List Of Video Game Console Palettes
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This is a full list of color palettes for notable
video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
hardware. For each unique palette, an image color test chart and sample image (original True color version follows) rendered with that palette (without
dither Dither is an intentionally applied form of noise used to randomize quantization error, preventing large-scale patterns such as color banding in images. Dither is routinely used in processing of both digital audio and video data, and is often ...
ing unless otherwise noted) are given. The test chart shows the full 8-bit, 256 levels of the red, green and blue (
RGB The RGB color model is an additive color model in which the red, green and blue primary colors of light are added together in various ways to reproduce a broad array of colors. The name of the model comes from the initials of the three addi ...
) primary colors and cyan, magenta and yellow complementary colors, along with a full 8-bit, 256 levels grayscale. Gradients of full saturation of intermediate colors (orange, yellow-green, green-cyan, blue-cyan, violet, and red-magenta), and a full
hue In color theory, hue is one of the main properties (called color appearance parameters) of a color, defined technically in the CIECAM02 model as "the degree to which a stimulus can be described as similar to or different from stimuli that ...
spectrum are also present. Color charts are not gamma corrected.


Atari


Atari 2600

The Television Interface Adaptor (TIA) is the custom
computer chip An integrated circuit or monolithic integrated circuit (also referred to as an IC, a chip, or a microchip) is a set of electronic circuits on one small flat piece (or "chip") of semiconductor material, usually silicon. Large numbers of tiny ...
that generated graphics for the
Atari Video Computer System The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocesso ...
game console. It generated different
YIQ YIQ is the color space used by the analog NTSC color TV system, employed mainly in North and Central America, and Japan. ''I'' stands for ''in-phase'', while ''Q'' stands for ''quadrature'', referring to the components used in quadrature amplitud ...
color palettes dependent on the television signal format used.


NTSC

With the
NTSC The first American standard for analog television broadcast was developed by National Television System Committee (NTSC)National Television System Committee (1951–1953), Report and Reports of Panel No. 11, 11-A, 12–19, with Some supplement ...
format, a 128-color palette was available, built based on eight
luma Luma or LUMA may refer to: Arts * La Trobe University Museum of Art, Melbourne, Australia * LUMA Projection Arts Festival, an annual event featuring building-scale projection mapping and light installations in Binghamton, NY * LUMA Foundation, ...
values and 15 combinations of I and Q chroma signals (plus I = Q = 0 for a pure
grayscale In digital photography, computer-generated imagery, and colorimetry, a grayscale image is one in which the value of each pixel is a single sample representing only an ''amount'' of light; that is, it carries only intensity information. Graysc ...
): : : The above image assumes there is no limit on the number of colors per scan line. With the system's actual color restrictions (and proper change in aspect ratio), the same image would look very different: :


PAL

With the
PAL Phase Alternating Line (PAL) is a colour encoding system for analogue television. It was one of three major analogue colour television standards, the others being NTSC and SECAM. In most countries it was broadcast at 625 lines, 50 fields (25 ...
format, a 104-color palette was available. 128-color entries could still be selected, but due to the different color encoding scheme, 32 color entries results in the same eight shades of gray: : : The above image assumes there is no limit on the number of colors per scanline. With the system's actual color restrictions (and proper change in aspect ratio), the same image would look very different: :


SECAM

: The
SECAM SECAM, also written SÉCAM (, ''Séquentiel de couleur à mémoire'', French for ''color sequential with memory''), is an analog color television system that was used in France, some parts of Europe and Africa, and Russia. It was one of th ...
palette was reduced to a simple 3-bit RGB, containing only 8 colors (black, blue, red, magenta, green, cyan, yellow and white) by mapping the luma values: :


