Mad Max (2015 Video Game)
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''Mad Max'' is an action-adventure
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
based on the '' Mad Max'' franchise. Developed by
Avalanche Studios Avalanche Studios Group is a Swedish video game developer and publisher based in Stockholm. It is a parent company that includes Avalanche Studios, Expansive Worlds, and Systemic Reaction. Founded by Linus Blomberg and Christofer Sundberg in Ma ...
and published by
Warner Bros. Interactive Entertainment Warner Bros. Interactive Entertainment (WBIE; also known as Warner Bros. Games or WB Games) is an American video game publisher based in Burbank, California, and part of the newly-formed Global Streaming and Interactive Entertainment unit of ...
, it was released for
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,
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
, and
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
in 2015. Feral Interactive published the game's
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and
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versions. In the game, players control Max Rockatansky as he progresses through the wasteland building a vehicle, the "Magnum Opus", to do battle with a gang of raiders, led by Scabrous Scrotus, and to reach the storied "Plains of Silence", where he hopes to find peace. ''Mad Max'' emphasizes
vehicular combat Vehicular combat games (also known as just vehicular combat or car combat) are a sub-genre of vehicle simulation video games where the primary objectives of gameplay include vehicles armed with weapons attempting to destroy vehicles controlled b ...
, in which players can use weapon and armor upgrades on their car to fight enemies. It is set in an
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post-apocalyptic wasteland consisting of deserts, canyons, and caves. Two other ''Mad Max'' games, developed by Cory Barlog and Interplay Entertainment respectively, were in production before the announcement of this game, but neither of them were successfully released. Although ''Mad Max'' is not based on the film series, it was inspired by its universe, and franchise creator George Miller was consulted during the game's pre-production. Avalanche Studios found developing a vehicular-combat video game a challenge because of their inexperience with creating that type of game. Announced at
E3 2013 The Electronic Entertainment Expo 2013 (E3 2013) was the 19th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California with many press conferences taking place at nearby venues including the Microsoft Theater ...
, the game was re-tooled during development and the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
versions were canceled. Originally planned for release in 2014, it was released in September the following year, several months after the theatrical release of '' Mad Max: Fury Road'', the fourth film in the series. ''Mad Max'' received overall mixed reviews from critics. Although the game's environment, direction, vehicular combat, and graphics were praised, its quest design and story were criticized. The game became the eighth best-selling retail game in the United States in September 2015.


