Missile Command 3D
   HOME

TheInfoList



OR:

''Missile Command 3D'' is a
shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charac ...
video game developed by Virtuality Entertainment and published by
Atari Corporation Atari Corporation was an American manufacturer of computers and video game consoles. It was founded by Jack Tramiel on May 17, 1984, as Tramel Technology, Ltd., but then took on the Atari name less than two months later when Warner Communica ...
for the
Atari Jaguar The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. Part of the fifth generation of video game consoles, it competed with the 16-bit Sega Genesis, the Super NES and th ...
in North America on December 12, 1995, and Europe on December 15 of the same year. Part of Atari Corp.'s ''2000'' series, it is an update to Dave Theurer's 1980 arcade game ''
Missile Command ''Missile Command'' is a 1980 shoot 'em up arcade video game developed and published by Atari, Inc. and licensed to Sega for Japanese and European releases. It was designed by Dave Theurer, who also designed Atari's vector graphics game '' Temp ...
'' and the only officially released title that features support for the unreleased Jaguar VR peripheral. Following the same premise as with the original arcade game, the player must defend six cities in their zone from being destroyed as a regional commander of three anti-missile batteries by attacking an endless hail of
ballistic missile A ballistic missile is a type of missile that uses projectile motion to deliver warheads on a target. These weapons are guided only during relatively brief periods—most of the flight is unpowered. Short-range ballistic missiles stay within the ...
s, some of which split like multiple independently targetable reentry vehicles, with new weapons being introduced in later levels. ''Missile Command 3D'' received mixed to positive reception since its release but it has been recently referred by publications like '' PC Magazine'' as one of the best titles for the system. A port for the PC was planned to be published by
Atari Interactive Atari Interactive is a name used by several separate groups and corporations since the mid-1990s. In 1996, it was the name of Atari Corporation's PC publishing division, bringing games like the Atari Jaguar's ''Tempest 2000'' to the PC platfor ...
, but it was never released.


Gameplay

''Missile Command 3D'' retains the same gameplay elements from its 1980 counterpart such as defending six cities from being attacked and destroyed by an endless wave of missiles, with new enemy weapons being introduced in later levels by commanding 3 anti-missile batteries. However, the game is now divided into three different modes to choose from at the start of the game, each with their own self-contained plot and gameplay elements.''Missile Command 3D'' game manual (Atari Jaguar, US) High-scores and other settings made by the player are kept via the cartridge's internal EEPROM and the game also features support for the ProController.


