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''Micro Mages'' is a platform game for the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
that was published on April 30, 2019 by Morphcat Games. The game raised over 150,000 Euros on
Kickstarter Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, ...
. The game was published as a physical cartridge for the NES, and later as a digital download, bundled with an emulator, on
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
and
Itch.io Itch.io (stylized as itch.io) is a website for users to host, sell and download indie games. Launched in March 2013 by Leaf Corcoran, the service hosts over 500,000 games and items (assets, ebooks, music) . Itch.io also allows users to host ...
.


Development

The game was developed to fit within 40 kilobytes, the size that all games published when the NES was released, such as '' Super Mario Bros.'', had to fit into (later development techniques allowed larger games, such as ''
Super Mario Bros. 3 ''Super Mario Bros. 3'' is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was released for home consoles in Japan on October 23, 1988, in North America on February 12, 1990 and in Europe on ...
''). The game was written in 6502
assembly language In computer programming, assembly language (or assembler language, or symbolic machine code), often referred to simply as Assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence be ...
. 8 kilobytes of cartridge space was reserved for graphics, while the remaining 32 kilobytes were used for game code. Graphics were reused across levels and animations to save space. The game was written with the goal of creating an expansive multi-player game with the same limitations that the first NES developers experienced.


References


External links

* 2019 video games Indie games Nintendo Entertainment System games Nintendo Entertainment System-only games Homebrew software Kickstarter-funded video games Platformers Video games about witchcraft Video games developed in Germany {{platform-videogame-stub