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''MDK'' is a 1997 third-person shooter video game developed by Shiny Entertainment for
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. It was ported to Mac OS by Shokwave, and to the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
by Neversoft. It was published on all systems by
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in North America, with Shiny Entertainment publishing it themselves in Europe. The Windows version was released in May 1997, and the PlayStation version in November. The game was released on GOG.com in September 2008, and on
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
in September 2009. The game tells the story of Kurt Hectic, a janitor who reluctantly must attempt to save Earth from an alien invasion of gigantic strip mining city-sized vehicles named "Minecrawlers". These are removing all of Earth's natural resources, crushing any people and cities that get in their way. Aided by his boss, the possibly insane inventor and scientist Dr. Fluke Hawkins, and a robotic two-legged/four-armed dog named Bones, Kurt must infiltrate each Minecrawler, and fight his way to the pilot, whom he must then kill before returning to Hawkins' in-orbit space station, the ''Jim Dandy''. Conceived and co-
designed A design is a plan or specification for the construction of an object or system or for the implementation of an activity or process or the result of that plan or specification in the form of a prototype, product, or process. The verb ''to design'' ...
by
Nick Bruty Nicholas Anthony Bruty (born 1969), known as Nick Bruty, is a British video game designer and entrepreneur, known for work on video games such as ''Earthworm Jim'', ''Earthworm Jim 2'', and ''MDK''. Biography Early career Bruty was born i ...
, ''MDK'' was Shiny's first PC game, and was notable for using software rendering, requiring a Pentium or equivalent microprocessor, rather than necessitating any GPU enhancements, despite its large 3D levels and complex polygonal enemies. As the developers were attempting very ambitious things, they wrote their own programming language. Additionally, when in
sniper A sniper is a military/paramilitary marksman who engages targets from positions of concealment or at distances exceeding the target's detection capabilities. Snipers generally have specialized training and are equipped with high-precision r ...
mode, the player has the ability to zoom up to 100x, but the developers chose not to employ any of the standard solutions to pop-up, such as clipping or fogging. They also worked to ensure the game ran at a minimum of 30
fps FPS may refer to: Arts and entertainment * "F.P.S." (''Law & Order: Criminal Intent''), an episode of the TV show ''Law & Order: Criminal Intent'' * '' fps magazine'', a defunct magazine about animation * ''The Fabulous Picture Show'', a televi ...
at all times on all machines. The game's original
system requirements To be used efficiently, all computer software needs certain hardware components or other software resources to be present on a computer. These prerequisites are known as (computer) system requirements and are often used as a guideline as opposed ...
were a 60 MHz Pentium, 16 MB of RAM, 17MB of hard drive storage, an SVGA compatible video card, and a Sound Blaster or equivalent sound card. ''MDK'' received generally positive reviews, with critics praising the gameplay, the level design, the sardonic sense of humor, the game's technical accomplishments, and the use of sniper mode. The most often repeated criticisms included that the game was too short, and the story was weak. The game was a commercial success, and Interplay approached Bruty to work on a sequel immediately. However, he was already developing '' Giants: Citizen Kabuto'', so BioWare was hired to develop the game. '' MDK2'' was published for Windows and the Dreamcast in 2000, and for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
(as ''MDK 2: Armageddon'') in 2001. In 2007, Interplay announced a third game was planned, but it was never made.