Modes

Original Missile Command is a recreation of the original arcade game. This mode is played by moving a
crosshair A reticle, or reticule also known as a graticule, is a pattern of fine lines or markings built into the eyepiece of an optical device such as a telescopic sight, spotting scope, theodolite, optical microscope or the screen of an oscilloscope ...
across the sky background and pressing one of three buttons to launch a counter-missile from the corresponding battery and these explode upon reaching the crosshair, leaving a fireball that persists for several seconds and destroys any enemy missiles that are caught in the zone as a result. Each of the three batteries have ten missiles to start with and they become useless when all of its missiles are fired or if it is destroyed by enemy fire. The level ends either by destroying all the enemy fire or when they reach its set target, with later levels increasing in difficulty and introducing new types of enemy weapons such as the smart bomb, which actively avoids the fireballs left by the player's counter-missiles and can only be destroyed by firing directly to it. Completing a level rewards the player bonus points depending on his performance and destroyed cities can be rebuilt by reaching 10,000 points. The game is over once all the cities are destroyed or the player does not have bonus points to rebuild cities. The mode also allows the player to change the standard background border for other ones, such as a television, an arcade cabinet or an
Atari Lynx The Atari Lynx is a hybrid 8/16-bit fourth generation handheld game console released by Atari Corporation in September 1989 in North America and 1990 in Europe and Japan. It was the first handheld game console with a color liquid-crystal disp ...
by pressing 9 on the controller keypad, among other features. 3D Missile Command is mostly similar to Original Missile Command, but the premise now revolves around a group of interstellar
colonist A settler is a person who has migrated to an area and established a permanent residence there, often to colonize the area. A settler who migrates to an area previously uninhabited or sparsely inhabited may be described as a pioneer. Settl ...
s starting anew in a
planet A planet is a large, rounded astronomical body that is neither a star nor its remnant. The best available theory of planet formation is the nebular hypothesis, which posits that an interstellar cloud collapses out of a nebula to create a you ...
from a distant planetary system but they are soon attacked by an alien race, who are also looking for a new solar system to inhabit. The mode controls and plays similarly to Original mode but now rendered in 3D and the playfield is larger, requiring the player to move the crosshair/
camera angle The camera angle marks the specific location at which the movie camera or video camera is placed to take a shot. A scene may be shot from several camera angles simultaneously. This will give a different experience and sometimes emotion. The diff ...
around the area. A radar is now present in the bottom-center of the screen that shows upcoming enemy missiles and vehicles. Asteroids are a new addition to the mode and they will come down to destroy cities, having a similar behavior to the missiles. New to the mode are different missile types and power-ups, which are given to the player by cities that are constantly upgrading after completing a wave, among other additions. Power-ups are also randomly dropped by enemies after being destroyed. As with the original mode, destroyed cities are rebuilt after reaching 10,000 points and the game also ends once all the cities are destroyed or the player does not have enough bonus points to reconstruct them. Virtual Missile Command takes place in the year 2157, where humans have managed to colonize planets due to the invention of a faster-than-light drive in 2034, making interstellar travel possible but one of newly formed colonies on a planet is under attack from aliens, capable of controlling creatures from the colonized planet to destroy them and is up to the player to defeat the alien race and their forces. Although it inherits the same
game design Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
and
mechanics Mechanics (from Ancient Greek: μηχανική, ''mēkhanikḗ'', "of machines") is the area of mathematics and physics concerned with the relationships between force, matter, and motion among physical objects. Forces applied to object ...
from the two previous modes, Virtual mode is played in a first-person perspective instead, with the player's primary main defense mechanism against enemy missiles and enemies themselves on the battery are now lasers, resigning the missiles as a secondary defense mechanism. Players can also move between batteries by pressing either 1, 3, 4 or 6 on the controller's keypad. Similarly to 3D mode, power-ups are randomly dropped by destroyed enemy aircraft and they range from laser upgrades, which improves the firepower of the battery's laser cannons up to four times, ammo to refill laser energy and missiles, among others. There are only three stages in this mode, each one divided into three waves and having their own thematic. In addition, bosses are now introduced at the end of each wave. The game ends once all cities or batteries in the level are destroyed. It is the only mode that features support for the unreleased Jaguar VR headset.


Development and release

Plans for a
virtual reality headset A virtual reality headset (or VR headset) is a head-mounted device that provides virtual reality for the wearer. VR headsets are widely used with VR video games but they are also used in other applications, including simulators and trainers. VR ...
for the Jaguar were set before the system was officially launched to market, with Atari Corporation originally approaching to Virtuality Group in 1993 but they did not settled an agreement with the latter for unknown reasons, but in October 1994 Atari Corp. announced their partnership with Virtuality to create a headset for the Jaguar that would have been released on stores by Christmas 1995 and was originally set to be retailed at US$200. The development of the headset for the system was started before Nintendo officially unveiled their own virtual reality console, the
Virtual Boy The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo. Released in 1995, it was marketed as the first console capable of displaying stereoscopic "3D" graphics. The player uses the console like ...
, a month later. The unit itself was revealed at WCES 1995, with both ''
GameFan ''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising. and Dave Halverson in September 1992 that provided coverage of domestic and import video games. It was notable for its ex ...
'' and '' GamePro'' magazines showcasing a mock up design of the headset in their January and February 1995 issues respectively. ''Missile Command 3D'' was originally unveiled at
E3 1995 The Electronic Entertainment Expo 1995, commonly known as E3 1995, was the first Electronic Entertainment Expo held. The event took place at the Los Angeles Convention Center from May 11–13, 1995, with 50,000 total attendees. Highlights of th ...
under the working title ''Missile Command 2000'' in a very early but playable state, showcasing the Jaguar VR headset's capabilities in action. However, both ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed ...
'' and '' Next Generation'' magazines pointed out in their July and August 1995 issues respectively that the prototype on the show floor was an arcade system board from Virtuality disguised as the Jaguar VR and that the retail price was increased to US$300. '' Zone Hunter'', a
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), e ...
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
arcade game by the same developer, was also announced to be released for the Jaguar VR and a demo was created for demonstration purposes, with plans to be released alongside the headset at launch that never materialized. Both ''Missile Command 2000'' and the Jaguar VR headset were covered by video game outlets who were invited to Atari Corp.'s US and UK divisions. Although the game was released in December under its final name, the Jaguar VR continued to be promoted in magazines but on October of the same year, the deal between the two companies was falling through. In 1996, the agreement with Virtuality was abandoned, leaving the planned headset unreleased, with Atari Corp. themselves citing health issues as one of the reasons for its cancellation. Virtuality never received any payment from Atari Corp. for their work on the peripheral. The game was also showcased during the Fun 'n' Games Day event hosted by Atari. In an interview with
online magazine An online magazine is a magazine published on the Internet, through bulletin board systems and other forms of public computer networks. One of the first magazines to convert from a print magazine format to being online only was the computer mag ...
Jaguar Explorer Online in March 1997, programmer Martin Brownlow recounted about the development process of ''Missile Command 3D'' after it was released. Martin stated that the project took six months to complete and despite being initially skeptical to work on a virtual reality version of ''Missile Command'', he nevertheless decided to be involved with it. He also said the game had a troubled development cycle due to lack of support and meddling from Atari themselves and that the dragon boss found in the second stage of Virtual mode was inspired by ''
Panzer Dragoon ''Panzer Dragoon'' is a series of video games by Sega. The first three games were developed in the 1990s by Sega's Team Andromeda for the Sega Saturn. The fourth, ''Panzer Dragoon Orta'' (2002), was developed by Sega's Smilebit team for the X ...
'' on Sega Saturn. ''Missile Command 3D'' was included as part of the '' Atari 50: The Anniversary Celebration'' compilation for Nintendo Switch, PlayStation 4, Steam, and
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
, marking its first re-release.