Gameplay

''Mad Max'' is an action-adventure game set in an open world post-apocalyptic environment, emphasizing
vehicular combat Vehicular combat games (also known as just vehicular combat or car combat) are a sub-genre of vehicle simulation video games where the primary objectives of gameplay include vehicles armed with weapons attempting to destroy vehicles controlled b ...
, in which the player is the eponymous Mad Max. According to its publisher, up to 60 percent of the game focuses on driving. Some weapons and tools, including flamethrowers and turbo boosts, are mounted directly onto the ''Magnum Opus'', while others, such as a harpoon and sniper rifle, are used in conjunction with the vehicle by Chumbucket, Max's assistant, or Max himself. Max's ''Magnum Opus'', with its V8 engine and powerful ramming ability, can destroy enemies' vehicles and weaponry. When simultaneously driving and aiming, the game changes to slow motion to allow the player to toggle between targets. Although ''Mad Max'' primarily uses a third-person perspective, the player can switch to first-person view when fighting enemies while driving the ''Magnum Opus''. Chumbucket repairs the car when instructed to do so or when the player exits. To encourage exploration, the ''Magnum Opus'' can be upgraded with materials scavenged from the desert, by hijacking enemies' cars or collecting their car parts. An enemy can jump on top of the ''Magnum Opus'' to make it explode, but the player can avoid that by surrounding the car with hazards such as spikes. The player can access the garage screen throughout the game, allowing them to customize the ''Magnum Opus''. Max's garage can change and modify the car's engine, chassis, wheels, body work, paint job, and its "shell". Upgrading one aspect of the car will negatively affect other aspects; upgrading the engine will allow Max to drive faster, but handling will be more difficult. The sound produced by the engine changes when the player changes, adds, or remove parts of the ''Magnum Opus''. Max, his armor, and weapons are customisable; the player can unlock new skills and upgrades for him as he progresses through the game and earns experience points. Max is also customisable, with his clothing, appearance, fighting skills, and weapons being modifiable. Griffa, a wasteland wanderer, also offers Max tokens which can be used to upgrade his abilities. Although the game has many choices (such as playing stealthily or aggressively), it emphasizes action over stealth. ''Mad Max'' features a variety of weapons, including Max's iconic shotgun, but ammunition is scarce and the game emphasizes melee combat over firearms. One weapon is the explosive Thunderstick, which can be lanced into an enemy's chest. The game has a free-flow combat system combining
professional wrestling attacks Strikes are offensive moves in professional wrestling, that can sometimes be used to set up an opponent for a hold or for a throw. There are a wide variety of strikes in pro wrestling, and many are known by several different names. Professional wre ...
and
boxing Boxing (also known as "Western boxing" or "pugilism") is a combat sport in which two people, usually wearing protective gloves and other protective equipment such as hand wraps and mouthguards, throw punches at each other for a predetermined ...
techniques, similar to Warner Bros.' previous '' Batman: Arkham'' video-game series (in which indicators on enemies' heads remind the player when to strike, counter or make finishing moves). Attacks by Max during his "frenzied" state are more powerful than usual. ''Mad Max''s landscape consists of canyons, caves, deserts, and abandoned wastelands. The game's world is divided into several regions, with each having its own backstory and landscape. Unique landmarks and ruins can be discovered in each region. Side activities such as races, time trials, invading enemy fortresses, and eliminating enemy convoys can be found in each region. A region's threat level is lowered by completing these activities, facilitating its navigation. Each region has a boss, who can be found and defeated in their base. Some of the game's strongholds are friendly, and eliminating hostile strongholds gives Max additional quests and rewards. These strongholds can be upgraded, offering Max different benefits such as helping Max to collect scraps when the game is turned off, or restoring Max's health and shotgun ammo upon visits. Max can ascend in a hot-air balloon (permanently attached to the ground) to look for new objectives and locations. After seeing the objectives through binoculars, they are highlighted on the map. Max can be guided by Chumbucket in strategically completing his objectives. Max is accompanied by a dog companion who can help players detect land mines. Max has limited climbing abilities, and objects that he can climb are highlighted in yellow. Most resources in the game are scarce except for gasoline, which is needed for driving. The player can collect one
jerrycan A jerrycan (also written as jerry can or jerrican) is a robust liquid container made from pressed steel (and more recently, high density polyethylene). It was designed in Germany in the 1930s for military use to hold of fuel, and saw widesp ...
at a time, storing it in the back of the ''Magnum Opus'', and can find collectibles (history relics) throughout the game. The relics are primarily photos and notes of the wasteland before the apocalypse. Food and water are vital to Max's survival; the player can collect them in the wasteland and use them to replenish their
health Health, according to the World Health Organization, is "a state of complete physical, mental and social well-being and not merely the absence of disease and infirmity".World Health Organization. (2006)''Constitution of the World Health Organiza ...
. Max can also eat small animals, such as rodents, and maggots from decomposing corpses, to replenish his health, and areas where he can find food and supplies have crows flying around them. As initially described, the player would be able to venture into the Big Nothing, an uncharted, volatile area of the wasteland with dangerous sandstorms and no food or water in which rare parts for the ''Magnum Opus'' could be found (according to Avalanche, the "Big Nothing" made the game map infinite) but ultimately this was not a feature of the final gameplay. A dynamic day-night cycle, a weather system and a variety of environmental hazards are included in the game, whose terrain is affected by weather and natural disasters.


