Might And Magic VIII
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''Might and Magic VIII: Day of the Destroyer'' is a
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
developed for
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by New World Computing and released in 2000 by The 3DO Company. It is the eighth game in the '' Might and Magic'' series. The game received middling critical reviews, a first for the series, with several critics citing the game's length and its increasingly dated
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
, which had been left fundamentally unaltered since '' Might and Magic VI: The Mandate of Heaven'' in 1998. The game was later ported to
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
in Japan and published by Imagineer on September 6, 2001.


Gameplay

''Might and Magic VIII'' is based on the '' Might and Magic VI'' game engine, and many of its elements are strongly similar to the previous two titles in the series. Unlike the previous two games, however, ''Might and Magic VIII'' introduces a new party management system that allows all but one of the five possible
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s to be hired, dismissed or re-hired at any time during gameplay. The character class system used in the previous two games has similarly been overhauled, with only the cleric and knight classes remaining. The experience, spells, levelling and skill system present in both previous ''Might and Magic'' titles is retained, with only minor updates. In place of the traditional class system, ''Might and Magic VIII'' features non-archetypical playable races. Aside from human knights, clerics and necromancers, available classes include
minotaur In Greek mythology, the Minotaur ( , ;. grc, ; in Latin as ''Minotaurus'' ) is a mythical creature portrayed during classical antiquity with the head and tail of a bull and the body of a man or, as described by Roman poet Ovid, a being "pa ...
s,
dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
s, vampires, dark elves, and trolls, each of whom possesses traits unique to their particular race. As with its two predecessors, the game world is divided into fourteen "regions", including five
elemental plane The planes of the '' Dungeons & Dragons'' roleplaying game constitute the multiverse in which the game takes place. Each plane is a universe with its own rules with regard to gravity, geography, magic and morality. There have been various off ...
s, each of which contains a varying mix of explorable towns, dungeons and wildernesses. Enemies are fought in either real-time or turn-based combat, depending on the player's preference.


Quest system

In typical ''Might and Magic'' fashion, the game is fairly non- linear, so quests can be completed at the player's own leisure, though the completion of storyline quests is essential for progression. Dialog, lore and exploration are important to progression in the game, with some dungeons involving relevant puzzles. In addition, side quests and dungeons can warrant rewards if completed, but are not vital to the main storyline. Also, promotion quests can increase the capabilities of particular classes of character. Like ''Might and Magic VII'', the game includes a system of choices which affect fundamental aspects of gameplay. Throughout the course of the storyline, the player is given opportunities to side with either dragons or
dragon hunter ''Dragon Hunter'' (용잡이) is a long-running historical fantasy manhwa series created by Hong Seock-seo, set in a 6th-century South Korea terrorized by dragons. The series began publication on June 10, 2003. Plot The story involves a money-obs ...
s, and either sun
priests A priest is a religious leader authorized to perform the sacred rituals of a religion, especially as a mediatory agent between humans and one or more deity, deities. They also have the authority or power to administer religious rites; in p ...
or necromancers. This choice is permanent and affects several quests, NPC reactions and available recruitable characters. However, unlike its prequel, the game's ending sequence is not affected by the outcome of these choices.


