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''Tomb Raider'', also known as ''Lara Croft: Tomb Raider'' from 2001 to 2008, is a
media franchise A media franchise, also known as a multimedia franchise, is a collection of related media in which several derivative works have been produced from an original creative work of fiction, such as a film, a work of literature, a television program or ...
that originated with an action-adventure video game series created by British gaming company Core Design. Formerly owned by Eidos Interactive, then by Square Enix Europe after
Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
's acquisition of Eidos in 2009, the franchise focuses on the fictional British archaeologist Lara Croft, who travels around the world searching for lost artefacts and infiltrating dangerous tombs and ruins. Gameplay generally focuses on exploration of environments, solving puzzles, navigating hostile environments filled with traps, and fighting enemies. Additional media has been developed for the franchise in the form of
film adaptation A film adaptation is the transfer of a work or story, in whole or in part, to a feature film. Although often considered a type of derivative work, film adaptation has been conceptualized recently by academic scholars such as Robert Stam as a dial ...
s,
comic a Media (communication), medium used to express ideas with images, often combined with text or other visual information. It typically the form of a sequence of Panel (comics), panels of images. Textual devices such as speech balloons, Glo ...
s and
novel A novel is a relatively long work of narrative fiction, typically written in prose and published as a book. The present English word for a long work of prose fiction derives from the for "new", "news", or "short story of something new", itsel ...
s. Development of the original ''Tomb Raider'' game began in 1994; it was released two years later. Its critical and commercial success prompted Core Design to develop a new game annually for the next four years, which put a strain on staff. The sixth game, '' The Angel of Darkness'', faced difficulties during development and was considered a failure at release. This prompted Eidos to switch development duties to Crystal Dynamics, which has been the series' primary developer since. Other developers have contributed to spin-off titles and ports of mainline entries. ''Tomb Raider'' games have sold over 95 million copies worldwide by 2022. The series has generally been met with critical acclaim, and Lara Croft has become one of the most recognisable video game protagonists, winning accolades and earning places on the Walk of Game and '' Guinness World Records''. However she has also been the subject of controversy due to her sex appeal being used for marketing.


Titles

The first six ''Tomb Raider'' games were developed by Core Design, a British video game development company owned by
Eidos Interactive Square Enix Limited (formerly Domark Limited and Eidos Interactive Limited) is a British subsidiary of the Japanese video game company Square Enix, acting as their European publishing arm. The company formerly owned ''Tomb Raider'', which was in ...
. After the sixth game in the series was released to a lukewarm reception in 2003, development was transferred to American studio Crystal Dynamics, who have handled the main series since. Since 2001, other developers have contributed either to ports of mainline games or with the development of spin-off titles.