Lynx

The
Atari Lynx The Atari Lynx is a hybrid 8/16-bit fourth generation handheld game console released by Atari Corporation in September 1989 in North America and 1990 in Europe and Japan. It was the first handheld game console with a color liquid-crystal disp ...
used a 4096-color palette. The video hardware was custom built and designed by
Jay Miner Jay Glenn Miner (May 31, 1932 – June 20, 1994) was an American integrated circuit designer, known primarily for developing graphics and audio chips for the Atari 2600 and Atari 8-bit family and as the "father of the Amiga". Early life Jay ...
and
David Morse David Bowditch Morse (born October 11, 1953) is an American actor, singer, television director, and writer. He first came to national attention as Dr. Jack "Boomer" Morrison in the medical drama series '' St. Elsewhere'' (1982–88). His film c ...
It used two chips, named Mikey and Suzy. Resolution was 160×102 pixels and it was possible to use 16 simultaneous colors per
scanline A scan line (also scanline) is one line, or row, in a raster scanning pattern, such as a line of video on a cathode ray tube (CRT) display of a television set or computer monitor. On CRT screens the horizontal scan lines are visually discernible, ...
. :


Nintendo


NES

The Picture Processing Unit (PPU) used in the Nintendo Entertainment System generates color based on a composite video palette. The 56-colors can be created based on four
luma Luma or LUMA may refer to: Arts * La Trobe University Museum of Art, Melbourne, Australia * LUMA Projection Arts Festival, an annual event featuring building-scale projection mapping and light installations in Binghamton, NY * LUMA Foundation, ...
values, twelve combinations of I and Q chroma signals and two series of I = Q = 0 for several pure grays. There are two identical whites, one of the blacks has less-than-zero brightness, and one of the lighter grays is within 2% of another, so sometimes the palette has been reported to have 52 to 55 colors. In addition to this, it had 3 color emphasis bits which can be used to dim the entire palette by any combination of red, green and blue. This extends the total available colors to 448, but inconveniently divided into 8 variations of the base 56. Because it affects the whole palette at once it may be considered more of a filter effect applied to the image, rather than an increased palette range. The PPU produces colors outside of the TV
color gamut In color reproduction, including computer graphics and photography, the gamut, or color gamut , is a certain ''complete subset'' of colors. The most common usage refers to the subset of colors which can be accurately represented in a given ci ...
, resulting in some colors being presented differently on different TV systems. : : The NES PPU uses a background palette with up to 13 of these colors at a time, consisting of one common backdrop color and four subpalettes of three colors, chosen from the above set. The PPU's video memory layout allows choosing one subpalette for each 16×16 pixel area of the background. (A special video mode of the MMC5
mapper MAPPER, now known as BIS, is a fourth-generation programming language from Sperry Univac. Mapper originated in the 1970s based on some work in the 1960s, but has been kept current. It was renamed and also given an extension named ICE - Internet ...
overrides this, assigning a subpalette to each 8×8-pixel tile.) Sprites have an additional set of four 3-color subpalettes (with color 0 being transparent in each) and every 8x8 or 8x16 pixels can have their own subpalette, allowing for a total of 12 different colors to use for sprites at any given time, or a total of 25 on-screen colors. Because of the constraints mentioned above, converting a photograph often results in
attribute clash Attribute may refer to: * Attribute (philosophy), an extrinsic property of an object * Attribute (research), a characteristic of an object * Grammatical modifier, in natural languages * Attribute (computing), a specification that defines a proper ...
at 16×16-pixel boundaries. Conversions with and without dithering follow, using the hex palette 0F160608 0F162720 0F090010 0F0A1910 (the repeated 0F represents black as the common backdrop color). :


Game Boy

The original
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
uses a monochrome 4-shade palette. Because the non-backlit LCD display background is greenish, this results in a "greenscale" graphic display, as it is shown in the simulated image (at Game Boy display resolution), below. The Game Boy Pocket and Game Boy Light uses a monochrome 4-shade palette using actual gray. :


Super NES

The Picture Processing Unit (PPU) used in the
Super NES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in ...
has a 15-bit RGB (32,768 color) palette, with up to 256 simultaneous colors. However, while the hardware palette can only contain 256 entries, in most display modes the graphics are arranged into between 2 and 4 layers, and these layers can be combined using additive or subtractive color blending. Because these blended colors are calculated by the hardware itself, and do not have to be represented by any of the existing palette entries, the actual number of visible colors onscreen at any one time can be much higher. The exact number depends on the number of layers, and the combination of colors used by these layers, as well as what blending mode and graphical effects are in use. In theory it can show the entire 32,768 colors, but in practice this is rarely the case for reasons such as memory use. Most games use 256-color mode, with 15-color palettes assigned to 8x8 pixel areas of the background. :


