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''Mendel Palace'' is a 1989
puzzle A puzzle is a game, Problem solving, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together (Disentanglement puzzle, or take them apart) in a logical way, in order to arrive at th ...
video game developed by
Game Freak is a Japanese video game developer, best known as the primary developer of the mainline ''Pokémon'' series of role-playing video games published by Nintendo and The Pokémon Company. History Predating the video game company, ''Game Freak'' ...
. It was published in Japan by
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
and in North America by
Hudson Soft was a Japanese video game company that released numerous games for video game consoles, home computers and mobile phones, mainly from the 1980s to the 2000s. It was headquartered in the Midtown Tower in Tokyo Midtown, Akasaka, Minato, Tokyo ...
. ''Mendel Palace'' is the debut game of
Satoshi Tajiri is a Japanese video game designer and director best known for being the creator of the ''Pokémon'' franchise and one of the founders, and president of video game developer Game Freak. A fan of arcade games, Tajiri wrote for and edited his own v ...
and his company
Game Freak is a Japanese video game developer, best known as the primary developer of the mainline ''Pokémon'' series of role-playing video games published by Nintendo and The Pokémon Company. History Predating the video game company, ''Game Freak'' ...
. This success inspired him to create the ''
Pokémon (an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures (company), Creatures, the owners of the trademark and copyright of the franchise. In terms of ...
'' series.


Plot

The player's character must save his girlfriend, who was kidnapped by a young girl. The backstory differs slightly between the Japanese and American versions, although the in-game presentation is the same regardless. In the American version, the player's character is named Bon-Bon and the girl he must rescue is a Princess named Candy, who is trapped in her own dream. In the Japanese version, the main character is named Carton and the girl he must rescue is merely his own girlfriend, Jenny, who has been kidnapped by Carton's younger sister Quinty (the titular character in the Japanese version), who is jealous of the attention that Jenny gets.


Gameplay

The game can be played by a single player, or by two players cooperatively. The players' characters are a blue- and a green-colored boy in a vest and cap. Each level consists of a single room composed of a 5 by 7 grid of floor tiles surrounded by a boundary wall. At the beginning of each level a number of enemy dolls appear and start to wander around, attempting to collide with the player. The characters have the ability to "flip" the floor tile they are standing on or adjacent to in order to propel enemy dolls away, as well as revealing new floor tiles underneath. Enemies can be destroyed by flipping them into a wall or impassable block. The player(s) must destroy every doll to complete the level and move to the next one. It is also possible to win certain levels by making a "stalemate" in which all the tiles are unflippable like the bolted metal tiles or the graffiti tiles from the Artist dolls. Each doll does a simple action that varies from each world. They vary from the basic
walking Walking (also known as ambulation) is one of the main gaits of terrestrial locomotion among legged animals. Walking is typically slower than running and other gaits. Walking is defined by an 'inverted pendulum' gait in which the body vaults o ...
motion to
swimming Swimming is the self-propulsion of a person through water, or other liquid, usually for recreation, sport, exercise, or survival. Locomotion is achieved through coordinated movement of the limbs and the body to achieve hydrodynamic thrust that r ...
and even aggressive tile flippers who have the same abilities to flip random tiles as the player. The level select screen shows each palace along with the enemy dolls that occupy it. Enemy dolls can be destroyed by flipping them into a wall or block, or by slamming into them from a Spinner tile. Touching an enemy causes the player to instantly lose a life. Each world has ten levels which is accompanied by a boss and a scene showing the player's girlfriend being whisked off to another part of the realm. Stars and lives for each player are tracked separately on the screen. Some rooms are in darkness where players must anticipate useful tiles and enemies well in advance. If one player loses all of his lives, then the other player must continue to play until he also loses all of his lives. There are a variety of patterns on the floor tiles that can be collected or affect gameplay. Each particular tile can hide many patterns underneath that can be revealed after multiple flippings.


Development

Satoshi Tajiri is a Japanese video game designer and director best known for being the creator of the ''Pokémon'' franchise and one of the founders, and president of video game developer Game Freak. A fan of arcade games, Tajiri wrote for and edited his own v ...
had initially used Nintendo's ''
Family BASIC is a consumer product for programming on the Nintendo Family Computer, the Japanese equivalent to the Nintendo Entertainment System. ''Family BASIC'' was launched on June 21, 1984 to consumers in Japan by Nintendo, in cooperation with Hudson Sof ...
'' (1984) as a gateway to build his understanding of the internal operation of the Famicom. This inspired him to create his own handmade Famicom game development hardware from spare electronics parts, spend two years learning programming, and spend one year making
Game Freak is a Japanese video game developer, best known as the primary developer of the mainline ''Pokémon'' series of role-playing video games published by Nintendo and The Pokémon Company. History Predating the video game company, ''Game Freak'' ...
's debut game ''Quinty''. Tajiri had already written entire issues of his magazine called ''Game Freak'' solely about his favorite arcade game, ''
Xevious is a vertically scrolling shooter video game developed and published by Namco for arcades in 1982. It was released in Japan and Europe by Namco and in North America by Atari, Inc. Controlling the Solvalou starship, the player attacks Xevious for ...
'' (1983), so he wanted ''Quinty'' to be published in Japan by
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
, which had made ''Xevious'' and several other cute, colorful arcade games. Taijiri marketed ''Quinty'' to American NES licensees by driving a rental car "all over the West Coast". It was rejected by most as "too cute" until
Hudson Soft was a Japanese video game company that released numerous games for video game consoles, home computers and mobile phones, mainly from the 1980s to the 2000s. It was headquartered in the Midtown Tower in Tokyo Midtown, Akasaka, Minato, Tokyo ...
accepted while altering the title and the package art to reduce cuteness.


Reception

About 60,000 copies of ''Mendel Palace'' were sold in the US. Chris Kohler called ''Quinty'' "a fond look back at the classic arcade game style that Taijiri and 'Game Freak'' magazine co-author Ken Sugimoriloved, with simple, easy-to-learn game play and beautifully animated graphics". In 2003, the
Tokyo Metropolitan Museum of Photography The is an art museum concentrating on photography. As the Tokyo Metropolitan Museum of Photography, it was founded by the Tokyo Metropolitan Government, and is in Meguro-ku, a short walk from Ebisu station in southwest Tokyo. The museum also ...
made an exhibit for the Famicom game library, spotlighting ''Quinty'' with the label of "The End Result of the
Otaku is a Japanese word that describes people with consuming interests, particularly in anime, manga, video games, or computers. Its contemporary use originated with a 1983 essay by Akio Nakamori in ''Manga Burikko''. may be used as a pejorativ ...
Culture of the '80s" and calling its simple controls upon a single screen " decidedly old school".


Legacy

The publishing process and commercial success of ''Quinty'' and ''Mendel Palace'' honed Taijiri's inspiration and skills to create the ''
Pokémon (an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures (company), Creatures, the owners of the trademark and copyright of the franchise. In terms of ...
'' video game series on
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same ...
, which grew to include what critics called one of the greatest games of all time.


Notes


References

{{DEFAULTSORT:Mendel Palace 1989 video games Game Freak games KID games Nintendo Entertainment System games Top-down video games Video games developed in Japan Virtual Console games Virtual Console games for Wii U Multiplayer and single-player video games Video games scored by Junichi Masuda