Games

The first entry in the series '' Tomb Raider'' was released in 1996 for personal computers (PC),
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
and
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
consoles. The Saturn and PlayStation versions were released in Japan in 1997. Its sequel, '' Tomb Raider II'', launched in 1997, again for Microsoft Windows and PlayStation. A month before release, Eidos finalised a deal with Sony Computer Entertainment to keep the console version of ''Tomb Raider II'' and future games exclusive to PlayStation until the year 2000. The PlayStation version was released in Japan in 1998. '' Tomb Raider III'' launched in 1998. As with ''Tomb Raider II'', the PlayStation version released in Japan the following year. The fourth consecutive title in the series, '' Tomb Raider: The Last Revelation'', released in 1999. In 2000, with the end of the PlayStation exclusivity deal, the game also released on the Dreamcast. In Japan, both console versions released the following year. ''
Tomb Raider Chronicles ''Tomb Raider Chronicles'' is an action-adventure platform video game developed by Core Design and published in 2000 by Eidos Interactive for PlayStation, Microsoft Windows and Dreamcast. Following '' Tomb Raider: The Last Revelation'', seri ...
'' released in 2000 on the same platforms as ''The Last Revelation'', with the PlayStation version's Japanese release as before coming the following year. After a three-year gap, '' Tomb Raider: The Angel of Darkness'' was released on the Microsoft Windows and
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
(PS2) in 2003. The PlayStation 2 version was released in Japan that same year. The next entry, '' Tomb Raider: Legend'', was released worldwide in 2006 for the Microsoft Windows, PlayStation 2, Xbox, Xbox 360,
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, ...
(PSP),
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
, Game Boy Advance (GBA) and
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
. The Xbox 360, PlayStation 2 and PlayStation Portable versions were released in Japan the same year. A year later, a remake of the first game titled '' Tomb Raider: Anniversary'' was released worldwide in 2007 for Microsoft Windows, PlayStation 2, PlayStation Portable, Xbox 360 and the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
. The next entry, '' Tomb Raider: Underworld'', was released in 2008 on the Microsoft Windows, PlayStation 3 (PS3), PlayStation 2, Xbox 360, Wii and DS. The PlayStation 3, PlayStation 2, Xbox 360 and Wii versions were released in Japan in 2009. In 2011, ''
The Tomb Raider Trilogy ''Tomb Raider'' is a media franchise consisting of action-adventure games, comic books, novels, theme park rides, and films, centring on the adventures of the female fictional British archaeologist Lara Croft. Since the release of the original ''T ...
'' was released for PlayStation 3 as a compilation release that included ''Anniversary'' and ''Legend'' remastered in HD resolution, along with the PlayStation 3 version of ''Underworld''. The disc includes avatars for PlayStation Home, a Theme Pack, new Trophies, Developer's Diary videos for the three games, and trailers for ''
Lara Croft and the Guardian of Light ''Lara Croft and the Guardian of Light'' is an action-adventure game developed by Crystal Dynamics and published by Square Enix's Square Enix Europe, European subsidiary for Microsoft Windows, PlayStation 3, Xbox 360, Android and iOS. It is part ...
'' as bonus content. A reboot of the series, titled '' Tomb Raider'', was released worldwide in 2013 for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
, PlayStation 3 and Xbox 360. Its sequel, '' Rise of the Tomb Raider'', was released in 2015 on the Xbox 360 and Xbox One. The game was part of a timed exclusivity deal with Microsoft. Versions for the
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
and
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
were released in 2016. Another sequel, '' Shadow of the Tomb Raider'', was released worldwide on
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
, Xbox One, and
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
in 2018. An arcade game based on this incarnation was released by
Bandai Namco Amusement was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, a ...
in Europe in 2018.


Spin-offs

The first spin-off title in the series was a game for the
Game Boy Color The (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of the Game ...
(GBC) titled '' Tomb Raider'', developed by Core Design and released in 2000. Its sequel, '' Tomb Raider: Curse of the Sword'', was released in 2001 for the GBC. In 2002, a new game for the Game Boy Advance called '' Tomb Raider: The Prophecy'', was developed by
Ubi Soft Milan Ubisoft is a French video game publisher headquartered in Montreuil, founded in March 1986 by the Guillemot brothers. Since its establishment, Ubisoft has become one of the largest video game publishers, and it has the largest in-house developme ...
and published by Ubi Soft. In 2003, four ''Tomb Raider'' titles for mobile phones were released. A platform-puzzler for mobile devices, '' Lara Croft Go'', was released in 2015. Beginning in 2010, a subseries titled ''Lara Croft'' was in development, with different gameplay than the main series and existing in its own continuity. The first game, ''
Lara Croft and the Guardian of Light ''Lara Croft and the Guardian of Light'' is an action-adventure game developed by Crystal Dynamics and published by Square Enix's Square Enix Europe, European subsidiary for Microsoft Windows, PlayStation 3, Xbox 360, Android and iOS. It is part ...
'', was released in 2010 as a downloadable title for PC, PS3 and Xbox 360. It was followed by '' Lara Croft and the Temple of Osiris'', released for retail and download in 2014 for PC, PS4 and Xbox One. An entry for mobile devices, an endless runner platformer titled '' Lara Croft: Relic Run'', was released in 2015. Developed by Emerald City Games and Square Enix London for iOS and Android devices, '' Tomb Raider Reloaded'' is an action arcade and free-to-play game released in 2022.