Gameplay

For the most part, ''MDK'' is a run-and-gun third-person shooter. It also features several minigames, and allows the player to enter first-person mode at any time they wish to use their sniper weapon. The basic design of the game involves distinct
levels Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
in which the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
, Kurt Hectic, must infiltrate a "Minecrawler", fight his way through an array of enemies, tackle some rudimentary puzzles, and reach the control center, where he must then eliminate the pilot in a
boss fight In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that ...
. Every level is completely different; enemies, level design, aesthetic, and control center layout, with a different strategy required to eliminate each pilot. During the run-and-gun gameplay, the player must frequently use Kurt's "ribbon chute", a
parachute A parachute is a device used to slow the motion of an object through an atmosphere by creating drag or, in a ram-air parachute, aerodynamic lift. A major application is to support people, for recreation or as a safety device for aviators, who ...
contained within his outfit that can be used indefinitely. The chute allows Kurt to make long jumps, survive long falls, and utilize updrafts. It deploys immediately, and retracts automatically when not being used. Kurt also has access to a smart bomb feature, where he can call Max to fly a bomber over the battle area and drop bombs on the enemies. To call Max, Kurt must have collected an airstrike pickup within the game. He must enter sniper mode to select the area he wants Max to target. Additionally, the airstrike can only be used in exterior locations on the Minecrawler. Other weaponry in the game includes
grenade A grenade is an explosive weapon typically thrown by hand (also called hand grenade), but can also refer to a shell (explosive projectile) shot from the muzzle of a rifle (as a rifle grenade) or a grenade launcher. A modern hand grenade genera ...
s, "The World's Most Interesting Bomb" (when Kurt throws the bomb, all enemies within the vicinity will approach it, at which point Kurt can detonate it), "The Very Large Hamster Hammer" (a giant
hammer A hammer is a tool, most often a hand tool, consisting of a weighted "head" fixed to a long handle that is swung to deliver an impact to a small area of an object. This can be, for example, to drive nails into wood, to shape metal (as w ...
that causes the ground to vibrate violently, damaging any nearby enemies), and "The World's Smallest Nuclear Explosion" (used for opening locked doors). In addition to the run-and-gun/sniper modes, there are several additional gameplay modes in ''MDK''. All levels start out with an " atmospheric entry" in which Kurt jumps from his base ship, the ''Jim Dandy''
space station A space station is a spacecraft capable of supporting a human crew in orbit for an extended period of time, and is therefore a type of space habitat. It lacks major propulsion or landing systems. An orbital station or an orbital space station i ...
, which is in orbit around Earth, to the Minecrawler on the planet's surface. As he descends, the Minecrawler activates its radar, which, if touched, triggers the launch of
anti-air missiles Anti-aircraft warfare, counter-air or air defence forces is the battlespace response to aerial warfare, defined by NATO as "all measures designed to nullify or reduce the effectiveness of hostile air action".AAP-6 It includes surface based, ...
, which must be dodged. Some levels feature Kurt taking over an enemy bombing ship and performing bombing runs, some feature a glider which Kurt must ride to a specific location. One level features several
snowboarding Snowboarding is a recreational and competitive activity that involves descending a snow-covered surface while standing on a snowboard that is almost always attached to a rider's feet. It features in the Winter Olympic Games and Winter Paralympi ...
sequences, where Kurt must navigate obstacles while destroying enemies. Additionally, once a level has been completed, the Minecrawler disintegrates, and is sucked back into the energy stream from which it emerged, taking Kurt with it. Kurt then has a set period of time in the energy stream, during which he pursues a health
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen ...
, which, if collected, grants 150% health for the start of the next level. If he touches the walls of the stream, he loses health and decelerates. At the end of the set period, Max will enter the stream on a tether and pull Kurt back to the ''Jim Dandy''. Kurt's main defense against his enemies is his "Coil Suit", a skin-tight armor made of a Kevlar-like material, and created on a "nuclear-blast proof
sewing machine A sewing machine is a machine used to sew fabric and materials together with thread. Sewing machines were invented during the first Industrial Revolution to decrease the amount of manual sewing work performed in clothing companies. Since the inv ...
". This suit serves as a
bulletproof vest A bulletproof vest, also known as a ballistic vest or a bullet-resistant vest, is an item of body armor that helps absorb the impact and reduce or stop penetration to the torso from firearm-fired projectiles and fragmentation from explosions. T ...
during the combat sections of the game, and also protects Kurt from friction and heat during the atmospheric entry sections. Kurt's weapon is a chain gun, which is attached to his arm, and carries unlimited ammo. The other major weapon in the game is a sniper gun. This is created when Kurt detaches his chain gun from his arm and mounts it onto his helmet. The sniper weapon can zoom up to 100x, and has the capability of supporting five different types of ammunition, including homing missiles and
mortar shells A mortar is usually a simple, lightweight, man-portable, muzzle-loaded weapon, consisting of a smooth-bore (although some models use a rifled barrel) metal tube fixed to a base plate (to spread out the recoil) with a lightweight bipod mount and a ...
. Kurt does not actually see out of the helmet, rather, he sees out of a HUD, which he uses to aim. There are also three "Bullet Cams" that track each projectile and linger briefly after impact, showing any damage done. However, when Kurt is in sniper mode, he is unable to move, and can thus be easily targeted by enemies. The enemies in ''MDK'' are a collective of aliens called "Streamriders" under the command of Gunter Glut. Each Minecrawler is manned primarily by various types of soldiers named "Grunts." Some areas contain "Grunt generators" which create an infinite number of enemies until destroyed. Apart from Grunts, and each Minecrawler's unique pilot, Kurt also encounters various types of robots, tanks, automated and manned turrets, animals, small attack ships, troop transport ships, and sentry drones.