Plot

In search of fuel, highway patrol officer-turned-survivalist Max Rockatansky ( Bren Foster) journeys to the Plains of Silence. He runs into the War Boys led by Scabrous Scrotus ( Travis Willingham), son of Immortan Joe (
Fred Tatasciore Fred Tatasciore (; ) is an American voice actor who has provided voices in animated and live-action films, television shows, and video games. He is known for voicing the Hulk and Beast (comics), Beast in various Marvel media and Solomon Grundy ( ...
) and ruler of Gastown. The War Boys run Max off the road and steal his car and supplies, leaving him to die in the desert. Max chases them and challenges Scrotus to a duel on the Land Mover. Scrotus sics his war hound on Max, but after Max fends off the dog, Scrotus throws it off the Land Mover in disgust. Max then stabs Scrotus in the head with his own chainsaw, but Scrotus kicks Max off the Land Mover. Befriending the abandoned dog, Max obtains a weapon and clothes from a dead Wastelander. In the desert, Max finds a hunchbacked mechanic named Chumbucket (
Jason Spisak Jason Spisak () is an American voice actor, producer, and computer programmer in animation and video games, and producer and founding member of Blackchalk Productions. He is also the co-leader of the Symphony OS Project and the designer of Symphon ...
) who calls him the Saint. Chumbucket leads Max to Scrotus and the War Boys and tells him that he is building a car, the Magnum Opus, but it lacks critical parts; Max agrees to search for them. Max must first liberate Wasteland leaders' territories from the War Boys: Jeet (
Josh Keaton Joshua Luis Wiener (born February 8, 1979), known by his stage name Josh Keaton, is an American voice actor. He is known for his roles as Takashi 'Shiro' Shirogane in '' Voltron: Legendary Defender'', Spider-Man in various media in addition to ...
), whose stronghold is in an old lighthouse, and Gut Gash (
Liam O'Brien Liam Christopher O'Brien (born May 28, 1976) is an American voice actor, writer, and director. He is a regular cast member of the ''Dungeons & Dragons'' actual play series ''Critical Role,'' playing Vax'ildan ("Vax"), Caleb Widogast, and Orym. ...
), whose followers believe that they will be protected from a flood in their ship stronghold built on the remains of an oil tanker. He must penetrate a massive gate protected by War Boys, using the Magnum Opus outfitted with an exploding harpoon. Max and Chumbucket must then save Pink Eye ( Adrienne Barbeau), a woman whose mechanical skill rivals Chumbucket's, from an invasion of her silo base led by Stank Gum—one of Scrotus' Top Dogs. Searching for a V8 engine for the Magnum Opus, Max learns about a race in Gastown with a Big Chief V8 as a prize. After winning the race against Stank Gum (
Yuri Lowenthal Yuri Lowenthal (born March 5, 1971)Birthday references: * * * is an American voice actor, producer and screenwriter known chiefly for his work in cartoons, anime and video games. Some of his prominent roles in animations and anime include S ...
) and defeating the fighter Tenderloin in a Thunderdome duel, Max receives the engine and the concubine Hope (
Courtenay Taylor Courtenay Taylor is an American actress. She is best known for her video game voice roles as Jack in the ''Mass Effect'' series, Ada Wong in the ''Resident Evil'' series, and the female Sole Survivor in ''Fallout 4''. Career Taylor has been na ...
). His victory is short-lived; Scrotus recognizes Max and attacks him. After he is shot with a crossbow and thrown down a mine shaft, Max is saved by Hope, who takes him to the Organic Mechanic and Scab (Orion Acaba)—also known as the Bloodbag. While Max is undergoing surgery, he has a hallucination that his wedding to Hope is officiated by Chumbucket and a man with a dog's head. When he wakes up, he and Hope steal the Big Chief; they drive to the temple of Deep Friah (
Robin Atkin Downes Robin Atkin Downes is an English actor known for his work in animation and video games. Early life Downes was born in London. He earned an MFA from Temple University in Philadelphia. Career Downes has voiced characters in animated films s ...
), a friendly fire cultist. At the temple, Hope asks Max to find her daughter, Glory (Madison Carlon), who had fled to Buzzard territory. He travels to the Underdune and rescues Glory from the Buzzards. Returning, he discovers that Chumbucket took the Magnum Opus to his old home. Max follows him in one of Deep Friah's cars, but learns that Scrotus and Stank Gum tortured Chumbucket, who revealed Hope and Glory's location and their ties to Max. Max kills Stank Gum, rushes back to the temple and finds Hope hanged to death and Glory tortured on the floor. Glory dies, and Max swears vengeance against Scrotus. He returns to Gastown and learns Scrotus' location from Scab. Max and Chumbucket find Scrotus driving around the Purgatory Flatlands, and use the Magnum Opus to crash the Land Mover, which is pushed to the edge of a cliff. Max wants to push the Mover off the cliff with the Magnum Opus but is opposed by Chumbucket, who considers himself the car's protector. Ignoring Chumbucket, he rams the Mover at full speed; Chumbucket dies, and the Land Mover and Magnum Opus are destroyed. Scrotus escapes with the Interceptor, Max's car at the start of the game, and challenges him. Max wins the battle, pulling the chainsaw blade out of Scrotus' head and killing him. Max enters the Interceptor and places a picture of his family on the dashboard as he heads off.