Cancelled games

''The Angel of Darkness'' was originally the first game in a trilogy, with its sequel titled ''The Lost Dominion''. While ''The Lost Dominion'' was undergoing preliminary development, the negative reception of ''The Angel of Darkness'' caused the trilogy to be scrapped. With Eidos's approval, Core Design began development of an updated edition of the first game for the PSP called ''Tomb Raider: The Anniversary Edition'' in late 2005, with a projected release date of Christmas 2006. Development continued while Core Design staff were working on the platformer '' Free Running''. When Core Design was sold to
Rebellion Developments Rebellion Developments Limited is a British video game developer based in Oxford, England. Founded by Jason and Chris Kingsley in December 1992, the company is best known for its ''Sniper Elite'' series and multiple games in the ''Alien vs. Pre ...
, Eidos requested the project's cancellation. It was suggested by staff that Eidos did not want to let outside developers handle the franchise.


Common elements


Lara Croft

Lara Croft is the main protagonist and playable character of the video game series: she travels around the world in search of many forgotten artefacts and locations, frequently connected to supernatural powers. While her biography has changed throughout the series, her shared traits are her origins as the only daughter and heir of the aristocratic Croft family. She is portrayed as intelligent, athletic, elegant, fluent in multiple languages, and determined to fulfil her own goals at any cost. She has brown eyes and brown hair worn in a
braid A braid (also referred to as a plait) is a complex structure or pattern formed by interlacing two or more strands of flexible material such as textile yarns, wire, or hair. The simplest and most common version is a flat, solid, three-strande ...
or ponytail. The character's classic outfit consists of a turquoise singlet, light brown shorts, calf-high boots, and tall white socks. Recurring accessories include fingerless gloves, a backpack, a utility belt with holsters on either side, and twin pistols. Later games have multiple new outfits for her. Lara Croft has been voiced by five actresses in the video game series: Shelley Blond, Judith Gibbins, Jonell Elliott, Keeley Hawes, and Camilla Luddington. In other media, Croft was also voiced by Minnie Driver in the animated series and portrayed by Angelina Jolie and Alicia Vikander in feature films. Multiple models and body doubles have portrayed Croft in promotional material until the reboot in 2013. Eight different real-life models have portrayed her at promotional events.


Continuity

The circumstances of her first adventures, along with the drive behind her adventures, differ depending on the continuity. In the original continuities, she is on a plane that crashes in the Himalayas: her journey back to civilization against the odds help to begin her journey towards her adult life as an adventuress and treasure hunter. In the original continuity, after her ordeal in the Himalayas, she left behind her privileged life and made a living writing about her exploits as an adventurer, mercenary, and cat burglar. Shortly after these books she was disowned by her family. In ''The Last Revelation'', Lara was caught in a collapsing pyramid at the game's end, leaving her fate unknown: this was because the staff, exhausted from four years of non-stop development, wanted to move on from the character. ''Chronicles'' was told through a series of flashbacks at a wake for Lara, while ''The Angel of Darkness'' was set an unspecified time after ''The Last Revelation'', with Lara revealed to have survived. The circumstances of her survival were originally part of the game but were cut due to time constraints and the pushing of the publisher Eidos. In the ''Legend'' continuity, her mother Amelia was involved in the crash, and she is partially driven by the need to discover the truth behind her mother's disappearance and vindicate her father's theories about Amelia's disappearance. This obsession with the truth is present in ''Anniversary'', and ends up bringing the world to the brink of destruction during the events of ''Underworld''. Her father is referred to as Lord Henshingly Croft in the original games and Lord Richard Croft in the ''Legend'' continuity. The ''Lara Croft'' subseries take place within their own separate continuity, devoting itself to adventures similar to earlier games while the main series goes in a different stylistic direction. In the 2013 reboot continuity, Lara's mother vanished at an early age, and her father became obsessed with finding the secrets of immortality, eventually resulting in an apparent suicide. Lara distanced herself from her father's memory, believing like many others that his obsession had caused him to go mad. After studying at university, Lara gets an opportunity to work on an archaeology program, in the search for the mythic kingdom of Yamatai. The voyage to find the kingdom results in a shipwreck on an island, which is later discovered to be Yamatai, but the island is also home to savage bandits, who were victims of previous wrecks. Lara's attempts to find a way off the island lead her to discover that the island itself is stopping them from leaving, which she discovered is linked to the still-living soul of the Sun Queen Himiko. Lara tries to find a way to banish the spirit of the sun queen in order to get home. The aftermath of the events of the game causes Lara to see that her father was right, and that she had needlessly distanced herself from him. She decides to finish his work, and uncover the mysteries of the world. The game's sequels portray Lara Croft in conflict with an ancient organization Trinity, in their quest to obtain supernatural items for their world domination.