Plot

The story of the game begins in 1996 when
inventor An invention is a unique or novel device, method, composition, idea or process. An invention may be an improvement upon a machine, product, or process for increasing efficiency or lowering cost. It may also be an entirely new concept. If an ...
/ scientist Dr. Fluke Hawkins believes he has made a revolutionary discovery; an outer space phenomenon he calls "Flange Orbits". However, when he approaches the scientific community with his discovery, he is ridiculed. Determined to prove his colleagues wrong, Hawkins builds a
space station A space station is a spacecraft capable of supporting a human crew in orbit for an extended period of time, and is therefore a type of space habitat. It lacks major propulsion or landing systems. An orbital station or an orbital space station i ...
, the ''Jim Dandy'', and bribes aboard his laboratory janitor, Kurt Hectic, by means of Hungarian goulash. He then launches the station into orbit, projecting that the mission will last five days. However, after a week, Hawkins realizes Flange Orbits do not actually exist, but rather than return to Earth in shame, he decides to remain on the ''Dandy'' to try to discover something, anticipating another week in space. Kurt is extremely unhappy with this development, but once Hawkins shows him how to program the VCR, he calms down. A year later, having made no discoveries, Hawkins begins work building a genetically engineered robotic dog, which he plans to call "Bones". After a year, Bones is fully operational, although both Bones and Kurt prefer the name Max. Despite having four arms and two legs, and being full of energy, Max proves more than a little reluctant to help Hawkins with the chores on the ''Dandy'', proving more interested in tending to his vegetable garden. Another year passes without Hawkins making a breakthrough until he notices streams of energy moving through the Solar System towards Earth. He sends a warning down to Earth (along with some of Max's oranges), but is ignored. Upon reaching Earth, the streams disgorge gigantic "Minecrawlers", city-sized vehicles designed to strip mine the natural resources from a planet, crushing anything and everything in their path. The aliens, known as "Streamriders", and under the command of Gunter Glut, easily demolish all Earth's military forces, and so Hawkins decides to take action to save the planet. Hawkins reasons the only way to fight the aliens is with his newly invented "Coil Suit", but due to his advancing years and Max's extra pair of legs, Kurt is the only one who can wear it, and, thus, becomes the very reluctant hero. As such, Kurt is dispatched on "Mission: Deliver Kindness", entering the Minecrawlers from above, and destroying them from the inside-out, shooting his way through to the pilot, whom he then kills, before being extracted back to the ''Jim Dandy''. Kurt fights his way through a number of Minecrawlers, destroying them one by one, until he reaches the Crawler piloted by Gunter Glut himself. Kurt destroys the final Minecrawler, but Glut captures Max, and escapes into an energy stream leading to his base ship. Kurt gives chase and frees Max, who tricks Glut into eating him. Max then kills Glut by exploding him from within. The two then escape and destroy Glut's ship. The ending sequence is a monochrome mix of a French music video ("Non Non Rien N'a Changé" by Billy Ze Kick) and clips from the ''MDK'' promotional video.