Game Boy Color

The Game Boy Color systems use a 15-bit RGB (32,768 colors) palette. The specific Game Boy Color (Type 3) game cartridges presents up to 56 colors without the use of special programming techniques from the full 32,768. From these, 32 are for a background palette, plus 8 hardware sprite palettes, with 3 colors plus transparent each. Typically sprite palettes share some colors (black, white or others), so the total colors displayed may be less than 56. Though there is a 56 color limit, this in of itself is a palette storage limit and not an actual hardware limitation. As such, the programmer can swap out the palettes on a per-scanline basis. Because of this ability to swap out the palettes each scanline, over eight thousand colors can actually appear on screen per frame when programmed on a per-scanline basis. : When an older monochrome original Game Boy game cartridge (Type 1) is plugged-in, if certain combinations of the controls are held during startup (or if the game is recognized from a hard-coded list in the device's ROM), the games are colorized with one of the factory 12 false color palettes. In this mode, games can have from 4 to 10 colors, four are for the background plane palette and there are two more hardware sprite plane palettes, with three colors plus transparent each. If the system does not have a palette stored for a game, it defaults to the "Dark green" palette. The following shows these startup palettes (background plus both sprite planes) and the combination of controls used (the names are taken from the Game Boy Color user's manual; the colors are simulated): : :


Game Boy Advance

The
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, ...
/ SP/ Micro systems also uses a 15-bit RGB palette, and along with the original and Color modes, they have also a specific
Highcolor High color graphics is a method of storing image information in a computer's memory such that each pixel is represented by two bytes. Usually the color is represented by all 16 bits, but some devices also support 15-bit high color. More recentl ...
32,768 colors mode. The LCD displays of the Micro and some models of the SP are backlit, giving brighter images. :


DS

The DS has a display capable of using 18-bit RGB color palette, making a total of 262,144 possible colors; of these, 32,767 simultaneous colors can be displayed at once. The 18-bit color palette is only available in 3D video mode or in 2D modes when blending effects are used. The other video modes are similar to the GBA, but feature some enhancements. For example, the DS provides a number of 16 extended 256 color palettes for backgrounds as well as sprites on each of the two screens, allowing for a total of 8192 colors per frame (the practical number may be less due to some of the colors being considered transparent). The handheld's successor,
Nintendo DS Lite The is a dual-screen handheld game console developed and manufactured by Nintendo. It is the second iteration of the Nintendo DS and is slimmer, brighter, and more lightweight than the original. It was announced on January 26, 2006, more than a ...
, has brighter screens which makes some old GBA and NDS titles look different. :


3DS

The 3DS has a 24-bit RGB palette.


Sega


Master System

The Master System had a 6-bit RGB palette (64 colors), with 31 colors on-screen at once. It is possible to display all 64 colors at once using raster effects (line interrupts). The console used a proprietary chip called '' Video Display Processor (VDP)'' with the same internal design as the Texas Instruments
TMS9918 VDP TMS9918A VDP TMS9918A VDP TMS9928A The TMS9918 is a video display controller (VDC) manufactured by Texas Instruments, in manuals referenced as 'Video Display Processor' (VDP) and introduced in 1979. The TMS9918 and its variants were used ...
(used in the
SG-1000 The is a home video game console manufactured by Sega. It was Sega's first entry into the home video game hardware business. Developed in response to a downturn in arcades starting in 1982, the SG-1000 was created on the advice of Hayao Nak ...
), although with enhanced features such as extra colors. There are only 512 different 8x8 tile patterns to cover the screen though, when 768 would be required for a complete 256x192 screen. This means that at least 1/3 of the tiles will have to be repeated. To help maximize tile reuse, they can be flipped either vertically or horizontally. The 64 sprites of 8x16 pixels can also be used to help to cover the screen (max 8 per scanline). Because of the constraints mentioned above, there are no current accurate simulated screen images available for the Sega Master System. :