Development

A video game set in the ''Mad Max'' universe was mentioned by franchise creator George Miller in a 2008 interview. Miller joined ''
God of War II ''God of War II'' is an action-adventure hack and slash video game developed by Santa Monica Studio and published by Sony Computer Entertainment (SCE). First released for the PlayStation 2 (PS2) console on March 13, 2007, it is the second inst ...
'' director Cory Barlog to develop the game after Barlog left Sony Computer Entertainment. The project was originally intended as a tie-in with a ''Mad Max'' animated film which would be released simultaneously. The film's production was suspended to allow adequate production time for the game. After Barlog announced in 2008 that a publisher for the game was being sought, no further information about the project was forthcoming. In 2010, Barlog was a consultant for
Avalanche Studios Avalanche Studios Group is a Swedish video game developer and publisher based in Stockholm. It is a parent company that includes Avalanche Studios, Expansive Worlds, and Systemic Reaction. Founded by Linus Blomberg and Christofer Sundberg in Ma ...
, leaving in 2012 for Crystal Dynamics. A ''Fury Road'' tie-in video game was in development by Interplay Entertainment, but was scrapped when
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
acquired the franchise's video-game rights for $20 million. On 14 February 2013, a blurry screenshot of the game was released by
Avalanche Studios Avalanche Studios Group is a Swedish video game developer and publisher based in Stockholm. It is a parent company that includes Avalanche Studios, Expansive Worlds, and Systemic Reaction. Founded by Linus Blomberg and Christofer Sundberg in Ma ...
founder and CEO Christofer Sundberg. The game was announced at
Electronic Entertainment Expo 2013 The Electronic Entertainment Expo 2013 (E3 2013) was the 19th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California with many press conferences taking place at nearby venues including the Nokia Theater, ...
on 10 June at
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
's press conference, with a scheduled 2014 release for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
,
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
,
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
,
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
, and
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
. Although Sundberg said during the expo that Miller and Barlog's project was not the ''Mad Max'' game announced by Avalanche, he later said that Barlog had worked on a ''Mad Max'' game at Avalanche. Despite the unclear relationship between the projects, according to the game's design director, Miller had collaborated with Avalanche during the game's pre-production in mid-2011. Despite having Miller to offer input, Warner Bros. was inclined to give much creative freedom to Avalanche. Full production of the game began before May 2012. In April 2014, Avalanche announced that ''Mad Max'' would be delayed until the following year, making it one of the titles released during Avalanche's "biggest year since tsinception". The game was retooled during development. Despite its release that year, the game is not directly connected to 2015's '' Mad Max: Fury Road'' and was not intended to be a
tie-in A tie-in work is a work of fiction or other product based on a media property such as a film, video game, television series, board game, web site, role-playing game or literary property. Tie-ins are authorized by the owners of the original prope ...
; its setting and story are original. This decision was made because the game's publisher,
Warner Bros. Interactive Entertainment Warner Bros. Interactive Entertainment (WBIE; also known as Warner Bros. Games or WB Games) is an American video game publisher based in Burbank, California, and part of the newly-formed Global Streaming and Interactive Entertainment unit of ...
, believed that a standalone game was more beneficial to players than a "play-the-movie game" after the success of its ''Batman: Arkham'' series. Locations which have appeared in the films, such as Gas Town and Thunderdome, are featured in the game. Unlike previous Avalanche games, such as '' Just Cause 2'', the game's tone is more mature and its narrative is emphasized. Similar to the films, Max seldom speaks or expresses emotion; his thoughts are reflected by his actions. The team aimed at developing a complex character and personality for him. According to the game's director, Max is traumatized by past experiences (such as losing his family); this makes him "insane", "unstable", and "mad". These qualities are reflected in the game's "rage" mode, in which Max inflicts additional damage on enemies. Chumbucket, Max's mechanic and companion, is obsessed with the Magnum Opus; according to the game's lead writer, he "has a pseudo-religious/sexual relationship with engines". Scabrous Scrotus, the game's main antagonist, is a warlord designed as a "bloodthirsty monster that only can find solace from his own pain through the suffering of others". Enemies' faces are painted and scarred; according to game director Frank Rooke, their appearance "is kind of the approach of how this civilization merged into this kind of state". Lead designer Emil Krafting said that gameplay was the top priority during development. Like the ''Just Cause'' series, ''Mad Max''s developer aimed to give players autonomy by providing tools to create their own events. The studios intended to build a dynamic world, creating "a seamless series of events". The game was inspired by the atmosphere of the ''Mad Max'' universe, rather than a particular film in the series. According to Avalanche, they did not plan to be influenced by other post-apocalyptic video games such as ''
