Learning Pathway
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Learning pathway is described as the chosen route taken by a
learner Learning is the process of acquiring new understanding, knowledge, behaviors, skills, values, attitudes, and preferences. The ability to learn is possessed by humans, animals, and some machines; there is also evidence for some kind of lear ...
through a range of (commonly)
e-learning Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, edtech, it often refer ...
activities, which allows them to build knowledge progressively. With learning pathways, the control of choice moves away from the tutor to the learner. "The sequence of intermediate steps from preconceptions to target model form what Scott (1991) and Niedderer and Goldberg (1995) have called a learning pathway. For any particular topic, such a pathway would provide both a theory of instruction and a guideline for teachers and curriculum developers".
Interactive courseware aids learners to access information and tools by which they can construct personalized transitions between the information to be accessed and their own cognitive structures. The process of navigation enables learners to experience the content of interactive courseware. Learning pathways also reveal the learning trails while learners traverse any interactive environment. Since learners have unique knowledge structures based upon their experiences and abilities, the ways that they choose to access, interact, and interrelate messages in interactive courseware also vary. Studies on pathways help us to explore and explain human behaviors during learning processes.
Another well-known definition of a ''learning path'' is defined by the ''Learning Paths'' methodology for employee training developed by Jim Williams and Steve Rosenbaum, which uses a performance improvement approach to learning and defines a learning path as the ideal sequence of learning activities that drives employees to reach proficiency in their job in the shortest possible time. In the Learning Paths methodology, a learning path is created for the entire job done by an employee. By looking at learning as a complete process rather than a single event, a learning path enables employers and employees to find new ways to drive out time, waste, and variability in training, which leads to improved results and reduced costs. Learning paths have been proven to reduce time to proficiency by 30 to 50%.


See also

*
Learning management system A learning management system (LMS) is a software application for the administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, materials or learning and development programs. The lear ...
* Wiki rabbit hole


References

Sources * * * {{cite book , last1=Williams, first1=Jim, last2=Rosenbaum, first2=Steve , year=2004 , title=Learning Paths Increase Profits by Reducing the Time it Takes Employees to Get Up-To-Speed , publisher=Pfeiffer, location=San Francisco


External links


"Learning Paths: Accelerating the Speed to Proficiency"
by Pat Alvarado, 16 January 2015 Educational technology E-learning