Mega Drive/Genesis

The
Mega Drive/Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
used the Sega 315-5313 (Yamaha YM7101) Video Display Processor, providing a 9-bit RGB palette (512 colors, up to approximately 1500 including shadow and highlight mode) with up to 61 colors on-screen at once without raster effects (4 palette lines of 16 colors each, palette indices $x0 are definable but considered as transparent, and can only be used as the background color). :


Game Gear

The
Game Gear The is an 8-bit Fourth generation of video game consoles, fourth generation handheld game console released by Sega on October 6, 1990, in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear pri ...
had a 12-bit RGB palette (4096 colors), with 32 colors on-screen at once. :


32X

The
Sega 32X The 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars", it was designed to expand the power of the Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. The 32X us ...
had a 15-bit RGB palette (32768 colors), with all colors available for display. :


NEC


TurboGrafx-16

The
TurboGrafx-16 The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, thoug ...
used a 9-bit RGB palette consisting of 512 colors with 482 colors on-screen at once (16 background palettes of 16 colors each, with at least 1 common color among all background palettes, and 16 sprite palettes of 15 colors each, plus transparent which is visible as the overscan area). :


Fairchild


Channel F

The
Fairchild Channel F The Fairchild Channel F, short for "Channel Fun", is a video game console, the first to be based on a microprocessor and to use ROM cartridges instead of having games built-in. It was released by Fairchild Camera and Instrument in November 1976 a ...
is able to use one plane of graphics and one of four background colors per line, with three plot colors to choose from (red, green, and blue) that turned into white if the background is set to black, at a resolution of 128 × 64, with approximately 102 × 58 pixels visible. : In total there are 8 possible colors: :


Mattel Electronics


Intellivision

The Intellivision uses a 16-color palette.


Epoch


Super Cassette Vision

The Super Cassette Vision uses a 16-color palette.


Magnavox


Odyssey 2

The
Magnavox Odyssey 2 The Magnavox Odyssey 2 (stylized as Magnavox Odyssey²), also known as Philips Odyssey 2, is a second generation home video game console that was released in 1978. It was sold in Europe as the Philips Videopac G7000, in Brazil and Peru as the P ...
uses a 4-bit RGBI color palette. :


See also

* Color depth * Computer monitor *
Indexed color In computing, indexed color is a technique to manage digital images' colors in a limited fashion, in order to save computer memory and file storage, while speeding up display refresh and file transfers. It is a form of vector quantization comp ...
*
List of 8-bit computer hardware palettes This is a list of notable 8-bit computer color palettes, and graphics, which were primarily manufactured from 1975 to 1985. Although some of them use RGB palettes, more commonly they have 4, 16 or more color palettes that are not bit nor level c ...
*
List of 16-bit computer hardware palettes This is a list of notable RGB hardware color palettes used on 16-bit computers, which were primarily manufactured from 1985 to 1995. Due to mixed-bit architectures, the ''n''-bit distinction is not always a strict categorization. : Atari ST ...
* List of color palettes *
List of home computers by video hardware This is a list of home computers, sorted alphanumerically, which lists all relevant details of their video hardware. Home computers are the second generation of desktop computers, entering the market in 1977 and becoming common during the 1980s. ...
*
List of monochrome and RGB color formats This list of monochrome and RGB palettes includes generic repertoires of colors ( color palettes) to produce black-and-white and RGB color pictures by a computer's display hardware. RGB is the most common method to produce colors for displays; ...
*
List of software palettes This is a list of software palettes used by computers. Systems that use a 4-bit or 8-bit pixel depth can display up to 16 or 256 colors simultaneously. Many personal computers in the early 1990s displayed at most 256 different colors, freely s ...
*
Palette (computing) In computer graphics, a palette is the set of available colors from which an image can be made. In some systems, the palette is fixed by the hardware design, and in others it is dynamic, typically implemented via a color lookup table (CLUT), ...


References

{{DEFAULTSORT:Video game console palettes Computer graphics Color depths Computing output devices