Development


Origins

''MDK''s writer, co- designer and co-
artist An artist is a person engaged in an activity related to creating art, practicing the arts, or demonstrating an art. The common usage in both everyday speech and academic discourse refers to a practitioner in the visual arts only. However, th ...
Nick Bruty Nicholas Anthony Bruty (born 1969), known as Nick Bruty, is a British video game designer and entrepreneur, known for work on video games such as ''Earthworm Jim'', ''Earthworm Jim 2'', and ''MDK''. Biography Early career Bruty was born i ...
has said the initial impetus for the game was his desire to move away from the type of game on which he had previously been working; family-friendly games such as ''
Aladdin Aladdin ( ; ar, علاء الدين, ', , ATU 561, ‘Aladdin') is a Middle-Eastern folk tale. It is one of the best-known tales associated with ''The Book of One Thousand and One Nights'' (''The Arabian Nights''), despite not being part of ...
'' (1993), '' The Jungle Book'' (1993), '' Earthworm Jim'' (1994) and '' Earthworm Jim 2'' (1995), all of which Bruty had worked on for the
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
. According to Bruty, Bruty's first image for the game was a doodle of an armor suit with a self-contained machine gun, and a helmet that could be used as a
sniper rifle A sniper rifle is a high-precision, long-range rifle. Requirements include accuracy, reliability, mobility, concealment and optics for anti-personnel, anti-materiel and surveillance uses of the military sniper. The modern sniper rifle is a por ...
. Once he had this concept in place, he wrote a rough draft of the story, and brought together a small team of people with whom he had worked before;
programmer A computer programmer, sometimes referred to as a software developer, a software engineer, a programmer or a coder, is a person who creates computer programs — often for larger computer software. A programmer is someone who writes/creates ...
Andy Astor, designer Tim Williams, artist and designer Bob Stevenson,
animator An animator is an artist who creates multiple images, known as frames, which give an illusion of movement called animation when displayed in rapid sequence. Animators can work in a variety of fields including film, television, and video gam ...
Shawn Nelson and, later, programmer Martin Brownlow. One of the first decisions the team made was not to develop the game for the system with which they had the most experience, the Sega Genesis, but instead to develop it for the PC, making it Shiny's first PC game. Developing for the PC brought a number of advantages, not the least of which was it allowed the team to make the game using
3D computer graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
. As Bruty explains, "I wanted to work on PC because the game was 3D, which wasn't an option on consoles at that point." Tim Williams explains another advantage of working on PC was "it meant I wouldn't have to tone the game down to deal with the
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
and
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's ratings boards. I loved
he concept He or HE may refer to: Language * He (pronoun), an English pronoun * He (kana), the romanization of the Japanese kana へ * He (letter), the fifth letter of many Semitic alphabets * He (Cyrillic), a letter of the Cyrillic script called ''He'' in ...
I could see the game immediately would have a unique look and plenty of design opportunities. We were all big fans of the '' Alien'' movies and H. R. Giger, so that probably had some influence." As Shiny intended the game to be gory, even going so far as to study tapes of people dying in gruesome manners to see the effects of violent deaths on the human body, this lack of censorship was ideal. Once the decision was made to develop for the PC, the team quickly decided they wanted to make a game that would push the boundaries of PC gaming beyond anything seen up to that point. The naming of Kurt Hectic was inspired by two disparate sources. In the early stages of development, some of the team saw the 1993 Mike Leigh film, '' Naked'', in which David Thewlis' character says to a
junkie Junkie is a pejorative usually referring to a person with an addiction. Entertainment and media * ''Junkie'' (novel), a novel by William S. Burroughs * "Junkie" (song), 2013 song by Medina featuring Svenstrup & Vendelboe * ''The Junkies'', a ...
, "What is it like in your head? Hectic?" Bruty and Williams loved the line, and decided Hectic should be the character's surname. When trying to think of his first name, they wanted to name him after someone who lived a notoriously hectic life, and settled on
Kurt Cobain Kurt Donald Cobain (February 20, 1967 – April 5, 1994) was an American musician who served as the lead vocalist, guitarist and primary songwriter of the rock band Nirvana. Through his angst-fueled songwriting and anti-establishment persona ...
.