Fallout Nuclear fallout is the residual radioactive material propelled into the upper atmosphere following a nuclear blast, so called because it "falls out" of the sky after the explosion and the shock wave has passed. It commonly refers to the radioac ...
'', ''
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'', and ''
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'' since most of those games were inspired by the original '' Mad Max''. The company said that the game's vehicular combat posed a challenge because of their inexperience with that type of game. The car customization system was designed to increase the game's fun factor and give players more freedom. The game's world was inspired by the ''Just Cause'' series, which features large sandboxes for players to explore. Avalanche Studios CEO Christofer Sundberg hoped that players would compare ''Mad Max''s desert setting to the western setting of '' Red Dead Redemption''. The game world is scaled according to gameplay density and frequency; the development team emphasized creating a world with choices and distractions, rather than focusing on size. Designed as dead, threatening, and hostile, it is also exciting and engaging (encouraging exploration). One challenge faced by the developers was building a wasteland with a variety of environments, since ''Mad Max'' is Avalanche's first post-apocalyptic game. They spent most of their time designing ground and terrain variations to minimize repetition in the landscape. Since the game is set in a desert, the team used vibrant colors for the sky. Avalanche Studios sent a team to a
Costa Rica Costa Rica (, ; ; literally "Rich Coast"), officially the Republic of Costa Rica ( es, República de Costa Rica), is a country in the Central American region of North America, bordered by Nicaragua to the north, the Caribbean Sea to the no ...
n jungle to inspect local landscapes and environments in preparation for creating the world of ''Mad Max'', particularly its sky. Like the films, the game does not identify the apocalypse; its developers wanted to give "a sense of mystery" to the wasteland so players could imagine how the wasteland evolved. Garages allowing players to upgrade and repair their cars were originally intended to be featured in the game. The idea was later scrapped, since the studio thought the element "interfered with gameplay". ''Mad Max'' is powered by Apex Engine (formerly known as Avalanche Engine), an in-house proprietary engine developed by Avalanche and also used in ''Just Cause 2''. According to lead graphics designer Alvar Jansson, new graphical features were introduced to the engine during the development of ''Mad Max'' and it was designed and optimized for open-world games. The team also worked on improving the world's
draw distance In computer graphics, draw distance (render distance or view distance) is the maximum distance of objects in a three-dimensional scene that are drawn by the rendering engine. Polygons that lie beyond the draw distance will not be drawn to the ...
and ensuring that gameplay across the three major platforms have no significant difference. Gaming journalists invited to preview a private gameplay demonstration at E3 2013 noted that Max had an American accent, rather than the Australian accent of the film series, and fans protested his new American voice; Avalanche Studios later confirmed that he would have an Australian accent.
Donal Gibson Donal Gibson is an American actor and the younger brother of award-winning actor/director Mel Gibson. Biography Gibson was born in Peekskill, New York. He has done voice acting in television shows such as ''ReBoot'' and ''Justice League Unli ...
, the brother of the original Mad Max star
Mel Gibson Mel Columcille Gerard Gibson (born January 3, 1956) is an American actor, film director, and producer. He is best known for his action hero roles, particularly his breakout role as Max Rockatansky in the first three films of the post-apocaly ...
, expressed interest in taking the lead role in the video game adaptation. However, Australian actor Bren Foster, who previously starred in '' The Last Ship'' and ''
Days of Our Lives ''Days of Our Lives'' (also stylized as ''Days of our Lives''; simply referred to as ''Days'' or ''DOOL'') is an American television soap opera that streams on the streaming service Peacock. The soap, which aired on the American television net ...
'', was chosen for the role. The game's setting is described as "wasteland creole", with elements of a number of civilizations, so its characters have a variety of accents.


