Matthias A. K. Zimmermann
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Matthias Alexander Kristian Zimmermann (* 6 May 1981 in Basel) is a writer, painter and new media artist from
Switzerland ). Swiss law does not designate a ''capital'' as such, but the federal parliament and government are installed in Bern, while other federal institutions, such as the federal courts, are in other cities (Bellinzona, Lausanne, Luzern, Neuchâtel ...
.


Biography

Matthias A. K. Zimmermann was born in Basel and grew up in the canton of Aargau. He studied music/composition at the University of Arts Berne, fine art at the Lucerne University of Applied Sciences and Arts, game design and art education at the Zurich University of Applied Sciences and didactics/pedagogy at the Swiss Federal Institute for Vocational Education and Training (SFIVET). His artistic work has found a reception in international exhibitions as well as in scientific and essayistic texts. Zimmermann's artworks are in collections of various museums. His debut novel, ''CRYONIUM'', has been published by Kulturverlag Kadmos (Kadmos Publisher).


Work


Literary work

* ''CRYONIUM. The Experiments of Memory''. Novel. Kulturverlag Kadmos (Kadmos Publisher), Berlin 2019, . * ''INTOXICATION. Chemistry of illusions''. Psychological thriller. Kulturverlag Kadmos (Kadmos Publisher), Berlin 2024, ISBN 978-3-86599-563-6.
(Authors: Matthias A. K. Zimmermann, Kristina Schippling)


Artistic work


Content, concept and execution

Zimmermann's artistic works, which he refers to as "Model Worlds", contain a smorgasbord of visual languages borrowed from digital space, the vocabulary of different cultures, and the history of art, design, and media. Computer game elements, source codes, japanese gardens, Buddhist symbolism, and icon paintings from the Middle Ages can be found predominantly. The pictorial motifs show landscapes in varying degrees of abstraction. This ranges from photorealistic, clearly recognizable places to spatial entities. The pictorial motifs convey both cheerful and gloomy atmospheres that paraphrase utopian and
dystopia A dystopia (from Ancient Greek δυσ- "bad, hard" and τόπος "place"; alternatively cacotopiaCacotopia (from κακός ''kakos'' "bad") was the term used by Jeremy Bentham in his 1818 Plan of Parliamentary Reform (Works, vol. 3, p. 493). ...
n scenarios. The staging of the pictorial space using things from different times and places illustrates the simultaneity of virtual distance resolution. The geometric frameworks of the pictorial contents result from the most Miscellaneous perspectives and spatial representations. Each picture is based on a system that is constructed like a construction kit or puzzle and illustrates the playful concept of
modularity Broadly speaking, modularity is the degree to which a system's components may be separated and recombined, often with the benefit of flexibility and variety in use. The concept of modularity is used primarily to reduce complexity by breaking a sy ...
– the variable combination, transformation, and ever new composition. The "Model Worlds" are designed as paintings on canvas or digitally constructed on the computer and implemented as Diasec. Each painting is preceded by meticulous sketch studies that last for months or years. Zimmermann's creative process reflects the interface of the
analog Analog or analogue may refer to: Computing and electronics * Analog signal, in which information is encoded in a continuous variable ** Analog device, an apparatus that operates on analog signals *** Analog electronics, circuits which use analo ...
and digital. His painting technique adapts the aesthetics of computer images, whereas his digitally created pictures mostly refer to motifs of classical painting.


Artistic Research

The art book ''Digital Modernity'' (
Hirmer Publishers Hirmer Publishers is the name used by Hirmer Verlag, a German art book publishing house based in Munich, for its operations in the English-speaking world. Publishing history The publishing house was founded in 1948 by Max Hirmer and his wife ...
), published in 2018, discusses Zimmermann's work primarily under the aspect of
artistic research Research is " creative and systematic work undertaken to increase the stock of knowledge". It involves the collection, organization and analysis of evidence to increase understanding of a topic, characterized by a particular attentiveness ...
. By combining elements of aesthetic mediation with those of the knowledge system, new
epistemological Epistemology (; ), or the theory of knowledge, is the branch of philosophy concerned with knowledge. Epistemology is considered a major subfield of philosophy, along with other major subfields such as ethics, logic, and metaphysics. Episte ...
spaces are opened up for the reception of art. The "Model Worlds" form a topology through space and time, research in the history of art, design and media, and point out technical connections. The series of pictures, The Space Machine, layers the picture content in six levels – energy, hardware,
binary code A binary code represents text, computer processor instructions, or any other data using a two-symbol system. The two-symbol system used is often "0" and "1" from the binary number system. The binary code assigns a pattern of binary digits, also ...
,
3D graphics software 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the ...
, game world ( electronic visual display), source codes – and illustrates the construction of digital worlds. Among other things, the source codes shown have the function of source references.


Museums


Exhibitions

* Museum of Art Aarau, Switzerland: ''Selection 11'', 2011 * Art Museum of Lucerne, Switzerland: ''Annual Exhibition'', 2011 * Computer Games Museum Berlin, Germany: ''Model Worlds – Pictures by Matthias Zimmermann'', 2013 * Computer Games Museum Berlin/Institution of Digital Culture, Germany: ''Supersample – Pixels at an Exhibition'', 2015 * Museet for Religiøs Kunst, Denmark: ''Vokseværk'', 2015 *
St. Anne's Museum Quarter, Lübeck St. Anne's Museum Quarter (german: Museumsquartier St. Annen) was previously an Augustinian nunnery, St. Anne's Priory (german: Sankt-Annen-Kloster). Since 1915 it has housed St. Anne's Museum, one of Lübeck's museums of art and cultural histor ...
/Landeshaus Kiel, Germany: ''KunSt aktuell im LandesHaus'', 2015 * Ludwig Museum of Art, Germany: ''Matthias Zimmermann – From Videogame towards the Apocalypse'', 2016 * Ludwig Museum of Art, Germany: ''The Known and the Unknown'', 2019 * Museum of Art Aarau, Switzerland: ''Selection 19'', 2019