Gameplay development

At the time, the shooter game market was dominated by first-person shooters, most of which worked off the template set by '' Doom'' and '' Quake''. However, the developers were never interested in making a first-person shooter. Bruty was particularly passionate about this aspect of the game, arguing "I feel the player is more involved in the world when they can see their own character." Williams agrees; "We wanted the player to see all the cool actions the main character would be performing, so third-person was the natural choice and challenge we went for." From the earliest stages of level design, it was decided each level would begin with a free-fall minigame, before the level proper begins. Initially, the plan was for Kurt to travel through each level on a futuristic motorcycle, which would morph around him to protect him and would be integrated into his Coil Suit. However, this idea was ultimately scrapped in favor of a more straightforward 3D "run-and-gun" style gameplay. Another early concept which was scrapped was that sniper mode would only be available to the player during the boss fight at the end of each level. This was changed so the player could use sniper mode whenever they wished. An early concept which did make it into the final game was the notion of ridiculous weaponry. One of the first such weapons conceived was the "World's Smallest
Nuclear Bomb A nuclear weapon is an explosive device that derives its destructive force from nuclear reactions, either fission (fission bomb) or a combination of fission and fusion reactions (thermonuclear bomb), producing a nuclear explosion. Both bomb ...
," as the team wanted to come up with the most over-the-top way imaginable to open a door.


Design

Every level in the game was designed primarily by a different level designer, which is why every level looks and feels so different from all the rest. To ensure Kurt and the enemies in the game moved as realistically as possible, their movements were created using
motion capture Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robo ...
, a relatively new technology in video game development at the time. Unlike previous motion capture games, however, the motion scripts for individual limbs were split up, allowing the developers to mix and match them and thus build a greater variety of animations. In terms of designing the character of Kurt, the most important aspect was ensuring a smooth transition from the third-person mode to the sniper mode. This was when the developers decided to make Kurt's sniper rifle the same gun as his machine gun; rather than having to stop and extract a new weapon when switching modes, Kurt simply attached the gun to his helmet. This also made sense within the ''milieu'' of the game as it made Kurt's Coil Suit a completely self-contained one-gun offensive/defensive ensemble. In designing the suit, Bruty stated "At the time most of the other action games out there were very clunky and hardcore-looking. I wanted something with more flair and elegance. I remember looking at a lot of old Spanish armour for the decoration and flourish." A 3D model of Kurt was used for the atmospheric entry sequences while pre-rendered sprites were used in the majority of the gameplay for performance purposes. Zeschuk cited Chow Yun-fat, Snoopy and
Gromit ''Wallace & Gromit'' is a British stop-motion comedy franchise created by Nick Park of Aardman Animations. The series consists of four short films and one feature-length film, and has spawned numerous spin-offs and TV adaptations. The series c ...
as inspirations for the character of Max, and described the Doctor as "an archetypal kooky inventor" and Kurt as "the straight man - he's the normal guy in a weird world". When designing the enemies, each enemy type was sketched on paper, before being built as a 3D wire-frame model, which would then be placed into the gaming environment. Once the model was in the game it was "generated using texture-mapped polygons and then animated using the information gathered from the motion capture system." For the larger enemies, the polygon structure was so detailed as to allow players to shoot individual body parts, such as legs, arms, and in some cases, even shoot out the eyes of particular enemies.


Technology

Because the game was attempting things never before seen in a PC game, the team decided to write their own programming language. However, rather than simply having the programmers write the language, the designers and artists also worked on it, allowing a more collaboratively creative atmosphere than is usual, and facilitating the language to work specifically to accommodate the elements of the game which the designers and artists wished to achieve. Sniper mode was a major part of the game, with the ability to zoom up to 100x. The team decided not to employ any of the usual techniques to limit pop-up, such as clipping and fogging. A major technical issue was the
frame rate Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images (frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be ca ...
. Shiny felt most PC games maintained frame rate by using big pixels in low resolution, which works as long as the game is not running SVGA mode. Based on their experiences developing for consoles, they wanted to take a different approach; using small pixels in high resolution. They set a target of maintaining a constant frame rate of at least 30fps at all times on all machines, and so they play-tested the game multiple times. When the frame rate dropped below 30, they either removed something from that part of the game, rewrote the
graphics Graphics () are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of data, as in design and manufacture ...
code, or altered the artwork until they could get the frame rate back up to where they wanted without having to reduce resolution or increase pixel size. According to Bruty, "We had no idea how fast we could get the engine when we started. The game would run too slow if we textured everything, so some parts were just flat-
shaded Shading refers to the depiction of depth perception in 3D models (within the field of 3D computer graphics) or illustrations (in visual art) by varying the level of darkness. Shading tries to approximate local behavior of light on the object's ...
for speed. We did our best to make that look like a design choice, or shadows, but it was a tricky balance." When the game debuted at the 1996 E3 event in April,
producer Producer or producers may refer to: Occupations *Producer (agriculture), a farm operator *A stakeholder of economic production *Film producer, supervises the making of films **Executive producer, contributes to a film's budget and usually does not ...
David Perry emphasized that he felt Shiny's lack of experience on the PC was to their advantage; "instead of simply rewriting a game that's already been written and having to meet a set of expectations, we can shoot really high." ''MDK'' was designed at a time when 3D gaming was becoming popular, but GPUs hadn't had much impact on game development, and as such, "graphics would be designed to operate in software." Ultimately, the initial release of the game relied wholly on software rendering, without any additional GPU requirements. The game's original
system requirements To be used efficiently, all computer software needs certain hardware components or other software resources to be present on a computer. These prerequisites are known as (computer) system requirements and are often used as a guideline as opposed ...
were a 60 MHz Pentium (although 90 MHz was recommended), 16 MB of RAM, 17MB of hard drive storage for basic installation (37MB for full installation), an SVGA compatible video card, and a Sound Blaster or equivalent sound card; basic specs for the time. However, patches were later released that added support for then-popular 3D APIs.