Plot


Backstory

''Might and Magic VIII'' takes place on the
fiction Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditi ...
al world of Enroth, upon the continent of Jadame, and acts as a sequel to '' Might and Magic VII'' and '' Heroes of Might and Magic III: Armageddon's Blade''. Over a thousand years ago, the interstellar war between the Ancients and the Kreegan drove both races off of one of the Ancients' many colony worlds. During the millennium since, the original colonists and natives of that world built their own society and culture from the ruin, the stories of the Ancients and the Kreegan having long since passed into legend. Ten years ago, as depicted in '' Might and Magic VI: The Mandate of Heaven'', the Kreegan invaded the world. The heroes of ''Might and Magic VI'' destroyed the Kreegan Queen, and the last of the Kreegan were wiped out over the course of '' Heroes of Might and Magic III: The Restoration of Erathia'', '' Might and Magic VII: For Blood and Honor'' and ''Heroes III: Armageddon's Blade''. The Ancients, however, anticipating disaster should the Kreegan manage to gain a foothold on the world, had already enacted a
scorched earth A scorched-earth policy is a military strategy that aims to destroy anything that might be useful to the enemy. Any assets that could be used by the enemy may be targeted, which usually includes obvious weapons, transport vehicles, communi ...
plan: rather than let the world fall into the hands of their ancient enemies, they would see it destroyed outright. A servant of the Ancients, the
planeswalker The Rules of Magic: The Gathering govern the play of the card game ''Magic: The Gathering''. The original rules were developed by the game's creator, Richard Garfield, and accompanied the first version of the game in 1993. The rules of Magic have ...
Escaton, arrives in the village of Ravenshore on the continent of Jadame. Approaching the center of town, he summons a giant crystal which unleashes an elemental storm across the continent. There is widespread destruction and the boundaries to the four
Elemental Plane The planes of the '' Dungeons & Dragons'' roleplaying game constitute the multiverse in which the game takes place. Each plane is a universe with its own rules with regard to gravity, geography, magic and morality. There have been various off ...
s are breached. Now elementals and monsters from beyond the boundaries are threatening to invade, fulfilling Escaton's plan to draw the powers of the elements toward the crystal and destroy the world, and the player must assemble a party of heroes to prevent this. The game features several recurring characters from previous titles in the series, including the Elemental Lords from Might and Magic II, the Ironfists from Heroes of Might and Magic, and the necromancers Sandro and Thant from Heroes of Might and Magic III.


Setting

The continent of Jadame is first introduced in this game, previously unmentioned in the series. The four elemental gateways appear in the four corners of Jadame: the Gateway of Earth on one of the Dagger Wound Islands (southeast), the Gateway of Water in Ravage Roaming (southwest), the Gateway of Air in the Murmurwoods (northwest), and the Gateway of Fire in the Ironsand Desert (northeast). In each case they cause an environmental disaster: a volcano in the Dagger Wound Island chain erupts and the tremors destroy the bridges that link the islands, the minotaur undercity in Ravage Roaming is flooded, the trees in a large area of the Murmurwoods are uprooted by the winds, and much of the troll settlement in Ironsand is destroyed by an explosion of fire. Escaton raised an enormous crystal in the centre of the city of Ravenshore, which acts as the portal to the Plane Between Planes, where the Destroyer resides. The first character created by the player remains with the party for the entire game and is referred to as the "Acknowledged Champion of Jadame". This character leads the party through the adventures in the game.