Gameplay

The gameplay of ''Tomb Raider'' is primarily based around an action-adventure framework, with Lara navigating environments and solving mechanical and environmental puzzles, in addition to fighting enemies and avoiding traps. These puzzles, primarily set within ancient tombs and temples, can extend across multiple rooms and areas within a level. Lara can swim through water, a rarity in games at the time that has continued through the series. According to original software engineer and later studio manager Gavin Rummery, the original set-up of interlinking rooms was inspired by Egyptian multi-roomed tombs, particularly the tomb of Tutankhamun. The feel of the gameplay was intended to evoke that of the 1989 video game ''
Prince of Persia ''Prince of Persia'' is a video game franchise created by Jordan Mechner. It is built around a series of action-adventure games focused on various incarnations of the eponymous Prince, set in ancient and medieval Persia. The first two games i ...
''. In the original games, Lara utilised a "bulldozer" steering set-up, with two buttons pushing her forward and back and two buttons steering her left and right, and in combat Lara automatically locked onto enemies when they came within range. The camera automatically adjusts depending on Lara's action, but defaults to a third-person perspective in most instances. This basic formula remained unchanged through the first series of games. ''Angel of Darkness'' added stealth elements. For ''Legend'', the control scheme and character movement was redesigned to provide a smooth and fluid experience. One of the key elements present was how buttons for different actions cleanly transitioned into different actions, along with these moves being incorporated into combat to create effects such as stunning or knocking down enemies. Quick-time events were added into certain segments within each level, and many of the puzzles were based around sophisticated in-game physics. ''Anniversary'', while going through the same locales of the original game, was rebuilt using the gameplay and environmental puzzles of ''Legend''. For ''Underworld'', the gameplay was redesigned around a phrase the staff had put to themselves: "What Could Lara Do?". Using this set-up, they created a greater variety of moves and greater interaction with the environment, along with expanding and improving combat. The gameplay underwent another major change for the 2013 reboot. Gameplay altered from progression through linear levels to navigating an open world, with hunting for supplies and upgrading equipment and weapons becoming a key part of gameplay, yet tombs were mostly optional and platforming was less present in comparison to combat. The combat was redesigned to be similar to the '' Uncharted'' series: the previous reticle-based lock-on mechanics were replaced by a free-roaming aim. ''Rise of the Tomb Raider'' built on the 2013 reboot's foundation, adding dynamic weather systems, reintroducing swimming, and increasing the prevalence of non-optional tombs with more platforming elements.


History


Original series at Core Design (1994–2006)