Mac OS port

Playmates Interactive finalized the publishing deal for a Macintosh version of ''MDK'' in August 1997, but the conversion to the Macintosh OS had already been in development for some time before that. This version was bundled with the original iMac.


PlayStation port

In December 1996, it was revealed the game was being ported to the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
by Neversoft. The Neversoft team had an initial deadline of six months. According to developer Mick West, the sheer size of the PC version presented problems for the port, but in some respects, the PlayStation version would improve on the PC version; Because the PC version was still months away from completion when work on the PlayStation port began, the Neversoft team had to continually adjust their work in response to updates they received from Shiny.


Meaning of "MDK"

While the precise meaning of the title's three-letter acronym is never revealed during the game, the gaming press and fans adopted "Murder, Death, Kill", which was coined as a neologism in the 1993 film '' Demolition Man''. Another possibility is documented in the game manual, where Kurt's mission is named "Mission: Deliver Kindness". It could also stand for the first initials of the game's characters; Max, Dr. Hawkins, and Kurt. In the
README "\n\n\n\n\n\n''README.txt: A Memoir'' is a 2022 memoir by Chelsea Manning. It covers her early life, experience as a soldier in the U.S. Army, and life and imprisonment after she leaked classified information to WikiLeaks WikiLeaks () is an ...
for the PC version of the game, it is stated "It stands for whatever we say it stands for on any given day; i.e., today it stands for Mother's Day Kisses..." In the European PC release, the background images during installation present many possible meanings for the letters; one of which is "Murder, Death, Kill". In the Japanese release, on the back cover it says in bold yellow letters: "My Dear Knight". During the installation of '' MDK2'', various meanings are shown, again including "Murder, Death, Kill". The original meaning of "MDK" from the company's initial promo video was in fact "Murder Death Kill". In a 2009 interview with ''NowGamer'', David Perry revealed that because the North American publisher
PIE A pie is a baked dish which is usually made of a pastry dough casing that contains a filling of various sweet or savoury ingredients. Sweet pies may be filled with fruit (as in an apple pie), nuts ( pecan pie), brown sugar ( sugar pie), swe ...
was supposed to make toys based on the game, they did not like the title, so the words were removed and simply replaced with "MDK". In 2011 on the official GOG.com forum for the game, Nick Bruty (creator of MDK) posted that the letters do indeed stand for "Murder Death Kill".