Reception

''Missile Command 3D'' received mixed to positive reviews when it was released. '' Next Generation'' reviewed the Jaguar version of the game, and stated that "perhaps if the gameplay had been built upon to an even further extent, the game would have more of an impact, but as it is, there's just not much to get excited about".


Legacy

Prior to the release of ''Missile Command 3D'', a virtual reality arcade game titled ''Missile Command VR'' was also developed and released by Virtuality under the license of Atari Games in 1994 and used the 2000SU hardware model. After
Atari Corporation Atari Corporation was an American manufacturer of computers and video game consoles. It was founded by Jack Tramiel on May 17, 1984, as Tramel Technology, Ltd., but then took on the Atari name less than two months later when Warner Communica ...
discontinued the Jaguar and merged with
JT Storage JT Storage, Inc. (also known as JTS Corporation) was a maker of inexpensive IDE hard drives for personal computers based in San Jose, California. It was founded in 1994 by "Jugi" Tandon—the inventor of the double-sided floppy disk drive an ...
in 1996, all prototypes of the Jaguar VR headset were allegedly destroyed, however two working prototype units, one in low-resolution with red and grey-colored pieces and another in high-resolution with blue and grey-colored pieces, have since been recovered by private video game collectors and they are regularly showcased alongside ''Missile Command 3D'' and an earlier build of the game titled ''Missile Command VR'' at multiple Jaguar-dedicated festivals such as JagFest 2K1 and other retro gaming-themed conventions and festivals. Besides ''Zone Hunter'', other games were planned to be developed and released for the Jaguar by Virtuality such as the 1991 arcade mech game '' Exorex'', a virtual reality version of ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter an ...
'', a
racing game Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic ra ...
titled ''Classic Traxx'',
conversion Conversion or convert may refer to: Arts, entertainment, and media * "Conversion" (''Doctor Who'' audio), an episode of the audio drama ''Cyberman'' * "Conversion" (''Stargate Atlantis''), an episode of the television series * "The Conversion" ...
s of '' Buggy Ball'' and '' Dactyl Nightmare'', among others. In a 2016 forum post at AtariAge by video game collector Clint Thompson, with Martin Brownlow, former Virtuality CEO Jonathan D. Waldern and other former employees of the company, it was stated that the
source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the w ...
of ''Missile Command 3D'' has become lost with time, due to the developer splitting into multiple companies between 1999 and 2001. A third Jaguar VR prototype unit was found on September 14, 2017.


References


External links


''Missile Command 3D''
at AtariAge
''Missile Command 3D''
at GameFAQs
''Missile Command 3D''
at MobyGames {{DEFAULTSORT:Missile Command 3D 1995 video games Atari games Atari video game compilations Atari Jaguar games Cancelled PC games First-person video games Single-player video games Shoot 'em ups Video games developed in the United Kingdom Video games set in the 22nd century Virtual reality games Virtuality games