Knights of Legend
   HOME

TheInfoList



OR:

''Knights of Legend'', released by
Origin Systems Origin Systems, Inc. was an American video game developer based in Austin, Texas. It was founded on March 3, 1983, by Richard Garriott and his brother Robert Garriott, Robert. Origin is best known for their groundbreaking work in multiple genres ...
in 1989, is a fantasy
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
.


Publication history

''Knights of Legend'' was designed by Todd Porter, and released by Origins Systems in 1989 for DOS,
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
, and
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
. It was supposed to be the first in a series of related adventures, but no further games were released in this series.


Story

The game is set in the fictional land of Ashtalarea, where the evil Pildar has imprisoned the Duke, the ruler of the land, and Seggallion, a knight who had stopped Pildar in the past. The player leads a band of adventurers who try to free the prisoners and stop Pildar.


Gameplay

The game is mostly tactical, with role-playing elements. The classic races of dwarves, elves and humans available for players to make up their party of adventurers. The game also adds a novel race called "Kelder" or "Kelderheit" that has the power of flight. On the role-playing side, characters can converse with the inhabitants of towns, learn about local lore, purchase equipment, and pay to get trained in different skills. Quest-givers in various towns direct players to specific locations of the larger world surface, which lead to pre-made battlefields where an item is set to be retrieved to complete the mission. There are also random combat encounters when traveling outside towns. On the tactical side, each combat round comprises planning thrusts, parries and jumps. The actions of each character (player and monster) are set prior to the combat round. The "foresight" may reveal the set actions of slower characters (who select actions for the round first). After all character choices are set, the combat round is then executed with the pre-selected actions. Additionally, combat incorporates the concept of extensive use of fatigue. Fatigue reduces a character's effectiveness and will cause them to pass out if it reaches zero. Each quest site battlefield has a tactical feel similar to later tactical role-playing games and the ''
Jagged Alliance ''Jagged Alliance'' is a tactical role-playing game released in 1995 for MS-DOS. It was developed by Madlab Software and published by Sir-Tech. It is the first game in the ''Jagged Alliance'' series. It was re-released in 2008 on GOG.com and in ...
'' series: visibility is limited to what each character can actually see. In order to save current game progress, the player's character must be resting at an inn.


Reception

In the March 1990 edition of ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' (Issue #155), Hartley, Patricia, and Kirk Lesser, who normally assigned ratings from 1 to 5, gave the Apple II version a rating of "X" for "Not recommended", pointing out the many bugs in the programming that slowed gameplay to a crawl. Two issues later, the Lessers gave the PC/MS-DOS version of the game a perfect score of 5 out of 5. In the June 1990 edition of '' Games International'' (Issue 15), Theo Clarke found the game too buggy to complete, calling it "one of those sad cases where the implementation fails to support its creators' vision." He gave the game a very poor rating of 4 out of 10. Scorpia of ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' in 1991 and 1993 called it "tactical wargaming with a thin veneer of role-playing". She stated that the constant combat became "tedious", and only recommended it for "wargamers or devoted hack'n'slashers".


References


External links

* *
Pictures of the box and inside materials
{{Origin Systems 1989 video games Apple II games Commodore 64 games Fantasy video games DOS games Role-playing video games Video games developed in the United States