Inventory

Artwork by Matthias A. K. Zimmermann are in the permanent collection of the following museums and cultural institutions * Technisches Museum Wien, Vienna, Austria * Odysseum – Science Center, Germany * Ludwig Museum of Art, Germany * Museum of Art Aarau, Switzerland * Buchheim Museum of Fantasy, Germany * Tucson Museum of Art and Historic Block, USA * MoFA – Florida State University / Museum of Fine Arts, USA *
St. Anne's Museum Quarter, Lübeck St. Anne's Museum Quarter (german: Museumsquartier St. Annen) was previously an Augustinian nunnery, St. Anne's Priory (german: Sankt-Annen-Kloster). Since 1915 it has housed St. Anne's Museum, one of Lübeck's museums of art and cultural histor ...
, Germany * Museum für Kommunikation Frankfurt, Germany * Museum of Art Göppingen, Germany * Computer Museum Kiel, Germany * Computer Games Museum Berlin, Germany * Toy Museum, Germany * Museum of Contemporary Art – Collection Hurrle, Germany * Museet for Religiøs Kunst, Denmark * Department of Music, University of Innsbruck File:Matthias Zimmermann (Medienkünstler) Ausstellung 9.JPG, Museum of Art Aarau File:Ausstellung Computerspielemuseum 17.jpg, Computer Games Museum Berlin File:Ausstellung Computerspielemuseum 9.JPG, Computer Games Museum Berlin File:Matthias Zimmermann (Medienkünstler) Ausstellung Kunstmuseum.JPG, Art Museum of Lucerne


Literature

* Natascha Adamowsky (ed.): ''Digital Modernity. The Model Worlds by Matthias Zimmermann''.
Hirmer Publishers Hirmer Publishers is the name used by Hirmer Verlag, a German art book publishing house based in Munich, for its operations in the English-speaking world. Publishing history The publishing house was founded in 1948 by Max Hirmer and his wife ...
, Munich 2018, * Mark R. Hesslinger / Beate Reifenscheid (ed.): ''Reality and the Divine – From the Deutschherrenhaus to the Ludwig Museum 1216 – 2016'', Ludwig Museum, Koblenz 2016, * Christian Huberts, Sebastian Standke (Hrsg.): ''Between, Worlds: Atmospheres in the Computer Game''. Werner Hülsbusch, Glückstadt 2014, * Dagmar Fenner (Hrsg.): ''What can and may art do? An ethical outline''. Campus Publishers, Frankfurt a. M. 2013,


Publications about Matthias A. K. Zimmermann (selection)

*
ARD (broadcaster) ARD is a joint organisation of Germany's regional public-service broadcasters. It was founded in 1950 in West Germany to represent the common interests of the new, decentralised, post-war broadcasting services – in particular the introduction ...
/Reload, Television publication: ''Video game art'', 7 October 2014 * University of Heidelberg/Publicationsplattform Art History, René Stettler: Various scientific essays. * Berliner Gazette – Culture, Politics and Digital: Various authors. * Language at Play – Scientific magazine, Christian Huberts: ''The re-medialization of procedural atmosphere into static paintings'' *
Neue Zürcher Zeitung The ''Neue Zürcher Zeitung'' (''NZZ''; "New Journal of Zürich") is a Swiss, German-language daily newspaper, published by NZZ Mediengruppe in Zürich. The paper was founded in 1780. It was described as having a reputation as a high-quality ne ...
, Gerhard Mack: ''Digital world – painters use virtual space '' * Basler Zeitung, Graziella Kuhn: ''Pixel auf Leinwand'' * Luzerner Zeitung, Urs Bugmann: ''A World of Extreme Artificiality'' * Luzerner Zeitung, Urs Bugmann: ''Pictures, perfect like from the computer game'' *
20 Minuten ) , logo = 20Minuten Logo ab mai 2013.jpg , image = , caption = 20 Minutes logo (since May 2013) , alt = , type = Free daily newspaper , format = Tab ...
, Jan Graber: ''When "Mario" and "Tetris" are hanging in the museum'' * Winzavod, Moscow: ''«Модельные миры»_Маттиас Циммерманн'' * The Village, Moscow: ''В галерее «11.12» открывается выставка Маттиаса Циммермана'' * Swiss Embassy in Moscow: ''Moscow. Matthias Zimmermann at Winzavod'' * EA Blog for digital game culture, Martin Lorber: ''Game Art – Art and digital games: The space machine by Matthias A. K. Zimmermann '' * GamesArt, Davis Schrapel: Miscellaneous articles GamesArt, Davis Schrapel: Miscellaneous Artikel
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References


External links

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documenta archiv, Kassel: Matthias A. K. Zimmermann

artlog.net: Matthias A. K. Zimmermann

Institute for Musicology at the University of Innsbruck. ''Music after pictures''. Composer database: Matthias A. K. Zimmermann

arthistoricum.net: ART-Dok, Publication platform for art and visual sciences. University of Heidelberg, Matthias A. K. Zimmermann 2012

arthistoricum.net: ART-Dok, Publication platform for art and visual sciences. University of Heidelberg, Matthias A. K. Zimmermann, 2014

OPAC. Institute for Modern Art Nuremberg: Matthias A. K. Zimmermann

European-art.net: Matthias A. K. Zimmermann
{{DEFAULTSORT:Zimmermann, Matthias A. K. 21st-century Swiss novelists Swiss male novelists Magic realism writers Swiss artists 1981 births Living people