The concept for ''Tomb Raider'' originated in 1994 at Core Design, a British game development studio. One of the people involved in its creation was Toby Gard, who was mostly responsible for creating the character of Lara Croft. Gard originally envisioned the character as a man: company co-founder Jeremy Heath-Smith was worried the character would be seen as derivative of
Indiana Jones ''Indiana Jones'' is an American media franchise based on the adventures of Dr. Henry Walton "Indiana" Jones, Jr., a fictional professor of archaeology, that began in 1981 with the film '' Raiders of the Lost Ark''. In 1984, a prequel, '' Th ...
, so Gard changed the character's gender. Her design underwent multiple revisions and redrafts during early development. The game proved an unexpected commercial success, reversing Eidos' then-bleak financial situation. After the success of ''Tomb Raider'', work began on a sequel. Gard was no longer given full creative control, and it was stated by development staff that he was both saddened and disappointed by the use of Lara Croft's sex appeal in marketing. Gard left Core Design in 1997 to found his own gaming company Confounding Factor, and was replaced by Stuart Atkinson. ''Tomb Raider II'' proved a larger commercial success than the original. Over the next three years, Core Design was committed to delivering a ''Tomb Raider'' game annually, putting considerable strain on staff. For this reason, and the feeling that they had exhausted the series' potential, the developers tried to kill the character off. This did not work, and while a fifth game was created, the team stated that they were not fully invested in its development. During development on the fifth game, the team split into two divisions, with one division working on the next-generation sequel ''The Angel of Darkness''. During this period, multiple handheld titles were developed by both Core Design and third-party developers. The production of ''The Angel of Darkness'' was beset by problems from an early stage, with the team wanting to create a grander game to compete with contemporary action-adventure games. Under pressure from Eidos, key sections of the game needed to be cut, and it was released before the team felt it was ready. The game received negative reactions from critics, and was cited by Paramount as the reason for the second ''Tomb Raider'' film underperforming. While development of the next title ''Legend'' moved to Crystal Dynamics, Core Design continued to work on the franchise until 2006, when their remake of the original game entitled ''10th Anniversary'' was cancelled. Crystal Dynamics would later release a similar title simply titled ''Anniversary''.


Crystal Dynamics and ''Legend'' trilogy (2003–2009)

After the critical backlash of ''The Angel of Darkness'', Eidos decided to take production of the ''Tomb Raider'' series out of Core Design's hands and give it to another subsidiary studio. Production of the next game was given to Crystal Dynamics in 2003, a studio that had made its name with the '' Legacy of Kain'' series. Eidos CEO Ian Livingstone stated that while the critical failure of ''The Angel of Darkness'' was a major reason for taking the series away from Core Design, the decision was motivated by their inordinate struggles with developing for the PlayStation 2, and by how many members of the Core team had complained that they were "burnt out" on ''Tomb Raider''. He added that "for a UK company, moving the development of its prized asset from Derby to California was a big decision to make but, as it turned out, absolutely the right one to make". One of the main priorities for both Eidos and Crystal Dynamics was to regain the fanbase's trust in the brand, along with helping the series reclaim the status and selling power it had before ''The Angel of Darkness'' release. Their main goal was to put Lara back inside tombs, with their physics-based engine enabling more intricate puzzles. ''Legend'' was well received, and was the first game in a rebooted trilogy. After ''Legend'' was finished, the team decided to celebrate the tenth anniversary of the series by remaking the original game, rebuilding the environments and redesigning the story to fit in with the events and gameplay of ''Legend''. Alongside the development of ''Anniversary'', an entry for seventh-generation hardware was in development, although it used established gaming architecture from ''Legend'' and this caused problems for the development team.


Square Enix acquisition and ''Survivor'' trilogy (2009–2022)

