Mountain (video Game)
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''Mountain'' is a
simulation video game Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such ...
developed by David OReilly and published by
Double Fine Productions Double Fine Productions, Inc. is an American First-party developer, first-party video game developer of Xbox Game Studios based in San Francisco, California. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double ...
. It was released for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
,
OS X macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lapt ...
,
Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which ...
, and
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also includes ...
in July 2014. The game is an
idle game Incremental games, also known as clicker games, clicking games (on PCs) or tap games (in mobile games), are video games whose gameplay consists of the player performing simple actions such as clicking on the screen repeatedly. This "grinding" ear ...
in which the only influence the player can have on the game is at the start of the game where the player is tasked to draw objects. The game is designed to be played in the background while the player uses other applications.


Gameplay

''Mountain'' is described by its creator David OReilly as a "Mountain Simulator, Relax em’ up, Art Horror etc." game, featuring little interactivity from the player. Upon starting the game, the player is asked to draw responses to a series of questions, described by OReilly as "more psychologically invasive than anything
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wants to know about you". The game uses that input to generate a model of a mountain, floating in space, surrounded by a small sphere of atmosphere. At this point, the game lacks significant interactivity; while the player can rotate the view around the mountain and zoom in and out, they cannot affect the mountain in any way. The game is set to be run in the background as the player does other activities on their computer. Over the course of the game, the mountain slowly rotates as accelerated time progresses through day and night cycles and through seasonal changes: the player will see snow form and melt on the mountain, plants and trees grow and wither out. Randomly, the mountain may be hit by everyday objects, termed "artefacts," which then become embedded in the mountain indefinitely. The mountain periodically offers its thoughts to the player as the game progresses. After around fifty hours while the game has been running, the mountain meets its fate when it crashes into a passing giant star, ending the game, at which point the player can start the game over with a new mountain. This can be avoided by repeatedly pressing buttons on one's keyboard which forms a shield around the mountain that protects it from getting destroyed.


Development

David OReilly had developed a number of fictional video game sequences for the movie ''
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'' (2013). Following his involvement, OReilly had interest in creating a real video game, wanting "to explore in patterns and iterations of patterns". He considered the idea of simulating a mountain as "an iconic zen thing", and that the size of mountains dwarf that of the human experience; mountains further "defy objectification because they can't be owned or put in a museum". OReilly described ''Mountain'' as "visual silence", and that it is "about letting go of control" while one watches the simulation. To develop the game, OReilly started learning the
Unity engine Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a varie ...
himself. To complete ''Mountain'', he gained assistance from Damien Di Fede who did most of the game's coding. OReilly had revealed the game during the Horizon video game showcase held at the
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during the same week in June as the
Electronic Entertainment Expo 2014 The Electronic Entertainment Expo 2014 (E3 2014) was the 20th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 10, 2014, and ended on June 12, 2014, with 48,900 total attendees. ...
. The game was published by Double Fine Productions under their "Double Fine Presents" label aimed for small
indie games An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. ...
. The title was initially released on July 1, 2014, for Microsoft Windows,
OS X macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lapt ...
, Linux, and iOS platforms; an Android version was delayed until August 19, 2014, due to the cost of getting the Unity plugin for the operating system. However, official Android support for the game is no longer available. OReilly had initially envisioned the game to run as a background application for personal computers, and thus had not spent a great deal of time optimizing the iOS version through the Unity engine. However, within a week of its release, ''Mountain'' was one of the top-selling titles on various
app store An App Store (or app marketplace) is a type of digital distribution platform for computer software called applications, often in a mobile context. Apps provide a specific set of functions which, by definition, do not include the running of the co ...
charts, prompting OReilly to develop more optimization for the iOS and pending Android versions. In December 2018, ''Mountain 2.0'', a major update to the game, was released for free on its available platforms. Taking about a year to complete, the update was a greater endeavor than the game's first version. It contains numerous additions and improvements, including more artefacts, optimized
shader In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene - a process known as ''shading''. Shaders have evolved to perform a variety of spec ...
s, and a Slow Motion mode. OReilly largely credits the update's conception to support for the game from its fan community.


Reception

The game was generally praised by reviewers as a novel concept for a game, though because of its limited interactivity, many players were discontent with the title, comparing it to a
screensaver A screensaver (or screen saver) is a computer program that blanks the display screen or fills it with moving images or patterns when the computer has been idle for a designated time. The original purpose of screensavers was to prevent phosphor ...
rather than a game. Zack Kotzer of ''
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'' compared the game to the
Tamagotchi The is a handheld digital pet that was created in Japan by Akihiro Yokoi of WiZ and Aki Maita of Bandai. It was released by Bandai on November 23, 1996 in Japan and in the USA on May 1, 1997, quickly becoming one of the biggest toy fads o ...
toys, though lacking the need to constantly attend to the toys' demands and instead letting the player decide when to see how the mountain is progressing. Others described the title as a passive ''
Katamari is a Japanese video game franchise created by Keita Takahashi and developed and published by Namco (and subsequently Bandai Namco Entertainment). The series puts players in control of a young character called The Prince (also referred to as Dash ...
'' game, watching how the mountain accumulates stuff over the course of the game. Some reviewers found the title pretentious; Ben Kuchera of ''
Polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two toge ...
'' felt the game may have been a joke by OReilly, and expressed that he did not feel the same sense of wonder that other journalists had found in the game.


References


External links

* {{Portal bar, Video games 2014 video games IOS games Linux games MacOS games Simulation video games Video games developed in Ireland Windows games Double Fine games Indie video games