Martian Gothic
   HOME

TheInfoList



OR:

''Martian Gothic: Unification'' is a 2000
survival horror Survival horror is a subgenre of survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical ac ...
video game developed by Creative Reality for Microsoft Windows and Coyote Developments for the PlayStation and published by
TalonSoft TalonSoft, Inc. was an American video game developer and publisher based in Baltimore. History TalonSoft was founded in March 1995, by video game producers Jim Rose and John Davidson. On December 24, 1998, Take-Two Interactive announced that ...
for Microsoft Windows and
Take-Two Interactive Take-Two Interactive Software, Inc. is an American video game holding company based in New York City and founded by Ryan Brant in September 1993. The company owns two major publishing labels, Rockstar Games and 2K, which operate internal ...
for the PlayStation. It takes place on a Martian base in the year 2019, where a crew of three (Martin Karne, Diane Matlock, Kenzo Uji) have been tasked to investigate 10 months of
radio silence In telecommunications, radio silence or Emissions Control (EMCON) is a status in which all fixed or mobile radio stations in an area are asked to stop transmitting for safety or security reasons. The term "radio station" may include anything ca ...
. They soon find that the dead crew members of the base have been killed, and now become re-animated bloodthirsty
zombies A zombie (Haitian French: , ht, zonbi) is a mythological undead corporeal revenant created through the reanimation of a corpse. Zombies are most commonly found in horror and fantasy genre works. The term comes from Haitian folklore, in wh ...
. The PlayStation version was one of a number of "budget titles" released near the end of the system's lifespan.


Gameplay

The game is very similar to the ''
Resident Evil ''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
'' series: third-person perspective; fixed camera angle; tank controls; “Vac-Tubes” in the place of item boxes; and colored key-cards. The game focuses heavily on puzzle solving and exploration, rather than combat. However, the combat system focuses on crowd control or dispatching small and weak enemies as it is easy to become overwhelmed by enemies such as the non-dead who walk at exactly the same pace as the player. The game is centered on three playable characters that are separated. This separate trio gimmick is similar to ''
Day of the Tentacle ''Day of the Tentacle'', also known as ''Maniac Mansion II: Day of the Tentacle'', is a 1993 graphic adventure game developed and published by LucasArts. It is the sequel to the 1987 game ''Maniac Mansion''. The plot follows Bernard Bernoulli a ...
.'' One of the unique features of the game is that if the characters ever meet face-to-face, it will result in a game-over. However the player can easily and quickly switch to any character at any moment. A radio is used for easy communication. It is recommended that the player finds a ‘safe area’ before switching characters. The characters have a very limited inventory. Because the characters cannot meet they can trade items using the Vac-Tubes that are scattered throughout the base. The Vac-Tubes can carry up to four items to another hatch connected to the Vac-Tubes anywhere in the base. If the player needs to leave behind items the Vac-Tubes can hold up to six items. If the player is unsure where they left an item, it can be checked using any in-game computer to bring up the list of contents of any hatch, including ones that have not been accessed yet. The purpose of the game is to unravel the events before the characters arrival. To do this the player may search dead bodies for letters or micro-recorders which may contains information about the character, plot, passwords, and the method in which they might have died. Many recordings have been stored on some of the base's computers, which also contain information about the characters, plot and further the player's progress. Another unique feature of the game is that the non-dead enemies cannot be killed permanently. Shooting an enemy enough times will incapacitate it temporarily, but it will reanimate if the player re-enters the area later and comes too close to the enemy's fallen model. Saving is done through a computer game called ''"''Martian Mayhem" and is limited to 2-4 saves in the PC version and 12 saves in the PlayStation version. Once the player reaches the Necropolis excavation site, a laptop is found that allows the player to save anywhere.