In 2009, the year after the release of ''Underworld'', Eidos was bought by Square Enix and later renamed Square Enix Europe, giving Square Enix ownership of the ''Tomb Raider'' franchise. Development of Tomb Raider remained with Crystal Dynamics, now under the new structure. A new subseries began in 2010, billed simply as ''Lara Croft'' rather than ''Tomb Raider'' while using the aesthetics of the ''Legend'' continuity. The first of these was ''
Lara Croft and the Guardian of Light ''Lara Croft and the Guardian of Light'' is an action-adventure game developed by Crystal Dynamics and published by Square Enix's Square Enix Europe, European subsidiary for Microsoft Windows, PlayStation 3, Xbox 360, Android and iOS. It is part ...
'', followed by '' Lara Croft and the Temple of Osiris'' in 2014. From 2015 the subseries aimed at the mobile format with '' Relic Run'', and later '' Lara Croft Go'' which received critical acclaim. During this period, a second development team was working on a second reboot of the series and character, which put emphasis on a darker and grittier interpretation of the character. Another priority was presenting Lara as a more human character, putting her in vulnerable situations, and showing how she begins her journey to becoming a "tomb raider" through both narrative and gameplay. The reboot, simply entitled '' Tomb Raider'', was met with critical acclaim at launch in 2013, and became the start of the "Survivor Trilogy". A sequel, eventually revealed as '' Rise of the Tomb Raider'', was in development a few months after the reboot's release. In response to criticisms about a lack of classic tombs, more optional and story-based tombs were incorporated into the game. It continued the team's new portrayal of Lara, showing more sides to her character and her growing obsession with discovering the truth. In 2018, '' Shadow of the Tomb Raider'' was released to coincide with a new film starring Alicia Vikander as Lara Croft, simply titled '' Tomb Raider'', taking heavy inspiration from the 2013 game of the same name. ''Shadow'' was developed by Eidos-Montréal as Crystal Dynamics completed '' Marvel's Avengers'', though Crystal would provide secondary support. The game concluded Lara's origin story. In 2021, Legendary Television and DJ2 Entertainment announced to create an anime series set after the events of ''Shadow''.


Embracer Group acquisition (2022)

In 2021, Crystal Dynamics announced their intentions to "unify the timelines", and create a brand new ''Tomb Raider'' game that would combine elements from all three series, including the work of Core Design. In this timeline, Lara would be a seasoned adventurer. '' Tomb Raider Reloaded'', a mobile game, was also released, published by Square Enix London. By April 2022, a new instalment was in development, with the intention of using Unreal Engine 5. In May,
Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
and Embracer Group entered into an agreement for Embracer to purchase several assets of Square Enix Europe for , including developer Crystal Dynamics and the ''Tomb Raider'' franchise among others, with a deal completed in the second quarter of Embracer's financial year. In December 2022, it was announced that Amazon Games would publish the next ''Tomb Raider'' sequel.


Music

The original ''Tomb Raider'' theme was composed by Nathan McCree. He created the original theme music after having discussions with Gard about the character of Lara Croft. Having decided to use Classical English music as an inspiration, he decided to create something simple for the theme song. Its simplicity made rearrangements and orchestrations easy. For his work on the first three ''Tomb Raider'' games, he was given fairly minimal briefs, and for ''Tomb Raider III'' he was working on the game as a freelancer as he had left the company. For ''The Last Revelation'',
Peter Connelly Peter Connelly is a British video game composer and sound designer known for his work on the action-adventure Tomb Raider series. He has been part of several video game releases working mainly with Core Design, Eutechnyx and Ubisoft. Career I ...
replaced Nathan McCree as the main composer, using McCree's music as a basis for his work. He composed the opening theme for ''The Last Revelation'', saying that the opening melody came to him out of the blue, and added Egyptian motifs to fit in with the game's setting. ''Chronicles'' was originally going to have a sizeable original opening theme, but due to time constraints the majority of it ended up being discarded, much to Connelly's later regret. Only the opening segment survived. The music for ''The Angel of Darkness'', composed by Connelly and Martin Iveson, was the one element of production that did not encounter problems, as recording was finished before the major content cuts happened. Scored using a full orchestra as opposed to the synthesised instruments of previous titles, it was performed by the London Symphony Orchestra. For ''Legend'', Troels Brun Folmann composed the music and managed the sound effects. Alongside composing a large amount of music for the game, he created micro-scores for small segments within gameplay. Folmann returned to score ''Anniversary'', doing re-orchestrations of the original score, along with expanding them. For ''Underworld'', Folmann handled the main theme while
Colin O'Malley Colin O'Malley (born December 9, 1973) is a composer who has worked with CNN, the Walt Disney Company, the United States Air Force, Universal Studios, DC Comics and Electronic Arts. In addition to his own composition projects he worked as an orc ...
handled the rest of the soundtrack, which featured far less looping music than ''Legend''. The 2013 reboot was scored by Jason Graves, who had become known through his work on the '' Dead Space'' franchise. Along with his orchestral style, he created a special instrument to create discordant sounds within the music, and musical elements from around the globe to represent the inhabitants of the game's island location. For ''Rise of the Tomb Raider'', the composer was Bobby Tahouri, who had previously worked as assistant composer on video games and theatrical films. ''Guardian of Light'' used no original music, instead using extracts from the music of ''Legend'', ''Anniversary'' and ''Underworld''. The music for ''Temple of Osiris'' was written by Will Roget II, who had originally worked on licensed video games including '' Star Wars: The Old Republic''. ''Temple of Osiris'' was the first title in the ''Lara Croft'' subseries to have an original score, using Egyptian and Middle Eastern musical elements while creating a new main theme that could be used in future ''Lara Croft'' games.


