type of user interface (UI) common as an ear ...
. ''Mystery House''s success led the Williams to create the ''Hi-Res Adventures'' series, and note the game as ''Hi-Res Adventure'' #1. After the follow-on success of their next game, ''
Wizard and the Princess ''Wizard and the Princess'' (also ''The Wizard and the Princess'', with a leading article) is a graphic adventure game written for the Apple II and published in 1980 by On-Line Systems. It was the second title released in the '' Hi-Res Adventure ...
'', the pair moved into game development full-time, and On-Line Systems was incorporated in 1980 as Sierra On-Line. The game was later released into the
public domain The public domain (PD) consists of all the creative work A creative work is a manifestation of creative effort including fine artwork (sculpture, paintings, drawing, sketching, performance art), dance, writing (literature), filmmaking, ...
in 1987 as part of Sierra's seventh anniversary celebration. In Japan, several different
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
s under the title ''Mystery House'' were released. In 1982,
MicroCabin , sometimes written as Micro Cabin, is a Japan-based video game developer and publisher incorporated in 1982, which grew from the Ōyachi Electrics Microcomputer Club. Known for their ''Xak'' series and its spinoff ''Fray in Magical Adventure'', ...
released ''Mystery House'', which was unrelated to (but inspired by) the On-Line Systems game of the same name. The following year, the Japanese company Starcraft released an
enhanced remake A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game with updated graphics for newer hardware and gameplay for contemporary audiences. Typically, a remake of such game software sh ...
of On-Line Systems' ''Mystery House'' with more realistic art work and depiction of blood, for the
NEC PC-6001 The NEC PC-6000 series is a series of 8-bit home computers introduced in November 1981 by NEC Home Electronics. There are several models in this series, such as the PC-6001, the PC-6001 MK2 and the PC-6001 MK2 SR. There is also an American versio ...
and
PC-8801 The , commonly shortened to PC-88, are a brand of Zilog Z80-based 8-bit home computers released by Nippon Electric Company (NEC) in 1981 and primarily sold in Japan. The PC-8800 series sold extremely well and became one of the three major Japane ...
, while ''Mystery House II'' for the MSX was released as a sequel to MicroCabin's ''Mystery House''. The Japanese versions of ''Mystery House'' had sales of 50,000 units, including 30,000 copies on the MSX and 20,000 copies on the PC-6001, PC-8001,
PC-8801 The , commonly shortened to PC-88, are a brand of Zilog Z80-based 8-bit home computers released by Nippon Electric Company (NEC) in 1981 and primarily sold in Japan. The PC-8800 series sold extremely well and became one of the three major Japane ...
,
PC-9801 The , commonly shortened to PC-98 or , is a lineup of Japanese 16-bit and 32-bit personal computers manufactured by NEC from 1982 to 2000. The platform established NEC's dominance in the Japanese personal computer market, and, by 1999, more th ...
,
FM-7 The FM-7 ("Fujitsu Micro 7") is a home computer created by Fujitsu. It was first released in 1982 and was sold in Japan and Spain. It is a stripped-down version of Fujitsu's earlier FM-8 computer, and during development it was referred to as the ...
, and X1 computers.
Translation
''Mystery House'' was satirized in the 1982 adventure game ''
Prisoner 2 The ''Prisoner 2'' 1982 computer game by Edu-Ware is a remake of the 1980 game ''The Prisoner (video game), The Prisoner''. Gameplay In 1982, Edu-Ware released a second version of the game entitled ''Prisoner 2'', with color and improved high-re ...
''. One location from that game is a spooky house, where the player is told, "He's killed Ken!" and must seek absolution for murder. Elements from the game were later reintroduced in the Sierra On-Line game ''
The Colonel's Bequest ''The Colonel's Bequest'' is a character-driven graphic adventure game by Sierra On-Line featuring the character of Laura Bow. It was developed for MS-DOS in 1989. Ports for Amiga and Atari ST were released in 1990. It was the first of the shor ...
'' in 1989.


References


External links

* * {{Sierra Adventure Games, Hi-Res 1980 video games 1980s interactive fiction Adventure games Apple II games DOS games FM-7 games 1980s horror video games MSX games NEC PC-6001 games NEC PC-8001 games NEC PC-8801 games Public-domain software Sharp X1 games ScummVM-supported games Sierra Entertainment games Video games developed in the United States