Release

''Mad Max'' was released on 1 September 2015 in North America and the United Kingdom, 2 September in Australia, 3 September in New Zealand and 4 September in Europe for Microsoft Windows, PlayStation 4, and Xbox One. It was announced on 3 May 2015 that the PlayStation 3 and Xbox 360 versions had been cancelled due to hardware restrictions, but a Linux port was announced. The game was released for Linux and
macOS macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lapt ...
on 20 October 2016. Players who pre-ordered the game could receive the Ripper, an additional Magnum Opus design. The Ripper, a steelbook, collector's box, mini-license plate and Blu-ray copy of '' Mad Max: Fury Road'' were included in the Post-Apocalypse Edition.
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
-version purchasers could access a Road Warrior Survival Kit, with twelve hood ornaments for the Magnum Opus, exclusively until 30 November 2015. To promote ''Mad Max'', Warner Bros. Interactive Entertainment sponsored launch events. In Australia, the company invited artists to create artwork on their vehicles with dust. They joined
Uber Uber Technologies, Inc. (Uber), based in San Francisco, provides mobility as a service, ride-hailing (allowing users to book a car and driver to transport them in a way similar to a taxi), food delivery (Uber Eats and Postmates), package ...
for a
Seattle Seattle ( ) is a seaport city on the West Coast of the United States. It is the seat of King County, Washington. With a 2020 population of 737,015, it is the largest city in both the state of Washington and the Pacific Northwest regio ...
promotion in which Uber users could access a free ride "straight from the post-apocalypse". The offer was free, since "dollars are worthless in the wasteland".