Reception

It received generally positive reviews on both PC and PlayStation. The Windows version holds an aggregate score of 89% on
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, based on five reviews. The PlayStation version holds a score of 76%, based on six reviews. ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' reviewed the PC version of the game, stating that "''MDK'' is a game that no self-respective gamer will want to miss." ''
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'' gave it a perfect 5.0 out of 5 in all four categories (graphics, sound, control, and funfactor), saying it "easily lives up to all its rampant hype, delivering one of the year's most creative, engrossing, and just plain fun games." The reviewer particularly applauded the "floating third-person view", Kurt's arsenal of abilities, the effective realization of the setting, and the varied gameplay experiences.
Game Revolution ''GameRevolution'' (formerly ''Game-Revolution'') is a gaming website created in 1996. Based in Berkeley, California, the site includes reviews, previews, a gaming download area, cheats, and a merchandise store, as well as webcomics, screenshots ...
's Johnny Lee called the game "Non-stop 3D shooting, killing, exploding, dodging, parachuting, running, ambushing, assassinating, jumping, mind blowing action!" He commented that it stands out from other games with its requisite parachuting skills, sniping mode, bombing minigame, and acerbic sense of humor. He concluded "''MDK'' combines sweet graphics and 'revolutionary' gameplay and design concepts to put it in a class by itself." '' GameSpot''s Jeff Sengstack called it "a visually exciting, mentally challenging shooter with a humorous and twisted viewpoint." He praised the wide-open environments, variety of visual styles, gameplay innovations, sniper mode, humor, ingeniousness of the puzzle designs, and the originality of some of the weaponry and enemies, though he was critical of the controls and the short length of the game. '' Electronic Gaming Monthly'' (EGM) and '' IGN'' both strongly approved of the quality of the PlayStation port, particularly citing the retention of all the content of the PC version and the addition of the new warp rooms. ''IGN''s Jay Boor said it "has to be one of the most impressive PC to PlayStation ports I have ever seen." However, ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' noted that the graphics, though outstanding by PlayStation standards, were downgraded from the PC version, and judged that the new content was not enough to merit a replay from those who had already played the PC version. They nonetheless gave the PlayStation version a perfect 5.0 out of 5 in all four categories (fun factor, graphics, sound, and control), remarking, "''MDK'' is riveting, combining tensely paced run-n-gun gameplay with the stealthy, strategic stalking that the sniper helmet enables." ''EGM'' and ''GameSpot'' were not as convinced, citing polygon breakup, control issues, excessively low difficulty, and the brevity of the game. Crispin Boyer of ''EGM'' summarized, "This heavily hyped shooter/platform hybrid is intense, fun, funny, over the top - and over way too soon." ''GameSpot''s Josh Smith wrote "''MDK'' is something of a mixed bag. Amazing graphics style, but little graphical consistency. Awesome combat action, but little combat challenge. Great puzzles, but they're really pretty simple, and the whole game can be solved without using too many brain cells." Reviews widely praised the sniper mode, graphics, and overall unique gameplay and style.


Sales and sequel

The game was both a critical and a commercial success, and
Interplay Interplay may refer to: * Interplay (John Coltrane album), ''Interplay'' (John Coltrane album), 1957 * Interplay (Bill Evans album), ''Interplay'' (Bill Evans album), 1962 * Interplay (Al Haig album), ''Interplay'' (Al Haig album), 1976 * Interpla ...
decided to begin work on a sequel immediately. According to the publisher, global sales of ''MDK'' surpassed 400,000 copies by June 1998. Its sales had reached 500,000 copies by early 2000. Interplay approached Bruty for ideas, but he did not want to go straight into another ''MDK'' game; "I hadn't liked rushing from ''Earthworm Jim'' to its sequel without a creative break, and I felt the game suffered because of that." In any case, his new development studio,
Planet Moon Studios Planet Moon Studios was a game development studio based in San Francisco, California founded by ex-Shiny Entertainment developers Nick Bruty (President) and Bob Stevenson (CEO) in 1997. The founding members were then known for creating the Third-p ...
, was already working on '' Giants: Citizen Kabuto''. Bruty asked Interplay if they would consider waiting until he was finished on ''Giants'' before beginning on ''MDK2'', but they chose to press on with the game without him, handing development over to BioWare.


TV series

An animated TV series based on ''MDK'', to be produced by Mainframe Entertainment, was announced with plans to air in the fourth quarter of 1998, but it was never released.


Notes


References

{{DEFAULTSORT:Mdk (Video Game) 1997 video games Alien invasions in video games DOS games Interplay Entertainment games Classic Mac OS games Neversoft games PlayStation (console) games Run and gun games Science fiction video games Shiny Entertainment games Single-player video games Third-person shooters Video games about extraterrestrial life Video games scored by Tommy Tallarico Windows games Video games developed in the United States