Plot


Setting

In ''Martian Gothic'', the player is able to assume the role of three characters sent from
Earth Earth is the third planet from the Sun and the only astronomical object known to harbor life. While large volumes of water can be found throughout the Solar System, only Earth sustains liquid surface water. About 71% of Earth's surfa ...
to a
Martian Mars, the fourth planet from the Sun, has appeared as a setting in works of fiction since at least the mid-1600s. It became the most popular celestial object in fiction in the late 1800s as the Moon was evidently lifeless. At the time, the pr ...
base called Vita-01. The base was the first human settlement on Mars. The team has been sent to examine why it has been silent for ten months. The last broadcast from the base simply stated: “Stay alone, stay alive.” Upon arrival the player finds that all the residents are apparently dead and must gradually uncover the secrets and nature the last undertaking by Vita-01's crew; the discovery of ancient Martian "
Pandora's Box Pandora's box is an artifact in Greek mythology connected with the myth of Pandora in Hesiod's c. 700 B.C. poem ''Works and Days''. Hesiod reported that curiosity led her to open a container left in the care of her husband, thus releasing physi ...
" which, when opened, started a chain of chaotic events that led to the base's downfall, and death of almost all of its inhabitants. However, during the player's progress of uncovering the truth, searching for any possible survivors, and solving Vita-01's many mounting problems, the player finds that the dead crew has become re-animated and begin attacking the player. When the player enters the base each character states that the decontamination process felt wrong. The three characters must not meet due to a threatening alien presence that would cause them to mutate into a “trimorph” if they did. The Vita-01 base was constructed in 2009 by the Corporation called "Earth Care", governed by Allenby, implied to be Earth's most powerful
megacorporation Megacorporation, mega-corporation, or megacorp, a term originally coined by Alfred Eichner in his book ''The Megacorp and Oligopoly: Micro Foundations of Macro Dynamics'' but popularized by William Gibson, derives from the combination of the pref ...
, to research potential alien life from microfossils on Mars, after discovering in 1996 that a Martian meteorite found in 1984 contains ancient bacteria which had crashed in
Antarctica Antarctica () is Earth's southernmost and least-populated continent. Situated almost entirely south of the Antarctic Circle and surrounded by the Southern Ocean, it contains the geographic South Pole. Antarctica is the fifth-largest cont ...
in 11,000 BC. Vita-01 is situated very close to Olympus Mons which can be partially visited by the player upon access to the underground "Necropolis" zone, the human-excavated ruins of an old Martian city of Vita-01.


Development

Creative Reality's last game shares the same team and same writer as '' Dreamweb'', and as such it relies heavily on writing and puzzles. In an interview with Stephen Marley for ''Retroaction'', he stated that he was unhappy with the final product. In this interview it was revealed that the game was initially entitled "Martian Gothic" but during the game's development the team referred to it as "Unification" based on one of the development team's favourite Star Trek episode of the same name as it loosely fitted the theme of a point and click adventure game. This theme was eventually changed to a survival horror game, but it kept many of the item based puzzles from its original concept. As a result of both names a compromise was made to suffix Stephen's title "Martian Gothic" with "Unification" to create ''Martian Gothic: Unification.'' There was also a significant downgrade of the textures for the PlayStation version, but it did allow the player to save more.


Reception

The PlayStation version of ''Martian Gothic: Unification'' received "mixed" reviews according to the
review aggregation A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
website
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
. Duncan Turner of
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
said that the PC version had "a lot to offer...the story -- though seemingly cobbled together from many different sci-fi plots -- is engaging and keeps you guessing." Steve Smith of
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
stated the same console version was a "missed opportunity" as the designers had good ideas but did not mix the game elements into a balanced game." One of more positive reviews came from PlayStation Illustrated.


References


External links

* *
Stephen Marley Retroaction Magazine interview
*

{{Webarchive, url=https://web.archive.org/web/20161228192949/http://www.hardcoregaming101.net/martiangothic/martiangothic.htm , date=2016-12-28 '' 2000 video games Action-adventure games 2000s horror video games PlayStation (console) games Science fiction video games Survival video games Video games developed in the United Kingdom Video games featuring female protagonists Video games set on Mars Windows games Video games about zombies Video games set in 2019 Video games set in the 2010s Video games with pre-rendered 3D graphics TalonSoft games Single-player video games Take-Two Interactive games