Technology

The first ''Tomb Raider'' used a custom-built game engine, as other equivalent engines available to Core Design at the time were not versatile enough to realise the team's vision. The engine was designed by Paul Douglas, who handled the game's artificial intelligence (AI) and the three-dimensional (3D) graphics. The choice of a 3D game was influenced by the team's opinion that the game type was under-represented when compared to first-person shooters such as '' Doom''. Its 3D style meant multiple elements were difficult to implement, including the AI and camera control. Another noted aspect was the multi-layered levels, as compared to equivalent 3D action-adventure games of the time which were limited to a flat-floor system. Lara's movements were hand-animated and coordinated rather than created using
motion capture Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robo ...
. The reason for this was that the team wanted uniformity in her movement, which was not possible with motion capture technology of the time. For ''Tomb Raider II'', minor upgrades were made to the engine, with the main improvements being to the AI and smoothing out Lara's model. ''Tomb Raider III'' underwent major revisions, including rewrites to the graphics engine and improvements in the lighting and AI systems. The engine was given a major overhaul for ''The Last Revelation''. The first five games make use of full-motion video cutscenes. For the first three games, they were primarily used as transitional periods depicting Lara moving from one level to another or one location to another. For ''Chronicles'', fairly minor revisions were made. For ''The Angel of Darkness'', a new engine was built from scratch, but due to being unfamiliar and unused to the technology of the PS2, the team encountered multiple problems such as needing to remove areas and characters due to polygon restrictions. Due to the deadlines imposed, the team were forced to cut corners, meaning that the game reached store shelves in a poor condition. For ''Legend'', the staff at Crystal Dynamics created a proprietary engine from the ground up, named the Crystal Engine. The engine and the game's content were developed in parallel, leading to scheduling and workload difficulties. ''Anniversary'' used the same engine as ''Legend''. ''Underworld'' used a new engine built specifically for the game, although its basic codebase was shared with ''Legend''. In ''Underworld'', Lara's movements were animated using full motion capture, with Olympic gymnast Heidi Moneymaker providing the character's animations. For the 2013 reboot, a new engine called Foundation was created for the game. Motion capture was again used for this title. An updated version of the Foundation engine was used again for ''Rise of the Tomb Raider''. For both games in the new reboot, Lara's hair movements were made more realistic using a technology called
TressFX AMD TressFX is a software library which provides for advanced simulation and rendering of hair, fur, and grass to be processed by the GPU. The initial library was written to perform well on AMD's GCN-based products. Version 3 was released on J ...
in ''Tomb Raider'' and PureHair in ''Rise of the Tomb Raider''. The Foundation engine remained in use for the third entry in the reboot series, ''Shadow of the Tomb Raider'', and featured new graphical enhancements from developer Eidos-Montréal.


Cultural impact

Both the character of Lara Croft and the concepts behind the ''Tomb Raider'' franchise have evolved thematically and in popularity since the first game's release in 1996. The success of the game series led to several commercial tie-ins that further catapulted to cultural icon status, including feature spin-off games, feature films, and comics.