Reception


Critical reception

''Mad Max'' received "mixed or average" reviews from critics, according to review aggregator
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. Its story received a mixed response. Brandin Tyrrel of
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
found the story surprising and genuine, despite most of the action occurring later in the game. Tyrrel wrote that the characters have different personalities and distinct qualities, and considered them the "true star" of the game. According to Chris Carter of
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ' ...
, the game's story engages the player. Leon Hurley of
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found the overall story weak and "barely exist ngfor the majority of the game", but thought the game's climax was exciting. Matt Bertz of ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' also criticized the story, calling it thin and light, and called the voice actors' performances uneven. ''Mad Max''s world design received generally positive reviews. According to Brandin Tyrrel, it captured the films' savage tone and the game's sandbox was a "gorgeous" setting for players to explore. GamesRadar's Leon Hurley praised the game's scale, which he compared to '' The Witcher 3: Wild Hunt''. Martin Robinson of
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
compared its scale favorably to Avalanche's previous '' Just Cause'' game series, and opined that Avalanche had successfully combined the ''Mad Max'' universe with an open-world game design. Matt Bertz praised the game's inhospitable atmosphere, commending Avalanche for adding a variety of styles and a vibrant sky to an otherwise-boring sandbox. Daniel Bloodworth of
GameTrailers ''GameTrailers'' (''GT'') was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released v ...
echoed Bertz, calling each region unique and distinct. Bloodworth also praised Avalanche for its efforts in crafting the world. Peter Brown of
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
praised ''Mad Max''s natural disasters, writing that it set a new standard for in-game weather effects. Philip Kollar of
Polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two toge ...
criticized the game's layout, writing that every location in the game feels identical and its bland environments discourage exploration. Tyrrel considered the vehicular combat one of the game's best elements, adding a layer of creativity. Brown praised the car action, calling it intense, complex, and unpredictable, but criticized the over-simplistic and shallow on-foot combat. Carter compared the game's vehicular controls to the best racing games, and commended its handling. He also praised the car mechanics, writing that it has offered players a cinematic experience. Tyrrel liked the additions to the game's combat (such as the introduction of weapons and the Fury mode), writing that they added depth to the combat. Hurley praised the game's progression system, which he found satisfying, and the balance between vehicular and on-foot combat. Bloodworth wrote that the melee combat used a "tried-and-true system" which worked well, despite awkward camera angles. Kollar criticized the boss fights, which he thought lacked variety. Other gameplay aspects received mixed reviews. Tyrrel praised the customization system for Max and the Magnum Opus, since the customization impacts the gameplay and makes the overall experience more rewarding; Kollar echoed this. Brown criticized the game for failing to offer much challenge or a sense of accomplishment to players. He called the health system a redundant addition in which resources, such as water and food, play an insignificant role and can be neglected by players. Brown also criticized the scrap-collecting system, writing that it frustrated most players and slowed the game's pace. However, Robinson wrote that those elements reflect the barbarian nature of the wasteland. He praised its world design (which he thought echoed the films), describing it as "a world of twisted metal and sudden violence that's there to be survived rather than conquered". Bloodworth criticized the game's stronghold system, which he called repetitive. Brown criticized the game's lack of a climbing system, which hinders movement; this was echoed by Carter. ''Mad Max''s quest design also received mixed reviews. Tyrrel praised the content and activities scattered across the world, calling the activities engaging for most players. However, he disliked the repetition which dragged down their replay value. Hurley found it easy for players to become confused in the game's early stages, since the objectives are unclear. Brown criticized the structure of several quests which force players to use a certain method, removing freedom and creativity. Chris Carter of ''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ' ...
'' wrote that the game brought nothing new to the genre, and its quests and features were too similar to typical
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', ''Far Cry'', '' ...
open-world design. The game had some technical problems when it was released. Tyrrel noted an unstable
frame rate Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images (frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be ca ...
and occasional texture pop-up, and Kollar identified audio problems.


Sales

''Mad Max'' was the second-best selling game in the United Kingdom in its first week of release on the United Kingdom software retail chart, only behind '' Metal Gear Solid V: The Phantom Pain'', which was released the same day. According to the NPD Group, it was the eighth-best selling game in the United States in September 2015.


Notes


References


External links

* * {{Avalanche Studios 2015 video games Avalanche Studios games Cancelled PlayStation 3 games Cancelled Xbox 360 games Linux games MacOS games Mad Max Open-world video games PlayStation 4 games Post-apocalyptic video games Single-player video games Vehicular combat games Video games about death games Video games about police officers Video games based on films Video games developed in Sweden Video games using Havok Video games set in Australia Warner Bros. Interactive Entertainment games Windows games Xbox One games Feral Interactive games