Scenario

*The initial character begins on the Dagger Wound Islands with low-level equipment, as a caravan guard employed by the
Merchant A merchant is a person who trades in commodities produced by other people, especially one who trades with foreign countries. Historically, a merchant is anyone who is involved in business or trade. Merchants have operated for as long as indust ...
Guild of Alvar. The pirates of Regna have used the cataclysm and resulting chaos to raid the Dagger Wound Islands. The pirates pose a threat to the player but are being continuously held at bay by native lizardmen. *The characters must find a way to leave the Dagger Wound Islands and reach Ravenshore, the capital of Jadame, where their duty is to inform the Merchant Guild branch of the cataclysm. More evidence is required, so the party is commissioned to 'persuade' the smuggling ring in Ravenshore to send boats to gather more information. The smugglers are required as the Regnan pirates and their navy pose an increasing threat to other ships. *The characters are next sent to the Merchant Guild of Alvar, in Alvar City. Here, Bastian Loudrin, the High Guildmaster, recruits the party into his service and requests that more evidence be brought to him of the lake of fire which allegedly formed in the Ironsand Desert. He asks that a witness be brought to Alvar. *In the Ironsand Desert the characters locate a witness in the troll-inhabited town of Rust. This witness will not accompany the party to Alvar until his deceased brother's ashes are placed in the family tomb, which is also now infested with hostile creatures. *When the characters return to Alvar with the witness, a
doomsday Doomsday may refer to: * Eschatology, a time period described in the eschatological writings in Abrahamic religions and in doomsday scenarios of non-Abrahamic religions. * Global catastrophic risk, a hypothetical event explored in science and fict ...
prophecy is explained - that the destruction of the world is imminent unless the land stands united. The party must attempt to make alliances with the various 'factions' of Jadame, many of which are at war with one another. *The
minotaur In Greek mythology, the Minotaur ( , ;. grc, ; in Latin as ''Minotaurus'' ) is a mythical creature portrayed during classical antiquity with the head and tail of a bull and the body of a man or, as described by Roman poet Ovid, a being "pa ...
city of Balthazar Lair has become flooded and in order to gain an alliance with the minotaurs, the characters must succeed in unflooding the lair. This must be done whilst fending off hostile water elementals. *A choice must be made between allying with the dragons of Garrotte Gorge or with the
Dragon Hunters Dragon Hunters ( French: ''Chasseurs de dragons'') is an animated fantasy comedy television series created by Arthur Qwak and produced by the French company Futurikon and Tooncan. It follows the adventures of two hunters for hire through a medie ...
; the latter are at war with the dragons. This must be done by retrieving an egg from the ogres in Ravage Roaming that contains the unborn heir to the King of the Dragons, Deftclaw. Returning it to the Dragons ensures their cooperation while entrusting it to the Dragon Hunters will gain their trust. *Finally, a choice must be made between the Necromancers of Shadowspire or the Temple of the Sun in the Murmurwoods. To ally with the Necromancers, the characters must take with them the double-agent Cleric, Dyson Leland, who poses as a Necromancer, and steal the Nightshade Brazier, hidden in the Temple of the Sun, returning it to the Necromancer's Guild. To ally with the Temple of the Sun, the player, with Dyson Leland, must destroy the Skeleton Transformer in the bowels of the Necromancer's Guild. *When this is accomplished, it is learned that the king and queen of Enroth are on their way to help, but are hindered by the Regnan fleet. The characters must find a way to sink the fleet. *When the fleet is sunk, king Roland Ironfist and his wife, Catherine, arrive at Ravenshore with their sage, Xanthor. Xanthor says that he is able to fashion a key to gain access to Escaton's crystal and hence the Plane Between Planes, but that in order to do this, he must use Heartstones of the four elemental planes. *The characters are sent to the elemental planes and battles his way through hordes of raging creatures to take the heartstones. Upon the completion of this quest, Xanthor is able to fashion a 'Conflux key' to Escaton's crystal. *In Escaton's crystal the party battles creatures constructed from crystal, which are difficult to destroy. At the end of the crystal, the player must complete a puzzle to operate the portal to the Plane Between Planes. *The Plane Between Planes is a place of utter chaos, which has the effect of driving weaker creatures mad. The characters battle creatures which are capable of causing insanity in the party members along with other hostile creatures. *The characters must seek out Escaton in his palace. The palace is filled with Behemoths and other deadly foes whom you must fend off while searching for switches that open up different sections of the palace which will be audibly noticeable. (''There is one door that is visible with perception, but unlike any of the others it be open by clicking on it, only a switch will open this one'') After flipping the final switch, they may approach the Ancient's lair to learn that Escaton has imprisoned the Lords of the Elemental Planes. The player must answer three riddles in order to receive the keys to their four prisons. *When the lords of the planes have been freed, the characters return to Ravenshore to witness the destruction of Escaton's crystal and the restoration of peace to Jadame.


Reception

The PC version of ''Might and Magic VIII'' received mixed reviews according to the review aggregation website
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
. It was regarded by many critics as surprisingly inferior to previous titles in the series, though still a passable game. ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' praised the game's rendered cutscenes, storyline, setting and background along with its overall consistency and expansion on the ''Might and Magic'' universe, noting these as particularly strong points, but was disappointed with in-game graphics and the reused engine's low modern capabilities, citing these as pitiful compared to other, more modern RPGs. This was echoed by '' GameSpot''s reviewer, who, though intrigued by the series' addictive charm, was displeased with ''Might and Magic VIIIs tedious interface and pointed out the imbalance of the dragon character class. '' GameRevolution''s reviewer was dissatisfied with the plot, particularly in comparison to earlier titles, and felt the game was identical to both its prequels. Kevin Rice of '' NextGen'' said of the game, "This isn't the bottom of the barrel in RPG gaming, but you can see the bottom from here."


Port

In Japan, the game was ported by Imagineer for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
under the title . The game has just a few minor changes. Before this port, the last game in the main series to appear on a console was '' Might and Magic III: Isles of Terra'', almost ten years previously. '' Famitsu'' gave the game 24 out of 40.


References


External links

*
Sergey Rozhenko aka GrayFace Homepage
Unofficial patch repairing various problems and adding few new features {{Might and Magic series 2000 video games First-person party-based dungeon crawler video games Imagineer games Might and Magic New World Computing games PlayStation 2 games Role-playing video games The 3DO Company games Video game sequels Video games developed in the United States Video games scored by Paul Romero Video games scored by Steve Baca Video games with gender-selectable protagonists Windows games