Reception

Upon release, ''Tomb Raider'' became an unexpected success, reaching the top of sales charts and remaining for a time. It went on to sell over 7 million units worldwide. ''Tomb Raider II'' was a greater commercial success, with debut sales higher than the first game and total worldwide sales of 8 million units. Despite varying critical receptions, series sales continued to be strong until the release of ''Chronicles'', which sold 1.5 million units. While ''The Angel of Darkness'' met with initial strong sales, it failed to meet expectations. Since the release of ''Legend'', the series has picked up in sales and popularity. The 2013 reboot sold 11 million units, becoming the most commercially successful ''Tomb Raider'' title to date. As of 2021, the series has sold over 85 million units worldwide. In addition to the games' success, the 2001 film adaptation grossed $275 million, making it the highest-grossing video game adaptation until being overtaken in 2010 by '' Prince of Persia: The Sands of Time''. Additionally, the first ''Tomb Raider'' comic book issue was the best-selling comic book of 1999 and the 2001 film adaptation had the biggest opening weekend (US$47.7m) for an action film with a female lead since ''
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'' in 1986. Multiple video game journalists, including '' Electronic Gaming Monthly''s Crispin Boyer in 1997 and Eurogamer's Martyn Carroll in 2008, have cited the series as a pioneer in the medium, both laying the foundations for and popularising action-adventure and platforming games. Carrol credited the series for bringing video gaming out into the cultural mainstream. In a different article, Eurogamer cited ''The Angel of Darkness'' as a pioneer of mixing different video game genres. The public's reactions to the series over the years have conversely had a profound effect upon the series' direction and identity, as noted in a 2008 review of the series' history by '' Develop''. In 2006, ''Tomb Raider'' was voted one of Britain's top 10 designs in the Great British Design Quest organised by the BBC and the
Design Museum The Design Museum in Kensington, London exhibits product, industrial, graphic, fashion, and architectural design. In 2018, the museum won the European Museum of the Year Award. The museum operates as a registered charity, and all funds generat ...
. The game appeared in a list of British design icons which included Concorde, Mini, World Wide Web, '' Grand Theft Auto'', K2 telephone box, London tube map, AEC Routemaster bus, and the
Supermarine Spitfire The Supermarine Spitfire is a British single-seat fighter aircraft used by the Royal Air Force and other Allied countries before, during, and after World War II. Many variants of the Spitfire were built, from the Mk 1 to the Rolls-Royce Grif ...
. In 2020, ''Tomb Raider'' featured on a series of UK postage stamps issued by the
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to celebrate classic UK video games. The character of Lara Croft has similarly enjoyed popularity, standing out during her initial appearance in the male-dominated video game market, and continuing to stand out throughout the series' history. After her debut in 1996, Lara Croft was featured on the front cover of British culture magazine ''
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'', a position previously held by real-life celebrities. She similarly was featured in Irish rock band U2's PopMart Tour. The character was inducted onto the Walk of Game in 2006, and earned multiple mentions in the '' Guinness World Records'': she was recognised as the "most successful human video game heroine" in 2006, and earned six awards in 2010. As part of the latter honours, ''Guinness World Records'' editor Gaz Deaves said that the character "epitomises all that's great about video gaming". In an article for
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, Jeremy Parish said that Lara's sex appeal was the main draw for early fans, a facet Eidos exploited for marketing and attempted to emulate in other products. He cited other writers' statements that her popularity stemmed from player empathy with her ability to survive tough situations, alongside contrasting against weaker female characters such as Princess Peach. However, alongside this praise, she has divided opinion as to her character design and consequent sexuality: she is both hailed as an empowering figure for women and a negative role model due to her hyper-sexualized and unrealistic appearance.


References


Further reading

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External links

* {{Authority control Video game franchises Action-adventure video games by series Novels based on video games Embracer Group franchises Square Enix franchises Video games featuring female protagonists Video games adapted into films Video games adapted into novels Video games adapted into comics Video games adapted into television shows Video game franchises introduced in 1996